Error.txt
PHP Code:
2014/ 4/18 13:48:38 FileName propItem.txt(6027) : IDS_PROPITEM_TXT_090000 Not Found. : IDS_PROPITEM_TXT_090000 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO
2014/ 4/18 13:48:38 FileName propItem.txt(6028) : IDS_PROPITEM_TXT_090002 Not Found. : IDS_PROPITEM_TXT_090002 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HER
2014/ 4/18 13:48:38 FileName propItem.txt(6029) : IDS_PROPITEM_TXT_090004 Not Found. : IDS_PROPITEM_TXT_090004 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO
2014/ 4/18 13:48:38 FileName propItem.txt(6030) : IDS_PROPITEM_TXT_090006 Not Found. : IDS_PROPITEM_TXT_090006 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HER
2014/ 4/18 13:48:38 FileName propItem.txt(6031) : IDS_PROPITEM_TXT_090008 Not Found. : IDS_PROPITEM_TXT_090008 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_
2014/ 4/18 13:48:38 FileName propItem.txt(6032) : IDS_PROPITEM_TXT_090010 Not Found. : IDS_PROPITEM_TXT_090010 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RIN
2014/ 4/18 13:48:38 FileName propItem.txt(6033) : IDS_PROPITEM_TXT_090012 Not Found. : IDS_PROPITEM_TXT_090012 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEP
2014/ 4/18 13:48:38 FileName propItem.txt(6034) : IDS_PROPITEM_TXT_090014 Not Found. : IDS_PROPITEM_TXT_090014 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR
2014/ 4/18 13:48:38 FileName propItem.txt(6035) : IDS_PROPITEM_TXT_090016 Not Found. : IDS_PROPITEM_TXT_090016 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HER
2014/ 4/18 13:48:38 FileName propItem.txt(6036) : IDS_PROPITEM_TXT_090018 Not Found. : IDS_PROPITEM_TXT_090018 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HE
2014/ 4/18 13:48:38 FileName propItem.txt(6037) : IDS_PROPITEM_TXT_090020 Not Found. : IDS_PROPITEM_TXT_090020 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_VAGRANT TRUE = =
2014/ 4/18 13:48:38 FileName propItem.txt(6038) : IDS_PROPITEM_TXT_090022 Not Found. : IDS_PROPITEM_TXT_090022 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_BILLPOSTER_HERO
2014/ 4/18 13:48:38 propItem.txt ID:0 last_read(ID:14 name:21511)
defineItem.h
PHP Code:
//Skeleton
#define II_WEA_SWO_SKEL 21500
#define II_WEA_SWT_SKEL 21501
#define II_WEA_AXE_SKEL 21502
#define II_WEA_AXT_SKEL 21503
#define II_WEA_KNU_SKEL 21504
#define II_WEA_CHE_SKEL 21505
#define II_WEA_WAN_SKEL 21506
#define II_WEA_STA_SKEL 21507
#define II_WEA_BOW_SKEL 21508
#define II_WEA_YOY_SKEL 21509
#define II_ARM_ARM_SHI_BSKEL 21510
#define II_ARM_ARM_SHI_SKEL 21511
Propitem.txt.txt
PHP Code:
//Donate Weapons (Skeleton)
IDS_PROPITEM_TXT_090000 Skeleton Sword
IDS_PROPITEM_TXT_090002 Tensa Zangetsu
IDS_PROPITEM_TXT_090004 Skeleton Axe
IDS_PROPITEM_TXT_090006 Skeleton Two-Handed Axe
IDS_PROPITEM_TXT_090008 Skeleton Knuckle
IDS_PROPITEM_TXT_090010 Skeleton Stick
IDS_PROPITEM_TXT_090012 Skeleton Wand
IDS_PROPITEM_TXT_090014 Skeleton Staff
IDS_PROPITEM_TXT_090016 Skeleton Bow
IDS_PROPITEM_TXT_090018 Skeleton Yo-Yo
IDS_PROPITEM_TXT_090020 Skeleton Big Shield
IDS_PROPITEM_TXT_090022 Skeleton Shield
PropItem.txt
PHP Code:
//Skeleton
14 II_WEA_SWO_SKEL IDS_PROPITEM_TXT_090000 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 497 499 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_ADJ_HITRATE 80 45 55 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_SWT_SKEL IDS_PROPITEM_TXT_090002 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 648 650 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 80 55 55 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_AXE_SKEL IDS_PROPITEM_TXT_090004 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO TRUE = = 5000000 8000000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 493 495 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 55 85 50 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_AXT_SKEL IDS_PROPITEM_TXT_090006 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HERO TRUE = = 5000000 8000000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 662 663 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_MELEE DST_STA 90 55 115 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_KNU_SKEL IDS_PROPITEM_TXT_090008 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_HERO TRUE = = 5000000 8800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 497 499 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_SPEED DST_BLOCK_MELEE 70 50 45 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_CHE_SKEL IDS_PROPITEM_TXT_090010 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_HERO TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 558 560 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_HP_MAX_RATE 130 70 90 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_WAN_SKEL IDS_PROPITEM_TXT_090012 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_HERO TRUE = = 5000000 2400000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 558 560 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 100 55 60 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_STA_SKEL IDS_PROPITEM_TXT_090014 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_HERO TRUE = = 5000000 2800000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 566 570 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 125 60 70 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_BOW_SKEL IDS_PROPITEM_TXT_090016 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HERO TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 525 529 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_HP_MAX_RATE 90 65 50 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_YOY_SKEL IDS_PROPITEM_TXT_090018 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HERO TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 469 471 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_STR DST_ATKPOWER_RATE DST_SPEED 105 60 60 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoySkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_ARM_ARM_SHI_BSKEL IDS_PROPITEM_TXT_090020 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_VAGRANT TRUE = = 300000 6570000 100 180 HD_ONE = PARTS_SHIELD = 0 = = 120 300 1 1 = = = 500 502 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STAT_ALLUP DST_ATKPOWER_RATE DST_HP_MAX_RATE 80 50 40 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 100000 = = 0 0 0 0 0 0 = = = = = = = = = = = = 125 1 = = """Itm_ArmSkelBShield.dds""" 0 """""" IDS_PROPITEM_TXT_099998
14 II_ARM_ARM_SHI_SKEL IDS_PROPITEM_TXT_090022 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_BILLPOSTER_HERO TRUE = = 300000 6570000 100 180 HD_ONE = PARTS_SHIELD = 0 = = 70 300 = 1 = = = 500 502 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STAT_ALLUP DST_BLOCK_RANGE DST_HP_MAX_RATE 60 25 55 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 100000 = = 0 0 0 0 0 0 = = = = = = = = = = = = 125 = = = """Itm_ArmSkelShield.dds""" 0 """""" IDS_PROPITEM_TXT_099998
MdlDyna.inc
PHP Code:
//Donate Weapons (Skeleton)
"WeaSwoSkel" II_WEA_SWO_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtSkel" II_WEA_SWT_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeSkel" II_WEA_AXE_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtSkel" II_WEA_AXT_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuSkel" II_WEA_KNU_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheSkel" II_WEA_CHE_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanSkel" II_WEA_WAN_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaSkel" II_WEA_STA_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoySkel" II_WEA_YOY_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowSkel" II_WEA_BOW_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"ArmSkelBShield" II_ARM_ARM_SHI_BSKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"ArmSkelShield" II_ARM_ARM_SHI_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Und ich nehm euch vorweg, ich habe bereits nach Doppeldefinitionen oder anderes gesucht.
Ich hab auch schon die ID's der defineItem.h mal verändert, erfolglos.






