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[VS22] Flyff V15 Custom - Stable Base Source - Full Files

Discussion on [VS22] Flyff V15 Custom - Stable Base Source - Full Files within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old   #1
 
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Lightbulb [VS22] Flyff V15 Custom - Stable Base Source - Full Files

What is this?

- Over the Lifespan of Flyff and countless forums, things got either deleted or are not up-to-date. With this, you can have either a stable base, that isn't just clean, or take out the things you want.
- While this is V15, you can easily, with a few small changes, implement everything in V16 and above (new format and such).
- Main goal was Quality of Life, not to put every tiny little feature in them, it just becomes garbage, as the bugs and issues increase.

Changes made that aren't initially visible:
- Massive adjustment of Monsteramounts and their respawn times (Giants too)
- Increase of Rates for Multiple things, Upgrade, Stated chance and so forth
- Increade of the effects and duration of Buffs and selfbuffs
- Lots of Cleanup of numerous files, such as propItem, propMover ..
- Peoperly made a Dungeons for CW + Alpha and the three Meteonykers and more!
- QoL Adjustment to Mars-, Ivilis-, Volcano- and Dreadful Cave Dungeon
- Hp and Damage increase of some Dungeonbosses + progression based
- Important Shopitmes added to the Npc's

- Dozen more that i forgot, but yeah, tons of changes and QoL things.




ServerCommon.h






How to get started and play
- Install the required Programs, as described in the setup
- Setup OCDB, as described in the setup
- Create the Database (- Database\1. Database.sql) and Account (- Database\2. Account)
​(Admin accounts are "test" and "test1", default created via the Database script for accounts. Can be changed in Program\Authorization.ini)
- Compile the source (Source\all\all.sln)
- Run merge, to receive data.res (Resource\- Merge)
- Place the .exe in their folder, run 2. Move Compiles.bat
- Boot up the .exe's with 3. Starter.bat by pressing "1" (Shutdown the server with "2")
- Start the client and have fun (Resource\Neuz.exe)


File structure - QoL shortcuts
This is my base folder with additional shortcuts, you can create them yourself to ease the use.


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Old 12/29/2024, 08:11   #2
 
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Thank you for your help.
I followed the procedure,
I can't seem to get the rebuild to fail.

Mostly due to syntax errors, etc., etc,
I have been trying to fix it, but errors keep popping up.
Did everyone else have normal rebuilds?
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Old 12/29/2024, 11:46   #3
 
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Quote:
Originally Posted by jojoss2 View Post

Thank you for your help.
I followed the procedure,
I can't seem to get the rebuild to fail.

Mostly due to syntax errors, etc., etc,
I have been trying to fix it, but errors keep popping up.
Did everyone else have normal rebuilds?
You use the wrong files, there is no "kCommin.h" in the ones, I did release.
However, the process should be the same, recheck the steps in the guide I posted.
There should be no issues with building the files, unless you made changes and potential mistakes yourself.
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Old 12/29/2024, 15:53   #4
 
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Arrow

Quote:
Originally Posted by Nocolicious View Post
You use the wrong files, there is no "kCommin.h" in the ones, I did release.
However, the process should be the same, recheck the steps in the guide I posted.
There should be no issues with building the files, unless you made changes and potential mistakes yourself.





Thank you for your reply.
This screenshot itself was indeed different though,
The same phenomenon occurs in various parts of this file.

Most notably in “FuncTextCmd.cpp, DPClient.cpp”, etc.

Windows 10 64bit
SQL Studio 18
VS2022 17.12.3
I was following the “Install Guide Flyff.
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Old 01/03/2025, 17:21   #5
 
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Update to the Files
- Fixes, new additions and overall cleanup

Use Win Merge if you already did changes to yours
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Old 01/07/2025, 13:11   #6
 
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let me ty thankyou
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Old 01/10/2025, 12:21   #7
 
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Quote:
Originally Posted by Nocolicious View Post
What is this?

- Over the Lifespan of Flyff and countless forums, things got either deleted or are not up-to-date. With this, you can have either a stable base, that isn't just clean, or take out the things you want.
- While this is V15, you can easily, with a few small changes, implement everything in V16 and above (new format and such).
- Main goal was Quality of Life, not to put every tiny little feature in them, it just becomes garbage, as the bugs and issues increase.

Changes made that aren't initially visible:
- Spawns increased manually, about 2x everywhere (except dungeons)
- Chance for Stated items increased, 10% chance to obtain a (+) item
- Duration of Buffs and their effects changed into stronger versions, less powerup reliance
- Cleanup of numerous files, such as propItem, propMover ..
- Probably dozen more that i forgot



ServerCommon.h



where can change model
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Old 01/12/2025, 20:45   #8
 
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Update ~♥

Overview of changes this time:
- Amount of Monsters, Spawn times further adjusted (and Giants ofc)
- Portals and Dungeons for Meteonykers and Cws
- Dreadful Cave is much less annoying now, actually became fun to run in my tests
- Cleanup and stuff on certain files, small adjustments and stuff, u know
- New Systems to improve Gameplay and the overall experience
- Small changes to skills, duration/ scaling to some

There's probably lots more, but i'm bad at keeping track of all changes. As always use Win merge, if you want a precise overview.
(This will most likely be the last update for a while, due to RL things commig up)



Small Note:
- (Guild Buffs and Guild contribution is messy, each time you kill a monster = contribution = reapply buffs = you loose for a second the buffs until it's reapplied)



Quote:
Originally Posted by wsb4zbl View Post
where can change model
I didn't add the Modelchange/Lookchange System, it's a V15 Base. Might add it at some point tho
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Old 01/14/2025, 11:06   #9
 
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New Dl links added
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Old 01/23/2025, 21:23   #10
 
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Many thanks for the release. Any client i can use?
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Old 01/24/2025, 03:52   #11
 
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the client inside folder resource
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Old 01/27/2025, 10:36   #12
 
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Quote:
Originally Posted by weevazi View Post
Many thanks for the release. Any client i can use?
You don't need a client, unless you want to host the files in order to play with others. Use the Database, compile the source, use the bat to move the files, where they need to be and start the server + neuz.
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Old 01/28/2025, 18:18   #13
 
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Quote:
Originally Posted by Nocolicious View Post
You don't need a client, unless you want to host the files in order to play with others. Use the Database, compile the source, use the bat to move the files, where they need to be and start the server + neuz.
would like to play also. But thanks for the answer! Is Azuriom recommended as website tool?
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Old 02/04/2025, 11:31   #14
 
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Code:
Update:
Systems/ Features:
__BETTER_CLOCKWORK_ALPHA
__BETTER_SAFE_UPGRADES
__DPS_METER
__ELEMENT_FIX
__IGNORE_NPC_DIALOGUE
__IMPROVED_ULTI_GEMS
__MODEL_VIEW+
__NEW_SKILL_ATTRIBUTE
__PLAYER_LORDEVENT
__UPDATE_TASKBAR


Changes/ Adjustments:
Bilposter received a new selfbuff
Hero skill changes for a couple of characters
Increase of Skill durations from 10 min to 30 min
Ivillis Dungeon added to the Teleporter, new Boss area too
Mars Dungeon added to the Teleporter, new level area
Monster Drop adjustments to the new changes
Monster Skill adjustments
Overhaul of the Honor Titles
PropItem adjustments to the new changes
Ultimate Rates and Stats
Volcano area changes

Lots of Cleanup, fixes and adjustment of things here and there

This will most likely be the last update, unless something major is broken. As always, if you've made changes to your Files, use Win Merge.
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Old 02/06/2025, 12:36   #15
 
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Thank you for your wonderful release, it helps a lot! One question: do you got any Rarity system that works with scrolls? maybe you can implement it?
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base, flyff, source, v15, vs22


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