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Visual Studio 2017 Source + Files
Discussion on Visual Studio 2017 Source + Files within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
05/25/2018, 23:55
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#196
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elite*gold: 0
Join Date: Feb 2011
Posts: 1
Received Thanks: 0
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Quote:
Originally Posted by yazuka21
How to fix "fatal error C1083: Cannot open include file: 'new.h': No such file or directory"
There's an error with SQL...
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Did you find out how to fix?
Why do i get the error cannot open file new.h?
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05/26/2018, 04:20
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#197
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elite*gold: 0
Join Date: Mar 2014
Posts: 305
Received Thanks: 19
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Quote:
Originally Posted by parthcool
Did you find out how to fix?
Why do i get the error cannot open file new.h?
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Follow these steps;
[CENTER]
And make sure youre using batch build.
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06/06/2018, 16:01
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#198
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elite*gold: 0
Join Date: Jun 2008
Posts: 355
Received Thanks: 5
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How to turn back the cursor? and what is the reason why Blouflash remove it?
thank you
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06/06/2018, 16:13
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#199
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elite*gold: 0
Join Date: Sep 2011
Posts: 677
Received Thanks: 390
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Quote:
Originally Posted by khemomo
How to turn back the cursor? and what is the reason why Blouflash remove it?
thank you 
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I suppose to eliminate or pre-fix the problem which affects players using a bigger resolution screen. For myself, I use 3840x2160 and once I run the neuz.exe my cursor keeps sliding off of it if the individual server uses the standard Flyff cursor (which will show as the standard Windows 10 cursor on my screen anyways lol).
- I think it is regarding the rendering of the individual cursor resolution according to the resolution
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06/06/2018, 16:40
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#200
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elite*gold: 0
Join Date: Jan 2015
Posts: 183
Received Thanks: 702
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Quote:
Originally Posted by khemomo
How to turn back the cursor? and what is the reason why Blouflash remove it?
thank you 
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I did not removed the cursors, they are just loaded different.
Make sure you have the Cursor Folder inside your client with all the cursor files in it.
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06/07/2018, 12:18
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#201
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elite*gold: 0
Join Date: Jan 2017
Posts: 301
Received Thanks: 28
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Quote:
Originally Posted by Blouflash
I did not removed the cursors, they are just loaded different.
Make sure you have the Cursor Folder inside your client with all the cursor files in it.
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Sir where can we set from where it loades the cursors? so we can let them load from the project again
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06/07/2018, 17:08
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#202
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elite*gold: 0
Join Date: Mar 2018
Posts: 71
Received Thanks: 5
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PinkUp Nearby Item not working which part in the source can find this?
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06/08/2018, 00:45
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#203
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elite*gold: 7
Join Date: Sep 2012
Posts: 4,466
Received Thanks: 3,218
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Lets start my short preview:
I use this files the last 7 months.. I add and edit some systems.. i use different tools for edit something in this files (atools) and i wanna say: This files are very beautiful..
If you had some bugs or something like that, check your own mistakes, before you say this files are buggy or this files are crappy.. or other ****..
Thanks for this fine base.
Kind regards,
Mister Black
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06/08/2018, 16:20
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#204
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elite*gold: 0
Join Date: Mar 2018
Posts: 34
Received Thanks: 3
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Use for 3 month no crash  and still using now
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06/08/2018, 19:23
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#205
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elite*gold: 0
Join Date: May 2018
Posts: 50
Received Thanks: 3
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Quote:
Originally Posted by - Mr.Black
Lets start my short preview:
I use this files the last 7 months.. I add and edit some systems.. i use different tools for edit something in this files (atools) and i wanna say: This files are very beautiful..
If you had some bugs or something like that, check your own mistakes, before you say this files are buggy or this files are crappy.. or other ****..
Thanks for this fine base.
Kind regards,
Mister Black
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You know how can i fix the map system , i can only open once
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06/08/2018, 20:16
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#206
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elite*gold: 0
Join Date: Mar 2018
Posts: 155
Received Thanks: 54
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Quote:
Originally Posted by Tiparaco
You know how can i fix the map system , i can only open once
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06/08/2018, 21:39
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#207
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elite*gold: 0
Join Date: Jan 2015
Posts: 183
Received Thanks: 702
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Quote:
Originally Posted by Tiparaco
You know how can i fix the map system , i can only open once
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Search for:
Code:
#ifdef __IMPROVE_MAP_SYSTEM
if( pWndChild->GetWndId() == APP_MAP_EX )
{
CWndMap* pWndMap = (CWndMap*) pWndChild;
if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
{
m_mapMap.RemoveKey( pWndMap->m_szMapFile );
SAFE_DELETE( pWndMap );
//return;
}
}
else
#endif // __IMPROVE_MAP_SYSTEM
and change to:
Code:
#ifndef __IMPROVE_MAP_SYSTEM
if( pWndChild->GetWndId() == APP_MAP_EX )
{
CWndMap* pWndMap = (CWndMap*) pWndChild;
if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
{
m_mapMap.RemoveKey( pWndMap->m_szMapFile );
SAFE_DELETE( pWndMap );
//return;
}
}
else
#endif // __IMPROVE_MAP_SYSTEM
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06/09/2018, 02:18
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#208
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elite*gold: 0
Join Date: May 2018
Posts: 50
Received Thanks: 3
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Quote:
Originally Posted by Blouflash
Search for:
Code:
#ifdef __IMPROVE_MAP_SYSTEM
if( pWndChild->GetWndId() == APP_MAP_EX )
{
CWndMap* pWndMap = (CWndMap*) pWndChild;
if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
{
m_mapMap.RemoveKey( pWndMap->m_szMapFile );
SAFE_DELETE( pWndMap );
//return;
}
}
else
#endif // __IMPROVE_MAP_SYSTEM
and change to:
Code:
#ifndef __IMPROVE_MAP_SYSTEM
if( pWndChild->GetWndId() == APP_MAP_EX )
{
CWndMap* pWndMap = (CWndMap*) pWndChild;
if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
{
m_mapMap.RemoveKey( pWndMap->m_szMapFile );
SAFE_DELETE( pWndMap );
//return;
}
}
else
#endif // __IMPROVE_MAP_SYSTEM
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Thanks
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07/07/2018, 10:26
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#209
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elite*gold: 0
Join Date: Oct 2017
Posts: 30
Received Thanks: 8
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Some keybinds like "i" for inventory doesn't seem to work... anyone knows why?
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07/07/2018, 15:53
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#210
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elite*gold: 0
Join Date: Feb 2014
Posts: 248
Received Thanks: 28
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is there any update to version 16 or 17?
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