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[Sammelthread] Dayz Scripts!

Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.

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Old 10/04/2012, 22:12   #316
 
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Muss man die Datei jedes mal neu injecten ?
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Old 10/05/2012, 07:44   #317
 
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Quote:
Originally Posted by .Kirano View Post
Und du weist das jeder der nen wenig Grips hat das sowieso schon weis und genau deswegen nen Server hat.. um Geld zu verlangen fürs Whitelisten, damit der Server auch Online bleibt.

PS: Injecte die DLL, nicht die arma2oa server Exe.. denn die wird beim update automatisch gelöscht.
Wohin soll ich sie denn sonst injecten?
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Old 10/05/2012, 15:05   #318
 
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Quote:
Originally Posted by Itemcraft View Post
Wohin soll ich sie denn sonst injecten?
injecte die dll, lösche die aus expansions/beta dll und lad deine hoch, das gleiche nochmal im normalen dll Ordner, dann wirst du erstmal längere Zeit nix neues Injecten müssen

PS:

Mein Server läuft in nen paar Wochen ab (mitte Dezember) werde jeden Whitelisten der möchte, er kann dann Hacken wie er will
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Old 10/05/2012, 20:48   #319
 
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Ich entschuldige für die Frage, aber wie benutze ich Scripts, gibt es ein ausführliches Tutorial?
Vielen Dank im Vorraus.

Gruß,
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Old 10/05/2012, 22:07   #320
 
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Originally Posted by khrolling View Post
Ich entschuldige für die Frage, aber wie benutze ich Scripts, gibt es ein ausführliches Tutorial?
Vielen Dank im Vorraus.

Gruß,




lg
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Old 10/06/2012, 12:21   #321
 
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Habt ihr ein Script wo mit man alle zu sich teleportieren kann (egal ob Detected oder nicht)
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Old 10/06/2012, 12:39   #322
 
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kommt gleich
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Old 10/06/2012, 12:43   #323
 
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Du bist mein Held Darius :*

Edit: ich warte..
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Old 10/06/2012, 16:25   #324
 
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Ich breuchte ein vehicle script.. PortVehicle crasht bei mir ..
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Old 10/06/2012, 16:32   #325
 
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Quote:
Originally Posted by kingisa098 View Post
Ich breuchte ein vehicle script.. PortVehicle crasht bei mir ..
Code:
private["i","v","_case","_pos","_vechList","_vechCount"]; 

_vechList = vehicles; 
_vechCount = count _vechList; 

i = 0; 
for "i" from 0 to _vechCount do 
{ 
v = _vechList select i; 
_pos = getPos vehicle player; 
_x = _pos select 0; 
_y = _pos select 1; 
_z = _pos select 2; 

v setPos [_x + random 75,_y + random 75,_z]; 
};
KANN DETECTED SEIN!!!
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Old 10/06/2012, 16:47   #326
 
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Dankeschön
Noch eine frage
Was makiert die 2DMap auf der Karte?
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Old 10/06/2012, 16:50   #327
 
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Quote:
Originally Posted by kingisa098 View Post
Dankeschön
Noch eine frage
Was makiert die 2DMap auf der Karte?
Heli crash, vehicles, players, zombies bin ich mir nicht sicher...
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Old 10/06/2012, 16:54   #328
 
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Ja das einzigste problem ist das ich die 2dMap nicht herrunterladen kann ^^
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Old 10/06/2012, 16:55   #329
 
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Code:
if (isNil "markPos") then {markPos = true;} else {markPos = !markPos};
if(markPos) then {titleText ["Markers added to map","PLAIN DOWN"]; titleFadeOut 4;};
if(isNil "markers") then { markers = []};
while {markPos} do
{ 
    unitList = allUnits;
    j = count unitList;
    i = 0;
    for "i" from 0 to j do
    {
        unit = unitList select i;
        pos = position unit;
        deleteMarkerLocal ("playerMarker"+ (str i));
        marker = "playerMarker" + (str i);
        marker = createMarkerLocal [marker,pos];
        marker setMarkerTypeLocal "waypoint";
        marker setMarkerPosLocal (pos);
        marker setMarkerColorLocal("ColorBlue");
        marker setMarkerTextLocal format ["%1",name unit];
    };        
    _pos = getPos player;
    _zombies = _pos nearEntities ["zZombie_Base", 1000];
    _count = count _zombies;

    _markcount = count markers;
    for "_i" from 0 to (_markcount -1) do
    {    
        deleteMarkerLocal ("zombieMarker"+ (str _i));
    };
    for "_i" from 0 to (_count -1) do
    {    
        _zombie = _zombies select _i;                
        pos = position _zombie;    
        _text = format ["zombieMarker%1", _i];
        markers set [_i, _text];    
        if(alive _zombie) then
        {            
            marker = "zombieMarker" + (str _i);
            marker = createMarkerLocal [marker,pos];
            marker setMarkerTypeLocal "waypoint";
            marker setMarkerPosLocal (pos);
            marker setMarkerColorLocal("ColorRed");
            marker setMarkerTextLocal "Zombie";        
        };                
    };
    sleep 0.5
};

if(!markPos) then
{ 
    unitList = allUnits;
    j = count unitList;
    i = 0;
    for "i" from 0 to j do
    {                
        deleteMarkerLocal ("playerMarker"+ (str i));        
    };        
    _count = count markers;
    for "_i" from 0 to (_count -1) do
    {    
        deleteMarkerLocal ("zombieMarker"+ (str _i));
    };
    sleep 0.5
};



titleText ["Markers removed","PLAIN DOWN"]; titleFadeOut 4
Das müsste das Script sein.
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Old 10/06/2012, 21:28   #330
 
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Script zum heli spawnen brauch ich :/
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