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v16-Cs Kleidung einfügen ~ unmöglich?

Discussion on v16-Cs Kleidung einfügen ~ unmöglich? within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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v16-Cs Kleidung einfügen ~ unmöglich?

Hallo E-PvPer's ich wollte heute das ChristmasSet vom Offi in meinen v15 Server einfügen.
Einträge [propItem.txt/propItem.txt.txt/mdlDyna.inc/defineItem.h]
Und die .dds dateien im Model & item ordner + die .o3d Dateien im Model Ordner.
Und ingame sind die Cs Teile aber unsichtbar.
Ist es vielleicht nicht mehr möglich v16 Cs Kleidung in v15 files einzufügen.

Bitte schnelle + nützliche Antwort. <:
Lg Asha~
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Old 03/11/2011, 23:21   #2
 
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nein liegt nicht daran
guck mal ganz am ende der zeile in propItem.txt ob da nach der

IDS_PROPITEM_TXT_000125 1 140 0 0 1 0 0 0 1 0 2

also nach 000125 den rest entfernen
ansonsten MdlDyna , und die models genau nachgucken
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Old 03/11/2011, 23:28   #3
 
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In der propItem.txt steht nichts dahinter.
Und mdlDyna und die Models schon 10 mal überprüft..
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Old 03/11/2011, 23:32   #4



 
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Poste mal alle Einträge.
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Old 03/11/2011, 23:50   #5
 
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propItem.txt
Code:
16	II_ARM_M_CHRISMASMSUIT	IDS_PROPITEM_TXT_013482	1	1	IK1_ARMOR	IK2_CLOTH	IK3_CLOTH	=	TRUE	=	SEX_MALE	4	9000000	=	=	=	=	PARTS_CLOTH	=	1	PARTS_LOWER_BODY	=	1	1	=	=	1	=	=	1	1	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_mChristmasset01_Upper.dds"""	0	""""""	IDS_PROPITEM_TXT_013483	
16	II_ARM_M_CHRISMASMHELMET	IDS_PROPITEM_TXT_013484	1	1	IK1_ARMOR	IK2_CLOTHETC	IK3_HAT	=	TRUE	=	SEX_MALE	4	3600000	=	=	=	=	PARTS_HAT	=	1	=	PARTS_HAIR	1	1	=	=	1	=	=	1	1	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_mChristmasset01_Cap.dds"""	0	""""""	IDS_PROPITEM_TXT_013485	
16	II_ARM_M_CHRISMASMGAUNTLET	IDS_PROPITEM_TXT_013486	1	1	IK1_ARMOR	IK2_CLOTHETC	IK3_GLOVE	=	TRUE	=	SEX_MALE	4	5850000	=	=	=	=	PARTS_GLOVE	=	1	=	=	1	1	=	=	1	=	=	1	1	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_mChristmasset01_Hand.dds"""	0	""""""	IDS_PROPITEM_TXT_013487
16	II_ARM_M_CHRISMASMBOOTS	IDS_PROPITEM_TXT_013488	1	1	IK1_ARMOR	IK2_CLOTHETC	IK3_SHOES	=	TRUE	=	SEX_MALE	4	4500000	=	=	=	=	PARTS_BOOTS	=	1	=	=	1	1	=	=	1	=	=	1	1	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_mChristmasset01_Foot.dds"""	0	""""""	IDS_PROPITEM_TXT_013489
propItem.txt.txt:


mdlDyna.inc:

defineItem.h:


Model Ordner:

Part_mChristmasset01_Cap.o3d
Part_mChristmasset01_Foot.o3d
Part_mChristmasset01_Hand.o3d
Part_mChristmasset01_Upper.o3d

Texture/TextureLow/TextureMid:

Part_mChristmasset01_Cap.dds
Part_mChristmasset01_Foot.dds
Part_mChristmasset01_Hand.dds
Part_mChristmasset01_Upper.dds

Item Ordner:
itm_mChristmasset01_Cap.dds
itm_mChristmasset01_Foot.dds
itm_mChristmasset01_Hand.dds
itm_mChristmasset01_Upper.dds


so das war's.
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Old 03/11/2011, 23:53   #6



 
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In der MdlDyna.inc das rote is ein fehler, mach das rote da weg

Code:
"GenMatSuitbox"    II_ARM_M_CHRISMASMGAUNTLET    MODELTYPE_MESH "mChristmasset01Hand"       0 MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "GenMatSuitbox"    II_ARM_M_CHRISMASMHELMET       MODELTYPE_MESH  "mChristmasset01Cap"          0 MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "GenMatSuitbox"    II_ARM_M_CHRISMASMBOOTS    MODELTYPE_MESH  "[COLOR=Red]Part_[/COLOR]mChristmasset01Foot"        0 MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "GenMatSuitbox"    II_ARM_M_CHRISMASMSUIT      MODELTYPE_MESH  "mChristmasset01Foot"         0 MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
und ich der PropItem.txt, am anfang mach da die 16 zu 15.
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Old 03/11/2011, 23:54   #7
 
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Ja aber wegen dem Fehler bei den Boots soll das ganze set unsichtbar sein?
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Old 03/11/2011, 23:56   #8



 
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Ich hab was dazu edited ^^ das auch noch beachten xD

und ich der PropItem.txt, am anfang mach da die 16 zu 15.
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Old 03/12/2011, 00:12   #9
 
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sedrika kann aber nicht nur an dem liegen
er sieht ja alle teile nicht ingame oder ?
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Old 03/12/2011, 00:12   #10
 
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Ok soweit hab ichs. Aber Ingame wenn ich das zeug anziehe kommt folgendes raus ->


Bitte schnelle Antwort Sedrika
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Old 03/12/2011, 00:30   #11
 
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haste die dateien auch client side drinnen ?
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Old 03/12/2011, 00:31   #12
 
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Klar


Texture / TextureLow und TextureMid, sind eh die gleichen Dateien drin oder?
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Old 03/12/2011, 01:16   #13
 
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Code:
"GenMatSuitbox" II_ARM_M_CHRISMASMGAUNTLET MODELTYPE_MESH "mChristmasset01_Hand" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatSuitbox" II_ARM_M_CHRISMASMHELMET MODELTYPE_MESH "mChristmasset01_Cap" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatSuitbox" II_ARM_M_CHRISMASMBOOTS MODELTYPE_MESH "mChristmasset01_Foot" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatSuitbox" II_ARM_M_CHRISMASMSUIT MODELTYPE_MESH "mChristmasset01_Upper" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Mhmm, so geht es glaub ich, hast die Unterstriche vergessen!?!
Bin mir aber nicht sicher, obs stimmt

//EDIT Du hattest sogar 2 mal Foot drin
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Old 03/12/2011, 02:45   #14
 
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Pumbaa & Sedrika, ihr seit Götter. Dankeschön

Ist das beim Cs Fluggeräte / Cs Pets einfügen , das selbe? oder brauch ich da wietere Einträge?
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Old 03/12/2011, 10:34   #15
 
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defineObj.
propMover.txt
propMover.txt.txt
mdlDyna
propItem.txt
propItem.txt.txt
defineitem

schau dir am besten die einträge der alten cs pets an kopier diese und ändern einfach dementsprechend um^^
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