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[Sammelthread] Dayz Scripts!

Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.

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Old 10/06/2012, 22:13   #331
 
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Quote:
Originally Posted by priNZ. View Post
Script zum heli spawnen brauch ich :/
eqal ob Detected oder nicht?
Detected habe ich einige, undetected muss ich mal genauer schauen
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Old 10/06/2012, 22:21   #332
 
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undetected währe gut für uns beide
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Old 10/06/2012, 22:32   #333
 
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by aimjunkies

Code:
/*
[AlPmaker Spawn Vehicle Menu] 
17:04 22/09/12
v 1.01 beta

[Benefits]:

- generetes list of avaliable on server vehicles automatically (Takastan - here i am!)

[How to use]:

1) Add your spawn code in proper place.
2) Exec script
3) Choose vehicle from list
4) \0/ Profit! :)

*/

// Configuration
_tpdist = 10; //distance in front of player to land Vehicle

// End of configuration

#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };}forEach _types;_res}

_n2sh = 10;
_n2c = "Select Vehicle:";
selecteditem = ""; shnext = false;
if (isNil "vhnlist") then
{
	vhnlist = [];
	_kindOf = ["LandVehicle","Air","Ship"];
	_filter = ["BIS_Steerable_Parachute","ParachuteBase"];      
	_cfgvehicles = configFile >> "cfgVehicles";
	titleText ["Generating Vehicle list... Wait...","PLAIN DOWN"];titleFadeOut 2;
	for "_i" from 0 to (count _cfgvehicles)-1 do 
	{
	        _vehicle = _cfgvehicles select _i;
	        if (isClass _vehicle) then 
		{
	                _veh_type = configName(_vehicle);
	                if (
				(getNumber(_vehicle >> "scope")==2) and 
				(getText(_vehicle >> "picture")!="") and 
				(KINDOF_ARRAY(_veh_type,_kindOf)) and 
				!(KINDOF_ARRAY(_veh_type,_filter))) 
	
			then 
			{vhnlist set [count vhnlist,_veh_type];};
	        };
	};
	titleText ["List is ready...","PLAIN DOWN"];titleFadeOut 2;
};

shnext = false;

shnmenu = 
{
	_pmenu = [["",true],[_n2c, [-1], "", -5, [["expression", ""]], "1", "0"]];
	for "_i" from (_this select 0) to (_this select 1) do
	{_arr = [format['%1',vhnlist select (_i)], [_i - (_this select 0) + 2],  "", -5, [["expression", format["selecteditem = vhnlist select %1;",_i]]], "1", "1"];_pmenu set [_i+2, _arr];};
	_pmenu set [(_this select 1)+2, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];
	if (count vhnlist >  (_this select 1)) then 
	{_pmenu set [(_this select 1)+3, ["Next", [12], "", -5, [["expression", "shnext = true;"]], "1", "1"]];}
	else {_pmenu set [(_this select 1)+3, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];};
	_pmenu set [(_this select 1)+4, ["Exit", [13], "", -5, [["expression", "selecteditem = 'exitscript';"]], "1", "1"]];
	showCommandingMenu "#USER:_pmenu";
};
_j=0;if (_n2sh>9) then {_n2sh=10;};

while {selecteditem==""} do
{
	[_j,(_j+_n2sh) min (count vhnlist)] call shnmenu;_j=_j+_n2sh;
	WaitUntil {selecteditem!="" or shnext};	
	shnext = false;
};




if (selecteditem != "exitscript" and selecteditem != "") then
{	
	
	// "selecteditem" variable - is the name you choosed (use it in your script)


	// add your spawn script here

	titleText [format ["Here is Your : %1",gettext(configFile >> "cfgVehicles" >> selecteditem >> 'displayName')],"PLAIN DOWN"];titleFadeOut 4;
	selecteditem = "";
	sleep 1;
};
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Old 10/06/2012, 22:35   #334
 
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was muss man einfügen und wo
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Old 10/06/2012, 22:36   #335
 
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Alles einfach kopieren und in Script executer reinschmeißen bzw in ei Hack.
Mehr dazu findest du in der FAQ.

Quote:
Originally Posted by Band12311 View Post
Habt ihr ein Script wo mit man alle zu sich teleportieren kann (egal ob Detected oder nicht)
Code:
private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"];

_pList = playableUnits;
j = count _pList;
i = 0;
_pArray = [];

for "i" from 0 to j do
    {
        v = _pList select i;
		// Ignore Self :)
		if(player != v) then {
			_dir = getdir vehicle player;
			_pos = getPos vehicle player;
			_pos = [(_pos select 0)-10*sin(_dir),(_pos select 1)-10*cos(_dir),0];
			v setPos _pos;
		}

    };
    
};
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Old 10/06/2012, 22:44   #336
 
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Heli spawnen

PHP Code:
'Goat' createunit [[(getpos player select 0), (getpos player select 1), 50], group player,'beeeh = this',  1.0'PRIVATE'];
 
beeeh addMPEventHandler ['mpkilled',
{
    
vehicleToSpawn 'UH1H_DZ';
    if (
isServerthen
    
{
        (
vehicleToSpawn createVehicle (position beeeh))setVariable ['ObjectID'521true];
        
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos beeeh nearestObject vehicleToSpawn];
    };
}]; 
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Old 10/07/2012, 19:25   #337
 
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hey leute,
bin ein ziemlicher lappen beim thema hacken, bin schon froh das ich den hack installieren konnte . Ich bäuchte 2 scripts, undzwar eine 2d map wo auch die fahrzeuge angezeigt werden, und dann noch einen um player zu porten. Hat da jemand was am start???
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Old 10/07/2012, 19:44   #338
 
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Quote:
Originally Posted by King Julian XII View Post
hey leute,
bin ein ziemlicher lappen beim thema hacken, bin schon froh das ich den hack installieren konnte . Ich bäuchte 2 scripts, undzwar eine 2d map wo auch die fahrzeuge angezeigt werden, und dann noch einen um player zu porten. Hat da jemand was am start???

Code:
//<-----------------MAP ESP----------------->

//<-----GLOBAL-VARIABLE----->
marker_mapesp = true;
//Alle Vehicle
list_vec = (allMissionObjects "Plane")+(allMissionObjects "LandVehicle")+(allMissionObjects "Helicopter")+(allMissionObjects "Ship");
list_wrecked = allMissionObjects "UH1Wreck_DZ";
list_tents = allMissionObjects "TentStorage";
//<-----GLOBAL-VARIABLE----->

//hint "Adding Markers on the map";

while {marker_mapesp} do
{ 
//<-----PLAYER-MARKER----->
//<----------------------->
//<-----PLAYER-MARKER----->
unitList_player = allUnits; //getting all units
totalunits = count unitList_player;
//hint format["%1", totalunits];

o = 0;
yo = 0;

for "o" from 0 to totalunits do
{
actualunit = unitList_player select o; //Player1
//hint format["%1", actualunit];

if ( isplayer actualunit && alive actualunit ) then
{
deleteMarkerLocal ("Player" + (str o));
yo = o + 1;
deleteMarkerLocal ("Player" + (str yo));

namePlayer = "";
namePlayer = name actualunit;

mark_player = "Player" + (str o); //Player0, Player1, Player2
mark_player = createMarkerLocal [mark_player,getPos actualunit];
mark_player setMarkerTypeLocal "waypoint";
mark_player setMarkerPosLocal (getPos actualunit);
mark_player setMarkerColorLocal "ColorBlue";
mark_player setMarkerTextLocal format ["%1",namePlayer];
};
}; 


//<-----VEHICLE-MARKER----->
//<------------------------>
//<-----VEHICLE-MARKER----->
unitList_vec = list_vec;
totalunits_vec = count unitList_vec;
i = 0;
yo2 = 0;

for "i" from 0 to totalunits_vec do
{
actualunit_vec = unitList_vec select i; //Car, Helicopter, Boat
//hint format["%1", actualunit_vec];

if (!(actualunit_vec isKindOf "man") && !(actualunit_vec isKindOf "Survivor2")) then
{
deleteMarkerLocal ("Vehicle" + (str i));
yo2 = i + 1;
deleteMarkerLocal ("Vehicle" + (str yo2));

typeVec = "";
typeVec = typeOf actualunit_vec;
//hint format ["%1", typeVec];

mark = "Vehicle" + (str i);
mark = createMarkerLocal [mark,getPos actualunit_vec];
mark setMarkerTypeLocal "waypoint";
mark setMarkerPosLocal (getPos actualunit_vec);
mark setMarkerColorLocal "ColorRed";
mark setMarkerTextLocal format ["%1", typeVec];
};
};

//<-----WRECKED_HELI-MARKER----->
//<----------------------------->
//<-----WRECKED_HELI-MARKER----->
unitList_wrecked = list_wrecked;
totalunits_wrecked = count unitList_wrecked;
//hint format["%1", totalunits_wrecked];
p = 0;
yo3 = 0;

for "p" from 0 to totalunits_wrecked do
{
actualunit_wrecked = unitList_wrecked select p; //Car, Helicopter, Boat

deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));

mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
mark_wrecked setMarkerTypeLocal "waypoint";
mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
mark_wrecked setMarkerColorLocal "ColorOrange";
mark_wrecked setMarkerTextLocal "Crashed-Heli";
};

//<-----TENT-MARKER----->
//<----------------------------->
//<-----TENT-MARKER----->
unitList_tents = list_tents;
totalunits_tents = count unitList_tents;
//hint format["%1", totalunits_tents];
q = 0;
yo4 = 0;

for "q" from 0 to totalunits_tents do
{
actualunit_tents = unitList_tents select q; //Car, Helicopter, Boat

deleteMarkerLocal ("Tents"+ (str q));
yo4 = q + 1;
deleteMarkerLocal ("Tents"+ (str yo4));

mark_tents = "Tents" + (str q); //Car, Boat, Helicopter
mark_tents = createMarkerLocal [mark_tents,getPos actualunit_tents];
mark_tents setMarkerTypeLocal "waypoint";
mark_tents setMarkerPosLocal (getPos actualunit_tents);
mark_tents setMarkerColorLocal "ColorGreen";
//mark_tentssetMarkerTextLocal "Tent";
};

//bit of sleep
sleep 0.1;
};

k = 0;
for "k" from 0 to 2000 do
{
deleteMarkerLocal ("Player"+ (str k));
deleteMarkerLocal ("Vehicle"+ (str k));
deleteMarkerLocal ("Wrecked"+ (str k));
deleteMarkerLocal ("Tents"+ (str k));
};
Das war die 2D map. Leute zu sich telepotieren muss ich noch suchen.
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Old 10/07/2012, 20:25   #339
 
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sau gut ^^ die sind doch sicherlich undetectet nicht wahr???
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Old 10/07/2012, 21:55   #340
 
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Sorry ich bin noch ein größere lappen als King Julian :S.
Wie mach ich so ein Script? Bzw wie füg ich den code dort ein?
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Old 10/08/2012, 07:13   #341
 
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Mit nem undetecdet bypass und nem script executer
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Old 10/08/2012, 13:17   #342

 
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Hey , hat jemand ein Map Marker (für Players, Vehicles usw.), ein Teleport und ein ESP Script für Takistan? IM aimjunkies forum finde ich nichts

Danke im vorraus! (natürlich sollten die scripts undetected sein^^)
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Old 10/08/2012, 15:43   #343
 
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Quote:
Originally Posted by XxTΘΧііĊ™ View Post
Hey , hat jemand ein Map Marker (für Players, Vehicles usw.), ein Teleport und ein ESP Script für Takistan? IM aimjunkies forum finde ich nichts

Danke im vorraus! (natürlich sollten die scripts undetected sein^^)
Code:
//<-----------------MAP ESP----------------->

//<-----GLOBAL-VARIABLE----->
marker_mapesp = true;
//Alle Vehicle
list_vec = (allMissionObjects "Plane")+(allMissionObjects "LandVehicle")+(allMissionObjects "Helicopter")+(allMissionObjects "Ship");
list_wrecked = allMissionObjects "UH1Wreck_DZ";
list_tents = allMissionObjects "TentStorage";
//<-----GLOBAL-VARIABLE----->

//hint "Adding Markers on the map";

while {marker_mapesp} do
{ 
//<-----PLAYER-MARKER----->
//<----------------------->
//<-----PLAYER-MARKER----->
unitList_player = allUnits; //getting all units
totalunits = count unitList_player;
//hint format["%1", totalunits];

o = 0;
yo = 0;

for "o" from 0 to totalunits do
{
actualunit = unitList_player select o; //Player1
//hint format["%1", actualunit];

if ( isplayer actualunit && alive actualunit ) then
{
deleteMarkerLocal ("Player" + (str o));
yo = o + 1;
deleteMarkerLocal ("Player" + (str yo));

namePlayer = "";
namePlayer = name actualunit;

mark_player = "Player" + (str o); //Player0, Player1, Player2
mark_player = createMarkerLocal [mark_player,getPos actualunit];
mark_player setMarkerTypeLocal "waypoint";
mark_player setMarkerPosLocal (getPos actualunit);
mark_player setMarkerColorLocal "ColorBlue";
mark_player setMarkerTextLocal format ["%1",namePlayer];
};
}; 


//<-----VEHICLE-MARKER----->
//<------------------------>
//<-----VEHICLE-MARKER----->
unitList_vec = list_vec;
totalunits_vec = count unitList_vec;
i = 0;
yo2 = 0;

for "i" from 0 to totalunits_vec do
{
actualunit_vec = unitList_vec select i; //Car, Helicopter, Boat
//hint format["%1", actualunit_vec];

if (!(actualunit_vec isKindOf "man") && !(actualunit_vec isKindOf "Survivor2")) then
{
deleteMarkerLocal ("Vehicle" + (str i));
yo2 = i + 1;
deleteMarkerLocal ("Vehicle" + (str yo2));

typeVec = "";
typeVec = typeOf actualunit_vec;
//hint format ["%1", typeVec];

mark = "Vehicle" + (str i);
mark = createMarkerLocal [mark,getPos actualunit_vec];
mark setMarkerTypeLocal "waypoint";
mark setMarkerPosLocal (getPos actualunit_vec);
mark setMarkerColorLocal "ColorRed";
mark setMarkerTextLocal format ["%1", typeVec];
};
};

//<-----WRECKED_HELI-MARKER----->
//<----------------------------->
//<-----WRECKED_HELI-MARKER----->
unitList_wrecked = list_wrecked;
totalunits_wrecked = count unitList_wrecked;
//hint format["%1", totalunits_wrecked];
p = 0;
yo3 = 0;

for "p" from 0 to totalunits_wrecked do
{
actualunit_wrecked = unitList_wrecked select p; //Car, Helicopter, Boat

deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));

mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
mark_wrecked setMarkerTypeLocal "waypoint";
mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
mark_wrecked setMarkerColorLocal "ColorOrange";
mark_wrecked setMarkerTextLocal "Crashed-Heli";
};

//<-----TENT-MARKER----->
//<----------------------------->
//<-----TENT-MARKER----->
unitList_tents = list_tents;
totalunits_tents = count unitList_tents;
//hint format["%1", totalunits_tents];
q = 0;
yo4 = 0;

for "q" from 0 to totalunits_tents do
{
actualunit_tents = unitList_tents select q; //Car, Helicopter, Boat

deleteMarkerLocal ("Tents"+ (str q));
yo4 = q + 1;
deleteMarkerLocal ("Tents"+ (str yo4));

mark_tents = "Tents" + (str q); //Car, Boat, Helicopter
mark_tents = createMarkerLocal [mark_tents,getPos actualunit_tents];
mark_tents setMarkerTypeLocal "waypoint";
mark_tents setMarkerPosLocal (getPos actualunit_tents);
mark_tents setMarkerColorLocal "ColorGreen";
//mark_tentssetMarkerTextLocal "Tent";
};

//bit of sleep
sleep 0.1;
};

k = 0;
for "k" from 0 to 2000 do
{
deleteMarkerLocal ("Player"+ (str k));
deleteMarkerLocal ("Vehicle"+ (str k));
deleteMarkerLocal ("Wrecked"+ (str k));
deleteMarkerLocal ("Tents"+ (str k));
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Old 10/08/2012, 19:27   #344
 
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Hat einer von euch ein Skript was ermöglicht sich irgendwo auf die Karte hinzuteleportieren? Also dahin wo man hin klick, oder sich direkt zu anderen Spielern teleportrieren kann?
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Old 10/08/2012, 19:45   #345
 
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Bitte lesen bevor du nachfragst ..
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