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do = server side java ?
Discussion on do = server side java ? within the DarkOrbit forum part of the Browsergames category.
10/16/2017, 18:13
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#16
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Quote:
Originally Posted by HimerOK
About your booklove - what is the most serious project did you make?
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ПИД регулятор на 4 пресса, для производства всяких электронных плат, если ты знаешь, что такое ПИД, и как реализовать это управление с RS232
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10/16/2017, 22:13
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#17
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Java is compared to C++ a clearer language and just creating a socket requires way more experience and effort in C++ than in Java, where it is simply done via 2/3 functions and 2 default library classes.
In C++ you either use the windows WINAPI, create it the very old C way or use external libraries (boost / SFML / etc.) which all require previous knowledge in managing them in an environment where there are a lot and lot of clients connected.
While it is obvious that C++ is faster (inline assembly can increase performance dramastically, but hell it is difficult to manage and its assembly, move instructions instead of copying, closer to hardware), I personally think a server that manages small calculation instructions and small responses, minimalistic worker threads but with a high quantity is still able to be quickly respond to the clients.
While C++ is almost hardware humping close to the system, and Java applications are run inside a virtual machine (  ), Java has advanced far and is unnoticeably slower against regular C++ code. Java does not need big managements and if you have  it may be almost similar on performance, but with a lot less time and money spend on developers.
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10/16/2017, 23:31
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#18
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Quote:
Originally Posted by vokovl
ПИД регулятор на 4 пресса, для производства всяких электронных плат, если ты знаешь, что такое ПИД, и как реализовать это управление с RS232
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теперь понятно че у тебя на столе делает кондер (походу 400 вольт), электронщик + прогер, жестко.
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10/17/2017, 01:47
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#19
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The game server is written in Java.
-jD
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10/17/2017, 05:36
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#20
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Quote:
Originally Posted by oleg-19952008
not slow, but can wait for gigabytes of RAM, even with c# not so much RAM is eating. In addition, there is a python, node.js, D.
and when it comes to a multiplayer game, where online from 1000 players, it's smarter for me to still use C++ because Java will consume much more operational, and C++ will have more speed, especially when working with arrays.
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Don't have the screenshot anymore, but I've managed to eat up 32GB of RAM on a friend of mines PC (which as 64GB) with a "simple" Battlefield 1 Cheat.
I fixed it pretty quickly, but still. That proves, that how much RAM a program uses depends on the developer and not the language being used.
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10/17/2017, 16:52
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#21
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Nice to see you, and yes the DO game server is made with Java.
Quote:
Originally Posted by »jD«
The game server is written in Java.
-jD
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