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For the love of god...
Discussion on For the love of god... within the DarkOrbit forum part of the Browsergames category.
10/31/2019, 16:12
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#16
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elite*gold: 0
Join Date: Jan 2013
Posts: 168
Received Thanks: 108
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Quote:
Originally Posted by Akame_Ga_Kill
I agree with your words, also i've been watching #announcements channel on PG's discord and i can say that you're doing a great work constantly adding lots of new features, specially about Matchmaking, it's the most impactant one, and your anti-bot system has impressed me.
As i said on my last reply "I've been playing and watching the rise and fall of many servers" and PG is still in Beta phease, i can't wait to see how your server will be in the future.
Now the biggest problem (in my point of view) is multicompany that we are used to actually, every video i've shared were each company for itself, how will you deal with it ? i'd be grateful to know.
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i dont understand your last Question. What do you mean with "multicompany" do you mean EIC and MMO are not playing together or what do you exactly mean?
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10/31/2019, 17:28
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#17
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Join Date: Mar 2019
Posts: 299
Received Thanks: 220
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Quote:
Originally Posted by .recytec.
i dont understand your last Question. What do you mean with "multicompany" do you mean EIC and MMO are not playing together or what do you exactly mean? 
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i mean when members from different company help each other even against their own company's member, the highest clans from popular servers of darkorbit are the best example --> UNS, REKT, S-L, etc.
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10/31/2019, 19:15
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#18
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elite*gold: 0
Join Date: Jan 2018
Posts: 9
Received Thanks: 2
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We need a stable P-Server without any **** like formations ...
Now we only have Newschool p-servers or oldschool servers with many bugs and no concept ..
Example Andromeda Server (great server but to less promotion and to lazy codders)
Oneultimate in 2014 was very nice. Nightflyers this year was nice too.
Everyone opens a server with much bugs and other problems..
why do not 2-3 coders work together and do a nice oldschool server ?
If u make the game fair you will get some ppl.
P.S. sry for my bad english
Greetz Szenario
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10/31/2019, 20:04
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#19
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,044
Received Thanks: 8,252
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Quote:
Originally Posted by Djano99
why do not 2-3 coders work together and do a nice oldschool server ?
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I'm not up to date on how much people improved when it comes to programming. But back when I was still very interested in private servers, barely anyone was able to do jack ****, cause they had no clue what they were doing.
Putting 2-3 bad programmers together doesn't solve the problem. It just makes it worse in the end.
For a 2011 server (which people apparently want) it doesn't take more than 1 person who knows what they're doing. Since this thread has been opened I started working on something again. I already have a performant server running which is able to do fights, map switches, perfect movement system and some other small things.
I might finish this and open a server if my motivation stays.
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10/31/2019, 22:04
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#20
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elite*gold: 0
Join Date: Jan 2018
Posts: 9
Received Thanks: 2
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I wish you good luck, and hope your motivation stays!
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11/01/2019, 19:07
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#21
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elite*gold: 0
Join Date: Dec 2011
Posts: 184
Received Thanks: 213
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Quote:
Originally Posted by Requi
I'm not up to date on how much people improved when it comes to programming. But back when I was still very interested in private servers, barely anyone was able to do jack ****, cause they had no clue what they were doing.
Putting 2-3 bad programmers together doesn't solve the problem. It just makes it worse in the end.
For a 2011 server (which people apparently want) it doesn't take more than 1 person who knows what they're doing. Since this thread has been opened I started working on something again. I already have a performant server running which is able to do fights, map switches, perfect movement system and some other small things.
I might finish this and open a server if my motivation stays.
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I know of you and your skills and accomplishments and i can safely say that i will be very glad to see you release something. I enjoy the Requi bois.
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11/02/2019, 22:19
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#22
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,044
Received Thanks: 8,252
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I guess this is something unique
Hint: 2011 didn't support 1920x1080.
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11/03/2019, 03:18
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#23
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elite*gold: 0
Join Date: Dec 2011
Posts: 184
Received Thanks: 213
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Quote:
Originally Posted by Requi
I guess this is something unique
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Yeah man that brings back so many old memories right there! That is Gold
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11/03/2019, 08:37
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#24
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elite*gold: 0
Join Date: Oct 2019
Posts: 296
Received Thanks: 12
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Quote:
Originally Posted by ThisSoniyo
Yeah man that brings back so many old memories right there! That is Gold
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server link:???
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11/03/2019, 15:42
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#25
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elite*gold: 0
Join Date: Jan 2018
Posts: 9
Received Thanks: 2
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Pure nostalgia <3
bring it online dude !!
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11/04/2019, 22:07
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#26
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elite*gold: 1
Join Date: Aug 2010
Posts: 1,330
Received Thanks: 1,724
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Quote:
Originally Posted by Requi
I guess this is something unique
Hint: 2011 didn't support 1920x1080.
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It is something unique indeed, but I would also say that Lost Galaxy always only had that client and worked into that. Regarding resolution, yes, was always locked at max 720p - but you can do a few tweaks in the game code to allow other resolutions, and also adding a full screen resizer.
On the other hand:
I did extensive work on this client, but I always kept all the nostalgia and feeling of the old times. It's a 4.1 version with bug fixes from 4.3 and 4.5, several addition and configurations. I've worked for about 3 months to actually rewrite several files in that client that were not decompiled properly as well as adding several new classes and methods. Ending up with my own project that I can build the client with any new code using directly Adobe Flash Builder
I see people want this type of server, who wants to join up Lost Galaxy contact me, or join up our discord server:
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11/05/2019, 05:35
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#27
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elite*gold: 0
Join Date: Oct 2019
Posts: 296
Received Thanks: 12
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Quote:
Originally Posted by Sήøwy
It is something unique indeed, but I would also say that Lost Galaxy always only had that client and worked into that. Regarding resolution, yes, was always locked at max 720p - but you can do a few tweaks in the game code to allow other resolutions, and also adding a full screen resizer.
On the other hand:
I did extensive work on this client, but I always kept all the nostalgia and feeling of the old times. It's a 4.1 version with bug fixes from 4.3 and 4.5, several addition and configurations. I've worked for about 3 months to actually rewrite several files in that client that were not decompiled properly as well as adding several new classes and methods. Ending up with my own project that I can build the client with any new code using directly Adobe Flash Builder
I see people want this type of server, who wants to join up Lost Galaxy contact me, or join up our discord server: 
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Download CMS link?
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11/05/2019, 05:46
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#28
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elite*gold: 1
Join Date: Aug 2010
Posts: 1,330
Received Thanks: 1,724
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Quote:
Originally Posted by gyula359
Download CMS link?
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There is no such thing and will never be, not for Lost Galaxy.
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11/05/2019, 07:17
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#29
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elite*gold: 0
Join Date: Jan 2018
Posts: 9
Received Thanks: 2
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Yes snowy, your code is really nice ! I hope LostGalaxy come again online soon and oldschool player like me can enjoy it.
Greetz Szenario
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11/05/2019, 10:28
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#30
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elite*gold: 90
Join Date: Dec 2013
Posts: 136
Received Thanks: 40
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Quote:
Originally Posted by Requi
I guess this is something unique
Hint: 2011 didn't support 1920x1080.
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full hd resolution is not a big deal nowadays, done by adding some lines. Anyways if u do support full hd, the windows doesn't so (as u can see on the screenshot still scaled to 720px, except the map window which u obviously moved in the corner)
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