Discussion on [Release] FlyFF PC v21.2 Official Source Code within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
Would an experienced freelancer developer with no understanding of flyff be able to compile this easily? Within a hour or so? Or does this require someone who knows flyff source code a bit better..?
Would an experienced freelancer developer with no understanding of flyff be able to compile this easily? Within a hour or so? Or does this require someone who knows flyff source code a bit better..?
This is a collection of old Visual C++ projects. Someone does not need any knowledge of Flyff or old Flyff source code to be able to compile it.
You need knowledge and some experience with C++, Visual Studio/C++ projects and some third party libraries in order to compile it.
You even can't compile the src, how you want to use this if you just can't fix everything by yourself.
Ofc it is not that easy for guys with not much C++ knowledge.
i spent 2 hours trying to resolve issues with source and couldn't get ingame, database issue / missing libs. I value time over money, so I pay someone to get it done.. why get so offended? this just a hobby for me
i spent 2 hours trying to resolve issues with source and couldn't get ingame, database issue / missing libs. I value time over money, so I pay someone to get it done.. why get so offended? this just a hobby for me
What about all the exploits in this source? Those are way more time consuming than compiling it.
Notice that there are lots of systems that the V19 source doesn't include so you might have to rebuild the usp, TBL etc..
It's not that easy/fun if you are not good with C++, SQL.
Notice that there are lots of systems that the V19 source doesn't include so you might have to rebuild the usp, TBL etc..
It's not that easy/fun if you are not good with C++, SQL.
The only feature missing that you need to use the V19 database with this source is Stat Dice. It's really not difficult to rebuild this as you only need to add 4 new columns in the CHARACTER_TBL and a little bit SQL in the CHARACTER_STR procedure. There you can orientate yourself well on already existing things.
Everything else just works.