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V17 Monster PropmoverEx Problem
Discussion on V17 Monster PropmoverEx Problem within the Flyff Private Server forum part of the Flyff category.
08/27/2011, 14:38
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#1
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elite*gold: 0
Join Date: May 2008
Posts: 1,012
Received Thanks: 1,341
|
V17 Monster PropmoverEx Problem
So nun habe ich auch mal ne kleine Frage:
Mein Server spuckt wenn ich den World Server starte diese Errors aus:
Code:
2011/ 8/27 14:19:26 LoadPropMoverEx::m_nAttackFirstRange ÀÌ»ó:60
Ich weiß das es Hydros ist, wenn ich ihn ingame Spawne, kommt jede Sek dieser error: (Boss geht 1 a, nur in den logs)
Code:
2011/ 8/27 14:31:53 m_nAttackFirstRange ÀÌ»ó:60 Hydros
Das lustige ist, das der erros nur kommt wenn ich ihn nicht angreife.
In meinen File ist das eingestellt:
Propmover.txt:
Code:
MI_KALGASBOSS IDS_PROPMOVER_TXT_001862 AII_MONSTER 395 395 395 660 330 5320 = BELLI_RANGE = 152 = = RANK_SUPER 0 = 1 = 24494 25658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 1.1 = = = = = = 1000 2400 146061808 100 677 130 0 = 5 18 = 0 = 0 = = = 484 0 -0.3 0 0 0.3 2000 = = = = 11 16573695 0 1 = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_001863
PropMoverEx.inc:
Code:
MI_KALGASBOSS //Ä®°¡½º
{
Maxitem = 8;
DropGold(99, 143);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropItem(II_ARM_M_LORDK_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_LORDK_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_LORDK_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_LORDK_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_LORDK_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_LORDK_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_LORDK_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_LORDK_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_STORMB_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_STORMB_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_STORMB_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_STORMB_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_STORMB_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_STORMB_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_STORMB_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_STORMB_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_WINDL_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_WINDL_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_WINDL_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_WINDL_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_WINDL_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_WINDL_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_WINDL_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_WINDL_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_CRACKS_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_CRACKS_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_CRACKS_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_CRACKS_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_CRACKS_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_CRACKS_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_CRACKS_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_CRACKS_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FLOR_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FLOR_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FLOR_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FLOR_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FLOR_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FLOR_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FLOR_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FLOR_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FORCEM_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FORCEM_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FORCEM_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FORCEM_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FORCEM_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FORCEM_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FORCEM_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FORCEM_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_MENT_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_MENT_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_MENT_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_MENT_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_MENT_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_MENT_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_MENT_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_MENT_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_ELEL_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_ELEL_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_ELEL_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_ELEL_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_ELEL_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_ELEL_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_ELEL_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_ELEL_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_SYS_VIS_LV3_WARRIOR, 31000000, 0, 1);
DropItem(II_SYS_VIS_LV3_KNIGHT, 31000000, 0, 1);
DropItem(II_SYS_VIS_LV3_BUBBLE 31000000, 0, 1);
DropItem(II_SYS_VIS_LV3_IBLIS, 31000000, 0, 1);
DropItem(II_SYS_VIS_LV3_SHADE, 31000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_JEW_RIN_INTRING, 30000000, 18, 1);
DropItem(II_GEN_JEW_RIN_DEXRING, 30000000, 18, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 30000000, 18, 1);
DropItem(II_GEN_MAT_ELE_CANDLEA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_RAINATKA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_SPARKATKA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_BREEZEATKA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_SANDATKA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_LIGHTING, 50000000, 0, 1);
DropItem(II_GEN_MAT_ELE_VOLCANO, 50000000, 0, 1);
DropItem(II_GEN_MAT_ELE_EARTHQUAKE, 50000000, 0, 1);
DropItem(II_GEN_MAT_ELE_OCEAN, 50000000, 0, 1);
DropItem(II_GEN_MAT_ELE_VACCUM, 50000000, 0, 1);
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1);
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1);
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1);
DropItem(II_GEN_MAT_CID, 80000000, 0, 1);
DropItem(II_GEN_MAT_CID, 80000000, 0, 1);
DropItem(II_GEN_MAT_CID, 80000000, 0, 1);
DropItem(II_SYS_SYS_QUE_ETERPENDANT, 500000000, 0, 1);
m_nAttackFirstRange = 60;
AI
{
#Scan
{
scan
}
#battle
{
Attack 20 cunning sam
Rangeattack 60
KeepRangeAttack 60
Berserk 20 2.0
summon 10 3 MI_KALGASLESSER01
}
#move
{
}
}
}
Jedoch habe ich schonmal die Attacken und drops rausgenommen gehabt, error kam immer noch.
Hoffe ihr wisste da was.
Mfg Pixelz
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08/27/2011, 14:57
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#2
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elite*gold: 59
Join Date: Aug 2009
Posts: 1,586
Received Thanks: 489
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Code:
MI_KALGASBOSS //Ä®°¡½º
{
Maxitem = 8;
DropGold(99, 143);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropItem(II_ARM_M_LORDK_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_LORDK_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_LORDK_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_LORDK_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_LORDK_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_LORDK_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_LORDK_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_LORDK_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_STORMB_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_STORMB_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_STORMB_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_STORMB_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_STORMB_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_STORMB_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_STORMB_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_STORMB_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_WINDL_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_WINDL_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_WINDL_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_WINDL_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_WINDL_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_WINDL_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_WINDL_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_WINDL_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_CRACKS_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_CRACKS_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_CRACKS_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_CRACKS_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_CRACKS_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_CRACKS_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_CRACKS_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_CRACKS_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FLOR_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FLOR_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FLOR_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FLOR_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FLOR_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FLOR_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FLOR_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FLOR_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FORCEM_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FORCEM_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FORCEM_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FORCEM_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FORCEM_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FORCEM_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_FORCEM_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_FORCEM_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_MENT_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_MENT_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_MENT_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_MENT_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_MENT_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_MENT_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_MENT_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_MENT_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_ELEL_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_ELEL_HELMET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_ELEL_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_ELEL_SUIT_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_ELEL_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_ELEL_GAUNTLET_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_M_ELEL_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_ARM_F_ELEL_BOOTS_SET_KAL , 15000000, 0, 1);
DropItem(II_SYS_VIS_LV3_WARRIOR, 31000000, 0, 1);
DropItem(II_SYS_VIS_LV3_KNIGHT, 31000000, 0, 1);
DropItem(II_SYS_VIS_LV3_BUBBLE 31000000, 0, 1);
DropItem(II_SYS_VIS_LV3_IBLIS, 31000000, 0, 1);
DropItem(II_SYS_VIS_LV3_SHADE, 31000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 51000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 57000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 660000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 680000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 830000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 2700000000, 0, 1);
DropItem(II_GEN_JEW_RIN_INTRING, 30000000, 18, 1);
DropItem(II_GEN_JEW_RIN_DEXRING, 30000000, 18, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 30000000, 18, 1);
DropItem(II_GEN_MAT_ELE_CANDLEA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_RAINATKA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_SPARKATKA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_BREEZEATKA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_SANDATKA, 30000000, 0, 1);
DropItem(II_GEN_MAT_ELE_LIGHTING, 50000000, 0, 1);
DropItem(II_GEN_MAT_ELE_VOLCANO, 50000000, 0, 1);
DropItem(II_GEN_MAT_ELE_EARTHQUAKE, 50000000, 0, 1);
DropItem(II_GEN_MAT_ELE_OCEAN, 50000000, 0, 1);
DropItem(II_GEN_MAT_ELE_VACCUM, 50000000, 0, 1);
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1);
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1);
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1);
DropItem(II_GEN_MAT_CID, 80000000, 0, 1);
DropItem(II_GEN_MAT_CID, 80000000, 0, 1);
DropItem(II_GEN_MAT_CID, 80000000, 0, 1);
DropItem(II_SYS_SYS_QUE_ETERPENDANT, 500000000, 0, 1);
m_nAttackFirstRange = [COLOR="Red"]10[/COLOR];
AI
{
#Scan
{
scan
}
#battle
{
Attack 20 cunning sam
Rangeattack 60
KeepRangeAttack 60
Berserk 20 2.0
summon 10 3 MI_KALGASLESSER01
}
#move
{
}
}
}
Try it, hat bei mir diesen error auch beseitigt. ^^
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08/27/2011, 15:01
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#3
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elite*gold: 0
Join Date: May 2008
Posts: 1,012
Received Thanks: 1,341
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Super scheint zu funzen, das heißt jetzt alles was über 10 verbuggt ist.
Flyff ist so wie mans erwartet einfach spitze (ironisch gemeint)
#Closerequest
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08/27/2011, 20:49
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#4
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elite*gold: 18
Join Date: Sep 2009
Posts: 20,177
Received Thanks: 14,471
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DAnn erweıter doch ım Source dıe Range
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Problem neue Monster :(
07/18/2011 - Metin2 Private Server - 2 Replies
Ich habe folgende Query ausgeführt, da in der DB von Daroo's Files die neuen Mobs fehlen.
INSERT INTO `mob_proto` VALUES ('2502', 'zombie_diseased_dog', 0x5A6F6D6269652048756E64, '1', '0', '0', '100', '', 'AGGR,BERSERK,DEATHBLOW,REVIVE', '0', 'UNDEAD', '', '0', '', '0', '33', '40', '200', '10', '100', '500', '2000', '3', '3', '500000', '600000', '50000', '70', '100', '100', '100', '2000', '100', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0',...
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Error PropMoverEx.inc
06/05/2011 - Flyff Private Server - 4 Replies
jaa also ich hab so ein error
2011/ 6/ 5 09:42:41 LoadPropMoverEx::m_nAttackFirstRange ÀÌ»ó:40
ich vermute mal das ist ein error in der PropMoverEx.inc undzwar genau hier:
MI_BEHEMOTH
{
Maxitem = 10;
DropItem(II_WEA_SWO_BEHESWORD, 8000000, 0, 1);
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Monster Problem
06/04/2011 - Flyff Private Server - 0 Replies
Ich hab mal den Todesbringer von Apfelsuchtii gedownloadet und es in meinem Server hinzugefügt. Sobald ich ihn schlage und er hälfte HP hat, stürzt der World ab und ich bekomme DC. in der Error.txt steht lediglich das:
2011/ 6/ 4 23:46:10 mvr_FlyingDeath_.ani : ãÀ» ¼ö ¾øÀ½
2011/ 6/ 4 23:46:10 mvr_FlyingDeath_.ani : ãÀ» ¼ö ¾øÀ½
2011/ 6/ 4 23:46:11 mvr_FlyingDeath_.ani : ãÀ» ¼ö ¾øÀ½
2011/ 6/ 4 23:46:11 mvr_FlyingDeath_.ani : ãÀ» ¼ö ¾øÀ½
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PropMoverEx.txt spenden :P
02/27/2011 - Flyff Private Server - 9 Replies
moin moin,
ich suche eine funktionierende PropMoverEx.txt, in der die Gigs Ihre Sachen schön droppen. Ja klar wie immer, soll ich selber machen bla bla.
Ich habe aber keine Lust dazu :p . Würde mich freuen wenn ein P-Server seine PropMoverEx.txt spenden würde :D
Vielen Dank
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problem with monster editor
03/23/2008 - Dekaron - 7 Replies
hi
i have some problems with my monster editor for 2moons.
My problem is if i change some informations, the mob woulden´t show by the game...
later i´ll send you some screenshots of my monster editor
thank you for helping me
Tobi
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