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[Release] FlyFF PC v21.2 Official Source Code
Discussion on [Release] FlyFF PC v21.2 Official Source Code within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
06/06/2020, 05:33
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#76
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,741
Received Thanks: 1,674
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Quote:
Originally Posted by Timucino
I wonder why the monster droplist still seems to be the v20 version (drops only to lv 160 ,and no drop data for the new mars mine monsters).
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If you didn't notice - that's a certain development build that has been stolen. So it won't reflect the settings of live servers.
You might also check one of the ItemUpgrade lua files - one of them has probabilities for all upgrade levels set to 100%.
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06/18/2020, 09:20
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#77
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elite*gold: 100
Join Date: Apr 2015
Posts: 128
Received Thanks: 32
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Anyone have a working PatchClient_V2 under vs19 and share to me ?
I don't get it working 
Thank you.
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06/18/2020, 12:51
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#78
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Join Date: Dec 2007
Posts: 22
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Does anyone was able to get past the Character Selection part ? I was able to create a character, Select it but then my World Server dies due to cache/login disconnect. but there are no logs.
I am pretty sure its Resource problem but I can't figure out why.
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08/11/2020, 19:54
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#79
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Join Date: Oct 2008
Posts: 269
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Quote:
Originally Posted by Wanetrain
Real?
Mal anbei bemerkt muss ich echt zugeben das es lange dauerte bis er Public ging. Für die, die jetzt direkt diesen Quellcode nutzen wollen Empfehle ich dringend es zu unterlassen und weiterhin auf den 15er zu Vertrauen. Da das hier ja wirklich nur noch mehr Schrott ist.
Man merkt innerhalb des Quellcodes das mal vieles Verändert hat, aber dies nur zum Teil Beendet hat. Eher hat man hier 100 dinge Angefangen und nicht eines Fertig gemacht, das alleine sagt schon dieser ganze "FL..." mist aus.
Nichts desto trotz könnte man klar gewisse dinge aus dem Code raus holen, aber was denn genau? V19 ist ja Stable schon Released, also wozu sich die mühe machen und die Fehler hier beheben?
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Es gibt keine stable v19 source zumindest nicht released und wenn dann ist diese auch nicht clean, wie diese.
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08/29/2020, 15:38
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#80
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Join Date: Jul 2020
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Quote:
Originally Posted by yarinil
Does anyone was able to get past the Character Selection part ? I was able to create a character, Select it but then my World Server dies due to cache/login disconnect. but there are no logs.
I am pretty sure its Resource problem but I can't figure out why.
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What DB are u using?
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08/29/2020, 16:09
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#81
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Join Date: Jan 2011
Posts: 28
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There's a deadlock in CInstanceDungeonHelper first called in OnJoin from DB return, there's more fixes that needed to be done but since none of you share **** anymore why should I.
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08/30/2020, 06:06
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#82
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Quote:
Originally Posted by miniman06
There's a deadlock in CInstanceDungeonHelper first called in OnJoin from DB return, there's more fixes that needed to be done but since none of you share **** anymore why should I.
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I wonder what do you mean with "deadlock".
The only deadlocks I know are in database context and mutexes - CInstanceDungeonHelper is not using mutexes and database context is not present here.
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08/30/2020, 09:37
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#83
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Join Date: Jan 2011
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Quote:
Originally Posted by xTwiLightx
I wonder what do you mean with "deadlock".
The only deadlocks I know are in database context and mutexes - CInstanceDungeonHelper is not using mutexes and database context is not present here.
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I meant return to the world server in:
Code:
void CDPDatabaseClient::OnJoin( CAr & ar, DPID dpidCache, DPID dpidUser )
The rest is safe explanatory if you follow up the singleton constructor.
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08/30/2020, 11:00
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#84
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Join Date: Dec 2007
Posts: 22
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Quote:
Originally Posted by miniman06
I meant return to the world server in:
Code:
void CDPDatabaseClient::OnJoin( CAr & ar, DPID dpidCache, DPID dpidUser )
The rest is safe explanatory if you follow up the singleton constructor.
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Thanks for that clue, I was aware of deadlock but couldn't find where it happens!
I left you a PM by the way
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08/30/2020, 14:07
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#85
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Join Date: Jul 2020
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Quote:
Originally Posted by yarinil
Does anyone was able to get past the Character Selection part ? I was able to create a character, Select it but then my World Server dies due to cache/login disconnect. but there are no logs.
I am pretty sure its Resource problem but I can't figure out why.
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I have the same problem with you,I only solved the problem of worldserver.exe crash,But still can't enter the world,I think this is a problem with the database
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08/30/2020, 14:23
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#86
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Join Date: Dec 2007
Posts: 22
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Quote:
Originally Posted by Rajindx
I have the same problem with you,I only solved the problem of worldserver.exe crash,But still can't enter the world,I think this is a problem with the database
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Well could you provide me more information ?
1) Could you create a character successfully ?
2) Could you connect to the server ?
3) Does WorldServer receive the packet after connecting ?
4) Checked OnJoin after logging in?
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08/30/2020, 15:07
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#87
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Join Date: Jul 2020
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Quote:
Originally Posted by yarinil
Well could you provide me more information ?
1) Could you create a character successfully ?
2) Could you connect to the server ?
3) Does WorldServer receive the packet after connecting ?
4) Checked OnJoin after logging in?
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1. Yes
2. Yes
3. Yes
4. CDPAccountClient::OnJoin
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08/31/2020, 09:05
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#88
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Join Date: Nov 2012
Posts: 80
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And I just watch ...
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08/31/2020, 09:33
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#89
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Join Date: Jul 2020
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Quote:
Originally Posted by ademir321
And I just watch ...

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What version of your lua? Can you tell me?
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08/31/2020, 09:34
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#90
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Join Date: Nov 2012
Posts: 80
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Quote:
Originally Posted by Rajindx
What version of your lua? Can you tell me?
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I was testing one by one!
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