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[Release]Some Shitty thinks. :)
Discussion on [Release]Some Shitty thinks. :) within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
08/21/2014, 20:42
#1
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[Release]****** alert!! :3
............
08/21/2014, 21:01
#2
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Join Date: Sep 2011
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Received Thanks: 390
Divinity Dream Source
VersionCommon - Worldserver:
Code:
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
#define __MAINSERVER
#define __VER 15 // 15Â÷
#pragma warning(disable: 4244 4018 4089)
#if !defined( __TESTSERVER ) && !defined( __MAINSERVER )
#define __INTERNALSERVER
#endif
#if (_MSC_VER > 1200)
#define __VS2003 // ÄÄÆÄÀÏ·¯º¯°æ.net
#endif
#undef __VER
#define __VER 17
#define __DEBUG_SALT
/////// PVP///////
#define __PVP_MATCH
#ifdef __PVP_MATCH
#define __PVP_MATCH_DM
#define __PVP_MATCH_LMS
#define __PVP_MATCH_TD
#define __PVP_MATCH_FLAG
#ifdef __PVP_MATCH_FLAG
#define __PVP_MATCH_HTL
#define __PVP_MATCH_CTF
#endif
#endif
/////// PVP///////
#define __DAY_NIGHT
#define __GMLIST
#define __FAST_UPGRADE
#define __CRAFTING
#define __ITEM_LINK
#define __ARENA_SCORE
#define __MONSTER_RESPAWN_MAX_RATE
#define __PETFILTER
#define __JOPS_GLOW
#define __PMA_PARTYFINDER
#define __APP_TELEPORTER
#define __FASTJOBCHANGE
#define __ADDSHOPITEM
#define __LINK_FOR_EVERBODY
#define __PVP_PER_BEAST
#define __ALL_CS_PRICE 4000000
#define __MAX_BUY_ITEM 9999
#define __PERIN_CHANGE_AUTO
#define __AWA_WITH_PENYACOST //1.3mio
#define __PET_FAST
//////ZUM SUCHEN/////////////
//#define SEC_SAVEPLAYER 150
/////////////////////////////
//////////////V16////////////
/////////////////////////////
#if __VER >= 16
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16
#define __CROSSBOW
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __INSTANCE_AGGRO_SYSTEM
#define __ITEM_LINK
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA
#define __NEW_STACKABLE_AMPS
#define __UPGRADE_SUCCESS_SCROLL
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16
/////////////////////////////
//////////////V16////////////
/////////////////////////////
//////////////V17////////////
/////////////////////////////
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __COLOSSEUM
#endif // __VER >= 17
/////////////////////////////
///////////V17 Ende//////////
/////////////////////////////
////////////Fixes////////////
/////////////////////////////
#define __FIX_TELEPORT
#define __NO_COLLISION
#define __I_HATE_ERRORS
#define __ATK_RANGE_INCREASE
#define __Range_ERROR_FIX
#define __NO_SPEEDHACK
#define __SECURITY_FIXES
#define __CASTBREAKFIX
#define __STAT_STACK_FIX
#define __DUPE_FIX
#define __SWITCH_FIX
#define __SAVE_AFTER_TRADE
#define __QUGET_SWAP_FIX
#define __LEVEL_BOT_FIX
#define __LIMIT_MAX_SPEED
#define MAX_SPEED 350
/////////////////////////////
////////Fixes Ende///////////
////////Nicht in Use/////////
/////////////////////////////
//#define __BARUNA_PIERCING
//#define __BS_EFFECT_LUA
/////////////////////////////
////////Nicht in Use/////////
/////////////////////////////
#define D3DDEVICE NULL
#define __SERVER // Ŭ¶óÀÌ¾ðÆ® Àü¿ëÄڵ带 ºôµåÇÏÁö ¾Ê±â À§ÇÑ define
#define __X15
#define __VERIFY_LOOP041010
#define __S1108_BACK_END_SYSTEM // ¹é¾Øµå½Ã½ºÅÛ Trans, World, Neuz
//#define __PROFILE_RUN
#define __RES0807 // ¸®½ºÆù °³¼±
#define __CPU_UTILDOWN_060502 // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷
#define __SLIDE_060502 // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤
#define __S8_SERVER_PORT // 2006¿ù 11¿ù 7ÀÏ ¾÷µ¥ÀÌÆ® - World, Cache, CoreServer
#define __EVENT_1101 // Ãâý À̺¥Æ®
#define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
// ÇØ¿Ü 6Â÷ ¼öÁ¤ Àû¿ë
#define __LANG_1013 // ÇØ¿Ü ¹öÀü Ãß°¡ ½Ã ½ºÅ©¸³Æ®·Î Àû¿ë Neuz. World
#define __HACK_1130 // ¹Ì±¹ ÇØÅ· ¸·±â - °*Á¦ µà¾ó, ½ºÅ©¸³Æ® ½ÇÇà
#define __QUEST_1208 // ½ºÅ©¸³Æ® ÆÐŶ ó¸® Á¦ÇÑ V
#define __TRAFIC_1222 // Áߺ¹ ÆÐŶ Àü¼Û ¸·±â
#define __S_SERVER_UNIFY // ¼*¹ö ÅëÇÕ Neuz, World I
// ÇØ¿Ü 7Â÷ ¼öÁ¤ Àû¿ë
#define __BUGFIX_0326 // ºñÇà ¸ó½ºÅÍ ¾ÆÀÌÅÛ µå·Ó R
// 8.5Â÷
//#define __INFINITE_0227
#define __LANG_IME_0327 // ±¹°¡º° imeÇ¥½Ã â Ãâ·Â ±¸ºÐ T
#define __STL_0402 // stl U
// 9Â÷
#define __TRADESYS // ±³È¯ ¾ÆÀÌÅÛ ½ºÅ©¸³Æ®(À̺¥Æ®, Äù½ºÆ®, ...) Neuz, World O
#define __EVE_BALLOON //dz¼± À̺¥Æ® °ü·Ã S
#define __ITEMDROPRATE // À̺¥Æ® ¾ÆÀÌÅÛ µå·Ó·ü Á¶Á¤Á¤
#define __PK_PVP_SKILL_REGION // PK±ÝÁö±¸¿ª¿¡¼* ¾ÇÇà ½ºÅ³Àº PVP»ó´ë¿¡°Ô¸¸ °¡´ÉÇϵµ·Ï..
#define __PVPDEBUFSKILL // PVP Á¾·á ÈÄ µð¹öÇÁ·Î ÀÎÇØ Ä«¿À°¡ µÇ´Â ¹®Á¦ ¼öÁ¤ - World
#define __EVENT_1101_2 // Ãâý À̺¥Æ® 64ºñÆ® º¯°æ
#define __S_RECOMMEND_EVE // Ãßõ À̺¥Æ® Neuz, Trans, World
#define __EVE_MINIGAME // À̺¥Æ® ¹Ì´Ï°ÔÀÓ 4Á¾, Neuz, World
#define __ANGEL_LOG // ¿£Á© °ü·Ã ·Î±×
#define __EXP_ANGELEXP_LOG // °æÇèÄ¡, ¿£Á© °æÇèÄ¡ ·Î±× °ü·Ã CHARACTER_TBL Ä÷³ Ãß°¡
#define __S_ADD_EXP // EXP_S ¾ÆÀÌÅÛ »ý¼º
#define __RULE_0615 // ¸í¸í ±ÔÄ¢ Á¤¸®
#define __S_BUG_GC // ±æµå´ëÀü ½Åû½Ã °°Àº ±Ý¾×À» ½ÅûÇÏ¸é ±æµå¾ÆÀ̵ð·Î ¼îÆ® µÇ¼* ¼øÀ§°¡ ¹Ù²î´Â ¹®Á¦ ¼öÁ¤( map -> vector )
#define __S_ADD_RESTATE // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® Èû, ¹Îø, ü·Â, Áö´É )
// #define __REMOVE_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã Á¦°Å(10Â÷·Î º¯°æ)
// #define __CHAO_DMGDEC // Ä«¿À½Ã PKValue¿¡ µû¶ó PVP Damage °¨¼Ò(9Â÷)
#define __PROP_0827 // ¾ÆÀÌÅÛ ÇÁ·ÎÆÛƼ Àû¿ë ÆÄ¶ó¹ÌÅÍ È®Àå
#define __RIGHTHAND_SKILL // ½º¸¶ÀÌÆ® ¿¢½º, ¿¢½º ¸¶½ºÅ͸®, ºí·¹ÀÌ¡¼Òµå, ¼Òµå ¸¶½ºÅ͸® ¿À¸¥¼ÕÀÇ ¹«±â¸¸À» ±âÁØÀ¸·Î ½ºÅ³»ç¿ë
#define __LOG_MATCHLESS // ÀÏ¹Ý À¯Àú°¡ ¹«Àû»óŰ¡ µÇ´Â °æ¿ì°¡ °¡²û ¹ß»ýÇÏ¿© ·Î±× ³²±è.
#define __PKSERVER_USE_ANGEL // PK¼*¹ö¿¡¼*¸¸ ¿£Á©°ü·Ã ¾ÆÀÌÅÛ,¹öÇÁ »ç¿ë
// #define __EVENTLUA_ATKDEF // ·ç¾Æ À̺¥Æ® - °ø°Ý·Â, ¹æ¾î·Â Áõ°¡(9Â÷·Î º¯°æµÊ)
// 11Â÷
// #define __MA_VER11_02 // ¼öÇ¥ °³³ä È*Æä 'Æä¸°' Ãß°¡
// #define __MA_VER11_04 // ±æµå â°í ·Î±× ±â´É world,database
// #define __MA_VER11_05 // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz
// #define __MA_VER11_06 // È®À²½ºÅ³ È¿°ú¼öÁ¤ world,neuz
// #define __CSC_VER11_3 // ĨÀ¸·Î »óÁ¡ ÀÌ¿ë Çϱâ (±æµå ´ëÀü °ü·Ã)
// #define __CSC_VER11_5 // ŽºÅ©¹Ù È®Àå
// #define __GUILDCOMBATCHIP // ±æµå´ëÀü Ĩº¸»ó ¹× ĨÀ» ÅëÇÑ »óÁ¡ ÀÌ¿ë
// #define __GUILD_COMBAT_1TO1 // ÀÏ´ëÀÏ ±æµå ´ëÀü
// #define __EXPITEM_TOOLTIP_CHANGE // °æÇèÄ¡ ¾ÆÀÌÅÛ Ç¥±â ¹æ¹ý º¯°æ
// #define __REMOVE_ENDURANCE // ¾ÆÀÌÅÛ ³»±¸·Â °³³ä Á¦°Å
// #define __PIERCING_REMOVE // ÇǾî½Ì ¿É¼Ç Á¦°Å
#define __EVENTLUA_COUPON // ÄíÆù À̺¥Æ®
#define __NOLIMIT_RIDE_ITEM // ·¹º§ Á¦ÇÑ ¾ø´Â ºñÇàü ¾ÆÀÌÅÛ // ±¹³»¸¸ Àû¿ë
#define __NPC_BUFF // NPC¸¦ ÅëÇØ ¹öÇÁ¹Þ±â
// #define __REFLECTDMG_AFTER // ¹Ý»çµ¥¹ÌÁö¸¦ ³ªÁß¿¡ Àû¿ë
// #define __CHIPI_071210 // ±â°£Á¦ ¾ÆÀÌÅÛ ±â°£ ¸¸·á °Ë»ç¸¦ SavePlayer()¿¡¼* Çϵµ·Ï º¯°æ(15ºÐ À̳»¿¡ Á¢¼Ó Á¾·á½Ã ¹«ÇÑ´ë »ç¿ë ¸·À½) - WORLDSERVER
// #define __SYS_POCKET // ÁÖ¸Ó´Ï
// #define __SYS_COLLECTING // äÁý
// #define __SYS_IDENTIFY // °¢¼º, Ãູ
// #define __FIX_COLLISION
// #define __MOD_VENDOR
#define __JEFF_11 // ¸ÔÆê ¾ð´ö¿¡ ÀÖ´Â ¾ÆÀÌÅÛÀ» ÁÞ¾î¸ÔÁö ¸øÇÏ´Â ¹®Á¦µîÀÇ AI °³¼±ÀÌ ÇÊ¿ä
#define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ ÅëÇÕ Á¤º¸
#define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ // ¹«±â °ø°Ý ¼Óµµ
#define __RT_1025 // ¸Þ½ÅÀú
#define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
#define __INVALID_LOGIN_0320 // ÀúÀåÀÌ ¿Ï·á µÇÁö ¾ÊÀº »ç¿ëÀÚÀÇ Á¢¼Ó ¸·±â(º¹»ç ¹æÁö)
#define __JEFF_9_20 // ºñÇà ½Ã°£À» ħ¹¬ ½Ã°£À¸·Î Àü¿ë
#define __EVENTLUA_GIFT // ƯÁ¤ ·¹º§·Î ·¹º§¾÷½Ã ¾ÆÀÌÅÛ Áö±Þ
#define __JEFF_11_4 // ¾Æ·¹³ª
#define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
#define __JEFF_11_6 // ¹Ùº¸ ¸ó½ºÅÍ
#define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __EVENT_MONSTER // À̺¥Æ® ¸ó½ºÅÍ(WorldServer)
#define __CHIPI_DYO // NPC¸¦ ƯÁ¤±¹°¡¿¡¼*¸¸ Ãâ·ÂÇÒ ¼ö ÀÖ°Ô character.inc¿¡ ¼³Á¤
#define __STL_GIFTBOX_VECTOR // GiftBox Vector·Î º¯°æ(¹Ú½º °¹¼ö Á¦ÇÑ ¹®Á¦)
#define __CHIPI_ITEMUPDATE_080804 // ±¹³»ÀÇ °æ¿ì g_uKey¿¡ 101ÀÌ ¾ø´Ù. ±×·¡¼* ¼öÁ¤...
#define __VM_0820
//#define __VM_0819 // °¡»ó ¸Þ¸ð¸® ´©¼ö ã±â
// 12Â÷
// #define __ANGEL_NODIE // ij¸¯ÅͰ¡ »ç¸ÁÇØµµ ¿£Á©Àº »ç¸ÁÇÏÁö ¾Ê´Â´Ù.
// #define __SECRET_ROOM // ºñ¹ÐÀÇ ¹æ
// #define __TAX // ¼¼±Ý
// #define __HEAVEN_TOWER // ½É¿¬ÀÇ Å¾
// #define __EXT_PIERCING // ¹«±â ÇǾî½Ì
// #define __MONSTER_SKILL // ¸ó½ºÅͰ¡ ij¸¯ÅÍ ½ºÅ³ °¡´ÉÇϵµ·Ï ¼öÁ¤
// #define __NEW_SUMMON_RULE // ¸ó½ºÅÍ ¼Òȯ ±ÔÄ¢ º¯°æ
// #define __LORD // ±ºÁÖ ½Ã½ºÅÛ
// #define __PET_0519 // Æê °¢¼º
// #define __J12_0 // °¢¼º, Ãູ °¡´É ÆÄÃ÷ Ãß°¡
// #define __RANGDA_0521 // ·£´ý À̺¥Æ® ¸ó½ºÅÍ
// #define __MOD_TUTORIAL
// #define __JHMA_VER12_1 //12Â÷ ±Ø´ÜÀ¯·á¾ÆÀÌÅÛ world,core
// #define __PARSKILL1001 //12Â÷ ÆÄ½ºÅ³ ¾ÆÀÌÅÛ ¼öÁ¤ world,core,neuz
// #define __ITEMCREATEMON_S0602 // ¸ó½ºÅÍ »ý¼º Neuz, World
// #define __NEW_ITEMCREATEMON_SERVER // ¸ó½ºÅÍ »ý¼º ¾ÆÀÌÅÛ(IK3_CREATE_MONSTER) ±ÔÄ¢ º¯°æ(¼*¹ö)
// #define __EVENTLUA_0826
// #define __LEAK_0827
// #define __UPDATE_OPT
// 13Â÷
// #define __EXT_ENCHANT // Á¦·Ã È®Àå(¼Ó¼º, ÀϹÝ)
// #define __RAINBOW_RACE // ·¹Àκ¸¿ì ·¹À̽º
// #define __HOUSING // ÇÏ¿ì¡ ½Ã½ºÅÛ
// #define __QUEST_HELPER // Äù½ºÆ® NPCÀ§Ä¡ ¾Ë¸².
// #define __CHIPI_QUESTITEM_FLAG // Äù½ºÆ® º¸»ó ¾ÆÀÌÅÛ ±Í¼Ó ¼³Á¤
// #define __HONORABLE_TITLE // ´ÞÀÎ
// #define __COUPLE_1117 // Ä¿Çà ½Ã½ºÅÛ
// #define __COUPLE_1202 // Ä¿Çà º¸»ó
#define __LAYER_1015 // µ¿Àû °´Ã¼ Ãþ
#define __LAYER_1020 // __LAYER_1015 Å×½ºÆ®
#define __LAYER_1021 // __LAYER_1015 ¸®½ºÆù
#define __AZRIA_1023 // ÀÔÀå±Ç Ãþ Àû¿ë
#define __PET_1024 // Æê ÀÛ¸í
#define __BUFF_1107
#define __OCCUPATION_SHOPITEM // Á¡·É±æµå Àü¿ë ±¸¸Å °¡´É ¾ÆÀÌÅÛ
#define __SYNC_1217 // ºñµ¿±â ¼öÁ¤(Çʸ®ÇÉ º¸°í)
#define __SPEED_SYNC_0108 // ResetDestParam speed ¼öÁ¤ ´À·ÁÁö°Ô º¸ÀÌ´Â°Í ¼öÁ¤ ŸÀ¯ÀúÀÇ Ãʱ⽺Çǵåºñµ¿±âµµ ¼öÁ¤ ¿¹Á¤
#define __SYS_ITEMTRANSY // ¾ÆÀÌÅÛ Æ®·£Áö¸¦ ½Ã½ºÅÛ¿¡¼* Áö¿ø
#define __EVENTLUA_CHEEREXP // ·ç¾Æ À̺¥Æ® - ÀÀ¿ø °æÇèÄ¡ ¼³Á¤
#define __FUNNY_COIN // ÆÛ´Ï ÄÚÀÎ
#define __MAP_SECURITY // ¸ÊÅø·Î º¯Á¶ÇÑ ¸Ê °Ë»ç
// 14Â÷
// #define __NEW_CONTINENT // 14Â÷ ½Å±Ô´ë·ú Çϸ£¸ð´Ñ Ãß°¡
// #define __SMELT_SAFETY // 14Â÷ ¾ÈÀüÁ¦·Ã
// #define __INSTANCE_DUNGEON // 14Â÷ ÀνºÅϽº ´øÀü ±â¹Ý
// #define __PARTY_DUNGEON // 14Â÷ ±Ø´Ü Àü¿ë ÀνºÅϽº Àü´ø
// #define __ANGEL_EXPERIENCE // 14Â÷ ¿£Á© º¯°æ »çÇ×(°æÇèÄ¡ ½Àµæ)
// #define __EQUIP_BIND // ÀåÂø¾ÆÀÌÅÛ Âø¿ë½Ã ±Í¼Ó
// #define __EXT_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã °ø½Ä È®Àå ¹× º¯°æ
// #define __NEW_ITEM_LIMIT_LEVEL // ¾ÆÀÌÅÛ Âø¿ë·¹º§ ±ÔÄ¢ º¯°æ(MASTER, HEROµµ ·¹º§ Àû¿ëÀ» ¹Þ°í ÇÏÀ§ Ŭ·¡½º ¹«±â´Â ¹«Á¶°Ç ÀåÂø °¡´É)
// #define __BALLOON_CODE_IMPROVEMENT // dz¼± °ü·Ã ÄÚµå °³¼±
// #define __PCBANG // PC¹æ ÇýÅÃ
#define __QUIZ // ÄûÁî À̺¥Æ® ½Ã½ºÅÛ
#define __BUFF_TOGIFT // ¹öÇÁ ½Ã°£ ¸¸·áµÇ¸é ¾ÆÀÌÅÛ Áö±ÞÇÏ´Â ½Ã½ºÅÛ(IK2_BUFF_TOGIFT)
#define __EVENTLUA_SPAWN // ¾ÆÀÌÅÛ ¹× ¸ó½ºÅÍ ½ºÆù À̺¥Æ®
#define __EVENTLUA_KEEPCONNECT // ´©Àû Á¢¼Ó ¾ÆÀÌÅÛ Áö±Þ À̺¥Æ®
#define __PERIN_BUY_BUG // Æä³Ä ¹Ýº¹±¸¸Å ¹ö±× È®Àοë ÄÚµå
#define __ERROR_LOG_TO_DB // ¿¡·¯ ·Î±× ½Ã½ºÅÛ
#define __EVENTLUA_RAIN // À帶 À̺¥Æ® -> ·ç¾Æ·Î º¯°æ
#define __EVENTLUA_SNOW // °*¼³ À̺¥Æ®
#define __ADD_RESTATE_LOW // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® ÇÏ±Þ Èû, ¹Îø, ü·Â, Áö´É )
// 15Â÷
// #define __PETVIS // 15Â÷ ºñ½ºÆê
// #define __GUILD_HOUSE // 15Â÷ ±æµåÇϿ콺
// #define __TELEPORTER // 15Â÷ ÅÚ·¹Æ÷ÅÍ
// #define __IMPROVE_QUEST_INTERFACE // 15Â÷ Çâ»óµÈ Äù½ºÆ® ÀÎÅÍÆäÀ̽º ½Ã½ºÅÛ
// #define __CAMPUS // 15Â÷ »çÁ¦ ½Ã½ºÅÛ
// #define __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
// #define __IMPROVE_SYSTEM_VER15 // 15Â÷ ½Ã½ºÅÛ °³¼±»çÇ×
// #define __DYNAMIC_MPU // º¯°æ°¡´ÉÇÑ MPU
// #define __USING_CONTINENT_DATA // ´ë·ú °æ°èÁ¤º¸ ¿ÜºÎµ¥ÀÌÅÍ¿¡¼* ±Ü¾î¿È
// #define __REACTIVATE_EATPET // À¯Àú¿Í ¸ÔÆêÀÌ ÀÏÁ¤°Å¸® ÀÌ»ó ¸Ö¾îÁö¸é Àç¼Òȯ
// #define __15_5TH_ELEMENTAL_SMELT_SAFETY // 15.5Â÷ ¼Ó¼º ¾ÈÀü Á¦·Ã Ãß°¡
// end15th
// #define __FORCE_KILL_SERVER
#define __SHOP_COST_RATE // »óÁ¡ °¡°Ý Á¶Á¤
// #define __ITEMTRANSY_PENYA // Æä³Ä·Î ¾ÆÀÌÅÛ Æ®·£Áö °¡´ÉÇÏ°Ô ¼³Á¤.
#define __PROTECT_AWAKE // °¢¼º º¸È£ÀÇ µÎ·ç¸¶¸®.
// #define __ENVIRONMENT_EFFECT
#if defined(__INTERNALSERVER) // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼*¹ö
// #define __RULE_0615
// #define __VERIFY_MEMPOOL
#define __GUILDVOTE // ±æµå ÅõÇ¥
#define __IAOBJ0622 // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û // ¿ùµå, ´ºÁî
#define __SKILL0517
// #define __S_NEW_SKILL_2 // ½ºÅ³ °³¼± ÆÐŶ Àü¼Û Neuz, World, Trans
#define __Y_CASTING_SKIP // ÄɽºÆÃ ¾øÀÌ ½ºÅ³ ¹ßµ¿ - Neuz, World
#define __YAIMONSTER_EX // AI±â´É Ãß°¡ - Neuz, World
#define __Y_PATROL // ¹èȸÇϱâ - Neuz, World
#define __V060721_TEXTDRAG // ±ÛÀÚ¿¡ È¿°úÁÖ±â
#define __Y_BEAUTY_SHOP_CHARGE
// #define __LUASCRIPT060908 // lua ½ºÅ©¸³Æ®¿£Áø( ¾ÆÀÌÅÛ )
#define __Y_FLAG_SKILL_BUFF // ÆÖ, º¯½Å ¾ÆÀÌÅÛ Åä±Û¹öÇÁ Àû¿ë... Neuz, World
// #define __EVENT_FALL // ´Üdz À̺¥Æ® - ¸ðµ¨±³Ã¼ Neuz, World
// #define __LANG_1013 // ÇØ¿Ü ¹öÀü Ãß°¡ ½ºÅ©¸³Æ®
// #define __JEFF_VER_8 // 8Â÷ ÀÛ¾÷
// #define __JHMA_VER_8_1 // 8Â÷ °ÔÀÓ³»µ·µå·Ó±ÝÁö Neuz, World
// #define __JHMA_VER_8_2 // 8Â÷ °ÔÀÓ³»¾ÆÀÌÅÛÆÇ¸Å°¡°ÝÁ¦ÇÑÇ®±â Neuz, World
// #define __JHMA_VER_8_5 // 8Â÷ ½ºÅ³°æÇèÄ¡´Ù¿îº¯°æ Neuz, World
// #define __JHMA_VER_8_6 // 8Â÷ Áö»ó¸ó½ºÅͰ¡ Àú°øºñÇàÀ¯Àú¸¦ °ø°Ý°¡´ÉÇϰÔÇÔ World
// #define __JHMA_VER_8_7 // 8Â÷ µà¾óÁ¸¿¡ °ü°è¾øÀÌ PVP°¡´ÉÇϰÔÇÔ Neuz, World
// #define __JHMA_VER_8_5_1 // 8.5Â÷ °æºñº´ ¹üÀ§½ºÅ³ °ø°ÝÈ¿°ú ºÒ°¡·Î ¼öÁ¤ World
// #define __JHMA_VER_8_5_2 // 8.5Â÷ µà¾óÁßÀÎ µÎ±¸·ìÀÌ ¿¬°üµÇÁö¾Ê°Ô ¼öÁ¤ World
// #define __CSC_VER8_3 // 8Â÷ Buffâ °ü·Ã. Neuz, World
// #define __CSC_VER8_4 // 8Â÷ Çì¾î˜Þ, ¼ºÇü¼ö¼ú °ü·Ã Neuz, World
// #define __CSC_VER8_5 // 8Â÷ ¿£Á© ¼Òȯ Neuz, World, Trans
// #define __CSC_VER8_6 // ¿î¿µÀÚ ¸í·É¾î statall Ãß°¡ World
#define __Y_MAX_GENERAL_LEVEL_8 // ¸¸·¦ 120À¸·Î Á¶Á¤... Neuz, World, Trans
#define __Y_HAIR_BUG_FIX
#define __EVENT_0117 // ±¸Á¤ À̺¥Æ®
// #define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
#define __TRAFIC_1215
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
// #define __INVALID_LOGIN_0320 // ÀúÀåÀÌ ¿Ï·á µÇÁö ¾ÊÀº »ç¿ëÀÚÀÇ Á¢¼Ó ¸·±â(º¹»ç ¹æÁö)
#define __BUGFIX_0326 // ºñÇà ¸ó½ºÅÍ À̺¥Æ® ¾ÆÀÌÅÛ µå·Ó ¼öÁ¤
// 10Â÷
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// 10Â÷
// #define __ULTIMATE // 9, 10Â÷ ¾óÅÍ¸Ú ¿þÆù Á¦·Ã ½Ã½ºÅÛ
// #define __PET_0410 // 9, 10Â÷ Æê
// #define __JEFF_9 // 9, 10Â÷ Ãß°¡ ÀÛ¾÷
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __FLYBYATTACK0608 // 9th FlyByAttack edit
// #define __PVPDEMAGE0608 // 9th PVP DEMAGE edit
// #define __BLADELWEAPON0608 // 9th ºí·¹ÀÌµå ¾ç¼Õ¿¡ ¹«±â¸¦ Âø¿ë ½Ã Ãß°¡ ¿É¼ÇÀº ¿À¸¥¼Õ¿¡ µé°í ÀÖ´Â ¹«±âÀÇ °Í¸¸ Àû¿ëÀÌ µÇµµ·Ï ¼öÁ¤
// #define __METEONYKER_0608
// #define __Y_DRAGON_FIRE
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
// #define __HACK_0720 // ¸®¼Ò½º ÇØÅ·
//11
// #define __JEFF_11 // ¸ÔÆê ¾ð´ö¿¡ ÀÖ´Â ¾ÆÀÌÅÛÀ» ÁÞ¾î¸ÔÁö ¸øÇÏ´Â ¹®Á¦µîÀÇ AI °³¼±ÀÌ ÇÊ¿ä
// #define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ ÅëÇÕ Á¤º¸
// #define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ // ¹«±â °ø°Ý ¼Óµµ
// #define __RT_1025 // ¸Þ½ÅÀú
// #define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
#define __JEFF_11_1
#define __JEFF_11_3 // ¼*¹ö/Ŭ¶óÀÌ¾ðÆ® ¸®¼Ò½º ºÐ¸®
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __PERF_0226
#define __OPT_MEM_0811
// #define __MEM_TRACE
// #define __NEW_PROFILE // »õ·Î¿î ÇÁ·ÎÆÄÀÏ·¯ Àû¿ë
#define __VTN_TIMELIMIT // º£Æ®³² Ç÷¹ÀÌ ½Ã°£ Á¦ÇÑ
#define __PROTECT_AWAKE // °¢¼º º¸È£ÀÇ µÎ·ç¸¶¸®.
#undef __VER
#define __VER 16
#define __GUILD_HOUSE_MIDDLE // ±æµåÇϿ콺 ÁßÇü
#define __MOVER_STATE_EFFECT // ¹«¹ö »óŰª º¯È*¿¡ µû¸¥ ÀÌÆåÆ® Àû¿ë
#elif defined(__TESTSERVER) // ¿ÜºÎ À¯Àú Å×½ºÆ®¼*¹ö
#define __GUILDVOTE // ±æµå ÅõÇ¥
// #define __SKILL0517 // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
#define __Y_CASTING_SKIP // ÄɽºÆÃ ¾øÀÌ ½ºÅ³ ¹ßµ¿ - Neuz, World
#define __YAIMONSTER_EX // AI±â´É Ãß°¡ - Neuz, World
#define __Y_PATROL // ¹èȸÇϱâ - Neuz, World
#define __V060721_TEXTDRAG // ±ÛÀÚ¿¡ È¿°úÁÖ±â
#define __Y_BEAUTY_SHOP_CHARGE
#define __Y_FLAG_SKILL_BUFF // ÆÖ, º¯½Å ¾ÆÀÌÅÛ Åä±Û¹öÇÁ Àû¿ë... Neuz, World
// #define __EVENT_FALL // ´Üdz À̺¥Æ® - ¸ðµ¨±³Ã¼ Neuz, World
#define __Y_MAX_GENERAL_LEVEL_8 // ¸¸·¦ 120À¸·Î Á¶Á¤... Neuz, World, Trans
#define __TRAFIC_1215
// 10Â÷
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// #define __CSC_VER9_2 // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __FLYBYATTACK0608 // 9th FlyByAttack edit
// #define __PVPDEMAGE0608 // 9th PVP DEMAGE edit
// #define __BLADELWEAPON0608 // 9th ºí·¹ÀÌµå ¾ç¼Õ¿¡ ¹«±â¸¦ Âø¿ë ½Ã Ãß°¡ ¿É¼ÇÀº ¿À¸¥¼Õ¿¡ µé°í ÀÖ´Â ¹«±âÀÇ °Í¸¸ Àû¿ëÀÌ µÇµµ·Ï ¼öÁ¤
// #define __Y_DRAGON_FIRE
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
// #define __PET_0410 // 9, 10Â÷ Æê
// #define __METEONYKER_0608
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
// #define __JEFF_9 // 9, 10Â÷ Ãß°¡ ÀÛ¾÷
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #define __JEFF_11 // ¸ÔÆê ¾ð´ö¿¡ ÀÖ´Â ¾ÆÀÌÅÛÀ» ÁÞ¾î¸ÔÁö ¸øÇÏ´Â ¹®Á¦µîÀÇ AI °³¼±ÀÌ ÇÊ¿ä
// #define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ ÅëÇÕ Á¤º¸
// #define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ // ¹«±â °ø°Ý ¼Óµµ
// #define __RT_1025 // ¸Þ½ÅÀú
// #define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
// #undef __VER
// #define __VER 11 // 11Â÷
#define __JEFF_11_1
#define __JEFF_11_3 // ¼*¹ö/Ŭ¶óÀÌ¾ðÆ® ¸®¼Ò½º ºÐ¸®
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
#define __OPT_MEM_0811
// #define __MEM_TRACE
// #define __NEW_PROFILE // »õ·Î¿î ÇÁ·ÎÆÄÀÏ·¯ Àû¿ë
#define __GUILD_HOUSE_MIDDLE // ±æµåÇϿ콺 ÁßÇü
#elif defined(__MAINSERVER) // ¿ÜºÎ º»¼·
#define __ON_ERROR
#define __IDC
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
#define __TRAFIC_1215
// #define __EVENT_FALL // ´Üdz
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
#define __JEFF_11_1
#define __JEFF_11_3 // ¼*¹ö/Ŭ¶óÀÌ¾ðÆ® ¸®¼Ò½º ºÐ¸®
#define __EVENT_0117 // propEvent.inc spawn
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
// #define __RAIN_EVENT // À帶 À̺¥Æ®(ºñ¿À´Â µ¿¾È °æÇèÄ¡ 2¹è)
#define __OPT_MEM_0811
// #define __MEM_TRACE
// #define __NEW_PROFILE // »õ·Î¿î ÇÁ·ÎÆÄÀÏ·¯ Àû¿ë
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
#endif // end - ¼*¹öÁ¾·ùº° define
// Àӽà - ¿©±â´Ù ³ÖÁö ¸»°Í
#if __VER >= 7
#define __REMOVE_SCIRPT_060712
#endif
#endif
VersionCommon - Neuz:
Code:
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
#define __MAINSERVER
#define __VER 15 // 15Â÷
#pragma warning(disable: 4244 4018 4089)
#if !defined( __TESTSERVER ) && !defined( __MAINSERVER )
#define __INTERNALSERVER
#endif
#if (_MSC_VER > 1200)
#define __VS2003 // ÄÄÆÄÀÏ·¯º¯°æ.net
#endif
#undef __VER
#define __VER 17
#define __DEBUG_SALT
/////////PVP///////
#define __PVP_MATCH
#ifdef __PVP_MATCH
#define __PVP_MATCH_DM
#define __PVP_MATCH_LMS
#define __PVP_MATCH_TD
#define __PVP_MATCH_FLAG
#ifdef __PVP_MATCH_FLAG
#define __PVP_MATCH_HTL
#define __PVP_MATCH_CTF
#endif
#endif
/////////PVP///////
#define __DAY_NIGHT
#define __GMLIST
#define __FAST_UPGRADE
#define __CRAFTING
#define __ITEM_LINK
#define __ARENA_SCORE
#define __TASKBAR_SHOP
#define __PETFILTER
#define __JOPS_GLOW // Jopsis Glow Change!
#define __PMA_PARTYFINDER
#define __APP_TELEPORTER
#define __FASTJOBCHANGE
#define __Neuz_Title
#define __ADDSHOPITEM
#define __LINK_FOR_EVERBODY
#define __PVP_PER_BEAST
#define __MAX_BUY_ITEM 9999
#define __ALL_CS_PRICE 4000000
#define __AWA_WITH_PENYACOST //1.3mio
#define __PET_FAST
/////////////////////////////
//////////////V16////////////
/////////////////////////////
#if __VER >= 16
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16
#define __CROSSBOW
#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE
#define __INSTANCE_AGGRO_SYSTEM
#define __LOADING_SCREEN_UPDATE
#define __ITEM_LINK
#ifdef __NEW_PROP_PARAMETER
#define __NEW_STACKABLE_AMPS
#define __UPGRADE_SUCCESS_SCROLL
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16
/////////////////////////////
//////////////V16////////////
/////////////////////////////
//////////////V17////////////
/////////////////////////////
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __COLOSSEUM
#endif // __VER >= 17
/////////////////////////////
///////////V17 Ende//////////
/////////////////////////////
////////////Fixes////////////
/////////////////////////////
#define __ATK_RANGE_INCREASE
#define __Range_ERROR_FIX
#define __CHEAT_ENGINE_BLOCK // by lolxdfly
#define __NO_COLLISION
#define __I_HATE_ERRORS
#define __SECURITY_0628
#define __NO_SPEEDHACK
#define __SECURITY_FIXES
#define __INVISIBLE_FIX
#define __CASTBREAKFIX
#define __STAT_STACK_FIX
#define __DUPE_FIX
#define __SWITCH_FIX
#define __QUGET_SWAP_FIX
#define __LEVEL_BOT_FIX
#define __LIMIT_MAX_SPEED
#define MAX_SPEED 350
/////////////////////////////
////////Fixes Ende///////////
////////Nicht in Use/////////
/////////////////////////////
//#define __TELEPORT_SCROLL
//#define __SCROLL_OF_UNBIND
//#define __BS_EFFECT_LUA
//#define __TABBED_INVENTORY
//#define __BAHARA_AGGRO_SYSTEM
//#define __BARUNA_PIERCING
#define __NEW_ITEM_VARUNA
//#define __FULL_HD
/////////////////////////////
////////Nicht in Use/////////
/////////////////////////////
#define __TRANSFER_ERROR_TEXT
#define __CRC
#define __PROTOCOL0910
#define __PROTOCOL1021
#define __INFO_SOCKLIB0516 // ³×Æ®¿öÅ© ¿¡·¯¾ò±â
#define __S1108_BACK_END_SYSTEM // Trans, World, Neuz : ¹é¾Øµå½Ã½ºÅÛ
#define __THROUGHPORTAL0810 // À¥¿¡ ÀÇÇÑ ½ÇÇà
#define __TWN_LOGIN0816 // ´ë¸¸ ·Î±×ÀÎ ÇÁ·ÎÅäÄÝ º¯°æ // Ŭ¶ó/ÀÎÁõ
#define __FIX_WND_1109 // â »ý¼º ½Ã ºÎ¸ðâ ÁöÁ¤ ¿À·ù ¼öÁ¤
#define __EVENT_1101 // Ãâý À̺¥Æ®
#define __EVE_NEWYEAR // ½Å³â È¿°ú
#define __S_SERVER_UNIFY // ¼*¹ö ÅëÇÕ Neuz, World
#define __LANG_IME_0327 // ±¹°¡º° imeÇ¥½Ã â Ãâ·Â ±¸ºÐ
#define __STL_0402 // stl
#define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
// ÇØ¿Ü 6Â÷ Àû¿ë
#define __LANG_1013 // ÇØ¿Ü ¹öÀü ½Å±Ô Ãß°¡ ½ºÅ©¸³Æ®
#define __ITEMDROPRATE // À̺¥Æ® ¾ÆÀÌÅÛ µå·Ó·ü Á¶Á¤
// 10
#define __TRADESYS // ±³È¯ ¾ÆÀÌÅÛ ½ºÅ©¸³Æ®(À̺¥Æ®, Äù½ºÆ®, ... ) Neuz, World
#define __EVE_BALLOON // dz¼± À̺¥Æ® °ü·Ã
#define __CSC_GAME_GRADE // °ÔÀÓ¹°µî±Þ°ü·Ã äÆÃ⠾˸² ¹× À̹ÌÁö º¯°æ.
#define __PK_PVP_SKILL_REGION // PK±ÝÁö±¸¿ª¿¡¼* ¾ÇÇà ½ºÅ³Àº PVP»ó´ë¿¡°Ô¸¸ °¡´ÉÇϵµ·Ï..
#define __EVENT_1101_2 // Ãâý À̺¥Æ® 64ºñÆ® º¯°æ
#define __S_RECOMMEND_EVE // Ãßõ À̺¥Æ® Neuz, Trans, World
#define __EVE_MINIGAME // Mini Game 4Á¾ À̺¥Æ® Ãß°¡ °ü·Ã.
#define __S_ADD_EXP // EXP_S ¾ÆÀÌÅÛ »ý¼º
#define __RULE_0615 // ¸í¸í ±ÔÄ¢ Á¤¸®
#define __FILTER_0705 // ÇÊÅ͸µ ±ÔÄ¢ º¯°æ
#define __S_BUG_GC // ±æµå´ëÀü ½Åû½Ã °°Àº ±Ý¾×À» ½ÅûÇÏ¸é ±æµå¾ÆÀ̵ð·Î ¼îÆ® µÇ¼* ¼øÀ§°¡ ¹Ù²î´Â ¹®Á¦ ¼öÁ¤( map -> vector )
#define __S_ADD_RESTATE // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® Èû, ¹Îø, ü·Â, Áö´É )
#define __PROP_0827 // ¾ÆÀÌÅÛ ÇÁ·ÎÆÛƼ Àû¿ë ÆÄ¶ó¹ÌÅÍ È®Àå
#define __PKSERVER_USE_ANGEL // PK¼*¹ö¿¡¼*¸¸ ¿£Á©°ü·Ã ¾ÆÀÌÅÛ,¹öÇÁ »ç¿ë
#define __CSC_ENCHANT_EFFECT_2 // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
//11Â÷
// #define __MA_VER11_02 // ¼öÇ¥ ±â´É Æä¸° °ü·Ã
// #define __MA_VER11_03 // neuz±Ø´Üâ(B)¿¡¼* ±Ø´Ü¿øÀÌ ¸Ö¸® ¶³¾îÁ® À־ ·¹º§ÀÌ Ç¥½Ã µÇµµ·Ï
// #define __MA_VER11_04 // ±æµå â°í ·Î±× ±â´É world,database,neuz
// #define __MA_VER11_05 // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz
// #define __MA_VER11_06 // È®À²½ºÅ³ È¿°ú¼öÁ¤ world,neuz
// #define __CSC_VER11_1 // <·¹º§??> »èÁ¦, äÆÃâ ¼öÁ¤, Æä³Ä°Å·¡ Ãë¼Ò¹öư »èÁ¦
// #define __CSC_VER11_2 // Ÿ°Ù Ç¥½Ã ¹æ¹ý º¯°æ
// #define __CSC_VER11_3 // ĨÀ¸·Î »óÁ¡ ÀÌ¿ë Çϱâ (±æµå ´ëÀü °ü·Ã)
// #define __CSC_VER11_4 // ¸Þ½ÅÀúâ °³¼±
// #define __CSC_VER11_5 // ŽºÅ©¹Ù È®Àå
// #define __GUILDCOMBATCHIP // ±æµå´ëÀü Ĩº¸»ó ¹× ĨÀ» ÅëÇÑ »óÁ¡ ÀÌ¿ë
// #define __GUILD_COMBAT_1TO1 // ÀÏ´ëÀÏ ±æµå ´ëÀü
// #define __GUILD_BANK_LOG // ±æµå¹ðÅ© ·Î±×â Ãß°¡
// #define __EXPITEM_TOOLTIP_CHANGE // °æÇèÄ¡ ¾ÆÀÌÅÛ Ç¥±â ¹æ¹ý º¯°æ
// #define __REMOVE_ENDURANCE // ¾ÆÀÌÅÛ ³»±¸·Â °³³ä Á¦°Å
// #define __PIERCING_REMOVE // ÇǾî½Ì ¿É¼Ç Á¦°Å
// #define __CHIPI_071210 // ±â°£Á¦ ¾ÆÀÌÅÛ Áö¼Ó½Ã°£ ÃÊ´ÜÀ§ Ç¥±â
#define __EVENTLUA_COUPON // ÄíÆù À̺¥Æ®
#define __NOLIMIT_RIDE_ITEM // ·¹º§ Á¦ÇÑ ¾ø´Â ºñÇàü ¾ÆÀÌÅÛ
#define __NPC_BUFF // NPC¸¦ ÅëÇØ ¹öÇÁ¹Þ±â
// #define __SYS_POCKET // ÁÖ¸Ó´Ï
// #define __SYS_COLLECTING // äÁý ½Ã½ºÅÛ
// #define __SYS_IDENTIFY // °¢¼º, Ãູ
// #define __FIX_ROTATE // ºñ½ºÆ®¿¡¼* ¹ß°ßµÈ ¿À·ù ¼öÁ¤
// #define __ADD_ZOOMOPT // ÁÜ¿É¼Ç Ãß°¡
// #define __MOD_VENDOR // °³ÀλóÁ¡ °³¼±
// #define __FIX_COLLISION // Ãæµ¹ ¹®Á¦ ¼öÁ¤
// #define __FIX_PICKING // ÇÇÅ· ¹®Á¦ ¼öÁ¤
// #define __CAPTURE_JPG // JPGÆ÷¸ËÀ¸·Î ĸÃÄ
#define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
#define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
#define __RT_1025 // ¸Þ½ÅÀú
#define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
#define __JEFF_11
#define __JEFF_9_20 // ºñÇà ½Ã°£À» ħ¹¬ ½Ã°£À¸·Î Àü¿ë
#define __JEFF_11_4 // ¾Æ·¹³ª
#define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
#define __JEFF_11_6 // ¹Ùº¸ ¸ó½ºÅÍ
#define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __SFX_OPT // ÀÌÆåÆ®(ÆÄƼŬ) ÃÖÀûÈ* °ü·Ã
//#define __PERF_0229
#define __HELP_BUG_FIX // µµ¿ò¸»°ü·Ã ¹ö±× ¼öÁ¤ (µµ¿ò¸» ÇѰ³¸¸ ¶ç¿ì±â ÀνºÅϽº °ü¸®)
#define __CHIPI_DYO // NPC¸¦ ƯÁ¤±¹°¡¿¡¼*¸¸ Ãâ·ÂÇÒ ¼ö ÀÖ°Ô character.inc¿¡ ¼³Á¤
// 12Â÷
// #define __SECRET_ROOM // ºñ¹ÐÀÇ ¹æ
// #define __TAX // ¼¼±Ý
// #define __CSC_VER12_1 // °³ÀλóÁ¡ Áß Ç÷¹ÀÌ¾î »ìÆìº¸±â ¸Þ´º °¡´ÉÇϵµ·Ï ¼öÁ¤ & »ìÆìº¸±â â À¯ÁöÇϱâ
// #define __CSC_VER12_2 // ±æµå âÀÇ ¸â¹ö ÅÜ¿¡ Ç׸ñº° Á¤·ÄÀÌ °¡´ÉÇϵµ·Ï Ãß°¡
// #define __CSC_VER12_3 // Äù½ºÆ®°¡ ¸¹À» °æ¿ì Äù½ºÆ® Ç׸ñÀÌ À߸®´Â Çö»ó ¶§¹®¿¡ ´ëÈ*⠴ø²
// #define __CSC_VER12_4 // ÇǾî½Ì Á¦°Å â °³¼± ¹× ¾óÅÍ¸Ú º¸¼® Á¦°Å â Ãß°¡
// #define __CSC_VER12_5 // Æê ¾Ë º¯È¯ ±â´É Ãß°¡
// #define __HEAVEN_TOWER // ½É¿¬ÀÇ Å¾
// #define __EXT_PIERCING // ¹«±â ÇǾî½Ì
// #define __NEW_SUMMON_RULE // ¸ó½ºÅÍ ¼Òȯ ±ÔÄ¢ º¯°æ
// #define __MOD_TUTORIAL // Æ©Å丮¾ó °³¼±
// #define __LORD // ±ºÁÖ
// #define __PET_0519 // Æê °¢¼º
// #define __J12_0 // °¢¼º, Ãູ °¡´É ÆÄÃ÷ Ãß°¡
// #define __UPDATE_OPT // ¿É¼Çâ °³¼±
// #define __CAM_FAST_RECOVER // Ä«¸Þ¶ó º¹¿ø¼Óµµ Áõ°¡
// #define __JHMA_VER12_1 //12Â÷ ±Ø´ÜÀ¯·á¾ÆÀÌÅÛ
// #define __ITEMCREATEMON_S0602 // ¸ó½ºÅÍ »ý¼º Neuz, World
// #define __PARSKILL1001 //12Â÷ ÆÄ½ºÅ³ ¾ÆÀÌÅÛ ¼öÁ¤ world,core,neuz
// #define __LEAK_0827
// 13Â÷
// #define __EXT_ENCHANT // Á¦·Ã È®Àå(¼Ó¼º, ÀϹÝ)
// #define __RAINBOW_RACE // ·¹Àκ¸¿ì ·¹À̽º
#define __HOUSING // ÇÏ¿ì¡ ½Ã½ºÅÛ
// #define __QUEST_HELPER // Äù½ºÆ® NPCÀ§Ä¡ ¾Ë¸².
// #define __CHIPI_QUESTITEM_FLAG
// #define __RENEW_CHARINFO // ij¸¯ÅÍÁ¤º¸Ã¢ ¸®´º¾ó
// #define __HONORABLE_TITLE // ´ÞÀÎ
#define __MAX_BUY_ITEM9999 // È*»ìÆ÷½ºÅͱ¸ÀÔ°¹¼ö9999°³
// #define __REMOVE_JOINPARTYMEMBER_ANI // ÆÄƼ¸É¹öÁ¶Àνà ¾Ö´Ï »©±â
// #define __CSC_VER13_1 // WorldMap ¸ó½ºÅÍ Ç¥½Ã
// #define __CSC_VER13_2 // Ä¿Çà ½Ã½ºÅÛ
// #define __COUPLE_1117 // Ä¿Çà ½Ã½ºÅÛ
// #define __COUPLE_1202 // Ä¿Çà º¸»ó
#define __LAYER_1020 // __LAYER_1015 Å×½ºÆ®
#define __AZRIA_1023 // ÀÔÀå±Ç °èÃþ Àû¿ë
#define __PET_1024 // Æê ÀÛ¸í
#define __BUFF_1107
#define __SYNC_1217 // ºñµ¿±â ¼öÁ¤(Çʸ®ÇÉ º¸°í)
#define __SYS_ITEMTRANSY // NPC¸Þ´º ¾ÆÀÌÅÛ Æ®·»Áö ±â´É
#define __SPEED_SYNC_0108 // ResetDestParam speed ¼öÁ¤ ´À·ÁÁö°Ô º¸ÀÌ´Â°Í ¼öÁ¤ ŸÀ¯ÀúÀÇ Ãʱ⽺Çǵåºñµ¿±âµµ ¼öÁ¤ ¿¹Á¤
#define __PARTY_DEBUG_0129 // ±Ø´ÜÀå Æ¨±â´Â Çö»ó µð¹ö±ë neuz
#define __FUNNY_COIN // ÆÛ´Ï ÄÚÀÎ
#define __GPAUTH
#define __GPAUTH_01
#define __GPAUTH_02
#define __EUROPE_0514
#define __WINDOW_INTERFACE_BUG // ¿ùµå À̵¿ »óȲ¿¡¼* ¾ÆÀÌÅÛ °É¸° À©µµ¿ì â ¶ç¿öÁ® ÀÖÀ¸¸é Ŭ¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
#define __MAP_SECURITY // ¸ÊÅø·Î º¯Á¶ÇÑ ¸Ê °Ë»ç
// 14Â÷
#define __NEW_CONTINENT // 14Â÷ ½Å±Ô´ë·ú Çϸ£¸ð´Ñ Ãß°¡
#define __SMELT_SAFETY // 14Â÷ ¾ÈÀüÁ¦·Ã
#define __INSTANCE_DUNGEON // 14Â÷ ÀνºÅϽº ´øÀü
#define __EQUIP_BIND // ÀåÂø¾ÆÀÌÅÛ Âø¿ë½Ã ±Í¼Ó
#define __EXT_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã °ø½Ä È®Àå ¹× º¯°æ
#define __NEW_ITEM_LIMIT_LEVEL // ¾ÆÀÌÅÛ Âø¿ë·¹º§ ±ÔÄ¢ º¯°æ(MASTER, HEROµµ ·¹º§ Àû¿ëÀ» ¹Þ°í ÇÏÀ§ Ŭ·¡½º ¹«±â´Â ¹«Á¶°Ç ÀåÂø °¡´É)
#define __WATER_EXT // ¹° Ç¥Çö È®Àå (¹° ÅØ½ºÃÄÀÇ Á¾·ù ¹× ÇÁ·¹ÀÓ¼Óµµ º¯°æ Ãß°¡)
#define __WND_EDIT_NUMBER_MODE // ¿¡µðÆ® ÄÁÆ®·Ñ ¼ýÀÚ¸¸ ÀÔ·Â¹Þ°Ô ÇÏ´Â ¸ðµå
#define __SHIFT_KEY_CORRECTION // ½¬ÇÁÆ® Ű ÀÔ·Â ¹®Á¦ ¼öÁ¤
#define __STATIC_ALIGN // ½ºÅÂÆ½ ÄÁÆ®·Ñ¿¡ Á¤±³ÇÑ Á¤·Ä ±â´É Ãß°¡
#define __ITEM_DROP_SOUND // ¾ÆÀÌÅÛ µå·Ó ½Ã È¿°úÀ½ ½ºÅ©¸³Æ®·Î ó¸®
#define __JOB_TEXT // ¸¶½ºÅÍ, È÷¾î·Î °ü·Ã ¾ÆÀÌÅÛ¿¡ 'ÇÊ¿ä Á÷¾÷' ÅØ½ºÆ® Ãâ·ÂµÇµµ·Ï ¼öÁ¤
#define __RESTATE_CONFIRM // ¸®½ºÅׯ® »ç¿ë ½Ã, È®ÀΠâ Ãâ·Â
#define __PREVENTION_TOOLTIP_BUG // ÇÁ¸®º¥¼Ç ÅøÆÁ¿¡ ÀÇ¹Ì ¾ø´Â ÅØ½ºÆ® Ãâ·ÂµÇ´Â ¹®Á¦ ¼öÁ¤
#define __DROP_CONFIRM_BUG // ¾ÆÀÌÅÛ °ü·Ã È®ÀΠâÀÌ ¿*¸° »óÅ¿¡¼* ÀϾ´Â °¢Á¾ ¿À·ù ¼öÁ¤
#define __CLOUD_ANIMATION_BUG // ±¸¸§ ¾Ö´Ï¸ÞÀ̼ÇÀÌ Æ¯Á¤ ¿µ¿ª¿¡¼*¸¸ ¼öÇàµÇ´Â ¹®Á¦ ¼öÁ¤
#define __BUFF_CRASH // ¹öÇÁ ·»´õ¸µ °ü·ÃÇÏ¿© Ŭ¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
#define __BS_FIX_SHADOW_ONOBJECT // ¿ÀºêÁ§Æ® ±×¸²ÀÚ ¸®½Ã¹ö Á¶°Ç°Ë»ç ¼³Á¤ ( ÁÖÀΰø À§ÁÖ, Àδø õÁ¤ ±×¸²ÀÚ Á¦°Å )
#define __BS_FIX_HAIR_AMBIENT // ij¸¯ÅÍ Çì¾î ambient Á¶Á¤ ( Àδø¿¡¼* ¸Ó¸®Ä«¶ô »ö±ò ±î¸Ä°Ô ³ª¿À´Â ¹®Á¦ ¼öÁ¤ )
#define __BALLOON_CODE_IMPROVEMENT // dz¼± °ü·Ã ÄÚµå °³¼±
#define __WING_ITEM // ³¯°³ ¾ÆÀÌÅÛ
#define __USE_SOUND_LIB_FMOD // use FMod sound lib
#define __PCBANG // PC¹æ ÇýÅÃ
// end 14th
// 15Â÷ ZU TEST ZWECKEN AUSDEKLARIERUNG ENTFERNT!
#define __DYNAMIC_MPU // º¯°æ°¡´ÉÇÑ MPU !!
#define __BOUND_BOX_COLLISION // ¹Ù¿îµå ¹Ú½º Ãæµ¹ ·çƾ °³¼±
#define __BS_CHANGING_ENVIR // ´ë·úº° ȯ°æ º¯°æ ( light, fog, sky, weather, 24hours light ... ) <<< ONLY CLIENT!!!! >>>
#define __USING_CONTINENT_DATA // ´ë·ú °æ°èµ¥ÀÌÅÍ ¿ÜºÎ¿¡¼* ±Ü¾î¿È!
#define __IMPROVE_QUEST_INTERFACE // 15Â÷ Çâ»óµÈ Äù½ºÆ® ÀÎÅÍÆäÀ̽º ½Ã½ºÅÛ
#define __IMPROVE_SYSTEM_VER15 // 15Â÷ °³¼± »çÇ×
#define __15TH_INSTANCE_DUNGEON // 15Â÷ ÀνºÅϽº ´øÀü
#define __PETVIS // 15Â÷ ºñ½ºÆê
#define __GUILD_HOUSE // 15Â÷ ±æµåÇϿ콺
#define __TELEPORTER // 15Â÷ ÅÚ·¹Æ÷ÅÍ
#define __FIND_OBJ_INSIGHT // ½Ã¾ß°Å¸® ¾ÈÀÇ µ¿Àû¿ÀºêÁ§Æ® Ãâ·Â( ¹Ì´Ï¸Ê ¿À¸¥Âʹöư Ŭ¸¯ )
#define __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
#define __MUSIC2 // ¸¶ÀÏÁî 7.2g ver ¾÷µ¥ÀÌÆ® ( OGG Àç»ý °¡´É ¹öÁ¯ ) Â÷ÈÄ Lib¾÷µ¥ÀÌÆ®½Ã¿¡ °°ÀÌ Ç®¾îÁà¾ßÇÔ.
#define __NEW_CONTINENT15 // Ãß°¡ ´ë·ú ( Çù°î )
#define __BS_BBOX_ABS_EXTENT // BBOX ±æÀÌ Àý´ë°ªÀ¸·Î ¼öÁ¤
#define __CAMPUS // 15Â÷ »çÁ¦ ½Ã½ºÅÛ
#define __BS_FIXED_KNOCKBACK // ³Ë¹é½Ã »óÅ ²¿ÀÓÇö»ó ¼öÁ¤
#define __BS_FIXED_EQUIPMOTION // ¾ÆÀÌÅÛ Àå/Å» ÂøÁß ±âÁ¸¸ð¼ÇÀÌ À¯ÁöµÇ´ÂÇö»ó ¼öÁ¤
#define __15_5TH_ELEMENTAL_SMELT_SAFETY // 15.5Â÷ ¼Ó¼º ¾ÈÀü Á¦·Ã Ãß°¡
#define __2ND_PASSWORD_SYSTEM // 2Â÷ ºñ¹Ð¹øÈ£ ½Ã½ºÅÛ
// end 15th
#define __QUIZ // ÄûÁî À̺¥Æ® ½Ã½ºÅÛ
#define __EVENTLUA_RAIN // À帶 À̺¥Æ® -> ·ç¾Æ·Î º¯°æ
#define __EVENTLUA_SNOW // °*¼³ À̺¥Æ®
#define __ADD_RESTATE_LOW // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® ÇÏ±Þ Èû, ¹Îø, ü·Â, Áö´É )
#define __YS_CHATTING_BLOCKING_SYSTEM // ij¸¯ÅÍ Ã¤ÆÃ Â÷´Ü ½Ã½ºÅÛ
#define __BAN_CHATTING_SYSTEM // ¿¬¼Ó äÆÃ ±ÝÁö ½Ã½ºÅÛ
#define __ENCRYPT_PASSWORD // mulcom BEGIN100218 ÆÐ½º¿öµå ¾ÏÈ£È*
// #define __CERTIFIER_COLLECTING_SYSTEM // ÀÎÁõ ¼*¹ö ¼öÁý ½Ã½ºÅÛ
#define __DELETE_CHAR_CHANGE_KEY_VALUE // ¹öµð¹öµð i_PIN µµÀÔÀ¸·Î ÀÎÇÑ Ä³¸¯ÅÍ»èÁ¦ ۰ª º¯°æ(±¹³», ÁֹιøÈ£ -> 2Â÷ºñ¹ø)
#define __BS_ADJUST_SYNC // mover°£ µ¿±âÈ* °³¼±
#define __SHOP_COST_RATE // »óÁ¡ °¡°Ý Á¶Á¤
// #define __NEW_WEB_BOX // »õ·Î¿î À¥ Ç¥Çö â
#define __PROTECT_AWAKE //°¢¼ºº¸È£
#define __MAIL_REQUESTING_BOX // ¸ÞÀÏ ¿äû ¹Ú½º
#define __BS_SAFE_WORLD_DELETE // CWorld::Process¿¡¼* safe delete obj( sfx ·ù·Î È®Àδï )
// #define __GAME_GRADE_SYSTEM // °ÔÀÓ¹° µî±Þ Ç¥½Ã ½Ã½ºÅÛ
#define __BS_FIX_ARRIVEPOS_ALGO // ¸¶¿ì½º À̵¿½Ã µµÂø °Ë»ç·çƾ °³¼± ( Á¤“‡Çâ ÃàÀ¸·Î ÇѰ÷¸¸ µµÂøÇßÀ»¶§ ¸ØÃß´Â ¹®Á¦°¡ÀÖ¾úÀ½ )
#define __BS_ITEM_UNLIMITEDTIME // ¾ÆÀÌÅÛ À¯Áö½Ã°£ ( 999999999 >= Àϰæ¿ì ¹«Á¦ÇÑ Ç¥±â )
// #define __ENVIRONMENT_EFFECT
// 8.5Â÷
#if defined(__INTERNALSERVER) // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼*¹ö
// #define __RULE_0615
#define NO_GAMEGUARD
#undef __TRANSFER_ERROR_TEXT
#define __CPU_UTILDOWN_060502 // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷
#define __SLIDE_060502 // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤
#define __GUILDVOTE // ±æµå ÅõÇ¥
#define __IAOBJ0622 // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û // ¿ùµå, ´ºÁî
#define __YNOTICE_UNI1026 // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
// #define __YENV
// #define __YENV_WITHOUT_BUMP
#define __SKILL0517 // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
#define __YAIMONSTER_EX // AI±â´É Ãß°¡ - Neuz, World
// #define __Y_INTERFACE_VER3 // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
#define __VERIFY_MEMPOOL
// #define __S_NEW_SKILL_2 // ½ºÅ³ °³¼± ÆÐŶ Àü¼Û Neuz, World, Trans
#define __Y_ROTXZ // ȸÀü Ãß°¡ Neuz, World
#define __Y_PATROL // Á¤Âû...Neuz. World
#define __Y_CHARACTER_TEXT // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅØ½ºÆ® Ãâ·Â..Neuz
#define __Y_RENDER_NAME_OPTION // À̸§ Ãâ·Â ¼±Åà UI.Neuz
#define __V060721_TEXTDRAG
#define __Y_MAPVIEW_EX
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
// #define __EVENT_FALL // ´Üdz À̺¥Æ® - ¸ðµ¨±³Ã¼ Neuz, World
// #define __LANG_1013 // ÇØ¿Ü ¹öÀü Ãß°¡ ½ºÅ©¸³Æ®
// #define __KWCSC_UPDATE // ½ºÅ³ ¹ßµ¿ °ü·Ã ¹®Á¦ ¼öÁ¤ Neuz
// #define __CSC_VER8_1 // 8Â÷ 'T'Ű »ç¿ë, »ó´ë¹æ ·¹º§ ¾Èº¸À̱â, È*¸é ¸ðµç â On/Off Neuz
// #define __CSC_VER8_2 // 8Â÷ ÆÄƼâ °ü·Ã Àû¿ë Neuz
// #define __JEFF_VER_8 // 8Â÷ ÀÛ¾÷
// #define __Y_FLAG_SKILL_BUFF // ÆÖ, º¯½Å ¾ÆÀÌÅÛ Åä±Û¹öÇÁ Àû¿ë... Neuz, World
// #define __Y_GAMMA_CONTROL_8 // ¹à±â, °¨¸¶, ¸í¾Ï Á¶Àý Neuz
// #define __Y_CHAT_SYSTEM_8 // ½Ã½ºÅÛ ¸Þ¼¼Áö À©µµ¿ìÈ*... Neuz
// #define __Y_EYE_FLASH_8 // ´«±ô¹Ú°Å¸®±â... Neuz
// #define __Y_CAMERA_SLOW_8 // 8Â÷ Ű/¸¶¿ì½º XÃà ȸÀü½Ã º¸°£À¸·Î ȸÀüÇϱâ..Neuz
// #define __Y_MAX_GENERAL_LEVEL_8 // ¸¸·¦ 120À¸·Î Á¶Á¤... Neuz, World, Trans
// #define __CSC_VER8_3 // 8Â÷ ¹öÇÁâ °ü·Ã Àû¿ë, Key Down½Ã ½ºÅ³¹ßµ¿ 1.5Ãʰ£ µô·¹ÀÌ·Î Áö¼ÓµÇ°Ô º¯°æ Neuz
// #define __CSC_VER8_4 // 8Â÷ Çì¾î¼¥°ü·Ã ¼öÁ¤ ¹× ¼ºÇü¼ö¼ú ±â´É Ãß°¡.
// #define __JHMA_VER_8_1 // 8Â÷ °ÔÀÓ³»µ·µå·Ó±ÝÁö Neuz, World
// #define __JHMA_VER_8_2 // 8Â÷ °ÔÀÓ³»¾ÆÀÌÅÛÆÇ¸Å°¡°ÝÁ¦ÇÑÇ®±â Neuz, World
#define __FIX_WND_1109 // ÀÚ½Ä Ã¢ ÃʱâÈ* ¿À·ù ¼öÁ¤
// #define __JHMA_VER_8_3 // 8Â÷ ctrl ÀÚµ¿°ø°Ý±â´É »èÁ¦ Neuz
// #define __JHMA_VER_8_4 // 8Â÷ Ÿ°ÙŬ¸¯ÀÚµ¿°ø°Ý À̸ðƼÄÜ Neuz
// #define __JHMA_VER_8_5 // 8Â÷ ½ºÅ³°æÇèÄ¡´Ù¿îº¯°æ Neuz, World
// #define __JHMA_VER_8_7 // 8Â÷ µà¾óÁ¸¿¡ °ü°è¾øÀÌ PVP°¡´ÉÇϰÔÇÔ Neuz, World
// #define __CSC_VER8_5 // 8Â÷ ¿£Á© ¼Òȯ Neuz, World, Trans
#define __TRAFIC_1218 // ¼*¹ö¿¡¼* º¸³½ ÆÐŶ Á¤º¸
#define __Y_HAIR_BUG_FIX
#define __FOR_PROLOGUE_UPDATE // ű¹,´ë¸¸,¹Ì±¹,µ¶ÀÏ PrologueÃß°¡
// #define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
#define __TRAFIC_1215 // Àü¼Û·® °¨¼Ò
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
// #define __ULTIMATE // 9,10Â÷ Á¦·Ã
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// #define __CSC_VER9_1 // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz
// #define __PET_0410 // 9, 10Â÷ Æê
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
// #define __CSC_VER9_RESOLUTION // Wide¹× °íÇØ»óµµ Ãß°¡
// #define __Y_ADV_ENCHANT_EFFECT // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
// #define __S_9_ADD // 9Â÷ Ãß°¡ºÐ
// #define __RECOVERY10 // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)
// #define __CSC_VER9_2 // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
// #define __CSC_VER9_3 // 9Â÷ äÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
// #define __CSC_VER9_4 // Ŭ¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
// #define __Y_DRAGON_FIRE // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __METEONYKER_0608
// #define __CSC_UPDATE_WORLD3D // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
// #define __CSC_VER9_REMOVE_PKSETTING // ¿É¼Ç ¼³Á¤ â¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)
#define __SECURITY_0628 // ¸®¼Ò½º ¹öÀü ÀÎÁõ not contained
// #define __INSERT_MAP // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
// #define __REMOVE_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã Á¦°Å(10Â÷·Î º¯°æ)
// #define __CSC_ENCHANT_EFFECT_2 // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
// #define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
// #define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
// #define __RT_1025 // ¸Þ½ÅÀú
// #define __LINK_PORTAL // ¿ÜºÎ Æ÷Å» ¿¬°á ½Ã ¹«ÀÎÀÚ Ã³¸®
// #define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
// #define __JEFF_11
#define __JEFF_11_1
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __DISABLE_GAMMA_WND // À©µµ¿ì ¸ðµå¿¡¼* °¨¸¶ Á¶Àý ºÒ°¡ÇÏ°Ô ¼öÁ¤
#define __ATTACH_MODEL // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)
#define __NEW_PROFILE
#define __VTN_TIMELIMIT // º£Æ®³² Ç÷¹ÀÌ ½Ã°£ Á¦ÇÑ
// #define __FLYFF_INITPAGE_EXT
#define __BS_CHECKLEAK // ¸Þ¸ð¸® ´©¼ö ŽÁö¹× ¶óÀÎ È®ÀÎ 2009/07/14
#define __BS_ADJUST_COLLISION // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )
// #define __BS_PUTNAME_QUESTARROW // Äù½ºÆ® Ŭ¸¯½Ã º¸»ó NPC È*»ìÇ¥ Ç¥ÇöÁß À̸§ Ãß°¡ ( 09_1228 Á¦°Å )
#define __JAPAN_AUTH // ÀϺ» ÀÎÁõ º¯°æ(À¥ÀÎÁõ)
#define __IMPROVE_MAP_SYSTEM // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ
// #define __BS_NO_CREATION_POST // Àӽà : ¿ìüÅë »ý¼º ¹«½Ã
#undef __VER
#define __VER 15
#define __GUILD_HOUSE_MIDDLE // ±æµåÇϿ콺 ÁßÇü
#define __BS_ADDOBJATTR_INVISIBLE // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡ --> 16Â÷ ¿¹Á¤
#define __BS_DEATH_ACTION // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú ( client only )
#define __BS_EFFECT_LUA // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base )
#define __BS_ADD_CONTINENT_WEATHER // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³*È*·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
#define __BS_CHANGEABLE_WORLD_SEACLOUD // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§
#elif defined(__TESTSERVER) // ¿ÜºÎ À¯Àú Å×½ºÆ®¼*¹ö
#define NO_GAMEGUARD
#define __CPU_UTILDOWN_060502 // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷
#define __SLIDE_060502 // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤
#define __GUILDVOTE // ±æµå ÅõÇ¥
// #define __SKILL0517 // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
#define __Y_CHARACTER_TEXT // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅØ½ºÆ® Ãâ·Â..Neuz
#define __V060721_TEXTDRAG // ±ÛÀÚ¿¡ È¿°úÁÖ±â
#define __Y_ROTXZ // ȸÀü Ãß°¡ Neuz, World
#define __Y_PATROL // Á¤Âû...Neuz. World
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
#define __TRAFIC_1215 // Àü¼Û·® °¨¼Ò
// #define __ULTIMATE // 9,10Â÷ Á¦·Ã
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// #define __CSC_VER9_1 // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz
// #define __CSC_VER9_RESOLUTION // Wide¹× °íÇØ»óµµ Ãß°¡
// #define __Y_ADV_ENCHANT_EFFECT // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
// #define __S_9_ADD // 9Â÷ Ãß°¡ºÐ
// #define __RECOVERY10 // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)
// #define __CSC_VER9_2 // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
// #define __CSC_VER9_3 // 9Â÷ äÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
// #define __CSC_VER9_4 // Ŭ¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
// #define __Y_DRAGON_FIRE // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __CSC_VER9_REMOVE_PKSETTING // ¿É¼Ç ¼³Á¤ â¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)
// #define __INSERT_MAP // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡
// #define __PET_0410 // 9, 10Â÷ Æê
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
// #define __METEONYKER_0608
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #undef __VER
// #define __VER 11 // 11Â÷
#define __JEFF_11_1
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
// VER 16 __TESTSERVER begin
#define __GUILD_HOUSE_MIDDLE // ±æµåÇϿ콺 ÁßÇü
#define __BS_ADDOBJATTR_INVISIBLE // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡ --> 16Â÷ ¿¹Á¤
#define __BS_DEATH_ACTION // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú ( client only )
// #define __BS_EFFECT_LUA // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base )
#define __BS_ADD_CONTINENT_WEATHER // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³*È*·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
#define __BS_CHANGEABLE_WORLD_SEACLOUD // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§
// VER 16 __TESTSERVER end
#elif defined(__MAINSERVER) // ¿ÜºÎ º»¼·
#define NO_GAMEGUARD
// #define __TMP_POCKET // ÈÞ´ë °¡¹æ ÀϽÃÀûÀ¸·Î ¸·±â
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
#define __TRAFIC_1215
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
// #define __EVENT_FALL // ´Üdz
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
#define __JEFF_11_1
// #define __RAIN_EVENT // À帶 À̺¥Æ®(ºñ¿À´Â µ¿¾È °æÇèÄ¡ 2¹è)
#endif // end - ¼*¹öÁ¾·ùº° define
#ifndef NO_GAMEGUARD
#define __NPROTECT_VER 4
#endif
#endif // VERSION_COMMON_H
Danke für die "Releases".
08/21/2014, 23:59
#3
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Soviele Source, Jetzt kann mir einen Keulen!
Pw für v19 Source fehlt.
08/22/2014, 03:59
#4
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Ver 19 Files, Fully working:
you have the source of this ?
08/22/2014, 10:37
#5
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The release it's really useless.
All systeme release, and source = BackDoor POWA.
Thanks Michael for **** "Andrea".
08/22/2014, 12:43
#6
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Also mal zur kleinen Info -> Die Divnity Dream (meine Source) hat ohne Ende Backdoors + (Ramnit)..
Nächste Sache -> da muss noch einiges gefixt werden
Wer supp braucht sagt bescheid ^^ Aber für einen Server würde ich sie nicht nutzen ..
#Removt :3
08/22/2014, 13:34
#7
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what is the password ?
08/22/2014, 13:36
#8
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Apfelbrot or apfelbrot .
08/22/2014, 22:39
#9
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Was ich noch vergessen hatte: Hier Lua 5.1 von Crasy .. Will seine Release noch vervollständigen :x Wenn der DB Worker fehlt -> kann ich auch noch public stellen..
Attached Files
Lua.rar
(403.7 KB, 47 views)
08/23/2014, 00:33
#10
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what is the pass of the archive say it to us
08/23/2014, 00:51
#11
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Quote:
Originally Posted by
amalzamal
what is the pass of the archive say it to us
Again Apfelbrot or apfelbrot
Auf nach Frage: Der DB Worker: Im Anhang
Attached Files
DB Worker.rar
(9.1 KB, 45 views)
08/23/2014, 12:54
#12
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Wieso ist die Rede eig. immer von einer v19 Source?
Es sind doch lediglich die v19 files oder hab ich mich verguckt :0
#Edit: Hab mich vertan, werde ich mir iwie eingebildet haben :S
08/23/2014, 20:27
#13
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Quote:
Originally Posted by
Nameless'
Wieso ist die Rede eig. immer von einer v19 Source?
Es sind doch lediglich die v19 files oder hab ich mich verguckt :0
Ich lese hier in den letzten zwei Seiten nirgendwo was von einem V19-Source heraus.
08/25/2014, 16:06
#14
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Wenn wir schonmal bei "Some ****** thinks" sind, schließe ich mich mal an und release den Source code von
(C# VS2013)
Download:
Proof :
08/25/2014, 16:10
#15
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Quote:
Originally Posted by
/Aiden\
Wenn wir schonmal bei "Some ****** thinks" sind, schließe ich mich mal an und release den Source code von
(C# VS2013)
Download:
Proof :
So wie das aussieht ist das bloß reflektiert worden, also nicht mal das orginal
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