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Private Server Info and Support Thread

Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.

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Old 12/13/2014, 11:22   #1261
 
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Quote:
Originally Posted by SYSTEMEWAR View Post
hi,

I search the packets of "PLD 8" visual effect and of "DCR 250" anyone know what is the packets please

Best regards.
Mdr ça ce voit que tu n'as pas changé...
Code:
0|n|MAL|SET|userID
0|n|fx|start|SABOTEUR_DEBUFF|userID
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Old 12/13/2014, 11:25   #1262
 
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Merci, Et je te retourne le compliment

Si tu veut faire un serveur sans lag pense au Threading

Petite aide en vaut bien une autre.
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Old 12/13/2014, 11:34   #1263
 
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Quote:
Originally Posted by NoCheatImPGM View Post
Mdr ça ce voit que tu n'as pas changé...
Code:
0|n|MAL|SET|userID
0|n|fx|start|SABOTEUR_DEBUFF|userID
To stop
Code:
0|n|MAL|REM|userID
0|n|fx|end|SABOTEUR_DEBUFF|userID
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Old 12/13/2014, 11:36   #1264
 
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Quote:
Originally Posted by cryz35 View Post
To stop
Code:
0|n|MAL|REM|userID
0|n|fx|end|SABOTEUR_DEBUFF|userID
You did well to give him, he could not find it himself
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Old 12/13/2014, 12:25   #1265
 
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You are funny guys NoCheat x)

Thanks you cryz !
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Old 12/13/2014, 12:40   #1266
 
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Quote:
Originally Posted by NoCheatImPGM View Post
You did well to give him, he could not find it himself
main.swf Paste ?
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Old 12/13/2014, 16:08   #1267

 
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i need help with my firework system
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Old 12/13/2014, 18:51   #1268
 
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Originally Posted by edox77 View Post
i need help with my firework system
Make a list and add fireworks in it.
Then make a loop and explode all together.
Firework id changes color/size.
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Old 12/13/2014, 23:29   #1269
 
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Editing main.swf

I'm trying to edit main.swf because I want to add Honor update function:
I'm doing this:
-Add this line in ServerCommands.as->class ServerCommands:
Code:
public static const HONOR_POINTS_UPDATE:String = "HP";
-Add this line in SetAttributeAssembly.as->class SetAttributeAssembly->function initDelegateDict():
Code:
this.delegateDict[ServerCommands.HONOR_POINTS_UPDATE] = this.assembleHonorPointsUpdate;
-Add this function in SetAttributeAssembly.as->class SetAttributeAssembly:
Code:
private function assembleHonorPointsUpdate(param1:Array) : void
{
    Hero.honorPoints = int(param1[3]);           
 this.main.getGuiManager().updateInfoField(SimpleWindow.WINDOW_CLASS_USER,SimpleContainer.CONTAINER_CLASS_HERO_INFO_2,SimpleElement.TYPE_HONOR);
}
And I get this bug (no full load) entering on map:



Note: I edited main.swf with JPEXS decompiler and with the edit (experimental) tool.
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Old 12/14/2014, 02:00   #1270
 
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Quote:
Originally Posted by olitis1 View Post
I'm trying to edit main.swf because I want to add Honor update function:
I'm doing this:
-Add this line in ServerCommands.as->class ServerCommands:
Code:
public static const HONOR_POINTS_UPDATE:String = "HP";
-Add this line in SetAttributeAssembly.as->class SetAttributeAssembly->function initDelegateDict():
Code:
this.delegateDict[ServerCommands.HONOR_POINTS_UPDATE] = this.assembleHonorPointsUpdate;
-Add this function in SetAttributeAssembly.as->class SetAttributeAssembly:
Code:
private function assembleHonorPointsUpdate(param1:Array) : void
{
    Hero.honorPoints = int(param1[3]);           
 this.main.getGuiManager().updateInfoField(SimpleWindow.WINDOW_CLASS_USER,SimpleContainer.CONTAINER_CLASS_HERO_INFO_2,SimpleElement.TYPE_HONOR);
}
And I get this bug (no full load) entering on map:



Note: I edited main.swf with JPEXS decompiler and with the edit (experimental) tool.
You can edit it but adding a function on some assemblies brokes the file. I can do everything on others but ServerCommands mess' everything. Use this maybe..
0|LM|ST|HON|" + amount + "|" + user.Honor
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Old 12/14/2014, 02:34   #1271
 
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Quote:
Originally Posted by cryz35 View Post
You can edit it but adding a function on some assemblies brokes the file. I can do everything on others but ServerCommands mess' everything. Use this maybe..
0|LM|ST|HON|" + amount + "|" + user.Honor
This code is for rewarding honor to a user, I only want to update it.
Is possible to edit it without breaking it?
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Old 12/14/2014, 09:20   #1272
 
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hi, im making a "clone" of darkorbit with monogame just for fun. and well my answer is if someone knows how darkorbit client create the sprite of the ships, cause when a create the sprite, during move the ship, when i try to turn around the animation is ugly, the ship moves much, i mean the center of the ship(the imagen) move mucho from center but the rectangle is the same and i dont change angles just move to the next frame.


now im trying to make a special change, load the part with his correct windth and height. but if someone can help me.
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Old 12/14/2014, 10:50   #1273
 
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Hi Guys , I Wanna Darkorbit Equipment Version But How Do ?

My Server Equipment Screen:
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Old 12/14/2014, 16:27   #1274
 
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Quote:
Originally Posted by olitis1 View Post
This code is for rewarding honor to a user, I only want to update it.
Is possible to edit it without breaking it?
If you leave the reward it will just update it, or HeroInıt.
Yes. But not with the experimental thing.
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Old 12/17/2014, 15:15   #1275
 
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Hi guys, new private server will be open but we have a problem with damage/equipement system,

the script was codded in java by our coder,lets see if i can explain the problem imagine that i have 3 LF3 in my ship 150 * 3 = 450 damage well, then i start the emulator everything ok, i log into the game and of course my damage is 450 in the database i've "PlayerName: Sultan | LF3: 3" more or less well, if i close the client (the spacemap) and i change something, for example i put one more LF3, so i have 4 LF3 now,the emulator still thinks that you've 3 cause it can't update the connection to the database to check how many LF3 have the user atm.


Thanks .


((PS : i have bad english ..))

If you want more information about the server .. our teamspeak : 5.196.206.207
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