hey leute,
bin ein ziemlicher lappen beim thema hacken, bin schon froh das ich den hack installieren konnte . Ich bäuchte 2 scripts, undzwar eine 2d map wo auch die fahrzeuge angezeigt werden, und dann noch einen um player zu porten. Hat da jemand was am start???
hey leute,
bin ein ziemlicher lappen beim thema hacken, bin schon froh das ich den hack installieren konnte . Ich bäuchte 2 scripts, undzwar eine 2d map wo auch die fahrzeuge angezeigt werden, und dann noch einen um player zu porten. Hat da jemand was am start???
Code:
//<-----------------MAP ESP----------------->
//<-----GLOBAL-VARIABLE----->
marker_mapesp = true;
//Alle Vehicle
list_vec = (allMissionObjects "Plane")+(allMissionObjects "LandVehicle")+(allMissionObjects "Helicopter")+(allMissionObjects "Ship");
list_wrecked = allMissionObjects "UH1Wreck_DZ";
list_tents = allMissionObjects "TentStorage";
//<-----GLOBAL-VARIABLE----->
//hint "Adding Markers on the map";
while {marker_mapesp} do
{
//<-----PLAYER-MARKER----->
//<----------------------->
//<-----PLAYER-MARKER----->
unitList_player = allUnits; //getting all units
totalunits = count unitList_player;
//hint format["%1", totalunits];
o = 0;
yo = 0;
for "o" from 0 to totalunits do
{
actualunit = unitList_player select o; //Player1
//hint format["%1", actualunit];
if ( isplayer actualunit && alive actualunit ) then
{
deleteMarkerLocal ("Player" + (str o));
yo = o + 1;
deleteMarkerLocal ("Player" + (str yo));
namePlayer = "";
namePlayer = name actualunit;
mark_player = "Player" + (str o); //Player0, Player1, Player2
mark_player = createMarkerLocal [mark_player,getPos actualunit];
mark_player setMarkerTypeLocal "waypoint";
mark_player setMarkerPosLocal (getPos actualunit);
mark_player setMarkerColorLocal "ColorBlue";
mark_player setMarkerTextLocal format ["%1",namePlayer];
};
};
//<-----VEHICLE-MARKER----->
//<------------------------>
//<-----VEHICLE-MARKER----->
unitList_vec = list_vec;
totalunits_vec = count unitList_vec;
i = 0;
yo2 = 0;
for "i" from 0 to totalunits_vec do
{
actualunit_vec = unitList_vec select i; //Car, Helicopter, Boat
//hint format["%1", actualunit_vec];
if (!(actualunit_vec isKindOf "man") && !(actualunit_vec isKindOf "Survivor2")) then
{
deleteMarkerLocal ("Vehicle" + (str i));
yo2 = i + 1;
deleteMarkerLocal ("Vehicle" + (str yo2));
typeVec = "";
typeVec = typeOf actualunit_vec;
//hint format ["%1", typeVec];
mark = "Vehicle" + (str i);
mark = createMarkerLocal [mark,getPos actualunit_vec];
mark setMarkerTypeLocal "waypoint";
mark setMarkerPosLocal (getPos actualunit_vec);
mark setMarkerColorLocal "ColorRed";
mark setMarkerTextLocal format ["%1", typeVec];
};
};
//<-----WRECKED_HELI-MARKER----->
//<----------------------------->
//<-----WRECKED_HELI-MARKER----->
unitList_wrecked = list_wrecked;
totalunits_wrecked = count unitList_wrecked;
//hint format["%1", totalunits_wrecked];
p = 0;
yo3 = 0;
for "p" from 0 to totalunits_wrecked do
{
actualunit_wrecked = unitList_wrecked select p; //Car, Helicopter, Boat
deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));
mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
mark_wrecked setMarkerTypeLocal "waypoint";
mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
mark_wrecked setMarkerColorLocal "ColorOrange";
mark_wrecked setMarkerTextLocal "Crashed-Heli";
};
//<-----TENT-MARKER----->
//<----------------------------->
//<-----TENT-MARKER----->
unitList_tents = list_tents;
totalunits_tents = count unitList_tents;
//hint format["%1", totalunits_tents];
q = 0;
yo4 = 0;
for "q" from 0 to totalunits_tents do
{
actualunit_tents = unitList_tents select q; //Car, Helicopter, Boat
deleteMarkerLocal ("Tents"+ (str q));
yo4 = q + 1;
deleteMarkerLocal ("Tents"+ (str yo4));
mark_tents = "Tents" + (str q); //Car, Boat, Helicopter
mark_tents = createMarkerLocal [mark_tents,getPos actualunit_tents];
mark_tents setMarkerTypeLocal "waypoint";
mark_tents setMarkerPosLocal (getPos actualunit_tents);
mark_tents setMarkerColorLocal "ColorGreen";
//mark_tentssetMarkerTextLocal "Tent";
};
//bit of sleep
sleep 0.1;
};
k = 0;
for "k" from 0 to 2000 do
{
deleteMarkerLocal ("Player"+ (str k));
deleteMarkerLocal ("Vehicle"+ (str k));
deleteMarkerLocal ("Wrecked"+ (str k));
deleteMarkerLocal ("Tents"+ (str k));
};
Das war die 2D map. Leute zu sich telepotieren muss ich noch suchen.
Hat einer von euch ein Skript was ermöglicht sich irgendwo auf die Karte hinzuteleportieren? Also dahin wo man hin klick, oder sich direkt zu anderen Spielern teleportrieren kann?