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[Collection] Models/Animations

Discussion on [Collection] Models/Animations within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 08/01/2018, 13:11   #46
 
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Hi prof, i'm starting to study animation and stuff.
I just wanna ask why do i have to change

_CommonObject3D.cpp
Code:

if( pObject->m_nMaxMtrlBlk >= 32 )
to
if( pObject->m_nMaxMtrlBlk >= 999999 )

? Is there any reason? Let me know thanks.
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Old 08/01/2018, 20:25   #47


 
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Quote:
Originally Posted by elitemember21 View Post
Hi prof, i'm starting to study animation and stuff.
I just wanna ask why do i have to change

_CommonObject3D.cpp
Code:

if( pObject->m_nMaxMtrlBlk >= 32 )
to
if( pObject->m_nMaxMtrlBlk >= 999999 )

? Is there any reason? Let me know thanks.
Well your client will crash on most of the models if you don't change it. Just take a look at the full query and you will find out yourself why this happens.
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Old 01/17/2019, 16:27   #48
 
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hi prof, I have an animated monster model and want to add it to the game, but I have some problems.

1. I converted the MAX file to an ASE file and opened it with RakuraO3D. The animation is not displayed, but the progress of the animation has moved.

2. I converted the model to a DAE file and opened it with ModelEditor. The orientation of the model is wrong, whether I use Z up or Y up,

3. I also have some FBX models, convert them to OBJ and then open them, the model will be distorted and confused.


I will continue to learn some knowledge of 3D and hope to solve the above problems, but I also hope to get your help
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