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MrArgus Guide
Discussion on MrArgus Guide within the FFXI Exploits, Hacks, Bots, Tools & Macros forum part of the Final Fantasy XI category.
03/21/2006, 15:30
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#61
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Ok I got a few questions.
1. How can i find out a mob number before it pops IE fafnir, behemoth ect?
2 Why when i test this on mobs does it not warp/voke its self for me? The only way i can get it to warp is when i hit "To Mob" and i havnt got it to even try to use my macro yet. What am i doing wrong?
The macro Im trying to use is /ja "Provoke" <t> But like i said it dosnt use it, nor does it do anything by its self. Also I have updated the offsets
another edit >< Also on the mobs i have tested it on it did target them for me, granted these mobs were up. I have yet to try it on a NM that im camping.
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03/21/2006, 17:05
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#62
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to answer question one, its using the npc.exe around the NM's spawn area
2nd, i have the same problem.
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03/21/2006, 21:35
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#63
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I have a problem too, I run NPC.exe, but start a long/infinite list, with some unknow text caracter, and never stop! And Never i see the name of some npc.
I don't know why, i download npc.exe here
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03/22/2006, 00:21
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#64
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anyone got any ideas? I have a fafnir winodow comming up soon I would like to try this out on.
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03/22/2006, 01:52
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#65
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OK as far as the macro going off, I have a clue on why but I don't know how to fix it, here is a list of my offsets, there are more then you probably have, because it would seem the current list is incomplete, and my extra offsets are outdated, so if someone has the new ones of the extras then we all have our problem solved >.<
[OFFSET]
INITCODE = 126E20
PCMAP = 3D9158
NPCMAP = 3D8558
TARGETINFO = 42D7CC
OWNPOSITION = 3D7E9C
TEXTCOMMANDF = 937C0
DRAWLOGF = 1149F0
CALLMACROF = 168340
TEXTCOMMANDT = 4B11B4
DRAWLOGT = 4198D4
CALLMACROT = 4B0BD8
[WAIT]
WaitTime = 1800
[WAV]
WaveName = Sample.wav
[JUMP]
?ã?¸?l = 0
BUTTON = 0
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03/22/2006, 01:53
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#66
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Quote:
I have a problem too, I run NPC.exe, but start a long/infinite list, with some unknow text caracter, and never stop! And Never i see the name of some npc.
I don't know why, i download npc.exe here
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You have to be in the game.
Quote:
1. How can i find out a mob number before it pops IE fafnir, behemoth ect?
2 Why when i test this on mobs does it not warp/voke its self for me? The only way i can get it to warp is when i hit "To Mob" and i havnt got it to even try to use my macro yet. What am i doing wrong?
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1) You run NPC.exe while near the place the mob died and it should pop up.
2) The "Warp To" sends you to the last place the npc died or where it is. To get it to use the macro it has to pop and do it automatically. The current problem right now, for me at least, is when I warp to the mob when it pops, I spam the macro but it doesn't target properly.
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03/22/2006, 07:55
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#67
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ok i tried it tonight at nidhogg, the macro went off by its self. but it didnt target it ; ; we lost claim on nid... maybe next time. **** shame to if it woulda targeted it i woulda got claim.
also if i used /targetnpc at fafnir wouldnt it have a better chance of targeting a darter or no?
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03/22/2006, 09:28
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#68
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Quote:
Originally posted by Sirlongley@Mar 22 2006, 07:55
ok i tried it tonight at nidhogg, the macro went off by its self. but it didnt target it ; ; we lost claim on nid... maybe next time. **** shame to if it woulda targeted it i woulda got claim.
also if i used /targetnpc at fafnir wouldnt it have a better chance of targeting a darter or no?
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yeah **** shame that u had to use cheat and still lost on claim.
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03/22/2006, 17:12
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#69
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Quote:
Originally posted by nightrain1337@Mar 22 2006, 01:53
Quote:
I have a problem too, I run NPC.exe, but start a long/infinite list, with some unknow text caracter, and never stop! And Never i see the name of some npc.
I don't know why, i download npc.exe here
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You have to be in the game.
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I'm in game but do the same things, I don't know why
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03/22/2006, 22:18
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#70
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Quote:
I'm in game but do the same things, I don't know why
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Okay I see what you mean. This happened to me for the first time today. Did you take the npc.exe out of the original folder? If so I think that's the problem cause when I put mine back in it worked. Could have been coincidence though.
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03/22/2006, 22:38
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#71
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On a related note, to the other guy who was sent to Mordian Gaol... are you still botting? Do the GMs check players who have been caught? Or do they just leave you alone unless you get reported or whatever?
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03/23/2006, 01:07
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#72
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Hmmm i wonder.... Can you take the NPC ID # and put it into the TARGETINFO also? Cause maybe that will target the NPC you are camping? Just a thought dont know for sure.
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03/23/2006, 01:48
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#73
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Argus has crashed pol twice for me now. Two things happened, the instant the mob im tracking spawns, and argus tries to warp there (i have warp set up) it makes the noise in the offsets, and immediately crashes pol. Next, NPC.exe went ballistic with info. Anyone else experiencing problems like this? Offset issues or just freak incidents? Or? Hilf mir bitte!
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03/23/2006, 20:40
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#74
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Lol no, they dont check up on me, the day i got back online after my suspension i went back to botting, ive gotten 16 major claims since .... the gms cant just be like, oooo you did it before deleted, they do need solid proff, i pay them, so they only do whats NEEDed.
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03/25/2006, 22:36
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#75
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Yes it seems i have the same problem as many people here. Argus works fine...as ever (good work) however, since the last big update SE seem's to have nerfed this to a point where no-one knows how to fix it. Pre-update...with Argus running in the background you could type /echo <t> and the NM name would appear even though it hasn't spawned yet, because it did this when it popped the NM was in your target so macros would fire @ the target thus claiming. however....for some reason now... /echo <t> or just <t> simply displays '<t>'....any smarties out there know whats going down?
If this has already been discussed ignore me! my name says it all!!
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=========================
Offsets -- Jan 1, 2006
=========================
INITCODE = 12ED60
PCMAP = 3C5498
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