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Unfortunately (for games in general), game client performs and handles a number of events returned from the server. Such as: acceleration, treatment (first aid kit), armor and double damage and a number of additional events sends to the client as a confirmation. Hence, I need it to generate these events by intercepting function Requiem and not simply substitute (filtering) the data, namely to generate new events (my) network packets.
upd: about month ago, game start using Encryption, but only SEND packets, algorithm are dinamic, changing about each new session (game connection or while per new reconection when playing - i don't know). So I can only cheat with client, not with server =(. If I cheating in client part, automaticaly i will cheat server part ;-)
upd2: unfortunately not work sendpacket on recv socket =(, and not hooked hotkeys =(
so just one way left =( write own code (inject,hooking api), or use pseudo commandsm filterlist =) but any can see them =) chat message like "godmod on" when hookes recv_ws2, use filterlist replace on real packet or use bool, filter incoming damage messages to zero or convert to chat "hit me" =).
one a time I try make loging packets use Send_WX, Recv_WX, use delphi/pascal function AssignFile - but nothing is hapend!!! filter compiled without errors, but nothing is hapenig, no file creation, no writing file... but when I use in this function SendMessage - MessageBox is shown.
so in rpe_ex works only rpefunction defined functions?
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