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[Help]About PartyDungeon.lua
Discussion on [Help]About PartyDungeon.lua within the Flyff Private Server forum part of the Flyff category.
11/27/2013, 04:27
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#1
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[Help]About PartyDungeon.lua
Hellow Elitepvpers !
Can i ask something ?
how to Remove Party Require in Dungeon ?
Like Aminus Dungeon ! i want to remove the PARTY REQUIREMENT in DUNGEON
Prinscreen :
Please help me (
Thanks !
Sorry For my Bad English !
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11/27/2013, 07:47
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#2
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Remove it from Partydungeon.lua
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11/27/2013, 08:35
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#3
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Quote:
Originally Posted by raventh1984
Remove it from Partydungeon.lua
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how ? what the name from the texT ?
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11/27/2013, 08:50
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#4
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just go in Partydungeon and remove the whole function with your dungeonname.
If you want to remove the level requirments for all dungeon just remove all text in the Partydungeon.lua file.
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11/27/2013, 10:14
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#5
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Quote:
Originally Posted by fabianx2
just go in Partydungeon and remove the whole function with your dungeonname.
If you want to remove the level requirments for all dungeon just remove all text in the Partydungeon.lua file.
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can u give me sample Thanks !
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11/27/2013, 10:35
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#6
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sry i dont have an partydungeon.lua file.
If you post it i can edit it for you.
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11/27/2013, 11:06
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#7
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Quote:
Originally Posted by fabianx2
sry i dont have an partydungeon.lua file.
If you post it i can edit it for you.
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PHP Code:
-------------------------------------------------------------------- -- ÃʱâÈ* ---------------------------------------------------------- -------------------------------------------------------------------- dofile( ".\\LuaFunc\\InstanceDungeonBase.lua" ) -------------------------------------------------------------------- --[[ AddDungeon( "WI_DUNGEON_SECRET_L" ) --{ SetClass( dwClass ) SetLevel( nMinLevel, nMaxLevel ) SetCoolTime( dwCoolTime ) SetMonster( nType, strMonsterId, bRed, x, y, z ) : : SetTeleportPos( nType, x, y, z ) : : --} --]] --[[ -- Sample AddDungeon( "WI_DUNGEON_FL_MAS" ) --{ SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_LEGEND_HERO ) SetLevel( 80, 200 ) SetCoolTime( MIN(1) ) SetTeleportPos( ID_NORMAL, 695, 90, 684 ) -- Á¤ÀÇÇÏÁö ¾ÊÀ¸¸é ¸Ê¿¡¼* ¼³Á¤ÇÑ ÁÂÇ¥·Î À̵¿ÇÑ´Ù. SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) SetTeleportPos( ID_BOSS, 695, 100, 684 ) SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 ) SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 ) SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 ) SetMonster( ID_MIDBOSS, "MI_AIBATT1", false, 695, 90, 684 ) SetMonster( ID_BOSS, "MI_AIBATT1", true, 695, 100, 684 ) --} --]] AddDungeon( "WI_INSTANCE_OMINOUS" ) --{ SetClass( CLASS_NORMAL, CLASS_LEGEND_HERO ) SetLevel( 1, 200 ) SetCoolTime( MIN(30) ) --SetTeleportPos( ID_NORMAL, 1358, 102, 1315 ) --SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) --SetTeleportPos( ID_BOSS, 695, 100, 684 ) SetMonster( ID_NORMAL, "MI_PRICKANT04", true, 1280, 101, 1640 ) SetMonster( ID_NORMAL, "MI_MAULMOUSE04", true, 1234, 101, 1393 ) SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04", true, 1089, 101, 1590 ) SetMonster( ID_MIDBOSS, "MI_LYCANOS01", true, 1078, 101, 1359 ) SetMonster( ID_BOSS, "MI_VEMPAIN01", true, 1079, 101, 1457 ) --} AddDungeon( "WI_INSTANCE_OMINOUS_1" ) --{ SetClass( CLASS_MASTER, CLASS_LEGEND_HERO ) SetLevel( 1, 200 ) SetCoolTime( MIN(1) ) --SetTeleportPos( ID_NORMAL, 1358, 102, 1315 ) --SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) --SetTeleportPos( ID_BOSS, 695, 100, 684 ) SetMonster( ID_NORMAL, "MI_PRICKANT04_1", true, 1280, 101, 1640 ) SetMonster( ID_NORMAL, "MI_MAULMOUSE04_1", true, 1234, 101, 1393 ) SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04_1", true, 1089, 101, 1590 ) SetMonster( ID_MIDBOSS, "MI_LYCANOS01_1", true, 1078, 101, 1359 ) SetMonster( ID_BOSS, "MI_VEMPAIN01_1", true, 1079, 101, 1457 ) --} AddDungeon( "WI_INSTANCE_DREADFULCAVE" ) --{ SetClass( CLASS_HERO, CLASS_LEGEND_HERO ) SetLevel( 1, 200 ) SetCoolTime( MIN(1) ) --SetTeleportPos( ID_NORMAL, 1358, 102, 1315 ) --SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) --SetTeleportPos( ID_BOSS, 695, 100, 684 ) SetMonster( ID_MIDBOSS, "MI_DREADSTONE01", false, 928, 101, 198 ) SetMonster( ID_MIDBOSS, "MI_DREADSTONE02", false, 1504, 101, 419 ) SetMonster( ID_MIDBOSS, "MI_DREADSTONE03", false, 1397, 101, 893 ) SetMonster( ID_MIDBOSS, "MI_DREADSTONE04", false, 764, 101, 867 ) SetMonster( ID_MIDBOSS, "MI_DREADSTONE05", false, 675, 101, 560 ) SetMonster( ID_BOSS, "MI_SKELDEVIL", true, 1809, 101, 1395 ) --} AddDungeon( "WI_INSTANCE_RUSTIA" ) --{ SetClass( CLASS_NORMAL, CLASS_LEGEND_HERO ) SetLevel( 1, 200 ) SetCoolTime( MIN(1) ) --SetTeleportPos( ID_NORMAL, 1358, 102, 1315 ) --SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) --SetTeleportPos( ID_BOSS, 695, 100, 684 ) SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 ) SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 ) SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 ) SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 ) SetMonster( ID_BOSS, "MI_BESIBIGFOOT01", true, 1126, 103, 1505 ) --} AddDungeon( "WI_INSTANCE_RUSTIA_1" ) --{ SetClass( CLASS_MASTER, CLASS_LEGEND_HERO ) SetLevel( 1, 200 ) SetCoolTime( MIN(1) ) --SetTeleportPos( ID_NORMAL, 1358, 102, 1315 ) --SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) --SetTeleportPos( ID_BOSS, 695, 100, 684 ) SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 ) SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 ) SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 ) SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 ) SetMonster( ID_BOSS, "MI_BESIBIGFOOT02", true, 1126, 103, 1505 ) --} AddDungeon( "WI_INSTANCE_BEHAMAH" ) --{ SetClass( CLASS_HERO, CLASS_LEGEND_HERO ) SetLevel( 1, 200) SetCoolTime( MIN(1) ) --SetTeleportPos( ID_NORMAL, 1358, 102, 1315 ) --SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) --SetTeleportPos( ID_BOSS, 695, 90, 684 ) SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 697, 101, 374 ) SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 624, 101, 494 ) SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 918, 101, 643 ) SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 897, 101, 784 ) SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 579, 101, 748 ) SetMonster( ID_BOSS, "MI_BEHEMOTH", true, 1260, 101, 1392 ) --} AddDungeon( "WI_INSTANCE_KALGAS" ) --{ SetClass( CLASS_HERO, CLASS_LEGEND_HERO) SetLevel( 1, 200 ) SetCoolTime( MIN(1) ) --SetTeleportPos( ID_NORMAL, 1358, 102, 1315 ) --SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) --SetTeleportPos( ID_BOSS, 695, 90, 684 ) SetMonster( ID_NORMAL, "MI_KALGASSTELE01", false, 2808, 303, 801 ) SetMonster( ID_NORMAL, "MI_KALGASSTELE02", false, 1944, 303, 356 ) SetMonster( ID_MIDBOSS, "MI_KALGASEGG01", false, 966, 100, 192 ) SetMonster( ID_MIDBOSS, "MI_KALGASEGG01", false, 984, 100, 194 ) SetMonster( ID_MIDBOSS, "MI_KALGASEGG01", false, 983, 100, 213 ) SetMonster( ID_MIDBOSS, "MI_KALGASEGG01", false, 961, 100, 210 ) SetMonster( ID_BOSS, "MI_KALGASBOSS", true, 974, 103, 201 ) --}
can u edit the all Dungeon . to no need party require to enter ?
tnx
sorry for my badenglish
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11/27/2013, 16:06
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#8
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For example Kalgas Dungeon:
PHP Code:
AddDungeon( "WI_INSTANCE_KALGAS" ) --{ SetClass(CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_LEGEND_HERO) SetLevel( 1, 200 ) SetCoolTime( MIN(1) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 ) --SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) --SetTeleportPos( ID_BOSS, 695, 90, 684 )
SetMonster( ID_NORMAL, "MI_KALGASSTELE01", false, 2808, 303, 801 ) SetMonster( ID_NORMAL, "MI_KALGASSTELE02", false, 1944, 303, 356 )
SetMonster( ID_MIDBOSS, "MI_KALGASEGG01", false, 966, 100, 192 ) SetMonster( ID_MIDBOSS, "MI_KALGASEGG01", false, 984, 100, 194 ) SetMonster( ID_MIDBOSS, "MI_KALGASEGG01", false, 983, 100, 213 ) SetMonster( ID_MIDBOSS, "MI_KALGASEGG01", false, 961, 100, 210 )
SetMonster( ID_BOSS, "MI_KALGASBOSS", true, 974, 103, 201 ) --}
You just need to have to have tihs in every dungeon:
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_LEGEND_HERO)
SetLevel( 1, 200 )
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11/27/2013, 16:13
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#9
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I thought i read that he wanted to remove the requirements of an party for those dungeons so he can solo it.
What you have done is just simply let every level enter those dungeons. I dont think he wanted that.
If its not what he wanted then just remove all of those dungeons from the PartyDungeon.lua.
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11/27/2013, 20:34
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#10
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ベトナム警察
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I can tell you an solution which you can solve any problems.
Look this text in your textClient.txt.txt and find the define of this text in your textClient.inc.
Next step you should copy the defined one which should look like as that one TID_GAME_INSTANCE_PARTY.
Now search this define in your source and you will see a file that contain this define. Open this and search this define in your file and you will find a function. There you can easy change to your requirement.
Sorry for bad english atm. and for repeating "define".
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