Register for your free account! | Forgot your password?

Go Back   elitepvpers > Shooter > DayZ
You last visited: Today at 19:58

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Sammelthread] Dayz Scripts!

Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.

Reply
 
Old 10/10/2012, 11:30   #361
 
Mannke94's Avatar
 
elite*gold: 1
Join Date: Nov 2010
Posts: 3,808
Received Thanks: 1,486
Gibt es, habe auch selber zwei.
Sind aber detected und BE schmeisst dich aus der Lobby wenn du die anmachst.

Zu eurem schönen Gamehacking ist legal...
Natürlich ist es nicht legal. Schließlich akzeptiert ihr bei der Installation die AGB und in denen wird definitiv erklärt das das Bearbeiten der Ressourcen geahndet wird.
Selbstverständlich bekommt ihr keine Anzeige deswegen, aber euer Account wird halt gebannt.

Also kommt hier nicht mit "Das Verändern der Ressourcen ist legal..."
Mannke94 is offline  
Old 10/10/2012, 22:06   #362
 
elite*gold: 5
Join Date: Sep 2012
Posts: 231
Received Thanks: 150
Bracuhe script das alles zu mir portet ohne play zu töten
Halunke ✓ is offline  
Old 10/11/2012, 15:16   #363
 
Darius''s Avatar
 
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
Quote:
Originally Posted by priNZ. View Post
Bracuhe script das alles zu mir portet ohne play zu töten
Code:
private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"];

_pList = playableUnits;
j = count _pList;
i = 0;
_pArray = [];

for "i" from 0 to j do
    {
        v = _pList select i;
		// Ignore Self :)
		if(player != v) then {
			_dir = getdir vehicle player;
			_pos = getPos vehicle player;
			_pos = [(_pos select 0)-10*sin(_dir),(_pos select 1)-10*cos(_dir),0];
			v setPos _pos;
		}

    };
    
};
Müsste mittlerweile detected sein, bin mir aber nicht sicher!
lg
Darius' is offline  
Thanks
3 Users
Old 10/12/2012, 12:53   #364
 
elite*gold: 0
Join Date: Sep 2012
Posts: 1
Received Thanks: 0
Wie benutzt man nen Script bzw, wie kann ich es aktivieren z.b. das sniper pack
Pwrless is offline  
Old 10/12/2012, 14:10   #365
 
kingisa098's Avatar
 
elite*gold: 5
Join Date: Jun 2009
Posts: 217
Received Thanks: 31
Es gibs genügende Tutorials dafür
kingisa098 is offline  
Old 10/12/2012, 18:54   #366
 
ShaD :)'s Avatar
 
elite*gold: 0
Join Date: Feb 2010
Posts: 378
Received Thanks: 285
Quote:
Originally Posted by [sG]Glohby View Post
Warum sollte ich für eine Bypass 8,60 im Monat zahlen?
Das doch so oder so Illegal und für sowas muss man zahlen?
Dann lern ich lieber in 1 Jahr selber scripten und mach mir
den Scheiß selber!
Trz. danke für Info.
Ja, du bist lustig.

Aimjunkies würde ich von abraten, zwar günstig nur qualität ist nicht die beste.
Der von S0beit ist sehr gut, hat aber auch seinen Preis.

Grüße.
ShaD :) is offline  
Old 10/12/2012, 20:36   #367
 
elite*gold: 0
Join Date: Mar 2011
Posts: 3
Received Thanks: 0
Hey Darius mal ne frage hast du vielleicht Skype?
Rikku32121 is offline  
Old 10/12/2012, 21:01   #368
 
kingisa098's Avatar
 
elite*gold: 5
Join Date: Jun 2009
Posts: 217
Received Thanks: 31
Off-Topic pro bzw, SpamPro
Schreib ihn per PN an

Zurück zum Thema:
Hast du vielleicht ein weiteres AmmoBox script? Der MedicalBox schmiert bei mir ab ohne weitere scripts..
kingisa098 is offline  
Old 10/13/2012, 00:46   #369
 
elite*gold: 0
Join Date: Mar 2012
Posts: 6
Received Thanks: 0
wie siehts aus mit weapon bzw ammobox scripts und bypass? gibts noch undetectete?
FunnyCF is offline  
Old 10/13/2012, 01:03   #370
 
Mannke94's Avatar
 
elite*gold: 1
Join Date: Nov 2010
Posts: 3,808
Received Thanks: 1,486
Box, hab ich eine wunderbar undetectedes Script für, was ich aber nicht rausgebe, weil ich da ein wenig Arbeit reingesteckt habe.
Bypässe gibt es keine wirklich brauchbaren (sichere) die free sind.
Mannke94 is offline  
Old 10/13/2012, 02:05   #371
 
elite*gold: 0
Join Date: Mar 2012
Posts: 6
Received Thanks: 0
Quote:
Originally Posted by Mannke94 View Post
Box, hab ich eine wunderbar undetectedes Script für, was ich aber nicht rausgebe, weil ich da ein wenig Arbeit reingesteckt habe.
Bypässe gibt es keine wirklich brauchbaren (sichere) die free sind.
wenns mitm geld nicht so knapp wäre würde ich mir ja n bypass kaufen aber naja , seis drum.
FunnyCF is offline  
Old 10/13/2012, 20:06   #372
 
elite*gold: 0
Join Date: Aug 2012
Posts: 13
Received Thanks: 2
also sprich bei undetected brauch ich keinen bypass etc?
Romex* is offline  
Old 10/13/2012, 20:53   #373

 
Njahs's Avatar
 
elite*gold: 574
Join Date: Nov 2010
Posts: 2,498
Received Thanks: 726
Quote:
Originally Posted by Romex* View Post
also sprich bei undetected brauch ich keinen bypass etc?
Doch.
Njahs is offline  
Old 10/15/2012, 17:05   #374
 
Band12311's Avatar
 
elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
Ammobox Script

Code:
_classname = "USBasicWeapons_EP1";
_dir = getdir player;
_pos = getposATL player;
_pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
_spaz = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
_spaz setDir _dir;
_spaz setposATL _pos;

_backpacks = [
//"CZ_VestPouch_EP1",
//"DZ_Patrol_Pack_EP1",
//"DZ_Assault_Pack_EP1",
//"DZ_CivilBackpack_EP1",
//"DZ_ALICE_Pack_EP1"
"DZ_Backpack_EP1"
];

_inventory = [
"Binocular",
"Binocular_Vector",
"ItemCompass",
"ItemEtool",
"ItemFlashlightRed",
"ItemGPS",
"ItemHatchet",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemRadio",
"ItemToolbox",
"ItemWatch",
"Laserdesignator",
"NVGoggles"
];

_items = [
"FoodCanBakedBeans",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanSardines",
"FoodSteakCooked",
"FoodSteakRaw",
"HandChemBlue",
"HandChemGreen",
"HandChemRed",
"HandRoadFlare",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemJerrycan",
"ItemMorphine",
"ItemPainkiller",
"ItemSandbag",
"ItemSodaCoke",
"ItemSodaEmpty",
"ItemSodaMdew",
"ItemSodaPepsi",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"ItemWaterbottle",
"PartEngine",
"PartFueltank",
"PartGeneric",
"PartGlass",
"PartWheel",
"PartWoodPile",
"PartVRotor",
"TrapBear"
];

_skins = [
"Skin_Camo1_DZ",
"Skin_Soldier1_DZ",
"Skin_Sniper1_DZ",
"Skin_Survivor2_DZ"
];

_weapons = [
"AK_107_GL_Kobra",
"AK_107_GL_PSO",
"AK_107_Kobra",
"AK_107_PSO",
"AK_47_M",
"AK_47_S",
"AK_74",
"AK_74_GL",
"AK_74_GL_Kobra",
"AKS_74",
"AKS_74_Kobra",
"AKS_74_PSO",
"AKS_74_U",
"AKS_74_UN_Kobra",
"AKS_GOLD",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"BAF_L110A1_Aim",
"BAF_L7A2_GPMG",
"BAF_L85A2_RIS_ACOG",
"BAF_L85A2_RIS_CWS",
"BAF_L85A2_RIS_Holo",
"BAF_L85A2_RIS_SUSAT",
"BAF_L85A2_UGL_ACOG",
"BAF_L85A2_UGL_Holo",
"BAF_L85A2_UGL_SUSAT",
"BAF_L86A2_ACOG",
"BAF_LRR_scoped",
"BAF_LRR_scoped_W",
//"BAF_NLAW_Launcher", // not working
"bizon",
"bizon_silenced",
"Colt1911",
"Crossbow",
"DMR",
"G36_C_SD_camo",
"G36_C_SD_eotech",
"G36a",
"G36A_camo",
"G36C",
"G36C_camo",
"G36K",
"G36K_camo",
"FN_FAL",
"FN_FAL_ANPVS4",
"glock17_EP1",
"Huntingrifle",
"ksvk",
"LeeEnfield",
"M1014",
//"m107", // same as DayZ version
"m107_DZ",
//"M136", // not working
"M14_EP1",
"M16A2",
"M16A2GL",
"m16a4",
"m16a4_acg",
"M16A4_ACG_GL",
"M16A4_GL",
"M24",
"M24_des_EP1",
//"M240", // same as DayZ version
"M240_DZ",
"m240_scoped_EP1",
//"M249", // same as DayZ version
"M249_DZ",
"M249_EP1",
"M249_m145_EP1",
"M40A3",
"M4A1",
"M4A1_Aim",
"M4A1_Aim_camo",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL",
"M4A1_HWS_GL_camo",
"M4A1_HWS_GL_SD_Camo",
"M4A1_RCO_GL",
"M4A3_CCO_EP1",
"M4A3_RCO_GL_EP1",
"M4SPR",
"M60A4_EP1",
"M9",
"M9SD",
"Makarov",
"MakarovSD",
"MeleeHatchet",
"MeleeCrowbar",
"MG36",
"Mk_48_DES_EP1",
"Mk_48_DZ",
"MP5A5",
"MP5SD",
"MR43",
"Pecheneg",
"PK",
"Remington870_lamp",
"revolver_EP1",
"revolver_gold_EP1",
"RPK_74",
"Sa61_EP1",
"Saiga12K",
"SVD",
"SVD_CAMO",
"SVD_des_EP1",
"SVD_NSPU_EP1",
"UZI_EP1",
"UZI_SD_EP1",
"Winchester1866"
];

_ammo = [
"5Rnd_127x108_KSVK",
"5Rnd_127x99_as50",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"5x_22_LR_17_HMR",
"6Rnd_45ACP",
"7Rnd_45ACP_1911",
"8Rnd_9x18_Makarov",
"8Rnd_9x18_MakarovSD",
"10Rnd_127x99_M107",
"10Rnd_762x54_SVD",
"10x_303",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"17Rnd_9x19_glock17",
"20Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
"20Rnd_762x51_FNFAL",
"20Rnd_B_765x17_Ball",
"20Rnd_B_AA12_74Slug", // no weapon for this ammo
"30Rnd_545x39_AK",
"30Rnd_545x39_AKSD",
"30Rnd_556x45_G36",
"30Rnd_556x45_G36SD",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"30Rnd_762x39_AK47",
//"30Rnd_762x39_SA58", // no weapon for this ammo
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_9x19_UZI",
"30Rnd_9x19_UZI_SD",
"50Rnd_127x108_KORD",
"64Rnd_9x19_Bizon",
"64Rnd_9x19_SD_Bizon",
"75Rnd_545x39_RPK",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK", 
"100Rnd_556x45_BetaCMag",
"100Rnd_556x45_M249",
"200Rnd_556x45_L110A1",
"200Rnd_556x45_M249"
];

_explosives = [
"1Rnd_HE_GP25",
"1Rnd_HE_M203",
"1Rnd_Smoke_GP25",
"1Rnd_SmokeGreen_GP25",
"1Rnd_SmokeRed_GP25",
"1Rnd_SmokeYellow_GP25",
"1Rnd_Smoke_M203",
"1Rnd_SmokeGreen_M203",
"1Rnd_SmokeRed_M203",
"1Rnd_SmokeYellow_M203",
"FlareGreen_GP25",
"FlareRed_GP25",
"FlareWhite_GP25",
"FlareYellow_GP25",
"FlareGreen_M203",
"FlareRed_M203",
"FlareWhite_M203",
"FlareYellow_M203",
//"HandGrenade", // not working
"HandGrenade_East",
//"HandGrenade_Stone", // not working
"HandGrenade_West",
"M136",
"SmokeShell",
"SmokeShellBlue",
"SmokeShellGreen",
"SmokeShellOrange",
"SmokeShellPurple",
"SmokeShellRed",
"SmokeShellYellow",
"PipeBomb"
];

titleText [format["Just-A-Box spawned nearby."],"PLAIN DOWN"]; titleFadeOut 4;

clearWeaponCargoGlobal _spaz;
clearMagazineCargoGlobal _spaz;
clearBackpackCargoGlobal _spaz;

{_spaz addBackpackCargo [_x, 10];} forEach _backpacks;
{_spaz addWeaponCargoGlobal [_x, 30];} forEach _inventory;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _items;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _skins;
{_spaz addWeaponCargoGlobal [_x, 30];} forEach _weapons;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _ammo;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _explosives;

delaymenu = 
[
    ["",true],
    ["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["1 min", [2], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
    ["2 min", [3], "", -5, [["expression", "SelectDelay=120;DelaySelected=true;"]], "1", "1"],
    ["3 min", [4], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
    ["4 min", [5], "", -5, [["expression", "SelectDelay=240;DelaySelected=true;"]], "1", "1"],
    ["5 min", [6], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
    ["10 min", [7], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["No timer", [11], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:delaymenu";

WaitUntil{DelaySelected};
DelaySelected=false;

sleep 3;
titleText [format["Just-A-Box will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;

sleep SelectDelay;

deletevehicle _spaz;

titleText [format["Just-A-Box disappeared."],"PLAIN DOWN"]; titleFadeOut 4;

Sollte undetected sein,

kann aber auch detected sein
!
Band12311 is offline  
Thanks
1 User
Old 10/15/2012, 18:39   #375
 
Wretched Egg's Avatar
 
elite*gold: 0
Join Date: Aug 2012
Posts: 30
Received Thanks: 6
wie kann man alle leute aufeinmal wo spawnen lassen ? bzw auch gleich tanzen lassen ?
Wretched Egg is offline  
Reply




All times are GMT +1. The time now is 19:59.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.