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[Release] PSFucker
Discussion on [Release] PSFucker within the DarkOrbit forum part of the Browsergames category.
10/27/2015, 20:52
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#1
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[Release] PSFucker
PSFucker
PSFucker is a tool that lets you execute some exploits in different DarkOrbit private server. It's open source so that the owners of servers can check if the vulnerabilities works on their server and they can fix it.
This tool is made 90% for learning prupouses and 10% because I was bored.
Features:- Identifies numerous servers
- Executes exploits for specific servers
- Executes exploits for all servers
- Made with love
Supported servers:- OrbitReborn, available exploits:
- SQLInjection
- Global exploits:
- DoS emulator
So, here's the github repo:
If you want me to add a server to PSFucker send me a PM with sources and I'll answer you as fast as possible
See you!
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10/27/2015, 21:35
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#2
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No no no ...
I don't see the point to destroy server, even if they are stolen code, the aim is to have fun on private server.
Please, don't start another stupid war between private server. We already have one against BP.
#closerequest
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10/27/2015, 23:33
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#3
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^well if i had my own coded pserver and i public the code cuz i got bored and then i see 800pservers made from turkey guys nolifer(no racist) wouldn't you **** their server? XDD
I personally want to do it, but i don't care about pservers at all
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10/27/2015, 23:34
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#4
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I'll not share my code if I don't want people to copy it
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10/28/2015, 00:00
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#5
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Moderator
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Quote:
Originally Posted by Xavierbot
No no no ...
I don't see the point to destroy server, even if they are stolen code, the aim is to have fun on private server.
Please, don't start another stupid war between private server. We already have one against BP.
#closerequest
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It'll stay open and there is a good reason for it. (Besides the fact that there is no rule against it)
Your point is that pservers are there for having fun but at the same time known exploits are giving others players unfair advantages. This way it's at least public and the coders can look into it to know what to fix (if they are even able to do so).
Somebody who actually wants to start a serious projects, which lasts longer then a month, uses these sources as a base to get into it. Also I don't think that any coder had the intention to release their source to help making a c&p server.
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10/28/2015, 01:49
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#6
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waiting for Middle Man packet editor
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10/28/2015, 07:59
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#7
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Quote:
Originally Posted by Nevada'
waiting for Middle Man packet editor 
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Anyone could code that.
Code a Server and Client.
Intercept the maps.php so it connects you to localhost.
Check your packets and modify them how you want them to be.
If you receive a packet from the client, modify or leave it how you want it to be and send it to the original server.
If you receive a packet from the server, modify or leave it how you want it to be and send it to the original client.
Tadaaaa.
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10/28/2015, 09:22
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#8
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Quote:
Originally Posted by Scytex
It'll stay open and there is a good reason for it. (Besides the fact that there is no rule against it)
Your point is that pservers are there for having fun but at the same time known exploits are giving others players unfair advantages. This way it's at least public and the coders can look into it to know what to fix (if they are even able to do so).
Somebody who actually wants to start a serious projects, which lasts longer then a month, uses these sources as a base to get into it. Also I don't think that any coder had the intention to release their source to help making a c&p server.
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That's why I made this tool... ok, maybe main goal was to have a bit of fun, but that was my second goal (or third...)
Quote:
Originally Posted by Nevada'
waiting for Middle Man packet editor 
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I'll try to add all exploits that requires packet editing as an available option, however I'll add it too
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10/28/2015, 09:29
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#9
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Quote:
Originally Posted by manulaiko3.0
Hi!
I made this tool because I was bored.
Basically you can **** some private servers with this tool. There aren't too much exploits just because I don't have too much PS sources and not enough time (I'm still training hard!).
So, here's the github repo:
I'll update this thread later
See you!
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are you a BP employee ?
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10/28/2015, 11:35
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#10
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Quote:
Originally Posted by lolo-53
are you a BP employee ?
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No he just hates copy pasters.
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10/28/2015, 13:49
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#11
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the problem if you add packet editor is all pserver will be impacted even to server not copy/pasted ( i speak about 3 or 4 pserver or less i don't know like mine )
But this is our problem is not it ?
For your SqlInjection it will not be a problem for mine it's already fixed.
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10/28/2015, 14:23
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#12
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Code:
while(!option.equalsIgnoreCase("disconnect")) {
Code:
case "discconect":
break;
Better check it twice, misspell it once and ignore it once.
Code:
/**
* DoS the emulator
Depending on your internet connection you may actually dos yourself.
Also:
Code:
* Denegation of Service that should work on all servers
kek. DoS != Denegation of Service. Nice memes after that tho.
Anyway it's nice that the c&p server have to do something now.
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10/28/2015, 15:34
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#13
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Quote:
Originally Posted by Requi
No he just hates copy pasters.
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well that's not a good way to fight it then, bp must be really happy to see that the pserver community is destroying itself from the inside.
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10/28/2015, 16:31
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#14
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Quote:
Originally Posted by lolo-53
well that's not a good way to fight it then, bp must be really happy to see that the pserver community is destroying itself from the inside.
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People who have any idea about servers should have no problem avoiding things like this.
Even more simple when the project is open source so how could he start a war when it's just win, this is the best way making copy paste dark planets servers to die painfully.
Quote:
Originally Posted by SYSTEMEWAR
the problem if you add packet editor is all pserver will be impacted even to server not copy/pasted ( i speak about 3 or 4 pserver or less i don't know like mine )
But this is our problem is not it ?
For your SqlInjection it will not be a problem for mine it's already fixed.
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Obviously you don't know exactly what SQL Inject is, but you should know that if you fixed in one place doesn't mean it can't still be possible somewhere else.
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10/28/2015, 16:36
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#15
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can u explain me how it works??
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