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Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
12/13/2014, 11:22
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#1261
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Join Date: Jan 2012
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Quote:
Originally Posted by SYSTEMEWAR
hi,
I search the packets of "PLD 8" visual effect and of "DCR 250" anyone know what is the packets please
Best regards.
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Mdr ça ce voit que tu n'as pas changé...
Code:
0|n|MAL|SET|userID
0|n|fx|start|SABOTEUR_DEBUFF|userID
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12/13/2014, 11:25
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#1262
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Merci, Et je te retourne le compliment
Si tu veut faire un serveur sans lag pense au Threading
Petite aide en vaut bien une autre.
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12/13/2014, 11:34
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#1263
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Quote:
Originally Posted by NoCheatImPGM
Mdr ça ce voit que tu n'as pas changé...
Code:
0|n|MAL|SET|userID
0|n|fx|start|SABOTEUR_DEBUFF|userID
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To stop
Code:
0|n|MAL|REM|userID
0|n|fx|end|SABOTEUR_DEBUFF|userID
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12/13/2014, 11:36
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#1264
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Quote:
Originally Posted by cryz35
To stop
Code:
0|n|MAL|REM|userID
0|n|fx|end|SABOTEUR_DEBUFF|userID
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You did well to give him, he could not find it himself
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12/13/2014, 12:25
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#1265
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You are funny guys NoCheat x)
Thanks you cryz !
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12/13/2014, 12:40
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#1266
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Quote:
Originally Posted by NoCheatImPGM
You did well to give him, he could not find it himself 
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main.swf Paste ?
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12/13/2014, 16:08
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#1267
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i need help with my firework system
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12/13/2014, 18:51
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#1268
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Quote:
Originally Posted by edox77
i need help with my firework system 
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Make a list and add fireworks in it.
Then make a loop and explode all together.
Firework id changes color/size.
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12/13/2014, 23:29
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#1269
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Editing main.swf
I'm trying to edit main.swf because I want to add Honor update function:
I'm doing this:
-Add this line in ServerCommands.as->class ServerCommands:
Code:
public static const HONOR_POINTS_UPDATE:String = "HP";
-Add this line in SetAttributeAssembly.as->class SetAttributeAssembly->function initDelegateDict():
Code:
this.delegateDict[ServerCommands.HONOR_POINTS_UPDATE] = this.assembleHonorPointsUpdate;
-Add this function in SetAttributeAssembly.as->class SetAttributeAssembly:
Code:
private function assembleHonorPointsUpdate(param1:Array) : void
{
Hero.honorPoints = int(param1[3]);
this.main.getGuiManager().updateInfoField(SimpleWindow.WINDOW_CLASS_USER,SimpleContainer.CONTAINER_CLASS_HERO_INFO_2,SimpleElement.TYPE_HONOR);
}
And I get this bug (no full load) entering on map:
Note: I edited main.swf with JPEXS decompiler and with the edit (experimental) tool.
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12/14/2014, 02:00
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#1270
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Quote:
Originally Posted by olitis1
I'm trying to edit main.swf because I want to add Honor update function:
I'm doing this:
-Add this line in ServerCommands.as->class ServerCommands:
Code:
public static const HONOR_POINTS_UPDATE:String = "HP";
-Add this line in SetAttributeAssembly.as->class SetAttributeAssembly->function initDelegateDict():
Code:
this.delegateDict[ServerCommands.HONOR_POINTS_UPDATE] = this.assembleHonorPointsUpdate;
-Add this function in SetAttributeAssembly.as->class SetAttributeAssembly:
Code:
private function assembleHonorPointsUpdate(param1:Array) : void
{
Hero.honorPoints = int(param1[3]);
this.main.getGuiManager().updateInfoField(SimpleWindow.WINDOW_CLASS_USER,SimpleContainer.CONTAINER_CLASS_HERO_INFO_2,SimpleElement.TYPE_HONOR);
}
And I get this bug (no full load) entering on map:
Note: I edited main.swf with JPEXS decompiler and with the edit (experimental) tool.
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You can edit it but adding a function on some assemblies brokes the file. I can do everything on others but ServerCommands mess' everything. Use this maybe..
0|LM|ST|HON|" + amount + "|" + user.Honor
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12/14/2014, 02:34
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#1271
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Quote:
Originally Posted by cryz35
You can edit it but adding a function on some assemblies brokes the file. I can do everything on others but ServerCommands mess' everything. Use this maybe..
0|LM|ST|HON|" + amount + "|" + user.Honor
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This code is for rewarding honor to a user, I only want to update it.
Is possible to edit it without breaking it?
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12/14/2014, 09:20
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#1272
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hi, im making a "clone" of darkorbit with monogame just for fun. and well my answer is if someone knows how darkorbit client create the sprite of the ships, cause when a create the sprite, during move the ship, when i try to turn around the animation is ugly, the ship moves much, i mean the center of the ship(the imagen) move mucho from center but the rectangle is the same and i dont change angles just move to the next frame.
now im trying to make a special change, load the part with his correct windth and height. but if someone can help me.
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12/14/2014, 10:50
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#1273
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Hi Guys , I Wanna Darkorbit Equipment Version But How Do ?
My Server Equipment Screen:
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12/14/2014, 16:27
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#1274
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Quote:
Originally Posted by olitis1
This code is for rewarding honor to a user, I only want to update it.
Is possible to edit it without breaking it?
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If you leave the reward it will just update it, or HeroInıt.
Yes. But not with the experimental thing.
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12/17/2014, 15:15
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#1275
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Hi guys, new private server will be open but we have a problem with damage/equipement system,
the script was codded in java by our coder,lets see if i can explain the problem imagine that i have 3 LF3 in my ship 150 * 3 = 450 damage well, then i start the emulator everything ok, i log into the game and of course my damage is 450 in the database i've "PlayerName: Sultan | LF3: 3" more or less well, if i close the client (the spacemap) and i change something, for example i put one more LF3, so i have 4 LF3 now,the emulator still thinks that you've 3 cause it can't update the connection to the database to check how many LF3 have the user atm.
Thanks .
((PS : i have bad english ..))
If you want more information about the server .. our teamspeak : 5.196.206.207
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