Thanks for the updates and bug reports everyone. They are marked and I will reply to them at a later date. And at the end of this msg.
Server update and other:
Other:
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I'm pretty limited when it comes to programming. I only have 3 weeks of C++ programming behind me now. I have done some visual basic programming but that in itself is limited to 4 level installers for Borderlands and a database program for an old job. I am learning as I go.
That said:
Please remember that bug posts are good. Do not get discouraged if I am not addressing/fixing them right away. Try to look at this project as a whole and understand that I have a LOT of work & learning to do with the C++ code and I'm the only one doing that aspect of the server. Thankfully a
couple others have offered to do some of the scripting which will help out greatly. If I could only find a SQL/FFXI/POLUtils pro to update/fix/revamp the database.
Source code:
I am NOT keeping this server to myself but I am restricting the information. I am simply being patient as this is a test server. I will NOT release any source code or scripts until they are 100% tested w/o any bugs. Releasing code that isn't 100% is not my style. The moment any code is 100% ready I will add it to the SVN and update it immediately.
Please keep in mind that I am trying to work on other bugs that have priority over most other things. There are a LOT of aspects of the game that need to be implemented or fixed before I move onto other things. My whole focus right now is to get the server running properly and how it should. Which leads us to these next updates.
Update notes: Major testing patch!
ye' old mighty bug list:
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Server crashing bugs:
Using the automatic translator occasionally crashes the server. I have no friggen clue why and it is random.
Bug: Mobs don't Regen health if you disengage/zone.
-- Hard core Patched: Ready for testing.
---- As soon as you disengage a mob it will get 100% health.
Screw Regen and it will stay this way so be careful.
-> This needs party testing for results. IE one dies/zones.
Bug: TTZ!!!! (TRAIN TO ZONE!) Mobs don't despawn when you zone.
-- Patched: Ready for testing.
---- The moment a player zones every mob he attacked/aggro'd will die.
-> This counts as a kill w/o xp or items and needs party testing. What happens if one zones and the others are still near the mob?
Bug: Running from a mob doesn't disengage the char.
-- Patched: Ready for testing.
---- When running out of range you should automatically disengage and the mob should get 100% health. If you attack a mob while out of range you will disengage automatically.
@borfax: Crafting is bugged in the code. You can skill up beyond your current rank. I'll have this fixed up so that when you hit lvl 10 and are rank 1 you will no longer get skill ups. I had a good look at the crafting code and it really needs an overhaul. I did some minor changes but nothing worth mentioning.
Thread Bug reports:
I am currently taking a break from writing new code to the server to let what I have done go and see how it works out. During this time I will be going over the thread and seeing what I can do about the reports that have been posted.