Good afternoon elitepvpers,
in this brief guide I will explain how to create any animation that implies a movement of the model in the world space. Many have been wondering why new run or walk animations wouldn't work properly, and today I will explain the reason. I'm sorry but I did not include any screenshot, for lack of both willingness and time.
An animations works by moving various bones, and I think this part is clear to everyone. The thing is, the Granny3D engine cannot know if the animation should actually make the model move or not, and that's why the exporter includes a special function to "recognize" movement.
It's really simple, afterall: the model should be animated so that its root bone (the main one, so moving it will move the whole model altogether) will move in the 3DS Max scene, making it go forward for a while. It's really easy when using the AutoKey feature, but even if that doesn't work, it's not hard to edit the curves using the Mini Curves Editor (I won't explain more about it, it's common knowledge in general 3D Modelling, so any further explanation of that doesn't belong to here).
Once you've realized a "pysical" movement of the model in the scene, just export the model by setting the "Constant Motion Extraction" option under the "Animations" category. Then export the animation, and voilą! You have a working run/walk animation.
If there's any doubt, just ask. I will reply to questions about the guide itself, but not on "general animation", since this is the Metin2 section and this guide is made for metin, not for 3D modelling.






