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ACME Crafting BOT
Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.
02/12/2016, 10:36
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#256
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The recipes get added immediately I just have to copy ingame files over, usually the data structure doesnt get changed, only got changed on 3.1 , which caused some issues.
If we get 210 (or whatever) level recipes the sim might need some work.. but very little.
Biggest pain is updating offsets.
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02/23/2016, 06:21
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#257
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Join Date: Dec 2014
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Due to this recent change,
[3.0] Craftsmanship and Control bonus parameters will be added to Souls of the Crafter.
I'd like for Acme to automatically disable specialist abilities when they are not bound to a key. Previously, I could just unequip the Soul and prevent the bot from trying to use specialist actions, but now I'd like to be a specialist all the time without using the actions.
To that end, how about always disabling a skill when it is unbound? This way I could skip IQ when mass producing HQ low level items, for example, that 100% in 1-2 Touches.
[edit] Hmm, I realize now that there's not much reason to avoid using specialist actions that don't use delineations, which is already a setting, so maybe I should just go ahead and bind those keys. Still might be a nice feature to not lock up on unbound keys, but not a real issue for me anymore.
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02/23/2016, 15:20
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#258
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I can add the check to only use skills that are bound, problem is many people won't bind useful **** such as standard synth && name of element skills.
Is the program working? I don't have an active ffxiv sub anymore.
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02/23/2016, 16:00
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#259
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elite*gold: 110
Join Date: Aug 2007
Posts: 40
Received Thanks: 4
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Quote:
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Is the program working? I don't have an active ffxiv sub anymore.
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gonna check
EDIT:
It's not even booting~
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02/23/2016, 16:30
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#260
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For me the exe runs, but won't detect the client/character correctly.
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02/23/2016, 19:14
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#261
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Yea it should still boot
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02/23/2016, 19:49
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#262
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Join Date: May 2015
Posts: 19
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Executable doesn't run for me anymore; it crashes as soon as I try to open it
Edit: Nevermind, it launches! Just had to restart. But yeah, added in a recipe and it say I need wind crystals even thought I have them. Maybe it's not detecting the character.
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02/23/2016, 22:41
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#263
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elite*gold: 110
Join Date: Aug 2007
Posts: 40
Received Thanks: 4
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hope this helps make it work faster
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02/24/2016, 03:31
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#264
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Very helpful thanks for the link.
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02/25/2016, 02:56
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#265
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Join Date: Dec 2014
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If you still don't have a sub, do you need help with finding offsets in some way? Maybe an account to use? Looking for certain sigs in cheat engine?
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02/25/2016, 06:18
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#266
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Join Date: Feb 2006
Posts: 629
Received Thanks: 195
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Quote:
Originally Posted by jelio
If you still don't have a sub, do you need help with finding offsets in some way? Maybe an account to use? Looking for certain sigs in cheat engine?
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This patch changed dimensions of some underlying structs so it probably requires more than simply signature scanning.
Edit: My bot runs on the DX11 verison of the game so it's possible that it's not the case for Acme on DX9
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02/26/2016, 22:07
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#267
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elite*gold: 0
Join Date: Dec 2015
Posts: 4
Received Thanks: 0
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Quit working
I'm not sure what has happened  Ever since 3.2 the program won't find my character. It only shows Other as an option and it won't see my inventory and if i tell it to start crafting something it just spams my class keybind. Is there something I need to change? I love this program and use it ALOT and would love to be able to figure this issue out.
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02/27/2016, 00:21
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#268
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elite*gold: 0
Join Date: Oct 2015
Posts: 3
Received Thanks: 0
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With most updates especially major ones like 3.2 the memory offsets and possibly structs change and need to be updated before you can use it again. I'm sure Acme will update it when he has the time.
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02/28/2016, 15:10
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#269
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elite*gold: 110
Join Date: Aug 2007
Posts: 40
Received Thanks: 4
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Any update? I miss this tool
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02/28/2016, 22:02
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#270
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Posts: 496
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Resubbed yesterday, I got all the offsets done I need to import the new ingame files and test it, then add *** progression values.
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