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[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
10/10/2012, 11:30
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#361
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elite*gold: 1
Join Date: Nov 2010
Posts: 3,808
Received Thanks: 1,486
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Gibt es, habe auch selber zwei.
Sind aber detected und BE schmeisst dich aus der Lobby wenn du die anmachst.
Zu eurem schönen Gamehacking ist legal...
Natürlich ist es nicht legal. Schließlich akzeptiert ihr bei der Installation die AGB und in denen wird definitiv erklärt das das Bearbeiten der Ressourcen geahndet wird.
Selbstverständlich bekommt ihr keine Anzeige deswegen, aber euer Account wird halt gebannt.
Also kommt hier nicht mit "Das Verändern der Ressourcen ist legal..."
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10/10/2012, 22:06
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#362
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elite*gold: 5
Join Date: Sep 2012
Posts: 231
Received Thanks: 150
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Bracuhe script das alles zu mir portet ohne play zu töten
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10/11/2012, 15:16
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#363
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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Quote:
Originally Posted by priNZ.
Bracuhe script das alles zu mir portet ohne play zu töten
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Code:
private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"];
_pList = playableUnits;
j = count _pList;
i = 0;
_pArray = [];
for "i" from 0 to j do
{
v = _pList select i;
// Ignore Self :)
if(player != v) then {
_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)-10*sin(_dir),(_pos select 1)-10*cos(_dir),0];
v setPos _pos;
}
};
};
Müsste mittlerweile detected sein, bin mir aber nicht sicher!
lg
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10/12/2012, 12:53
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#364
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elite*gold: 0
Join Date: Sep 2012
Posts: 1
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Wie benutzt man nen Script bzw, wie kann ich es aktivieren z.b. das sniper pack
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10/12/2012, 14:10
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#365
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elite*gold: 5
Join Date: Jun 2009
Posts: 217
Received Thanks: 31
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Es gibs genügende Tutorials dafür
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10/12/2012, 18:54
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#366
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elite*gold: 0
Join Date: Feb 2010
Posts: 378
Received Thanks: 285
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Quote:
Originally Posted by [sG]Glohby
Warum sollte ich für eine Bypass 8,60 im Monat zahlen?
Das doch so oder so Illegal und für sowas muss man zahlen?
Dann lern ich lieber in 1 Jahr selber scripten und mach mir
den Scheiß selber!
Trz. danke für Info.
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Ja, du bist lustig.
Aimjunkies würde ich von abraten, zwar günstig nur qualität ist nicht die beste.
Der von S0beit ist sehr gut, hat aber auch seinen Preis.
Grüße.
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10/12/2012, 20:36
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#367
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elite*gold: 0
Join Date: Mar 2011
Posts: 3
Received Thanks: 0
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Hey Darius mal ne frage hast du vielleicht Skype?
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10/12/2012, 21:01
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#368
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elite*gold: 5
Join Date: Jun 2009
Posts: 217
Received Thanks: 31
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Off-Topic pro bzw, SpamPro
Schreib ihn per PN an
Zurück zum Thema:
Hast du vielleicht ein weiteres AmmoBox script? Der MedicalBox schmiert bei mir ab ohne weitere scripts..
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10/13/2012, 00:46
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#369
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elite*gold: 0
Join Date: Mar 2012
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wie siehts aus mit weapon bzw ammobox scripts und bypass? gibts noch undetectete?
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10/13/2012, 01:03
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#370
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elite*gold: 1
Join Date: Nov 2010
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Box, hab ich eine wunderbar undetectedes Script für, was ich aber nicht rausgebe, weil ich da ein wenig Arbeit reingesteckt habe.
Bypässe gibt es keine wirklich brauchbaren (sichere) die free sind.
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10/13/2012, 02:05
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#371
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elite*gold: 0
Join Date: Mar 2012
Posts: 6
Received Thanks: 0
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Quote:
Originally Posted by Mannke94
Box, hab ich eine wunderbar undetectedes Script für, was ich aber nicht rausgebe, weil ich da ein wenig Arbeit reingesteckt habe.
Bypässe gibt es keine wirklich brauchbaren (sichere) die free sind.
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wenns mitm geld nicht so knapp wäre würde ich mir ja n bypass kaufen  aber naja , seis drum.
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10/13/2012, 20:06
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#372
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Join Date: Aug 2012
Posts: 13
Received Thanks: 2
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also sprich bei undetected brauch ich keinen bypass etc?
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10/13/2012, 20:53
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#373
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elite*gold: 574
Join Date: Nov 2010
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Quote:
Originally Posted by Romex*
also sprich bei undetected brauch ich keinen bypass etc?
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Doch.
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10/15/2012, 17:05
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#374
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elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
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Ammobox Script
Code:
_classname = "USBasicWeapons_EP1";
_dir = getdir player;
_pos = getposATL player;
_pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
_spaz = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
_spaz setDir _dir;
_spaz setposATL _pos;
_backpacks = [
//"CZ_VestPouch_EP1",
//"DZ_Patrol_Pack_EP1",
//"DZ_Assault_Pack_EP1",
//"DZ_CivilBackpack_EP1",
//"DZ_ALICE_Pack_EP1"
"DZ_Backpack_EP1"
];
_inventory = [
"Binocular",
"Binocular_Vector",
"ItemCompass",
"ItemEtool",
"ItemFlashlightRed",
"ItemGPS",
"ItemHatchet",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemRadio",
"ItemToolbox",
"ItemWatch",
"Laserdesignator",
"NVGoggles"
];
_items = [
"FoodCanBakedBeans",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanSardines",
"FoodSteakCooked",
"FoodSteakRaw",
"HandChemBlue",
"HandChemGreen",
"HandChemRed",
"HandRoadFlare",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemJerrycan",
"ItemMorphine",
"ItemPainkiller",
"ItemSandbag",
"ItemSodaCoke",
"ItemSodaEmpty",
"ItemSodaMdew",
"ItemSodaPepsi",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"ItemWaterbottle",
"PartEngine",
"PartFueltank",
"PartGeneric",
"PartGlass",
"PartWheel",
"PartWoodPile",
"PartVRotor",
"TrapBear"
];
_skins = [
"Skin_Camo1_DZ",
"Skin_Soldier1_DZ",
"Skin_Sniper1_DZ",
"Skin_Survivor2_DZ"
];
_weapons = [
"AK_107_GL_Kobra",
"AK_107_GL_PSO",
"AK_107_Kobra",
"AK_107_PSO",
"AK_47_M",
"AK_47_S",
"AK_74",
"AK_74_GL",
"AK_74_GL_Kobra",
"AKS_74",
"AKS_74_Kobra",
"AKS_74_PSO",
"AKS_74_U",
"AKS_74_UN_Kobra",
"AKS_GOLD",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"BAF_L110A1_Aim",
"BAF_L7A2_GPMG",
"BAF_L85A2_RIS_ACOG",
"BAF_L85A2_RIS_CWS",
"BAF_L85A2_RIS_Holo",
"BAF_L85A2_RIS_SUSAT",
"BAF_L85A2_UGL_ACOG",
"BAF_L85A2_UGL_Holo",
"BAF_L85A2_UGL_SUSAT",
"BAF_L86A2_ACOG",
"BAF_LRR_scoped",
"BAF_LRR_scoped_W",
//"BAF_NLAW_Launcher", // not working
"bizon",
"bizon_silenced",
"Colt1911",
"Crossbow",
"DMR",
"G36_C_SD_camo",
"G36_C_SD_eotech",
"G36a",
"G36A_camo",
"G36C",
"G36C_camo",
"G36K",
"G36K_camo",
"FN_FAL",
"FN_FAL_ANPVS4",
"glock17_EP1",
"Huntingrifle",
"ksvk",
"LeeEnfield",
"M1014",
//"m107", // same as DayZ version
"m107_DZ",
//"M136", // not working
"M14_EP1",
"M16A2",
"M16A2GL",
"m16a4",
"m16a4_acg",
"M16A4_ACG_GL",
"M16A4_GL",
"M24",
"M24_des_EP1",
//"M240", // same as DayZ version
"M240_DZ",
"m240_scoped_EP1",
//"M249", // same as DayZ version
"M249_DZ",
"M249_EP1",
"M249_m145_EP1",
"M40A3",
"M4A1",
"M4A1_Aim",
"M4A1_Aim_camo",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL",
"M4A1_HWS_GL_camo",
"M4A1_HWS_GL_SD_Camo",
"M4A1_RCO_GL",
"M4A3_CCO_EP1",
"M4A3_RCO_GL_EP1",
"M4SPR",
"M60A4_EP1",
"M9",
"M9SD",
"Makarov",
"MakarovSD",
"MeleeHatchet",
"MeleeCrowbar",
"MG36",
"Mk_48_DES_EP1",
"Mk_48_DZ",
"MP5A5",
"MP5SD",
"MR43",
"Pecheneg",
"PK",
"Remington870_lamp",
"revolver_EP1",
"revolver_gold_EP1",
"RPK_74",
"Sa61_EP1",
"Saiga12K",
"SVD",
"SVD_CAMO",
"SVD_des_EP1",
"SVD_NSPU_EP1",
"UZI_EP1",
"UZI_SD_EP1",
"Winchester1866"
];
_ammo = [
"5Rnd_127x108_KSVK",
"5Rnd_127x99_as50",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"5x_22_LR_17_HMR",
"6Rnd_45ACP",
"7Rnd_45ACP_1911",
"8Rnd_9x18_Makarov",
"8Rnd_9x18_MakarovSD",
"10Rnd_127x99_M107",
"10Rnd_762x54_SVD",
"10x_303",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"17Rnd_9x19_glock17",
"20Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
"20Rnd_762x51_FNFAL",
"20Rnd_B_765x17_Ball",
"20Rnd_B_AA12_74Slug", // no weapon for this ammo
"30Rnd_545x39_AK",
"30Rnd_545x39_AKSD",
"30Rnd_556x45_G36",
"30Rnd_556x45_G36SD",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"30Rnd_762x39_AK47",
//"30Rnd_762x39_SA58", // no weapon for this ammo
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_9x19_UZI",
"30Rnd_9x19_UZI_SD",
"50Rnd_127x108_KORD",
"64Rnd_9x19_Bizon",
"64Rnd_9x19_SD_Bizon",
"75Rnd_545x39_RPK",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK",
"100Rnd_556x45_BetaCMag",
"100Rnd_556x45_M249",
"200Rnd_556x45_L110A1",
"200Rnd_556x45_M249"
];
_explosives = [
"1Rnd_HE_GP25",
"1Rnd_HE_M203",
"1Rnd_Smoke_GP25",
"1Rnd_SmokeGreen_GP25",
"1Rnd_SmokeRed_GP25",
"1Rnd_SmokeYellow_GP25",
"1Rnd_Smoke_M203",
"1Rnd_SmokeGreen_M203",
"1Rnd_SmokeRed_M203",
"1Rnd_SmokeYellow_M203",
"FlareGreen_GP25",
"FlareRed_GP25",
"FlareWhite_GP25",
"FlareYellow_GP25",
"FlareGreen_M203",
"FlareRed_M203",
"FlareWhite_M203",
"FlareYellow_M203",
//"HandGrenade", // not working
"HandGrenade_East",
//"HandGrenade_Stone", // not working
"HandGrenade_West",
"M136",
"SmokeShell",
"SmokeShellBlue",
"SmokeShellGreen",
"SmokeShellOrange",
"SmokeShellPurple",
"SmokeShellRed",
"SmokeShellYellow",
"PipeBomb"
];
titleText [format["Just-A-Box spawned nearby."],"PLAIN DOWN"]; titleFadeOut 4;
clearWeaponCargoGlobal _spaz;
clearMagazineCargoGlobal _spaz;
clearBackpackCargoGlobal _spaz;
{_spaz addBackpackCargo [_x, 10];} forEach _backpacks;
{_spaz addWeaponCargoGlobal [_x, 30];} forEach _inventory;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _items;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _skins;
{_spaz addWeaponCargoGlobal [_x, 30];} forEach _weapons;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _ammo;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _explosives;
delaymenu =
[
["",true],
["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["1 min", [2], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
["2 min", [3], "", -5, [["expression", "SelectDelay=120;DelaySelected=true;"]], "1", "1"],
["3 min", [4], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
["4 min", [5], "", -5, [["expression", "SelectDelay=240;DelaySelected=true;"]], "1", "1"],
["5 min", [6], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
["10 min", [7], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["No timer", [11], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:delaymenu";
WaitUntil{DelaySelected};
DelaySelected=false;
sleep 3;
titleText [format["Just-A-Box will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;
sleep SelectDelay;
deletevehicle _spaz;
titleText [format["Just-A-Box disappeared."],"PLAIN DOWN"]; titleFadeOut 4;
Sollte undetected sein,
kann aber auch detected sein!
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10/15/2012, 18:39
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#375
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elite*gold: 0
Join Date: Aug 2012
Posts: 30
Received Thanks: 6
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wie kann man alle leute aufeinmal wo spawnen lassen ? bzw auch gleich tanzen lassen  ?
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