Originally posted by Momo69@Mar 3 2006, 03:38 Same thing happens to me, Can't seem to fix the problem, i'd like to know, is this ordinary thing it has to go through? When i run search on NPC, the list goes forever... :|
You need to be fully logged in to the game. The offsets must be up-to-date. Get them from these forums.
Originally posted by shadow312@Mar 28 2006, 22:46 I am not having any problem at all with MrArgus, <t> still works fine for me, perhaps it's your offsets?
Sups dude, could you please post your Offsets on the post so i can compare to mine. Much appreciated.
If you have Mrargus on but not the warp button checked, does it still target the NM when it spawns, for example, If im camping spook but dont want to warp to him, so i dont click the warp box, will it still target him when he spawns?
Yes, and if you are out of range, out of range messages will ensue. I suggest not warping for safety. I use without warp, i like my account. Id like to keep it.
Originally posted by boobavon@Apr 3 2006, 08:56 Yes, and if you are out of range, out of range messages will ensue. I suggest not warping for safety. I use without warp, i like my account. Id like to keep it.
Thats the whole thing behind the bot, friend. {Invisible (Spell)} {Do you need it?}
Still, most GS and stuff know about the bot, and find it weird if you invis yourself over and over while camping.
I see people botting constantly where the mob spawns, but instead of warping to it, they lock on and run. If I beat them to claim and then run around a little, they follow the NM. When the NM dies, they run into a wall - clearly AFK botting.
What I want to know is what bot does this? Is it MrArgus being used differently or something else completely? I'd love to be able to run to the mob instead of warping to it... much safer.
maybe their claim macro is /ja Claim NM <t> /follow <t> /ja Claim <t>
It makes it try to claim the mob, start following it, try again in case it didn't get it first time
MrArgus Bot Scripting 09/07/2006 - FFXI Exploits, Hacks, Bots, Tools & Macros - 5 Replies This version of MrArgus can run scripts to the FFXI game. You will need to use the namechanger.dll once again to make it work properly. There are 3 example scripts included as well as a well documented file on how to make new ones.
I did not make / translate / or have any association to the maker of this program. I only share what I find.
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Offsets -- Jan 1, 2006
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INITCODE = 12ED60
PCMAP = 3C5498
about MrArgus. help me plz 08/30/2006 - Final Fantasy XI - 2 Replies can you give me the new MrArgusGUI.rar to me? thanks!! mail to my plz , my mailadress: [email protected]
Mrargus shellcode.. c++ 07/24/2006 - Final Fantasy XI - 8 Replies Would be awsome if someone who knows c++ better then ido who can advance 'mrargus claimbots shellcode or make a stand alone mrargus application' with a calling sound when the NM pop!
Include: on/off button, change volume and test sound.. Maybe change sound file but thats not nesucery
i have this for make sound now!! :cry: "/ja "provoke" <t> /wait 1 /p <call>"
it sux to hear weather effects, beast growling and stupid players throwing unnesucery buffs on high volume when im in tv...
Help with Mrargus! 05/15/2006 - Final Fantasy XI - 1 Replies :cry: When ever i start up FFXI and get to Mee Deggi the Punisher and start using Mrargus it shuts down my Playonline and says a error occoured.... id ont know what to do i need some help ><. I have Windower 3.22