wie kann ich da einstellen das der Bot nach nem chicken nich ewig in der lobby wartet sondern nach 5 sec next game macht?
das wäre ja blöd, er soll warten bis immer 3 min. um sind, damit du im notfall, wenn das öfters passiert nicht über 20ig games in der stunde kommst, weil du sonst zwangsweise nen Realm Down kriegst.
jedoch verlasst das Programm immer das spiel, da mein begleiter immerwieder stirbt...
wie und wo kann ich im bot das ändern, damit ich überhaupt keinen begleiter habe und ich nicht immer mitten in den baalruns unterbrochen werde da der begleiter stirbt...
////////////////////////////////////////////
//Charscripts modificated by njomnjomnjom //
//http://www.elitepvpers.com/forum/diablo-2//
////////////////////////////////////////////
Include("config/NTConfig.ntl");
var NTConfig_CastStatic;
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true; //Public runs? Ja:Nein
me.quitonhostile = true; //Abhauen wenn Indiahunters auftauchen? Ja:Nein
///////////////////////////////////////////////////////////////////////////////////
//..::Standart::.. //
///////////////////////////////////////////////////////////////////////////////////
//NTConfig_Script.push("NTDuriel.ntj"); //
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false; //
//NTConfig_Script.push("NTAndariel.ntj"); //
//NTConfig_Script.push("NTTravincal.ntj"); //
//NTConfig_Script.push("NTTest.ntj");
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = false; //
//NTConfig_Script.push("NTDiablo2.ntj"); //TC 85
// //
///////////////////////////////////////////////////////////////////////////////////
//..::Zeugs::.. //
///////////////////////////////////////////////////////////////////////////////////
//NTConfig_Script.push("FastDiablo.ntj"); //Diablo in 100 Sekunden
//NTConfig_Script.push("meppl.ntj"); NTConfig_Ratsmitglieder = true; //false = nur meppl : true = mit Ratsmitgliedern
//NTConfig_Script.push("Tristram.ntj"); NTConfig_Raikanishu = true; //false = nur trist : true = mit Raikanishu
// //
//..:er Tombrun::.. //THX an DiabloFarmer für die Hilfe
//NTConfig_Script.push("TombRun1.ntj"); //
//NTConfig_Script.push("TombRun2.ntj"); //Für einen vollständigen Run müssen
//NTConfig_Script.push("TombRun3.ntj"); //alle 7 hier aktiv sein.
//NTConfig_Script.push("TombRun4.ntj"); //
//NTConfig_Script.push("TombRun5.ntj"); //Nehmt besser eine Sorc.
//NTConfig_Script.push("TombRun6.ntj"); //Aber ihr dürft natürlich auch mit eurem
//NTConfig_Script.push("TombRun7.ntj"); //H-Din wenn ihr wollt.
// //
///////////////////////////////////////////////////////////////////////////////////
//..::SUPERUNIQUES::.. //
///////////////////////////////////////////////////////////////////////////////////
// //
//..::AKT 1::.. //
//missing Totenfeuer //
//NTConfig_Script.push("Bishibosh.ntj"); //
//NTConfig_Script.push("Blutrabe.ntj"); //
//NTConfig_Script.push("Knochenbrecher.ntj"); //
//NTConfig_Script.push("Kaltkrähe.ntj"); //
//NTConfig_Script.push("Raikanishu.ntj"); //
//NTConfig_Script.push("Baumkopf Holzfaust.ntj"); //THX an DiabloFarmer für die Hilfe
//NTConfig_Script.push("Griswold.ntj"); //THX an DiabloFarmer für die Hilfe
//NTConfig_Script.push("Die Gräfin.ntj") //Key's + Runen
//NTConfig_Script.push("Schleimer Faulhund.ntj"); //
//NTConfig_Script.push("Knochenasche.ntj"); //
//NTConfig_Script.push("Der Schmied.ntj"); //THX an DiabloFarmer für die Hilfe
// //
//..::AKT 2::.. //
//NTConfig_Script.push("Radament.ntj"); //
//NTConfig_Script.push("Kriecharm.ntj"); //
//NTConfig_Script.push("Bluthexe die Wilde.ntj"); //
//NTConfig_Script.push("Reißzahn.ntj"); //
//NTConfig_Script.push("Käferkau.ntj"); //
//NTConfig_Script.push("Kaltwurm der Gräber.ntj"); //
//NTConfig_Script.push("Feuerauge.ntj"); //
//NTConfig_Script.push("Dunkler Vorfahr.ntj"); //
//NTConfig_Script.push("Geisterbeschwörer.ntj"); //Key's
//missing Kaa der Seelenlose //
// //
//..::AKT 3::.. //
//NTConfig_Script.push("Hexendoktor Endugu.ntj"); //
//NTConfig_Script.push("Sturmbaum.ntj"); //
//missing Kampfmaid Sarina //
//NTConfig_Script.push("Eisfalke Riftflügel.ntj"); //
//NTConfig_Script.push("Zark der Brenner .ntj"); //BUGGY
// //
//..::AKT 4::.. //
//NTConfig_Script.push("Izual.ntj"); //THX an DiabloFarmer für die Hilfe
//NTConfig_Script.push("Höllenschmied.ntj"); //Highrunes
// //
//..::AKT 5::.. //
//NTConfig_Script.push("DacFarren.ntj"); //
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; //
//NTConfig_Script.push("Dresch Zocker.ntj"); //
//NTConfig_Script.push("Triefauge.ntj"); //
//NTConfig_Script.push("Scharfzahn-Schlächter.ntj"); //
//NTConfig_Script.push("Froststein.ntj"); //
//NTConfig_Script.push("KnochenbrecherII.ntj"); //
//NTConfig_Script.push("Schnappzapp Schmetter.ntj"); //
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false; //
// //
///////////////////////////////////////////////////////////////////////////////////
//..::Ebenen::.. //
///////////////////////////////////////////////////////////////////////////////////
// //
//..::AKT 1::.. //
//NTConfig_Script.push("Das Blutmoor.ntj"); //
//NTConfig_Script.push("Kalte Ebene.ntj"); //
//NTConfig_Script.push("Die Krypta.ntj"); //
//NTConfig_Script.push("Mausoleum.ntj"); //TC 85
//NTConfig_Script.push("Feld der Steine.ntj"); //
//NTConfig_Script.push("Der unterirdische Durchgang.ntj"); //
//NTConfig_Script.push("Dunkelwald.ntj"); //
//NTConfig_Script.push("Schwarzmoor.ntj"); //
//NTConfig_Script.push("Das Loch.ntj"); //
//NTConfig_Script.push("Tamoe Hochland.ntj"); //
//NTConfig_Script.push("Pit.ntj"); //TC 85
//NTConfig_Script.push("Jailrun.ntj"); //
//NTConfig_Script.push("Die Katakomben.ntj"); //
// //
//..::AKT 2::.. //
//NTConfig_Script.push("Die felsige Öde.ntj"); //
//NTConfig_Script.push("Die verdorrten Hügel.ntj"); //
//NTConfig_Script.push("Steingrab.ntj"); //
//NTConfig_Script.push("Hallen der Toten.ntj"); //
//NTConfig_Script.push("Die ferne Oase.ntj"); //
//NTConfig_Script.push("Wurmgruft 3.ntj"); //TC 85
//NTConfig_Script.push("Die vergessene Stadt.ntj"); //
//NTConfig_Script.push("Die Alten Tunnels.ntj"); //TC 85
//NTConfig_Script.push("Palastkeller.ntj"); //
//NTConfig_Script.push("Die Schlucht der Magier.ntj"); //
// //
//..::AKT 3::.. //
//NTConfig_Script.push("Spinnenwald.ntj"); //
//NTConfig_Script.push("Spinnenhöle.ntj"); //buggy
//NTConfig_Script.push("Großes Moor.ntj"); //
//NTConfig_Script.push("Schinderdschungel.ntj"); //
//NTConfig_Script.push("Schinderdungeon.ntj"); //
//NTConfig_Script.push("Unter-Kurast.ntj"); //
//NTConfig_Script.push("Basar von Kurast.ntj"); //
//NTConfig_Script.push("Sewers.ntj"); //
//NTConfig_Script.push("Ober-Kurast.ntj"); //
// //
//..::AKT 4::.. //
//NTConfig_Script.push("Die Stadt der Verdammten.ntj"); //
//NTConfig_Script.push("Flammenfluss.ntj"); //TC 85
// //
//..::AKT 5::.. //
//NTConfig_Script.push("Eishochland.ntj"); //
//NTConfig_Script.push("Arreat-Hochebene.ntj"); //
//NTConfig_Script.push("Kristalldurchgang.ntj"); //
//NTConfig_Script.push("Frostfluß.ntj"); //
//NTConfig_Script.push("Gletscherweg.ntj"); //
//NTConfig_Script.push("Flockenhöhle.ntj"); //
//NTConfig_Script.push("Eistundra.ntj"); //
//NTConfig_Script.push("Weg der Urahnen.ntj"); //
//NTConfig_Script.push("Eiskeller.ntj"); //
//NTConfig_Script.push("Weltstein-Turm.ntj"); //TC 85
///////////////////////////////////////////////////////////////////////////////////
me.maxgametime = 0; // Maximale Spielzeit für einen Run (0 = unendlich)
NTConfig_StartDelay = 0; // Zeit in Millisekunden vor dem Start
NTConfig_AreaDelay = 500; // Zeit in Millisekunden vor dem Gebietswechsel
NTConfig_SnagDelay = 500; // Zeit in Millisekunden vor dem Einsammeln von Items
NTConfig_SkipHealLife = 90; // Unterhalb dieser % seiner Leben geht der Bot zum Heiler
NTConfig_SkipHealMana = 70; // Unterhalb dieser % seiner Mana geht der Bot zum Heiler
NTConfig_SkipHealCurses = true;// false = Flüche heilen : true = Flüche nicht heilen NTConfig_UseMerc = true; // true = Söldner verwenden : false = keinen Söldner verwenden
NTConfig_ResetWeapon = true; // Waffe vom Söldner kurz rausnehmen und wieder reinlegen (Aura)
NTConfig_LifeThresh = 60; // Unterhalb dieser % seiner Leben trinkt der Bot einen normalen Heiltrank
NTConfig_LifeRejuvThresh = 40; // Unterhalb dieser % seiner Leben trinkt der Bot einen lila Trank
NTConfig_ManaThresh = 10; // Unterhalb dieser % seiner Mana trinkt der Bot einen normalen Manatrank
NTConfig_ManaRejuvThresh = 10; // Unterhalb dieser % seiner Mana trinkt der Bot einen lila Trank
NTConfig_LifeChicken = 20; // Unterhalb dieser % seiner Leben verlässt der Bot das Spiel
NTConfig_ManaChicken = 0; // Unterhalb dieser % seiner Mana verlässt der Bot das Spiel
NTConfig_MercLifeThresh = 60; // Unterhalb dieser % des Söldnerlebens gibt der Bot dem Söldner einen Heiltrank
NTConfig_MercRejuvThresh = 40; // Unterhalb dieser % des Söldnerlebens gibt der Bot dem Söldner einen lila Trank
NTConfig_MercChicken = 20; // Unterhalb dieser % des Söldnerlebens verlässt der Bot das Spiel
NTConfig_FreeSpace = 4; // Anzahl der Kästchen im Inventar die mindestens frei sein müssen. Sind weniger Kästchen frei, geht der Bot zur Truhe.
einfach false hinschreiben da wo true steht
ganz ehrlich
lesen bildet das steht direkt dahinter
me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_MinGoldToStash = 50000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
NTConfig_OpenChest = true; // Set to true to open chest
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
NTConfig_AttackSkill[0] = 117; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 112; // Cast your primary spell to others.
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)
NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
}
me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_MinGoldToStash = 50000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
NTConfig_OpenChest = true; // Set to true to open chest
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
NTConfig_AttackSkill[0] = 117; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 112; // Cast your primary spell to others.
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)
NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
}
ließe sich das nicht realisieren, wenn man (ober)kurast abgrast (also zu bestimmten Koordinaten springt) und sich die Koordinaten der Treppen merkt, wo man schon drin war?
Kann mein eigentlich bei settings [pickIT] einstellen dass er sachen Unid lässt ?
z.B rare Rings .. gold rings amus ... cireclet...^^
achja mein bot schmeißt immer meine Bc´s wech T_T
kann man einstellen das der die ilvl99 charms sammelt ?
Safe-Modded D2NT Erweitert (Druide/Assassine) 04/12/2011 - Diablo 2 - 38 Replies Mit hier der kleinen Erweiterung sollte man auch mit einer Assassine oder einem Druiden die Safe-Modded D2NT von njomnjomnjom laufen lassen können.
Installation:
Die Datei "AnurothD2NT-Dru-Assa.rar" (Datei im Anhang) einfach in den selben Ordner entpacken, in dem ihr euren Safe-Modded D2NT habt. Ihr werdet gefragt ob ihr die Datei "NTAttack.ntl" überschreiben wollt, hier klickt ihr auf "Ja".
In dem Ordner "D2NT\scripts\libs\config" müsstet ihr jetzt eine Datei für eine Assassine und...
D2NT Modded - Chatraum 09/21/2009 - Diablo 2 - 4 Replies Hab ne frage zum D2NT Modded by CyberVirus.
Kann ich und wenn ja, auswählen in welchen Chat mein Char sich einloggen soll und was er da schreiben soll?
Und wenn nein, welchen anderen Baalbot kann ich dafür benutzen?
Danke im vorraus.
D2NT Modded By Cybervirus + SHOPBOT??? 09/16/2009 - Diablo 2 - 4 Replies Hi botter freunde!
Ist irgendwer in der lage eine sequence fuer den D2NT modded by Cybervirus zu schreiben, sodass er Anya und larzuk farmed??? Also natuerlich fuer gz magic items, die pickits, sofern nicht vorhanden, waeren kein problem, das bekomme ich noch hin! Aber der rest... Das kann doch bestimmt net so schwer sein wenn man ein bischen in der materie steckt??
Ich hab echt kein bock auf kuk bot :P
Ich denke die existenz dieser sequence waere bestimmt nicht nur in meinem interesse...
D2NT Modded V. by CyberVirus 05/26/2009 - Diablo 2 - 17 Replies (8) Ihr Account wurde geschlossen.
:(
also sicher zu 100% ist er nicht, aber egal will euch nur warnen..
Grüße