Ich habe die coords angepasst nach 10 fehlläufen, und wieso sollte er die henchies nicht einladen, er reist zwischen durch bei mir in die gh und wenn man daraus kommt hat man keine henchies mehr in der gruppe, soll der etwa ohne die weiter machen? o0
Ich mache für dich nochmal was extra kommt morgen hoch
Ich habe die coords angepasst nach 10 fehlläufen, und wieso sollte er die henchies nicht einladen, er reist zwischen durch bei mir in die gh und wenn man daraus kommt hat man keine henchies mehr in der gruppe, soll der etwa ohne die weiter machen? o0
Edit: Versuche grade die coords im Source anzupassen, aber bevor du hier rumschreist "lesen ftw" sag mir doch mal wo, ich die überragenden beschreibung finde? xD
Wenn du alles wie auf den Bildern hast, sollte der Bor die Henchies eigentlich einladen. Falls er das nicht tut schau dir mal in der Lichtbringer.au3 die Zeilen 96-102 an.
#Region Global Variables
; mems compatible to update.ini by __wadim
Const $memx = IniRead("update.ini","SECTION D","POSX","Not found") ; position x
Const $memy = IniRead("update.ini","SECTION D","POSY","Not found") ; position y
Const $memmap = IniRead("update.ini","SECTION D","CHECK_MAP","Not found") ; post=0, load =2, area=1
Const $memnpcidselect = IniRead("update.ini","SECTION D","NPC_ID_SELECT","Not found") ; id of selected object
Const $memnpcidnear = IniRead("update.ini","SECTION D","NPC_ID_NEAR","Not found") ; id of nearest object
Const $memcourse = IniRead("update.ini","SECTION 9-A","CAMCOURSEB","Not found") ; angle of compass/view direction
Const $memdeath = IniRead("update.ini","SECTION 9-A","DEATH","Not found") ; alive = 0 or death = 1
Const $memmovechar = IniRead("update.ini","SECTION 9-A","MOVECHAR","Not found") ; keyboard input events
Const $memtleft = $memmovechar + 0x10 ; turn left
Const $memtright = $memmovechar + 0x14 ; turn right
; globals for movement engine
Global $gotox = 0.0, $gotoy = 0.0 , $dist = 0.0, $olddist = 0.0, $angle = 0.0, $increment = 0, $callcnt = 0
Global $client = IniRead("tt6.ini","id","windowName","Guild Wars")
$PID = WinGetProcess($client)
Global $hprocess = _MemoryOpen($PID)
Global $hwnd = WinGetHandle($client)
Global $running = False, $stopCheck = False, $blockCheck = False
Const $pi = 4 * ATan(1)
Global $accelmul = 1.0 ;modify to accelerate or slow down control action
Global $isDead = False ;global status to check if got killed, set to False after recovery or new movement
Global $gotBlocked = False ;global status to check if got blocked, set to False after exception handling
Global $noLoot = False ;global status to temporarily disable looting e.g. in parallel adlib thread
;debug movement
Const $debug_pos = False ;set True to show current movement segment
Const $debug_mov = False ;set True to show left/right control action
;generate inventory access matrix adapt positions in the tt6.ini
Const $invMaxR = 8 ;max number of rows 0..8
Const $invMaxC = 4 ;max number of columns 0..4
Global $invPos[$invMaxC+1] [$invMaxR+1][2];matrix of positions [0]=x, [1]=y
$invPos[0][0][0] = Int(IniRead("tt6.ini","inventory offsets","invPosX00",0))
$invPos[0][0][1] = Int(IniRead("tt6.ini","inventory offsets","invPosY00",0))
$invPos[0][1][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR1",0))
$invPos[0][2][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR2",0))
$invPos[0][3][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR3",0))
$invPos[0][4][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR4",0))
$invPos[0][5][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR5",0))
$invPos[0][6][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR6",0))
$invPos[0][7][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR7",0))
$invPos[0][8][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR8",0))
$invPosXdelta = Int(IniRead("tt6.ini","inventory offsets","invPosXdelta",0))
For $ri=1 To 8
$invPos[0][$ri][0] = $invPos[0][0][0] ;x offset of 0 element constant in every row
Next
For $ri=0 To 8
For $ci=1 To 4
$invPos[$ci][$ri][0] = $invPos[0][$ri][0] + $invPosXdelta *$ci ; x offset increases by number of column
$invPos[$ci][$ri][1] = $invPos[0][$ri][1] ; y offset equal to 0 position in every row
Next
Next
;blacklist for CollectLoot
;position 0 contains number of valid entries
Const $CLBlackMax = 50
Global $CLBlackList[$CLBlackMax +1]
$CLBlackList[0] = 0
#EndRegion
#Region Movement Engine
; stop movement
Func StopMoveTo()
if Not $gotBlocked Then
KeySend($ARmovkey)
EndIf
$increment = 0
$callcnt = 0
$running = False
$stopCheck = False
$blockCheck = False
EndFunc
; end movement but keep running e.g. to exit
Func KeepMoveTo()
$increment = 0
$callcnt = 0
$running = False
$stopCheck = False
$blockCheck = False
EndFunc
; disables check if we stopped runnning unintended (eg by cast or knock down)
; note: must be used to protect casts as we try to start running again immediately in auto mode
Func DisableStopCheck()
if $stopCheck Then
$stopCheck = False
EndIf
EndFunc
; enables check again
Func EnableStopCheck()
if ($blockCheck = False) And ($stopCheck = False) Then
$stopCheck = True
EndIf
EndFunc
; calculate rotation angle
Func GetCourse($val)
$i=0
$valL = Abs($val)
While $course_table[$i] < $valL
$i +=1
if $i = 100 Then ;error
ConsoleWrite(StringFormat("GetCourse: bad call: %.4f",$valL))
Exit
EndIf
WEnd
return Int($i * 10 * $accelmul)
EndFunc
; initialise new destination
Func InitDest($dx, $dy, $dcheck = False)
;no movement if we are dead or got blocked
If $isDead Or $gotBlocked Then
Return
EndIf
; set global destination
$gotox = $dx
$gotoy = $dy
if $debug_pos Then
ConsoleWrite(StringFormat("InitDest: %d %d\n",$gotox, $gotoy))
EndIf
; set stop level for angles in relation to distance
if $dist > 2000 Then
$stoplvl = 1.8
Elseif $dist > 1200 Then
$stoplvl = 1.5
Elseif $dist > 700 Then
$stoplvl = 1.2
Elseif $dist > 400 Then
$stoplvl = 0.8
Elseif $dist > 200 Then
$stoplvl = 0.6
Else
$stoplvl = 0.2
EndIf
; calc angle
$angle = ACos(($gotox - $posx)/$dist)
if $gotoy < $posy Then
$angle = -$angle
EndIf
; rotate view to destination
$cnt =0
Do
; transition via q2<->q3 by pseudo course angle
$curcou = _memoryread($memcourse,$hprocess,'float')
if (($angle > $pi/2) And ($curcou < $angle - $pi)) Then
$curcou = 2*$pi + $curcou
EndIf
if (($angle < -$pi/2) And ($curcou > $pi+$angle)) Then
$curcou = -2*$pi + $curcou
EndIf
; big delta -> stop running
if Abs($angle - $curcou) > $stoplvl Then
if $running = True Then
KeySend($ARmovkey)
$running = False
EndIf
EndIf
$accel = GetCourse(Abs($angle - $curcou))
; rotate
if $angle < $curcou Then
KeySend($TRmovkey, "down")
Sleep($accel)
KeySend($TRmovkey, "up")
if $debug_mov = True Then
ConsoleWrite(StringFormat("InitDest: %s %d %.4f %.0f\n",$TRmovkey ,$accel, $angle, $dist))
EndIf
Else
KeySend($TLmovkey, "down")
Sleep($accel)
KeySend($TLmovkey, "up")
if $debug_mov = True Then
ConsoleWrite(StringFormat("InitDest: %s %d %.4f %.0f\n",$TLmovkey ,$accel, $angle, $dist))
EndIf
EndIf
Sleep(100)
$cnt +=1
; check for death
if $dcheck And _memoryread($memdeath,$hprocess) = 1 Then
$isDead = True
Return
EndIf
; sometimes GW does not accept rotation keys, so just start movement and proceed with fingers crossed
Until (Abs($angle - $curcou) <0.1) Or ($cnt > 50)
EndFunc
; cyclic function for movement to destination (must be called every 10ms)
Func MoveToCore($okdist, $dcheck = False)
;no movement if we are dead or got blocked
If $isDead Or $gotBlocked Then
Return True
EndIf
; get data
$posx = _memoryread($memx,$hprocess,'float')
$posy = _memoryread($memy,$hprocess,'float')
$curcou = _memoryread($memcourse,$hprocess,'float')
; try to catch problem in case we missed target
if $olddist < $dist -100.0 Then
InitDest($gotox, $gotoy, $dcheck)
EndIf
; store distance every 500ms, initial value is set in InitDest(), check for special situations
If Mod($callcnt, 50) = 0 Then
; set death flag and exit
if $dcheck And _memoryread($memdeath,$hprocess) = 1 Then
$isDead = True
Return True
EndIf
; restart running in case we got stopped
if $stopCheck And (Abs($olddist - $dist) < 20.0) Then
$running = False
EndIf
; set blocked flag and exit
if $blockCheck And (Abs($olddist - $dist) < 20.0) Then
$gotBlocked = True
Return True
EndIf
$olddist = $dist
EndIf
;increment call counter
$callcnt +=1
; check running
if $running = False Then
$running = True
KeySend($ARmovkey)
EndIf
; calc angle
$angle = ACos(($gotox - $posx)/$dist)
if $gotoy < $posy Then
$angle = -$angle
EndIf
; correct angle on the fly
If (Abs($angle - $curcou) >0.1) And ($increment = 0) Then
; transition via q2<->q3 by pseudo course angle
$curcou = _memoryread($memcourse,$hprocess,'float')
if (($angle > $pi/2) And ($curcou < $angle - $pi)) Then
$curcou = 2*$pi + $curcou
EndIf
if (($angle < -$pi/2) And ($curcou > $pi+$angle)) Then
$curcou = -2*$pi + $curcou
EndIf
$increment = GetCourse(Abs($angle - $curcou))
; rotate
if $angle < $curcou Then
KeySend($TRmovkey, "down")
$increment -=10
if $debug_mov = True Then
ConsoleWrite(StringFormat("MoveToCore: %s %d %.4f %.0f\n",$TRmovkey ,$increment, $angle, $dist))
EndIf
Else
KeySend($TLmovkey, "down")
$increment -=10
if $debug_mov = True Then
ConsoleWrite(StringFormat("MoveToCore: %s %d %.4f %.0f\n",$TLmovkey ,$increment, $angle, $dist))
EndIf
EndIf
ElseIf ($increment > 0) Then
$increment -=10
if $increment <= 0 Then
KeySend($TRmovkey, "up")
KeySend($TLmovkey, "up")
EndIf
EndIf
; reached position
If $dist < $okdist Then
$increment = 0
KeySend($TRmovkey, "up")
KeySend($TLmovkey, "up")
if $debug_pos Then
ConsoleWrite(StringFormat("MoveToCore: %d %d\n",$gotox, $gotoy))
EndIf
return True
EndIf
Return False
EndFunc
; movement function
; $mode = 0 : do one iteration and return, used in very special situations only
; $mode = 1 : init destination and move there
; $mode = 2 : autorun mode, if a stop is detected it will be tried to run again automatically
; $mode = 3 : block mode, if a block is detected we set flag and exit
; $random adds some variation to movement positions
; $dcheck enables deathcheck
; $okdist specifies the distance to the destination which will be accepted as position reached
Func MoveTo($mode, $x, $y, $random = False, $dcheck = False, $okdist = 130.0)
$xl = $x
$yl = $y
if $random Then
$xl = $x + Int(Random(-4,4))
$yl = $y + Int(Random(-4,4))
EndIf
if $mode = 0 Then
$stopCheck = False
$blockCheck = False
Return MoveToCore($okdist, $dcheck)
ElseIf $mode = 1 Then
$stopCheck = False
$blockCheck = False
InitDest($xl, $yl, $dcheck)
While Not MoveToCore($okdist, $dcheck)
Sleep(10)
WEnd
ElseIf $mode = 2 Then
$stopCheck = True
$blockCheck = False
InitDest($xl, $yl, $dcheck)
While Not MoveToCore($okdist, $dcheck)
Sleep(10)
WEnd
ElseIf $mode = 3 Then
$stopCheck = False
$blockCheck = True
InitDest($xl, $yl, $dcheck)
While Not MoveToCore($okdist, $dcheck)
Sleep(10)
WEnd
Else ;error
ConsoleWrite(StringFormat("MoveTo: bad mode: %d",$mode))
Exit
EndIf
EndFunc
#EndRegion
#Region Collection of Functions
; check if position is in area
Func CheckArea($xval, $yval)
$ret = False
$pX = _memoryread($memx,$hprocess,'float')
$pY = _memoryread($memy,$hprocess,'float')
if ($pX < $xval + 250) And ($pX > $xval - 250) And ($pY < $yval + 250) And ($pY > $yval - 250) Then
$ret = True
EndIf
Return $ret
EndFunc
; random sleep function with -+5% variation
Func RndSleep($val)
$sle = Random($val * 0.95, $val *1.05, 1)
Sleep($sle)
EndFunc
; check area for not collectable items like chests/signs etc.
Func BuildCLBlackList()
$CLBlackList[0] = 0
KeySend($INtgtkey)
Sleep(200)
$cnt = 0
$id = _memoryread($memnpcidselect,$hprocess)
While ( $id > 0 And $cnt < $CLBlackMax)
for $i=1 to $cnt
If $CLBlacklist[$i] = $id Then ExitLoop 2
Next
$cnt +=1
$CLBlackList[$cnt] = $id
KeySend($IXtgtkey)
Sleep(200)
$id = _memoryread($memnpcidselect,$hprocess)
WEnd
$CLBlackList[0] = $cnt
EndFunc
; collect loot
; $max limits number of items to pick up
; $checkblack enables usage of blacklist generated by a call to BuildCLBlackList()
; $retrytime specifies the time in ms to do another attempt to collect the item,
; useful if items may be spread all over the place after a farm run
; $retrycount specifies how many retry attempts should be done until item gets blacklisted
; (e.g. blocked by an foe)
Func CollectLoot($max, $checkblack = False, $retrytime = 200, $retrycount = 0)
$cnt =0
If $checkblack Then
$max += $CLBlackList[0]
Else
; clear old blacklist
$CLBlackList[0] =0
EndIf
;select first item
KeySend($INtgtkey)
RndSleep(200)
$id = _memoryread($memnpcidselect,$hprocess)
While ( $id > 0) And ($cnt < $max)
;check for death
If (_memoryread($memdeath,$hprocess) = 1) Then ExitLoop
;check if item has been blacklisted
If $checkblack Then
For $i = 1 To $CLBlackList[0]
If $CLBlackList[$i] = $id Then
KeySend($IXtgtkey)
RndSleep(200)
ContinueLoop 2
EndIf
Next
EndIf
;check if looting has been disabled
$CLtimer = TimerInit()
While $noLoot
$CLtime = TimerDiff($CLtimer)
Sleep(500)
If $CLtime > 30000 Then ;noLoot timeout
ConsoleWrite("CollectLoot: noLoot timeout exceeded")
Exit
EndIf
WEnd
;collect item
$rcnt = 0
KeySend($DIactkey)
RndSleep(200)
$CLtimer = TimerInit()
While ($id = _memoryread($memnpcidselect,$hprocess))
Sleep(100)
;wait if we have to run a longer distance
$CLtime = TimerDiff($CLtimer)
if $CLtime > $retrytime Then
;dont do a retry just wait retrytime
if $retrycount = 0 Then ExitLoop
;try again
KeySend($DIactkey)
$rcnt +=1
;max retries reached, check if still not collected and blacklist item
if $rcnt = $retrycount Then
RndSleep(200)
If ($id = _memoryread($memnpcidselect,$hprocess)) Then
$checkblack = True
$enter = True
for $i=1 to $CLBlackList[0]
If $CLBlacklist[$i] = $id Then
$enter = False
EndIf
Next
if $enter Then
$CLBlackList[0] +=1
$CLBlackList[$CLBlackList[0]] = $id
EndIf
EndIf
ExitLoop
EndIf
$CLtimer = TimerInit()
EndIf
;check for death
If (_memoryread($memdeath,$hprocess) = 1) Then ExitLoop 2
WEnd
; wait until dead and got rezzed
Func WaitRezz()
While _memoryread($memdeath,$hprocess) <> 1
Sleep(2000)
WEnd
While _memoryread($memdeath,$hprocess) <> 0
Sleep(2000)
WEnd
RndSleep(3000)
EndFunc
; transfer to different area / portal
; $toID specifies area we want to travel to
; $timeout is the time in sec after we exit with an error
Func TransferArea($toID, $timeout = 20)
; wait until transfer has started
$cnt = 0
While Not ((_memoryread($memmap,$hprocess)) = 2)
Sleep(200)
$cnt +=1
if $cnt > 5*$timeout Then
ConsoleWrite("TransferArea: transfer timeout exceeded")
Exit
EndIf
WEnd
;wait until new area has been reached
$cnt = 0
While (_memoryread($memmap,$hprocess)) <> $toID
Sleep(200)
$cnt +=1
if $cnt > 5*$timeout Then
ConsoleWrite(StringFormat("TransferArea: area ID: %d timeout exceeded", $toID))
Exit
EndIf
WEnd
RndSleep(4000)
;wait until course has been stabilized
$cnt = 0
While _memoryread($memcourse,$hprocess,'float') > 2*$pi
Sleep(200)
$cnt +=1
if $cnt > 5*$timeout Then
ConsoleWrite("TransferArea: course timeout exceeded")
Exit
EndIf
WEnd
EndFunc
; transfer to GH, may be used from/to GH
Func TransferGH()
KeySend($GHpnlkey)
RndSleep(500)
ControlClick($client, "", "", "left", 1, $GHclickX, $GHclickY)
$cnt = 0
While Not ((_memoryread($memmap,$hprocess)) = 2)
Sleep(200)
$cnt +=1
if Mod($cnt, 10) = 0 Then
ControlClick($client, "", "", "left", 1, $GHclickX, $GHclickY)
EndIf
if Mod($cnt, 15) = 0 Then
KeySend($GHpnlkey)
EndIf
WEnd
While (_memoryread($memmap,$hprocess)) <> 0
Sleep(100)
WEnd
RndSleep(4000)
KeySend($GHpnlkey)
RndSleep(500)
EndFunc
; ident all items from start row to end row (0..8) using ident kit at row/col (0..4)
Func IdentItems($StartRow, $EndRow, $IdentCol, $IdentRow)
keysend($Oinvkey)
RndSleep(500)
if $EndRow > $invMaxR Then
$end = $invMaxR
Else
$end = $EndRow
EndIf
For $row = $StartRow To $end
For $col = 0 To $invMaxC
MouseSend("left", "dclick", $invPos[$IdentCol][$IdentRow][0], $invPos[$IdentCol][$IdentRow][1])
RndSleep(250)
MouseSend("left", "click", $invPos[$col][$row][0], $invPos[$col][$row][1])
RndSleep(250)
Next
Next
RndSleep(500)
keysend($Oinvkey)
EndFunc
#EndRegion
#Region Helper Functions
; create long int (32 bit) from 2 short int (16 bit)
Func MakeLong($LoWord, $HiWord)
Return BitOR($HiWord * 0x10000, BitAND($LoWord, 0xFFFF))
EndFunc
; send mouse events to non active window
; button = left, right, none
; event = down, up, click, dclick, move
Func MouseSend($btn, $evt, $xpos, $ypos)
$user32 = DllOpen("user32.dll")
if $user32 = -1 Then
ConsoleWrite("MouseSend: cannot open user32.dll")
Exit
EndIf
;define missing constans
$MK_LBUTTON = 0x0001
$WM_LBUTTONDOWN = 0x0201
$WM_LBUTTONUP = 0x0202 ;-> defined in WindowsConstants.au3
$WM_LBUTTONDBLCLK = 0x0203
$MK_RBUTTON = 0x0002
$WM_RBUTTONDOWN = 0x0204
$WM_RBUTTONUP = 0x0205
$WM_RBUTTONDBLCLK = 0x0206
$WM_MOUSEMOVE = 0x0200 ;-> defined in WindowsConstants.au3
;map button to event
If $btn = "left" Then
$button = $MK_LBUTTON
$btdown = $WM_LBUTTONDOWN
$btup = $WM_LBUTTONUP
$btdbl = $WM_LBUTTONDBLCLK
ElseIf $btn = "right" Then
$button = $MK_RBUTTON
$btdown = $WM_RBUTTONDOWN
$btup = $WM_RBUTTONUP
$btdbl = $WM_RBUTTONDBLCLK
ElseIf $btn = "none" Then
If Not ($evt = "move") Then
ConsoleWrite(StringFormat("MouseSend: bad call: %s , %s",$btn, $evt))
Exit
EndIf
Else ;error
ConsoleWrite(StringFormat("MouseSend: bad button: %s",$btn))
Exit
EndIf
; send single keyboard event to non active window
; event = pressed, down, up
; kdown = key down delay
; note: supports only lower case keys + NUMx, Fx, some special keys and @
Func KeySend($inkey, $evt ="pressed", $kdown = 50)
$user32 = DllOpen("user32.dll")
if $user32 = -1 Then
ConsoleWrite("KeySend: cannot open user32.dll")
Exit
EndIf
This works for me... but can you maybie fix targeting? becuse they wipe alot becouse he runs ver whole map to new target add some color detection oh hp so bot will know its in combat and u make him to not use TAB or whatever u have for targeting if its loosing its HP I know this is hard... but it would make bot much better and next... try to improve looting
This works for me... but can you maybie fix targeting? becuse they wipe alot becouse he runs ver whole map to new target add some color detection oh hp so bot will know its in combat and u make him to not use TAB or whatever u have for targeting if its loosing its HP I know this is hard... but it would make bot much better and next... try to improve looting
As far as I remember there is no looting in these bots.
I suggest to put collectloot option for u in fight2 section
Very ez
U will collect maybe not all the loot - but most of it
As far as I remember there is no looting in these bots.
I suggest to put collectloot option for u in fight2 section
Very ez
U will collect maybe not all the loot - but most of it
There is looting ^^ it loots when there is nothing to attack... but bot allways have something to attacks becouse TAB targets mob over whole radar
Speermarschall//Lichtbringer Punkte farm bot 07/09/2009 - Guild Wars - 22 Replies Soo neue gute idee vonmir...:)
letztens beim farmen ha ich mir mal so überlegt das ein weiterer titel ja gant cool wäre....da kam mir die idee mit dem lichtbringerpukte oder speermarschall punkte farmbot...vill hat ja bereits jemand gedanken oder so darüber gemacht oder ich habe nun jemanden dazu angeregt sich dafür zu interessieren ;)...
wäre aufjedenfall ne coole sache so ein bot! :cool:
Lichtbringer Bot 02/07/2009 - GW Exploits, Hacks, Bots, Tools & Macros - 7 Replies Hier kommt ein Lichtbringer Bot.
> Readme erklärt eigentlich alles
Der Bot läuft leider ohne Moveto (keine Zeit das zu ändern). Er framt ca. 500 LB-Points pro Stunde. Während des Events (2x) war es ok, danach ist es doch eine längere Sache den Titel zu maxen.
Die Drobs sind so bescheiden, dass weder Ident oder Sell - Funktion eingebaut wurden.
Er ist eigentlich nur zum maximieren des Titels gedacht.
Suche einen Lichtbringer Bot 12/31/2008 - Guild Wars - 6 Replies hallo,
ich suche einen Lichtbringerpunkte frame Bot. Ich konnte im Forum nichts finden.
Kann mir jemand helfen?
Lichtbringer Punkte?! 11/02/2008 - Guild Wars - 5 Replies Wo kann man am besten LichtbringerPunkte farmen? Wer evtl eine gute site kennt wo ein Tut ist oder ein Video oder etwas in der art pls pm oder einfach hier rein posten!
Thx
Mfg: Darthwitch