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Lichtbringer-Bot [Beta]

Discussion on Lichtbringer-Bot [Beta] within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 07/07/2009, 22:03   #31



 
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Quote:
Originally Posted by M3zTr View Post
Ich habe die coords angepasst nach 10 fehlläufen, und wieso sollte er die henchies nicht einladen, er reist zwischen durch bei mir in die gh und wenn man daraus kommt hat man keine henchies mehr in der gruppe, soll der etwa ohne die weiter machen? o0
Ich mache für dich nochmal was extra kommt morgen hoch
Frutex is offline  
Old 07/07/2009, 23:43   #32
 
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Quote:
somewehre above line 805 find:
Code:

Const $WM_LButtonDown

and change it to

Code:

Dim $WM_LButtonDown
I've got a new problem :


Is it normal ? :/

Edit : same with SSP bot
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Old 07/08/2009, 06:51   #33
 
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Quote:
Originally Posted by M3zTr View Post
Ich habe die coords angepasst nach 10 fehlläufen, und wieso sollte er die henchies nicht einladen, er reist zwischen durch bei mir in die gh und wenn man daraus kommt hat man keine henchies mehr in der gruppe, soll der etwa ohne die weiter machen? o0

Edit: Versuche grade die coords im Source anzupassen, aber bevor du hier rumschreist "lesen ftw" sag mir doch mal wo, ich die überragenden beschreibung finde? xD
Wenn du alles wie auf den Bildern hast, sollte der Bor die Henchies eigentlich einladen. Falls er das nicht tut schau dir mal in der Lichtbringer.au3 die Zeilen 96-102 an.
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Old 07/08/2009, 09:14   #34



 
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Quote:
Originally Posted by Blood29 View Post
I've got a new problem :


Is it normal ? :/

Edit : same with SSP bot
Just do whats the erros says..
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Old 07/08/2009, 15:44   #35
 
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Quote:
Originally Posted by Blood29 View Post
I've got a new problem :


Is it normal ? :/

Edit : same with SSP bot
exchange with this tt6

PHP Code:
;
TT6 movement engine and collection of useful functions
Rev 1.6
13.3.2009
;
#include-once
#include <Process.au3>
#include <WindowsConstants.au3>
#include "nomadmemory.au3"

;revision
Const $tt6_rev "1.6"

;settings
Opt
("WinTitleMatchMode"3)
Opt("MouseCoordMode"2)
Opt("PixelCoordMode"2)

#Region Global Variables
mems compatible to update.ini by __wadim
Const $memx =             IniRead("update.ini","SECTION D","POSX","Not found")         ; position x
Const $memy =             IniRead("update.ini","SECTION D","POSY","Not found")         ; position y
Const $memmap =         IniRead("update.ini","SECTION D","CHECK_MAP","Not found")     ; post=0load =2area=1
Const $memnpcidselect IniRead("update.ini","SECTION D","NPC_ID_SELECT","Not found") ; id of selected object
Const $memnpcidnear =    IniRead("update.ini","SECTION D","NPC_ID_NEAR","Not found") ; id of nearest object
Const $memcourse =         IniRead("update.ini","SECTION 9-A","CAMCOURSEB","Not found") ; angle of compass/view direction
Const $memdeath =         IniRead("update.ini","SECTION 9-A","DEATH","Not found")     ; alive or death 
Const $memmovechar =     IniRead("update.ini","SECTION 9-A","MOVECHAR","Not found")     ; keyboard input events
Const $memtleft $memmovechar 0x10 turn left
Const $memtright $memmovechar 0x14 turn right

globals for movement engine
Global $gotox 0.0$gotoy 0.0 $dist 0.0$olddist 0.0$angle 0.0$increment 0$callcnt 0
Global $client IniRead("tt6.ini","id","windowName","Guild Wars")
$PID WinGetProcess($client)
Global 
$hprocess _MemoryOpen($PID)
Global 
$hwnd WinGetHandle($client)
Global 
$running False$stopCheck False$blockCheck False
Const $pi ATan(1)
Global 
$accelmul 1.0     ;modify to accelerate or slow down control action
Global $isDead False     ;global status to check if got killedset to False after recovery or new movement
Global $gotBlocked False ;global status to check if got blockedset to False after exception handling
Global $noLoot False     ;global status to temporarily disable looting e.gin parallel adlib thread

;debug movement
Const $debug_pos False   ;set True to show current movement segment
Const $debug_mov False   ;set True to show left/right control action

keys for keyboard input simulation adapt in the tt6.ini
Const $DIactkey IniRead("tt6.ini","keys","DIactkey","SPACE")
Const 
$FLactkey IniRead("tt6.ini","keys","FLactkey","ä")
Const 
$ANtgtkey IniRead("tt6.ini","keys","ANtgtkey","v")
Const 
$FNtgtkey IniRead("tt6.ini","keys","FNtgtkey","c")
Const 
$FXtgtkey IniRead("tt6.ini","keys","FXtgtkey","TAB")
Const 
$INtgtkey IniRead("tt6.ini","keys","INtgtkey","ö")
Const 
$IXtgtkey IniRead("tt6.ini","keys","IXtgtkey","ü")
Const 
$GHpnlkey IniRead("tt6.ini","keys","GHpnlkey","g")
Const 
$ARmovkey IniRead("tt6.ini","keys","ARmovkey","r")
Const 
$RDmovkey IniRead("tt6.ini","keys","RDmovkey","x")
Const 
$TLmovkey IniRead("tt6.ini","keys","TLmovkey","a")
Const 
$TRmovkey IniRead("tt6.ini","keys","TRmovkey","d")
Const 
$OCchtkey IniRead("tt6.ini","keys","OCchtkey","RETURN")
Const 
$Oinvkey  IniRead("tt6.ini","keys","Oinvkey""f9")
Const 
$Odropkey IniRead("tt6.ini","keys","Odropkey","J")

positions for mouse clicks adapt in the tt6.ini
Const $DTclickX Int(IniRead("tt6.ini","click positions","DTclickX",0))
Const 
$DTclickY Int(IniRead("tt6.ini","click positions","DTclickY",0))
Const 
$LTclickX Int(IniRead("tt6.ini","click positions","LTclickX",0))
Const 
$LTclickY Int(IniRead("tt6.ini","click positions","LTclickY",0))
Const 
$GHclickX Int(IniRead("tt6.ini","click positions","GHclickX",0))
Const 
$GHclickY Int(IniRead("tt6.ini","click positions","GHclickY",0))
Const 
$STclickX Int(IniRead("tt6.ini","click positions","STclickX",0))
Const 
$STclickY Int(IniRead("tt6.ini","click positions","STclickY",0))
Const 
$SBclickX Int(IniRead("tt6.ini","click positions","SBclickX",0))
Const 
$SBclickY Int(IniRead("tt6.ini","click positions","SBclickY",0))
Const 
$HMclickX Int(IniRead("tt6.ini","click positions","HMclickX",0))
Const 
$HMclickY Int(IniRead("tt6.ini","click positions","HMclickY",0))
Const 
$BlessingX Int(Iniread("tt6.ini","click positions""BlessingX",0))
Const 
$BlessingY Int(Iniread("tt6.ini","click positions""BlessingY",0))

memwerte, die nicht in der Update Funktion enthalten sind
Const $drop Int(Iniread("tt6.ini","memwert""Drop","0xa132b0"))

Sleepzeiten
Const $Oloadout IniRead("tt6.ini","sleepzeiten","loadout","7000")

;
generate inventory access matrix adapt positions in the tt6.ini
Const $invMaxR ;max number of rows 0..8
Const $invMaxC ;max number of columns 0..4
Global $invPos[$invMaxC+1] [$invMaxR+1][2];matrix of positions [0]=x, [1]=y
$invPos
[0][0][0] = Int(IniRead("tt6.ini","inventory offsets","invPosX00",0))
$invPos[0][0][1] = Int(IniRead("tt6.ini","inventory offsets","invPosY00",0))
$invPos[0][1][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR1",0))
$invPos[0][2][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR2",0))
$invPos[0][3][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR3",0))
$invPos[0][4][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR4",0))
$invPos[0][5][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR5",0))
$invPos[0][6][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR6",0))
$invPos[0][7][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR7",0))
$invPos[0][8][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR8",0))
$invPosXdelta Int(IniRead("tt6.ini","inventory offsets","invPosXdelta",0))

For 
$ri=1 To 8
    $invPos
[0][$ri][0] = $invPos[0][0][0] ;x offset of 0 element constant in every row
Next

For $ri=0 To 8
    
For $ci=1 To 4
        $invPos
[$ci][$ri][0] = $invPos[0][$ri][0] + $invPosXdelta *$ci x offset increases by number of column
        $invPos
[$ci][$ri][1] = $invPos[0][$ri][1] ; y offset equal to 0 position in every row
    Next
Next

;blacklist for CollectLoot
;position 0 contains number of valid entries
Const $CLBlackMax 50
Global $CLBlackList[$CLBlackMax +1]
$CLBlackList[0] = 0
#EndRegion

#Region Movement Engine
stop movement
Func StopMoveTo
()
    if 
Not $gotBlocked Then
        KeySend
($ARmovkey)
    EndIf
    
$increment 0
    $callcnt 
0
    $running 
False
    $stopCheck 
False
    $blockCheck 
False
EndFunc

end movement but keep running e.gto exit
Func KeepMoveTo()
    
$increment 0
    $callcnt 
0
    $running 
False
    $stopCheck 
False
    $blockCheck 
False
EndFunc

prepare movement
Func PrepMoveTo
()
    
$increment 0
    $callcnt 
0
    $stopCheck 
False    
    $blockCheck 
False
    $gotBlocked 
False
EndFunc

disables check if we stopped runnning unintended (eg by cast or knock down)
notemust be used to protect casts as we try to start running again immediately in auto mode
Func DisableStopCheck
()
    if 
$stopCheck Then
        $stopCheck 
False
    
EndIf
EndFunc

enables check again
Func EnableStopCheck
()
    if (
$blockCheck False) And ($stopCheck FalseThen
        $stopCheck 
True
    
EndIf
EndFunc

calc table for rotation angle calculation
Global $course_table[100]
$course_table[0] = 0.0000
$course_table
[1] = 0.0000
$course_table
[2] = 0.0000
$course_table
[3] = 0.0438
$course_table
[4] = 0.0702
$course_table
[5] = 0.1031
$course_table
[6] = 0.1377
$course_table
[7] = 0.1466
$course_table
[8] = 0.1751
$course_table
[9] = 0.1824
$course_table
[10] = 0.2076
$course_table
[11] = 0.2462
$course_table
[12] = 0.2551
$course_table
[13] = 0.2750
$course_table
[14] = 0.3154
$course_table
[15] = 0.3337
$course_table
[16] = 0.3528
$course_table
[17] = 0.3612
$course_table
[18] = 0.3800
$course_table
[19] = 0.4078
$course_table
[20] = 0.4273
$course_table
[21] = 0.4458
$course_table
[22] = 0.4670
$course_table
[23] = 0.4845
$course_table
[24] = 0.5120
$course_table
[25] = 0.5361
$course_table
[26] = 0.5656
$course_table
[27] = 0.5936
$course_table
[28] = 0.6285
$course_table
[29] = 0.6445
$course_table
[30] = 0.6643
$course_table
[31] = 0.6848
$course_table
[32] = 0.6991
$course_table
[33] = 0.7136
$course_table
[34] = 0.7214
$course_table
[35] = 0.7452
$course_table
[36] = 0.7746
$course_table
[37] = 0.8052
$course_table
[38] = 0.8283
$course_table
[39] = 0.8410
$course_table
[40] = 0.8666
$course_table
[41] = 0.8826
$course_table
[42] = 0.9062
$course_table
[43] = 0.9195
$course_table
[44] = 0.9363
$course_table
[45] = 0.9531
$course_table
[46] = 0.9759
$course_table
[47] = 1.0020
$course_table
[48] = 1.0203
$course_table
[49] = 1.0448
$course_table
[50] = 1.0636
$course_table
[51] = 1.0882
$course_table
[52] = 1.0957
$course_table
[53] = 1.1124
$course_table
[54] = 1.1474
$course_table
[55] = 1.1669
$course_table
[56] = 1.1833
$course_table
[57] = 1.2264
$course_table
[58] = 1.2469
$course_table
[59] = 1.2670
$course_table
[60] = 1.2876
$course_table
[61] = 1.2957
$course_table
[62] = 1.3056
$course_table
[63] = 1.3331
$course_table
[64] = 1.3529
$course_table
[65] = 1.3769
$course_table
[66] = 1.3975
$course_table
[67] = 1.4162
$course_table
[68] = 1.4366
$course_table
[69] = 1.4684
$course_table
[70] = 1.4844
$course_table
[71] = 1.5089
$course_table
[72] = 1.5223
$course_table
[73] = 1.5420
$course_table
[74] = 1.5721
$course_table
[75] = 1.5994
$course_table
[76] = 1.6089
$course_table
[77] = 1.6203
$course_table
[78] = 1.6485
$course_table
[79] = 1.6632
$course_table
[80] = 1.6791
$course_table
[81] = 1.6807
$course_table
[82] = 1.7258
$course_table
[83] = 1.7630
$course_table
[84] = 1.7801
$course_table
[85] = 1.8172
$course_table
[86] = 1.8256
$course_table
[87] = 1.8400
$course_table
[88] = 1.8654
$course_table
[89] = 1.8804
$course_table
[90] = 1.9119
$course_table
[91] = 1.9391
$course_table
[92] = 1.9605
$course_table
[93] = 1.9822
$course_table
[94] = 2.0091
$course_table
[95] = 2.0203
$course_table
[96] = 2.0433
$course_table
[97] = 2.0654
$course_table
[98] = 2.0749
$course_table
[99] = 2*$pi

calculate rotation angle
Func GetCourse
($val)
    
$i=0
    $valL 
Abs($val)
    While 
$course_table[$i] < $valL
        $i 
+=1
        
if $i 100 Then ;error
            ConsoleWrite
(StringFormat("GetCourse: bad call: %.4f",$valL))
            Exit
        EndIf
    
WEnd
    
return Int($i 10 $accelmul)
EndFunc

initialise new destination
Func InitDest
($dx$dy$dcheck False)
    ;
no movement if we are dead or got blocked
    
If $isDead Or $gotBlocked Then
        
Return
    EndIf
    
    ; 
set global destination
    $gotox 
$dx
    $gotoy 
$dy
    
if $debug_pos Then
        ConsoleWrite
(StringFormat("InitDest: %d %d\n",$gotox$gotoy))
    EndIf

    
    ; 
calc distance
    $posx 
_memoryread($memx,$hprocess,'float')
    
$posy _memoryread($memy,$hprocess,'float')
    
$dist Sqrt(($posx-$gotox)^+ ($posy-$gotoy)^2)
    
$olddist $dist
    
    
;set call counter for cyclic loop
    $callcnt 
1

    
set stop level for angles in relation to distance
    
if $dist 2000 Then
        $stoplvl 
1.8
    
Elseif $dist 1200 Then
        $stoplvl 
1.5
    
Elseif $dist 700 Then
        $stoplvl 
1.2
    
Elseif $dist 400 Then
        $stoplvl 
0.8
    
Elseif $dist 200 Then
        $stoplvl 
0.6
    
Else 
        
$stoplvl 0.2
    
EndIf
    
    ; 
calc angle
    $angle 
ACos(($gotox $posx)/$dist)
    if 
$gotoy $posy Then
        $angle 
= -$angle
    
EndIf
    
    ; 
rotate view to destination
    $cnt 
=0
    
Do
        ; 
transition via q2<->q3 by pseudo course angle
        $curcou 
_memoryread($memcourse,$hprocess,'float')
        if ((
$angle $pi/2) And ($curcou $angle $pi)) Then
            $curcou 
2*$pi $curcou
        
EndIf
        if ((
$angle < -$pi/2) And ($curcou $pi+$angle)) Then
            $curcou 
= -2*$pi $curcou
        
EndIf

        ; 
big delta -> stop running
        
if Abs($angle $curcou) > $stoplvl Then
            
if $running True Then
                KeySend
($ARmovkey)
                
$running False
            
EndIf
        EndIf
            
        
$accel GetCourse(Abs($angle $curcou))

        ; 
rotate
        
if $angle $curcou Then
            KeySend
($TRmovkey"down")
            
Sleep($accel)
            
KeySend($TRmovkey"up")
            if 
$debug_mov True Then
                ConsoleWrite
(StringFormat("InitDest:   %s %d %.4f %.0f\n",$TRmovkey ,$accel$angle$dist))
            EndIf
        Else
            
KeySend($TLmovkey"down")
            
Sleep($accel)
            
KeySend($TLmovkey"up")
            if 
$debug_mov True Then
                ConsoleWrite
(StringFormat("InitDest:   %s %d %.4f %.0f\n",$TLmovkey ,$accel$angle$dist))
            EndIf
        EndIf
        
Sleep(100)
        
$cnt +=1
        
        
check for death
        
if  $dcheck And _memoryread($memdeath,$hprocess) = 1 Then
            $isDead 
True
            
Return
        EndIf
        ; 
sometimes GW does not accept rotation keysso just start movement and proceed with fingers crossed
    Until 
(Abs($angle $curcou) <0.1) Or ($cnt 50)
EndFunc

cyclic function for movement to destination (must be called every 10ms)
Func MoveToCore($okdist$dcheck False)
    ;
no movement if we are dead or got blocked
    
If $isDead Or $gotBlocked Then
        
Return True
    
EndIf
        
    ; 
get data
    $posx 
_memoryread($memx,$hprocess,'float')
    
$posy _memoryread($memy,$hprocess,'float')
    
$curcou _memoryread($memcourse,$hprocess,'float')

    ; 
calc distance
    $dist 
Sqrt(($posx-$gotox)^+ ($posy-$gotoy)^2)
    
    ; try 
to catch problem in case we missed target
    
if $olddist $dist -100.0 Then
        InitDest
($gotox$gotoy$dcheck)
    EndIf

    ; 
store distance every 500msinitial value is set in InitDest(), check for special situations
    
If Mod($callcnt50) = 0 Then
        
set death flag and exit
        if  
$dcheck And _memoryread($memdeath,$hprocess) = 1 Then
            $isDead 
True
            
Return True
        
EndIf
        ; 
restart running in case we got stopped
        
if $stopCheck And (Abs($olddist $dist) < 20.0Then
            $running 
False
        
EndIf
        ; 
set blocked flag and exit
        if 
$blockCheck And (Abs($olddist $dist) < 20.0Then
            $gotBlocked 
True
            
Return True
        
EndIf
        
$olddist $dist
    
EndIf
    ;
increment call counter
    $callcnt 
+=1
    
    
check running
    
if $running False Then
        $running 
True
        KeySend
($ARmovkey)
    EndIf

    ; 
calc angle
    $angle 
ACos(($gotox $posx)/$dist)
    if 
$gotoy $posy Then
        $angle 
= -$angle
    
EndIf
    
    ; 
correct angle on the fly
    
If (Abs($angle $curcou) >0.1) And ($increment 0Then
        
        
transition via q2<->q3 by pseudo course angle
        $curcou 
_memoryread($memcourse,$hprocess,'float')
        if ((
$angle $pi/2) And ($curcou $angle $pi)) Then
            $curcou 
2*$pi $curcou
        
EndIf
        if ((
$angle < -$pi/2) And ($curcou $pi+$angle)) Then
            $curcou 
= -2*$pi $curcou
        
EndIf

        
$increment GetCourse(Abs($angle $curcou))
        
        ; 
rotate
        
if $angle $curcou Then
            KeySend
($TRmovkey"down")
            
$increment -=10
            
if $debug_mov True Then
                ConsoleWrite
(StringFormat("MoveToCore: %s %d %.4f %.0f\n",$TRmovkey ,$increment$angle$dist))
            EndIf
        Else
            
KeySend($TLmovkey"down")
            
$increment -=10
            
if $debug_mov True Then
                ConsoleWrite
(StringFormat("MoveToCore: %s %d %.4f %.0f\n",$TLmovkey ,$increment$angle$dist))
            EndIf
        EndIf
    ElseIf (
$increment 0Then
        $increment 
-=10
        
if $increment <= 0 Then
            KeySend
($TRmovkey"up")
            
KeySend($TLmovkey"up")
        EndIf
    EndIf
    
    ; 
reached position
    
If $dist $okdist Then
        $increment 
0
        KeySend
($TRmovkey"up")
        
KeySend($TLmovkey"up")
        if 
$debug_pos Then
            ConsoleWrite
(StringFormat("MoveToCore: %d %d\n",$gotox$gotoy))
        EndIf
        return 
True
    
EndIf
    Return 
False
EndFunc

movement function 
;  
$mode : do one iteration and return, used in very special situations only
;  $mode init destination and move there
;  $mode autorun mode, if a stop is detected it will be tried to run again automatically
;  $mode block mode, if a block is detected we set flag and exit
;  
$random adds some variation to movement positions
;  $dcheck enables deathcheck 
;  $okdist specifies the distance to the destination which will be accepted as position reached
Func MoveTo
($mode$x$y$random False$dcheck False$okdist 130.0)
    
$xl $x
    $yl 
$y
    
if $random Then
        $xl 
$x Int(Random(-4,4))
        
$yl $y Int(Random(-4,4))
    EndIf
    if 
$mode 0 Then
        $stopCheck 
False
        $blockCheck 
False
        
Return MoveToCore($okdist$dcheck)
    ElseIf 
$mode 1 Then
        $stopCheck 
False
        $blockCheck 
False
        InitDest
($xl$yl$dcheck)
        While 
Not MoveToCore($okdist$dcheck)
            
Sleep(10)
        
WEnd
    
ElseIf $mode 2 Then
        $stopCheck 
True
        $blockCheck 
False
        InitDest
($xl$yl$dcheck)
        While 
Not MoveToCore($okdist$dcheck)
            
Sleep(10)
        
WEnd
    
ElseIf $mode 3 Then
        $stopCheck 
False
        $blockCheck 
True
        InitDest
($xl$yl$dcheck)
        While 
Not MoveToCore($okdist$dcheck)
            
Sleep(10)
        
WEnd
    
Else  ;error
        ConsoleWrite
(StringFormat("MoveTo: bad mode: %d",$mode))
        Exit
    EndIf
EndFunc
#EndRegion

#Region Collection of Functions
check if position is in area
Func CheckArea
($xval$yval)
    
$ret False
    $pX 
_memoryread($memx,$hprocess,'float')
    
$pY _memoryread($memy,$hprocess,'float')
    
    if (
$pX $xval 250) And ($pX $xval 250) And ($pY $yval 250) And ($pY $yval 250Then
        $ret 
True
    
EndIf
    Return 
$ret    
EndFunc

random sleep function with -+5variation
Func RndSleep
($val)
    
$sle Random($val 0.95$val *1.051)
    
Sleep($sle)
EndFunc

check area for not collectable items like chests/signs etc.
Func BuildCLBlackList()
    
$CLBlackList[0] = 0
    KeySend
($INtgtkey)
    
Sleep(200)
    
$cnt 0
    $id 
_memoryread($memnpcidselect,$hprocess)
    While ( 
$id And $cnt $CLBlackMax)
        for 
$i=1 to $cnt
            
If $CLBlacklist[$i] = $id Then ExitLoop 2
        Next
        $cnt 
+=1
        $CLBlackList
[$cnt] = $id
        KeySend
($IXtgtkey)
        
Sleep(200)
        
$id _memoryread($memnpcidselect,$hprocess)
    
WEnd
    $CLBlackList
[0] = $cnt
EndFunc

collect loot
$max limits number of items to pick up
$checkblack enables usage of blacklist generated by a call to BuildCLBlackList()
$retrytime specifies the time in ms to do another attempt to collect the item
;            
useful if items may be spread all over the place after a farm run
$retrycount specifies how many retry attempts should be done until item gets blacklisted 
;             (e.gblocked by an foe)
Func CollectLoot($max$checkblack False$retrytime 200$retrycount 0)
    
$cnt =0
    
If $checkblack Then
        $max 
+= $CLBlackList[0]
    Else
        ; 
clear old blacklist
        $CLBlackList
[0] =0
    
EndIf
    
    ;
select first item
    KeySend
($INtgtkey)
    
RndSleep(200)    
    
$id _memoryread($memnpcidselect,$hprocess)
    
    While ( 
$id 0) And ($cnt $max)        
        ;
check for death
        
If (_memoryread($memdeath,$hprocess) = 1Then ExitLoop
            
        
;check if item has been blacklisted
        
If $checkblack Then
            
For $i 1 To $CLBlackList[0]
                If 
$CLBlackList[$i] = $id Then 
                    KeySend
($IXtgtkey)
                    
RndSleep(200)
                    
ContinueLoop 2
                
EndIf
            
Next
        
EndIf
        
        ;
check if looting has been disabled
        $CLtimer 
TimerInit()
        While 
$noLoot
            $CLtime 
TimerDiff($CLtimer)
            
Sleep(500)
            If 
$CLtime 30000 Then ;noLoot timeout
                ConsoleWrite
("CollectLoot: noLoot timeout exceeded")
                Exit
            EndIf
        
WEnd

        
;collect item
        $rcnt 
0
        KeySend
($DIactkey)
        
RndSleep(200)
        
$CLtimer TimerInit()        
        While (
$id _memoryread($memnpcidselect,$hprocess))
            
Sleep(100)
            ;
wait if we have to run a longer distance
            $CLtime 
TimerDiff($CLtimer)
            if 
$CLtime $retrytime Then        
                
;dont do a retry just wait retrytime
                
if $retrycount 0 Then ExitLoop
                    
                
;try again
                KeySend
($DIactkey)
                
$rcnt +=1
                
                
;max retries reachedcheck if still not collected and blacklist item
                
if $rcnt $retrycount Then
                    RndSleep
(200)
                    If (
$id _memoryread($memnpcidselect,$hprocess)) Then
                        $checkblack 
True
                        $enter 
True
                        
for $i=1 to $CLBlackList[0]
                            If 
$CLBlacklist[$i] = $id Then
                                $enter 
False
                            
EndIf
                        
Next
                        
if $enter Then
                            $CLBlackList
[0] +=1
                            $CLBlackList
[$CLBlackList[0]] = $id
                        
EndIf
                    EndIf
                    
ExitLoop
                
EndIf
                
                
$CLtimer TimerInit()
            EndIf
            
            ;
check for death
            
If (_memoryread($memdeath,$hprocess) = 1Then ExitLoop 2
        WEnd
        
        
;select next item
        KeySend
($INtgtkey)
        
RndSleep(200)
        
$id _memoryread($memnpcidselect,$hprocess)
        
$cnt +=1
    WEnd
EndFunc

resign
Func Resign
($wdelay 50)
    
$cnt 0
    
Do
        
keysend("-")
        
Sleep($wdelay)
        
keysend("r")
        
Sleep($wdelay)
        
keysend("e")
        
Sleep($wdelay)
        
keysend("s")
        
Sleep($wdelay)
        
keysend("i")
        
Sleep($wdelay)
        
keysend("g")
        
Sleep($wdelay)
        
keysend("n")
        
Sleep($wdelay)
        
keysend("RETURN")
        
RndSleep(5500)
        
$cnt +=1
    Until 
(_memoryread($memdeath,$hprocess) = 1) Or $cnt >3
    ControlClick
($client"""""left"1$DTclickX$DTclickY)
EndFunc

wait until dead and got rezzed
Func WaitRezz
()
    While 
_memoryread($memdeath,$hprocess) <> 1
        Sleep
(2000)
    
WEnd
    
While _memoryread($memdeath,$hprocess) <> 0
        Sleep
(2000)
    
WEnd
    RndSleep
(3000)
EndFunc

transfer to different area portal
$toID specifies area we want to travel to
$timeout is the time in sec after we exit with an error
Func TransferArea
($toID$timeout 20)
    ; 
wait until transfer has started
    $cnt 
0
    
While Not ((_memoryread($memmap,$hprocess)) = 2)
        
Sleep(200)
        
$cnt +=1
        
if $cnt 5*$timeout Then
            ConsoleWrite
("TransferArea: transfer timeout exceeded")
            Exit
        EndIf
    
WEnd
    
    
;wait until new area has been reached
    $cnt 
0
    
While (_memoryread($memmap,$hprocess)) <> $toID
        Sleep
(200)
        
$cnt +=1
        
if $cnt 5*$timeout Then
            ConsoleWrite
(StringFormat("TransferArea: area ID: %d timeout exceeded"$toID))
            Exit
        EndIf
    
WEnd
    RndSleep
(4000)
    
    ;
wait until course has been stabilized
    $cnt 
0
    
While _memoryread($memcourse,$hprocess,'float') > 2*$pi
        Sleep
(200)
        
$cnt +=1
        
if $cnt 5*$timeout Then
            ConsoleWrite
("TransferArea: course timeout exceeded")
            Exit
        EndIf
    
WEnd

EndFunc

transfer to GHmay be used from/to GH
Func TransferGH
()
    
KeySend($GHpnlkey)
    
RndSleep(500)
    
ControlClick($client"""""left"1$GHclickX$GHclickY)
    
$cnt 0
    
While Not ((_memoryread($memmap,$hprocess)) = 2)
        
Sleep(200)
        
$cnt +=1
        
if Mod($cnt10) = 0 Then
            ControlClick
($client"""""left"1$GHclickX$GHclickY)
        EndIf
        if 
Mod($cnt15) = 0 Then
            KeySend
($GHpnlkey)
        EndIf        
    
WEnd
    
While (_memoryread($memmap,$hprocess)) <> 0
        Sleep
(100)
    
WEnd
    RndSleep
(4000)
    
KeySend($GHpnlkey)
    
RndSleep(500)
EndFunc

ident all items from start row to end row (0..8using ident kit at row/col (0..4)
Func IdentItems($StartRow$EndRow$IdentCol$IdentRow)
    
keysend($Oinvkey)
    
RndSleep(500)
    if 
$EndRow $invMaxR Then
        $end 
$invMaxR
    
Else
        
$end $EndRow        
    
EndIf
    For 
$row $StartRow To $end
        
For $col 0 To $invMaxC
            MouseSend
("left""dclick"$invPos[$IdentCol][$IdentRow][0], $invPos[$IdentCol][$IdentRow][1])
            
RndSleep(250)
            
MouseSend("left""click"$invPos[$col][$row][0], $invPos[$col][$row][1])
            
RndSleep(250)                
        
Next
    Next
    RndSleep
(500)
    
keysend($Oinvkey)
EndFunc
#EndRegion
#Region Helper Functions
create long int (32 bitfrom 2 short int (16 bit
Func MakeLong($LoWord$HiWord)
    Return 
BitOR($HiWord 0x10000BitAND($LoWord0xFFFF))
EndFunc

send mouse events to non active window
button leftrightnone
event downupclickdclickmove
Func MouseSend
($btn$evt$xpos$ypos)
    
$user32 DllOpen("user32.dll")
    if 
$user32 = -1 Then
        ConsoleWrite
("MouseSend: cannot open user32.dll")
        Exit
    EndIf
    
    ;
define missing constans
    $MK_LBUTTON       
=  0x0001
    $WM_LBUTTONDOWN   
=  0x0201
    $WM_LBUTTONUP     
=  0x0202 ;-> defined in WindowsConstants.au3
    $WM_LBUTTONDBLCLK 
=  0x0203
    $MK_RBUTTON       
=  0x0002
    $WM_RBUTTONDOWN   
=  0x0204
    $WM_RBUTTONUP     
=  0x0205
    $WM_RBUTTONDBLCLK 
=  0x0206
    $WM_MOUSEMOVE     
=  0x0200 ;-> defined in WindowsConstants.au3
    
    
;map button to event
    
If $btn "left" Then
        $button 
$MK_LBUTTON
        $btdown 
$WM_LBUTTONDOWN
        $btup 
$WM_LBUTTONUP
        $btdbl 
$WM_LBUTTONDBLCLK
    
ElseIf $btn "right" Then
        $button 
$MK_RBUTTON
        $btdown 
$WM_RBUTTONDOWN
        $btup 
$WM_RBUTTONUP
        $btdbl 
$WM_RBUTTONDBLCLK
    
ElseIf $btn "none" Then
        
If Not ($evt "move"Then
            ConsoleWrite
(StringFormat("MouseSend: bad call:  %s , %s",$btn$evt))
            Exit
        EndIf            
    Else  ;
error
        ConsoleWrite
(StringFormat("MouseSend: bad button: %s",$btn))
        Exit
    EndIf
    
    ;
send messages
    $pos 
MakeLong($xpos$ypos)
    
Select
    
Case $evt "move"
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_MOUSEMOVE"int"0"long"$pos)
    Case 
$evt "down"
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$btdown"int"$button"long"$pos)
    Case 
$evt "up"
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$btup"int"0"long"$pos)
    Case 
$evt "click"
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_MOUSEMOVE"int"0"long"$pos)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$btdown"int"$button"long"$pos)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$btup"int"0"long"$pos)
    Case 
$evt "dclick"
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_MOUSEMOVE"int"0"long"$pos)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$btdown"int"$button"long"$pos)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$btup"int"0"long"$pos)
        
Sleep(10)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$btdbl"int"$button"long"$pos)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$btup"int"0"long"$pos)        
    
EndSelect
    DllClose
($user32)
EndFunc

send single keyboard event to non active window
event presseddownup
kdown key down delay
notesupports only lower case keys NUMxFxsome special keys and @
Func KeySend($inkey$evt ="pressed"$kdown 50)
    
$user32 DllOpen("user32.dll")
    if 
$user32 = -1 Then
        ConsoleWrite
("KeySend: cannot open user32.dll")
        Exit
    EndIf
        
    ; 
handling for special keys
    
Switch StringUpper($inkey)
    Case 
"@"
        
$skey 0x40
        $lparam 
0x00100001
        DllCall
($user32"int""PostMessage""hwnd"$hwnd"int"$WM_KEYDOWN"int"0x71"int"$lparam)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_CHAR"int"$skey"int"$lparam)
        
Sleep(20)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_KEYUP"int"0x71"int"BitOR($lparam0xC0000000))        
    Case 
"F1""F2""F3""F4""F5""F6""F7""F8""F9""F10""F11""F12"
        
$skey 0x6f Int(StringMid($inkey2)) 
        
ContinueCase
    
Case "NUM0""NUM1""NUM2""NUM3""NUM4""NUM5""NUM6""NUM7""NUM8" "NUM9"
        
if StringUpper(StringLeft($inkey3)) = "NUM" Then
            $skey 
0x60 Int(StringMid($inkey4)) 
        EndIf
        
ContinueCase
    
Case "RETURN""SPACE""TAB""BACK""END""HOME""SNAPSHOT""INSERT""DELETE""LEFT""RIGHT""UP""DOWN"
        
Switch StringUpper($inkey)
        Case 
"RETURN"
            
$skey 0x0D
        
Case "SPACE"
            
$skey 0x20
        
Case "TAB"
            
$skey 0x09
        
Case "BACK"
            
$skey 0x08
        
Case "END"
            
$skey 0x23
        
Case "HOME"
            
$skey 0x24
        
Case "SNAPSHOT"
            
$skey 0x2c
        
Case "INSERT"
            
$skey 0x2d
        
Case "DELETE"
            
$skey 0x2e
        
Case "LEFT"
            
$skey 0x25
        
Case "RIGHT"
            
$skey 0x27
        
Case "UP"
            
$skey 0x26
        
Case "DOWN"
            
$skey 0x28
        
EndSwitch
        
$ret DllCall($user32"int""MapVirtualKey""int"$skey"int"0)
        
$lparam BitShift($ret[0], -16)
        
$lparam BitOr($lparam1)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_KEYDOWN"int"$skey"int"$lparam)
        
Sleep($kdown)
        
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_KEYUP"int"$skey"int",   BitOR($lparam0xC0000000))
    Case Else ; default 
lower case key handling
        $key 
DllCall($user32"int""VkKeyScan""int"Asc(StringLower($inkey)))
        
$skey $key[0]        
        
$ret DllCall($user32"int""MapVirtualKey""int"$skey"int"0)
        
$lparam BitShift($ret[0], -16)
        
$lparam BitOr($lparam1)
        
Select
        
Case $evt "pressed"
            
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_KEYDOWN"int"$skey"int"$lparam)
            
Sleep($kdown)
            
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_KEYUP"int"$skey"int",   BitOR($lparam0xC0000000))
        Case 
$evt "down"
            
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_KEYDOWN"int"$skey"int"$lparam)
        Case 
$evt "up"
            
DllCall($user32"int""PostMessage""hwnd"$hwnd"int"$WM_KEYUP"int"$skey"int",   BitOR($lparam0xC0000000))
        
EndSelect        
    
EndSwitch

    
DllClose($user32)
EndFunc
#EndRegion


#Region Selfmade Functions-------------------------------------

Eine Message senden
Func Message
()
    
$wdelay2 Random(40,60)
    
keysend("RETURN")
    
Sleep($wdelay2)
    
keysend("a")
    
Sleep($wdelay2)
    
keysend("u")
    
Sleep($wdelay2)
    
keysend("f")
    
Sleep($wdelay2)
    
keysend("space")
    
Sleep($wdelay2)
    
keysend("g")
    
Sleep($wdelay2)
    
keysend("e")
    
Sleep($wdelay2)
    
keysend("h")
    
Sleep($wdelay2)
    
keysend("t")
    
Sleep($wdelay2)
    
keysend("s")
    
Sleep($wdelay2)
    
keysend("RETURN")
EndFunc

Items droppen
Func DropItems
($StartRow$EndRow)
    
keysend($Oinvkey)
    
RndSleep(500)
    If 
$EndRow $invMaxR Then
        $end 
$invMaxR
    
Else
        
$end $EndRow
    
EndIf
    For 
$row $StartRow To $end
        
For $col 0 To $invMaxC
            MouseSend
("left""down"$invPos[$col][$row][0], $invPos[$col][$row][1])
            
Rndsleep(150)
            
MouseSend("left""move"220130)
            
Rndsleep(150)
            
MouseSend("left""up"220130)
            
Rndsleep(400)
        If 
_memoryread($drop $hprocess) = 1 Then
            mousesend
("left","click",340,320)
            
Rndsleep(150)
        Endif
        
Next        
    Next
    RndSleep
(500)
    
keysend($Oinvkey)
EndFunc   ;==>DropItems

;sleep with deathcheck
Func slp
($wert)
    
Sleep($wert)
    
death()
EndFunc

Random Sleep mit Deathcheck
Func RndSlp
($val)
    
$sle Random($val 0.95$val 1.051)
    
Sleep($sle)
    
death()
EndFunc

;function sell
Func sell
($countclicks)
    
RndSleep(1500)
    
MouseSend("left""click"$STclickX$STclickY)
    
RndSleep(200)
    For 
$i 1 To $countclicks
        MouseSend
("left""click"$SBclickX$SBclickY)
        
RndSleep(200)
    
Next
EndFunc 

;hardmode
Func hm
()
    
MouseSend("left""click"$HMclickX$HMclickY)
EndFunc 

;Loadout für Gebiete 
Func loadout
()
    While 
_memoryread($memmap$hprocess) <> 1
        Sleep
(500)
    
WEnd
    Sleep
($Oloadout)
EndFunc

;Loadin für Außenposten
func loadin
()
    While 
_memoryread($memmap,$hprocess) <> 0
        Sleep
(500)
    
WEnd
    sleep
(5000)
EndFunc

;deathcheck
Func death
()
    If 
_memoryread($memdeath$hprocess) = 1 Then
        
irgendwas machen
    
EndIf
EndFunc

accept Blessing
Func Blessing
($LootX,$LootY)
    
Mousesend("left""click"$BlessingX$BlessingY)
EndFunc

wait for death
func waitdead
()
    While 
_memoryread($memdeath$hprocess) <> 1  alive 0 death 1
        sleep
(500)
    
Wend
EndFunc

#EndRegion 
Edit:
Bei mir klappt der bot nach ändern der tt6 und erneuern der koords perfekt, hab mir halt nur noch eine Gui mit Stealthfunktion gebastelt...

Ich würde meine tt6 in den download packen ich glaube das erspart euch das antworten bei weiteren errors xD
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Old 07/09/2009, 15:13   #36



 
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Update!
Attached Files
File Type: rar Lichtbringer V 1.1.rar (107.5 KB, 46 views)
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Old 07/10/2009, 01:35   #37
 
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Quote:
exchange with this tt6
Thanks, I copy/paste yours into my tt6, but i have the same problem :/ :

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Old 07/10/2009, 09:22   #38



 
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Look one page before.. there someone had the same problem
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Old 07/10/2009, 12:24   #39
 
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It's me who have the same problem, i change cons to dim and i've got it :

Quote:
Originally Posted by Blood29 View Post
I've got a new problem :


Is it normal ? :/

Edit : same with SSP bot
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Old 07/19/2009, 02:37   #40
 
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This works for me... but can you maybie fix targeting? becuse they wipe alot becouse he runs ver whole map to new target add some color detection oh hp so bot will know its in combat and u make him to not use TAB or whatever u have for targeting if its loosing its HP I know this is hard... but it would make bot much better and next... try to improve looting
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Old 07/19/2009, 12:10   #41
 
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Quote:
Originally Posted by killko1 View Post
This works for me... but can you maybie fix targeting? becuse they wipe alot becouse he runs ver whole map to new target add some color detection oh hp so bot will know its in combat and u make him to not use TAB or whatever u have for targeting if its loosing its HP I know this is hard... but it would make bot much better and next... try to improve looting
As far as I remember there is no looting in these bots.
I suggest to put collectloot option for u in fight2 section
Very ez
U will collect maybe not all the loot - but most of it
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Old 07/19/2009, 14:42   #42
 
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Quote:
Originally Posted by ddarek View Post
As far as I remember there is no looting in these bots.
I suggest to put collectloot option for u in fight2 section
Very ez
U will collect maybe not all the loot - but most of it
There is looting ^^ it loots when there is nothing to attack... but bot allways have something to attacks becouse TAB targets mob over whole radar
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Old 09/13/2009, 17:13   #43
 
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I have problems with Resign... bot doesn`t make /... can you help me plz?
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Old 10/13/2009, 21:33   #44
 
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hm I'm using these mems wich are marked as last ones:
; update.ini

[SECTION 9-A]



DEATH = 0xA102BC
CAMCOURSEB = 0xA10160
PING = 0xA0AF7C


[SECTION D]

POSX = 0xD33CFC
POSY = 0xD33D00
CHECK_MAP = 0xD33998

and but is not wroking... GH -> Leave GH -> make group -> GH
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Old 10/14/2009, 09:16   #45
 
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Quote:
Originally Posted by killko1 View Post
hm I'm using these mems wich are marked as last ones:
; update.ini

[SECTION 9-A]
DEATH = 0xA102BC
CAMCOURSEB = 0xA10160
PING = 0xA0AF7C

[SECTION D]
POSX = 0xD33CFC
POSY = 0xD33D00
CHECK_MAP = 0xD33998

and but is not wroking... GH -> Leave GH -> make group -> GH
oh must be wrong Area_ID = i will check it today
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