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Updated GWA2
Discussion on Updated GWA2 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
03/04/2020, 17:11
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#76
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elite*gold: 0
Join Date: Jun 2009
Posts: 42
Received Thanks: 5
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i need for the bible an update :/
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03/04/2020, 17:19
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#77
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Join Date: Sep 2015
Posts: 7
Received Thanks: 1
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Quote:
Originally Posted by Restia Ashdoll
With the new GWA2 every bot you posted in your list is easily updateable I only had issues with 1 or 2 ty again for the nice list btw
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Have you updated the storage manager? i cant fix it :/
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03/04/2020, 17:39
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#78
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Join Date: Dec 2010
Posts: 63
Received Thanks: 49
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Quote:
Originally Posted by B u l l a
Have you updated the storage manager? i cant fix it :/
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Have not looked at the manager can maybe take a peek at it and see, been working on salvage bot and just working too much havnt had a chance to do any coding
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03/04/2020, 19:08
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#79
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Join Date: Apr 2016
Posts: 305
Received Thanks: 163
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Quote:
Originally Posted by B u l l a
Have you updated the storage manager? i cant fix it :/
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no sorry working on other stuff atm havn't had much time and i am glad i updated the mayor bots i don't think i will look into it either tbh
but if you post your problem here i can look into the func you struggle with and may help
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03/04/2020, 23:10
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#80
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Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by B u l l a
Have you updated the storage manager? i cant fix it :/
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As it have been said and , some things need to be updated but need ASM knowledges :
Quote:
- stringlogs
- loadfinished
- postmessage
- writechat
- buy/sell mats/adv mats
- buy/sell runes/insignias
- craft item
- use hero skill
- salvage
- rendering
- perform action iirc
- on-skill event
- on-chat event
and probably much more ....
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Best regard
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03/14/2020, 02:06
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#81
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Join Date: Jul 2009
Posts: 15
Received Thanks: 0
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Hey,
I want to dive in into this once again and have some fun with this, but yea, I'm probably having the same trouble as everyone else.
My GWA˛ file is probably out of date, like before the 20th of feb update. e.g. my client is crashing when moving. outpost traveling works, but then the client will just crash.
Is updating the API also requiring re skills, or can i somehow just work with the Opcodes.h file?
I have pretty good knowledge about programming etc, but re is not really were i have experience, would be great if someone has a few pointers on how to help out.
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03/14/2020, 07:17
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#82
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Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by Betzi4
Hey,
I want to dive in into this once again and have some fun with this, but yea, I'm probably having the same trouble as everyone else.
My GWA˛ file is probably out of date, like before the 20th of feb update. e.g. my client is crashing when moving. outpost traveling works, but then the client will just crash.
Is updating the API also requiring re skills, or can i somehow just work with the Opcodes.h file?
I have pretty good knowledge about programming etc, but re is not really were i have experience, would be great if someone has a few pointers on how to help out.
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For the basic things like update the Headers, you can do it by yourself with the help of GWCA team and their Opcodes.
For ASM part, we need people with knowledges to find the good performAction for some functions who are missing. Bots working but without the disable rendering function and some others like hero skills, salvage etc...
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03/14/2020, 16:37
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#83
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Join Date: Jul 2009
Posts: 15
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Okay, I got the basic work of how the headers are working/being exchanged, updated a few outdated as well^^
I gotta have to get into reverse engineering really, its a nice topic. but that'll take quite a bit longer than it would be useful for this.
thanks for your help.
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03/14/2020, 18:13
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#84
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Join Date: Feb 2019
Posts: 6
Received Thanks: 2
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Quote:
Originally Posted by oneshout
For the basic things like update the Headers, you can do it by yourself with the help of GWCA team and their Opcodes.
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So how exactly do i Exchange GWA2 Headers with GWCA? Or did i miss something? If I understood it correctly, may you give an Example?
Thanks
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03/14/2020, 18:52
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#85
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Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by darkisraven
So how exactly do i Exchange GWA2 Headers with GWCA? Or did i miss something? If I understood it correctly, may you give an Example?
Thanks
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It's just naming convention differences, not hard to find the good one
ex on old GWA2 :
Code:
Global Const $HEADER_MODE_SWITCH = 0xA2
On the Opcodes list from GWCA to find the good one :
Code:
GAME_CMSG_PARTY_SET_DIFFICULTY (0x00A3)
just change the 0xA2 by 0xA3 and it's ok for this one.
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03/14/2020, 20:59
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#86
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Join Date: Sep 2010
Posts: 14
Received Thanks: 1
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Any have a full updatet gwa2 file? pay Amazon Cards
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03/15/2020, 13:52
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#87
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Join Date: Dec 2013
Posts: 828
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@ I just updated my GWA2 headers but there's a few I couldn't find the equivalent GWCA header for. Could you lend me a hand?
Code:
Global Const $HEADER_SIGNPOST_RUN = 0x57
Global Const $HEADER_OPEN_GB_WINDOW = 0x9F
Global Const $HEADER_CLOSE_GB_WINDOW = 0xA0
Global Const $HEADER_START_RATING_GVG = 0xA9
Global Const $HEADER_SET_ATTRIBUTES = 0x0F ; probably attribute_load
Global Const $HEADER_MISSION_FOREIGN_ENTER = 0xA8
Global Const $HEADER_EQUIP_BAG = 0x71
Global Const $HEADER_HOM_DIALOG = 0x59
Global Const $HEADER_PROFESSION_UNLOCK = 0x41
Don't think that any of them are used in my bots but still nice to have for future reference.
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03/15/2020, 14:50
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#88
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elite*gold: 143
Join Date: Oct 2011
Posts: 72
Received Thanks: 31
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Quote:
Originally Posted by P@r@m3d!©
@ I just updated my GWA2 headers but there's a few I couldn't find the equivalent GWCA header for. Could you lend me a hand?
Code:
Global Const $HEADER_SIGNPOST_RUN = 0x57
Global Const $HEADER_OPEN_GB_WINDOW = 0x9F
Global Const $HEADER_CLOSE_GB_WINDOW = 0xA0
Global Const $HEADER_START_RATING_GVG = 0xA9
Global Const $HEADER_SET_ATTRIBUTES = 0x0F ; probably attribute_load
Global Const $HEADER_MISSION_FOREIGN_ENTER = 0xA8
Global Const $HEADER_EQUIP_BAG = 0x71
Global Const $HEADER_HOM_DIALOG = 0x59
Global Const $HEADER_PROFESSION_UNLOCK = 0x41
Don't think that any of them are used in my bots but still nice to have for future reference.
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Code:
DWORD const ACTION_INTERACT_GADGET = 0x58; // Size = 0xC
DWORD const PVP_LIST_GUILD_BATTLES = 0xA0; // Size = 0x4
DWORD const PVP_CANCEL_GUILD_BATTLE = 0xA1; // Size = 0x4
DWORD const PVP_START_GUILD_BATTLE = 0xAC; // Size = 0x88
DWORD const ATTRIBUTE_LOAD = 0x11; // Size = 0x90
DWORD const PARTY_ENTER_CHALLENGE = 0xAD; // Size = 0x8
DWORD const ITEM_EQUIP_BAG = 0x72; // Size = 0xC
Code:
Global Const $HEADER_HOM_DIALOG = 0x59
Global Const $HEADER_PROFESSION_UNLOCK = 0x41
this does not seem to be headers for the send_packet.
I think those are IDs for the send_dialog.
if you mean the header to change secondary profession then its this one:
Code:
DWORD const ACTION_CHANGE_SECONDARY_PROFESSION = 0x48; // Size = 0xC
No idea what HOM_DIALOG is for.
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03/15/2020, 17:04
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#89
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Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by Zvend
No idea what HOM_DIALOG is for.
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When you are in your HOM and want to switch from character view to account view for weapons, titles, pets etc you have unlocked, you need to talk on a npc just after you pass the portal
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03/25/2020, 20:55
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#90
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elite*gold: 0
Join Date: Apr 2018
Posts: 32
Received Thanks: 14
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Quote:
Originally Posted by Boostachu
Hello community,
This is an updated version of GWA2. It does not support all functions yet. Different people worked on it, I did NOT check it so please use it at own risk, it is open source so you can check it yourself.
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I've tracked some "misterious" lines... I'm not sure if anyone else also did it, but... Can anyone explain them?
Also, I've noticed that people are starting to code their own bots w/o cheking headers first.
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