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[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
10/06/2012, 22:13
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#331
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Quote:
Originally Posted by priNZ.
Script zum heli spawnen brauch ich :/
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eqal ob Detected oder nicht?
Detected habe ich einige, undetected muss ich mal genauer schauen
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10/06/2012, 22:21
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#332
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undetected währe gut für uns beide
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10/06/2012, 22:32
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#333
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by aimjunkies
Code:
/*
[AlPmaker Spawn Vehicle Menu]
17:04 22/09/12
v 1.01 beta
[Benefits]:
- generetes list of avaliable on server vehicles automatically (Takastan - here i am!)
[How to use]:
1) Add your spawn code in proper place.
2) Exec script
3) Choose vehicle from list
4) \0/ Profit! :)
*/
// Configuration
_tpdist = 10; //distance in front of player to land Vehicle
// End of configuration
#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };}forEach _types;_res}
_n2sh = 10;
_n2c = "Select Vehicle:";
selecteditem = ""; shnext = false;
if (isNil "vhnlist") then
{
vhnlist = [];
_kindOf = ["LandVehicle","Air","Ship"];
_filter = ["BIS_Steerable_Parachute","ParachuteBase"];
_cfgvehicles = configFile >> "cfgVehicles";
titleText ["Generating Vehicle list... Wait...","PLAIN DOWN"];titleFadeOut 2;
for "_i" from 0 to (count _cfgvehicles)-1 do
{
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then
{
_veh_type = configName(_vehicle);
if (
(getNumber(_vehicle >> "scope")==2) and
(getText(_vehicle >> "picture")!="") and
(KINDOF_ARRAY(_veh_type,_kindOf)) and
!(KINDOF_ARRAY(_veh_type,_filter)))
then
{vhnlist set [count vhnlist,_veh_type];};
};
};
titleText ["List is ready...","PLAIN DOWN"];titleFadeOut 2;
};
shnext = false;
shnmenu =
{
_pmenu = [["",true],[_n2c, [-1], "", -5, [["expression", ""]], "1", "0"]];
for "_i" from (_this select 0) to (_this select 1) do
{_arr = [format['%1',vhnlist select (_i)], [_i - (_this select 0) + 2], "", -5, [["expression", format["selecteditem = vhnlist select %1;",_i]]], "1", "1"];_pmenu set [_i+2, _arr];};
_pmenu set [(_this select 1)+2, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];
if (count vhnlist > (_this select 1)) then
{_pmenu set [(_this select 1)+3, ["Next", [12], "", -5, [["expression", "shnext = true;"]], "1", "1"]];}
else {_pmenu set [(_this select 1)+3, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];};
_pmenu set [(_this select 1)+4, ["Exit", [13], "", -5, [["expression", "selecteditem = 'exitscript';"]], "1", "1"]];
showCommandingMenu "#USER:_pmenu";
};
_j=0;if (_n2sh>9) then {_n2sh=10;};
while {selecteditem==""} do
{
[_j,(_j+_n2sh) min (count vhnlist)] call shnmenu;_j=_j+_n2sh;
WaitUntil {selecteditem!="" or shnext};
shnext = false;
};
if (selecteditem != "exitscript" and selecteditem != "") then
{
// "selecteditem" variable - is the name you choosed (use it in your script)
// add your spawn script here
titleText [format ["Here is Your : %1",gettext(configFile >> "cfgVehicles" >> selecteditem >> 'displayName')],"PLAIN DOWN"];titleFadeOut 4;
selecteditem = "";
sleep 1;
};
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10/06/2012, 22:35
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#334
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was muss man einfügen und wo
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10/06/2012, 22:36
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#335
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Join Date: Mar 2012
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Alles einfach kopieren und in Script executer reinschmeißen bzw in ei Hack.
Mehr dazu findest du in der FAQ.
Quote:
Originally Posted by Band12311
Habt ihr ein Script wo mit man alle zu sich teleportieren kann (egal ob Detected oder nicht)
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Code:
private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"];
_pList = playableUnits;
j = count _pList;
i = 0;
_pArray = [];
for "i" from 0 to j do
{
v = _pList select i;
// Ignore Self :)
if(player != v) then {
_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)-10*sin(_dir),(_pos select 1)-10*cos(_dir),0];
v setPos _pos;
}
};
};
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10/06/2012, 22:44
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#336
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Join Date: Sep 2012
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Heli spawnen
PHP Code:
'Goat' createunit [[(getpos player select 0), (getpos player select 1), 50], group player,'beeeh = this', 1.0, 'PRIVATE']; beeeh addMPEventHandler ['mpkilled', { vehicleToSpawn = 'UH1H_DZ'; if (isServer) then { (vehicleToSpawn createVehicle (position beeeh))setVariable ['ObjectID', 521, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos beeeh nearestObject vehicleToSpawn]; }; }];
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10/07/2012, 19:25
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#337
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elite*gold: 205
Join Date: Aug 2012
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hey leute,
bin ein ziemlicher lappen beim thema hacken, bin schon froh das ich den hack installieren konnte  . Ich bäuchte 2 scripts, undzwar eine 2d map wo auch die fahrzeuge angezeigt werden, und dann noch einen um player zu porten. Hat da jemand was am start???
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10/07/2012, 19:44
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#338
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elite*gold: 14
Join Date: Mar 2012
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Received Thanks: 1,854
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Quote:
Originally Posted by King Julian XII
hey leute,
bin ein ziemlicher lappen beim thema hacken, bin schon froh das ich den hack installieren konnte  . Ich bäuchte 2 scripts, undzwar eine 2d map wo auch die fahrzeuge angezeigt werden, und dann noch einen um player zu porten. Hat da jemand was am start???
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Code:
//<-----------------MAP ESP----------------->
//<-----GLOBAL-VARIABLE----->
marker_mapesp = true;
//Alle Vehicle
list_vec = (allMissionObjects "Plane")+(allMissionObjects "LandVehicle")+(allMissionObjects "Helicopter")+(allMissionObjects "Ship");
list_wrecked = allMissionObjects "UH1Wreck_DZ";
list_tents = allMissionObjects "TentStorage";
//<-----GLOBAL-VARIABLE----->
//hint "Adding Markers on the map";
while {marker_mapesp} do
{
//<-----PLAYER-MARKER----->
//<----------------------->
//<-----PLAYER-MARKER----->
unitList_player = allUnits; //getting all units
totalunits = count unitList_player;
//hint format["%1", totalunits];
o = 0;
yo = 0;
for "o" from 0 to totalunits do
{
actualunit = unitList_player select o; //Player1
//hint format["%1", actualunit];
if ( isplayer actualunit && alive actualunit ) then
{
deleteMarkerLocal ("Player" + (str o));
yo = o + 1;
deleteMarkerLocal ("Player" + (str yo));
namePlayer = "";
namePlayer = name actualunit;
mark_player = "Player" + (str o); //Player0, Player1, Player2
mark_player = createMarkerLocal [mark_player,getPos actualunit];
mark_player setMarkerTypeLocal "waypoint";
mark_player setMarkerPosLocal (getPos actualunit);
mark_player setMarkerColorLocal "ColorBlue";
mark_player setMarkerTextLocal format ["%1",namePlayer];
};
};
//<-----VEHICLE-MARKER----->
//<------------------------>
//<-----VEHICLE-MARKER----->
unitList_vec = list_vec;
totalunits_vec = count unitList_vec;
i = 0;
yo2 = 0;
for "i" from 0 to totalunits_vec do
{
actualunit_vec = unitList_vec select i; //Car, Helicopter, Boat
//hint format["%1", actualunit_vec];
if (!(actualunit_vec isKindOf "man") && !(actualunit_vec isKindOf "Survivor2")) then
{
deleteMarkerLocal ("Vehicle" + (str i));
yo2 = i + 1;
deleteMarkerLocal ("Vehicle" + (str yo2));
typeVec = "";
typeVec = typeOf actualunit_vec;
//hint format ["%1", typeVec];
mark = "Vehicle" + (str i);
mark = createMarkerLocal [mark,getPos actualunit_vec];
mark setMarkerTypeLocal "waypoint";
mark setMarkerPosLocal (getPos actualunit_vec);
mark setMarkerColorLocal "ColorRed";
mark setMarkerTextLocal format ["%1", typeVec];
};
};
//<-----WRECKED_HELI-MARKER----->
//<----------------------------->
//<-----WRECKED_HELI-MARKER----->
unitList_wrecked = list_wrecked;
totalunits_wrecked = count unitList_wrecked;
//hint format["%1", totalunits_wrecked];
p = 0;
yo3 = 0;
for "p" from 0 to totalunits_wrecked do
{
actualunit_wrecked = unitList_wrecked select p; //Car, Helicopter, Boat
deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));
mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
mark_wrecked setMarkerTypeLocal "waypoint";
mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
mark_wrecked setMarkerColorLocal "ColorOrange";
mark_wrecked setMarkerTextLocal "Crashed-Heli";
};
//<-----TENT-MARKER----->
//<----------------------------->
//<-----TENT-MARKER----->
unitList_tents = list_tents;
totalunits_tents = count unitList_tents;
//hint format["%1", totalunits_tents];
q = 0;
yo4 = 0;
for "q" from 0 to totalunits_tents do
{
actualunit_tents = unitList_tents select q; //Car, Helicopter, Boat
deleteMarkerLocal ("Tents"+ (str q));
yo4 = q + 1;
deleteMarkerLocal ("Tents"+ (str yo4));
mark_tents = "Tents" + (str q); //Car, Boat, Helicopter
mark_tents = createMarkerLocal [mark_tents,getPos actualunit_tents];
mark_tents setMarkerTypeLocal "waypoint";
mark_tents setMarkerPosLocal (getPos actualunit_tents);
mark_tents setMarkerColorLocal "ColorGreen";
//mark_tentssetMarkerTextLocal "Tent";
};
//bit of sleep
sleep 0.1;
};
k = 0;
for "k" from 0 to 2000 do
{
deleteMarkerLocal ("Player"+ (str k));
deleteMarkerLocal ("Vehicle"+ (str k));
deleteMarkerLocal ("Wrecked"+ (str k));
deleteMarkerLocal ("Tents"+ (str k));
};
Das war die 2D map. Leute zu sich telepotieren muss ich noch suchen.
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10/07/2012, 20:25
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#339
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elite*gold: 205
Join Date: Aug 2012
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sau gut ^^ die sind doch sicherlich undetectet nicht wahr???
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10/07/2012, 21:55
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#340
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Sorry ich bin noch ein größere lappen als King Julian :S.
Wie mach ich so ein Script? Bzw wie füg ich den code dort ein?
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10/08/2012, 07:13
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#341
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elite*gold: 5
Join Date: Sep 2012
Posts: 231
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Mit nem undetecdet bypass und nem script executer
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10/08/2012, 13:17
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#342
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Hey , hat jemand ein Map Marker (für Players, Vehicles usw.), ein Teleport und ein ESP Script für Takistan? IM aimjunkies forum finde ich nichts
Danke im vorraus! (natürlich sollten die scripts undetected sein^^)
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10/08/2012, 15:43
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#343
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Join Date: Mar 2012
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Quote:
Originally Posted by XxTΘΧііĊ™
Hey , hat jemand ein Map Marker (für Players, Vehicles usw.), ein Teleport und ein ESP Script für Takistan? IM aimjunkies forum finde ich nichts
Danke im vorraus! (natürlich sollten die scripts undetected sein^^)
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Code:
//<-----------------MAP ESP----------------->
//<-----GLOBAL-VARIABLE----->
marker_mapesp = true;
//Alle Vehicle
list_vec = (allMissionObjects "Plane")+(allMissionObjects "LandVehicle")+(allMissionObjects "Helicopter")+(allMissionObjects "Ship");
list_wrecked = allMissionObjects "UH1Wreck_DZ";
list_tents = allMissionObjects "TentStorage";
//<-----GLOBAL-VARIABLE----->
//hint "Adding Markers on the map";
while {marker_mapesp} do
{
//<-----PLAYER-MARKER----->
//<----------------------->
//<-----PLAYER-MARKER----->
unitList_player = allUnits; //getting all units
totalunits = count unitList_player;
//hint format["%1", totalunits];
o = 0;
yo = 0;
for "o" from 0 to totalunits do
{
actualunit = unitList_player select o; //Player1
//hint format["%1", actualunit];
if ( isplayer actualunit && alive actualunit ) then
{
deleteMarkerLocal ("Player" + (str o));
yo = o + 1;
deleteMarkerLocal ("Player" + (str yo));
namePlayer = "";
namePlayer = name actualunit;
mark_player = "Player" + (str o); //Player0, Player1, Player2
mark_player = createMarkerLocal [mark_player,getPos actualunit];
mark_player setMarkerTypeLocal "waypoint";
mark_player setMarkerPosLocal (getPos actualunit);
mark_player setMarkerColorLocal "ColorBlue";
mark_player setMarkerTextLocal format ["%1",namePlayer];
};
};
//<-----VEHICLE-MARKER----->
//<------------------------>
//<-----VEHICLE-MARKER----->
unitList_vec = list_vec;
totalunits_vec = count unitList_vec;
i = 0;
yo2 = 0;
for "i" from 0 to totalunits_vec do
{
actualunit_vec = unitList_vec select i; //Car, Helicopter, Boat
//hint format["%1", actualunit_vec];
if (!(actualunit_vec isKindOf "man") && !(actualunit_vec isKindOf "Survivor2")) then
{
deleteMarkerLocal ("Vehicle" + (str i));
yo2 = i + 1;
deleteMarkerLocal ("Vehicle" + (str yo2));
typeVec = "";
typeVec = typeOf actualunit_vec;
//hint format ["%1", typeVec];
mark = "Vehicle" + (str i);
mark = createMarkerLocal [mark,getPos actualunit_vec];
mark setMarkerTypeLocal "waypoint";
mark setMarkerPosLocal (getPos actualunit_vec);
mark setMarkerColorLocal "ColorRed";
mark setMarkerTextLocal format ["%1", typeVec];
};
};
//<-----WRECKED_HELI-MARKER----->
//<----------------------------->
//<-----WRECKED_HELI-MARKER----->
unitList_wrecked = list_wrecked;
totalunits_wrecked = count unitList_wrecked;
//hint format["%1", totalunits_wrecked];
p = 0;
yo3 = 0;
for "p" from 0 to totalunits_wrecked do
{
actualunit_wrecked = unitList_wrecked select p; //Car, Helicopter, Boat
deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));
mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
mark_wrecked setMarkerTypeLocal "waypoint";
mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
mark_wrecked setMarkerColorLocal "ColorOrange";
mark_wrecked setMarkerTextLocal "Crashed-Heli";
};
//<-----TENT-MARKER----->
//<----------------------------->
//<-----TENT-MARKER----->
unitList_tents = list_tents;
totalunits_tents = count unitList_tents;
//hint format["%1", totalunits_tents];
q = 0;
yo4 = 0;
for "q" from 0 to totalunits_tents do
{
actualunit_tents = unitList_tents select q; //Car, Helicopter, Boat
deleteMarkerLocal ("Tents"+ (str q));
yo4 = q + 1;
deleteMarkerLocal ("Tents"+ (str yo4));
mark_tents = "Tents" + (str q); //Car, Boat, Helicopter
mark_tents = createMarkerLocal [mark_tents,getPos actualunit_tents];
mark_tents setMarkerTypeLocal "waypoint";
mark_tents setMarkerPosLocal (getPos actualunit_tents);
mark_tents setMarkerColorLocal "ColorGreen";
//mark_tentssetMarkerTextLocal "Tent";
};
//bit of sleep
sleep 0.1;
};
k = 0;
for "k" from 0 to 2000 do
{
deleteMarkerLocal ("Player"+ (str k));
deleteMarkerLocal ("Vehicle"+ (str k));
deleteMarkerLocal ("Wrecked"+ (str k));
deleteMarkerLocal ("Tents"+ (str k));
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10/08/2012, 19:27
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#344
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elite*gold: 8
Join Date: Jul 2010
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Hat einer von euch ein Skript was ermöglicht sich irgendwo auf die Karte hinzuteleportieren? Also dahin wo man hin klick, oder sich direkt zu anderen Spielern teleportrieren kann?
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10/08/2012, 19:45
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#345
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elite*gold: 5
Join Date: Jun 2009
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Bitte lesen bevor du nachfragst ..
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