|
You last visited: Today at 22:18
Advertisement
Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
08/18/2015, 12:18
|
#2011
|
elite*gold: 0
Join Date: Sep 2014
Posts: 543
Received Thanks: 158
|
How I can know the old details? Are the same? Trying at random?
Quote:
#Ship Vengance
<ship comment="Vengeance"
type="8"
resKey="ship8"
defaultCharacter="player"
expansionClassID="8"
enginePositionClassID="8"
clickRadius="60"
clickOffsetX="0"
clickOffsetY="0"
energyYOffset="40"
labelYOffset="60"
/>
|
|
|
|
08/18/2015, 12:27
|
#2012
|
elite*gold: 0
Join Date: Apr 2015
Posts: 246
Received Thanks: 398
|
Quote:
Originally Posted by 45the45
How I can know the old details? Are the same? Trying at random?
|
Not exactly..
-= Needed Values: =-
type - this is the typeID from the server
resKey - the ResourceID for rhe resources.xml
-= Optional Values: =-
<playLoop> default is false. If true, the animation will play in loop. Otherwise the currentFrame of the Ship is set by the direction of the ship.
<laserClassID> default is 0. look to the <lasers> section. -1 is for nor visible lasers.
<rocketClassID> default is 0. look to the <rockets> section. -1 is for nor visible rockets.
<expansionClassID> default is -1, which means that this ship has no expansion. This affects also the emission point of the laser, which is at the center of the ship. Otherwise, set a typeID to the <expansions> section
<labelVisible> default is true.
<labelYOffset> default is 0. If 0, the label will be positioned automatically at the bottom of the ship. The Offset starts from the center of the ship.
<energyVisible> default is true.
<energyYOffset> default is 0. If 0, the label will be positioned automatically at the top of the ship. The Offset starts from the center of the ship.
<selectionYOffset> default is 0. If 0, the selection will be positioned automatically. The Offset starts from the center of the ship in vertical direction.
<explodeTypeID> default is 0. look to the <pyroEffects> section
<laserDamageTypeID> default is 0. look to the <pyroEffects> section
<rocketDamageTypeID> default is 0. look to the <pyroEffects> section
<engineTypeID> default is 0. look at the <engines> section
<engineSmokeID> default is 0. look at the <engines> section
<enginePositionClassID> default is -1, which means that this ship has no engine. Otherwise, set a classID to the <enginePositions> section
<moveRadius> default is 100. This is the radius in Pixels, beginning from the center of the ship, where the Ship ignores a move command.
<preload> default is false. Preloads the Ship
<precache> default is false. Precaches the Ship
<unload> default is true. Unloads the Ship after Mapjump
<clickRadius>
<clickOffsetX>
<clickOffsetY>
If you search into that file (for example) for the tag
Inside of it you can find the different positions of the lasers and engines. I don't know exactly how to positionate them correctly, so keep trying or take a look into the game.xml of another server with that model of vengeance.
Regards.-
|
|
|
08/18/2015, 19:22
|
#2013
|
elite*gold: 2
Join Date: Jun 2012
Posts: 988
Received Thanks: 562
|
Quote:
Originally Posted by 45the45
Whats the error? Why didn't work?
|
I make all old ships for orbit reborn copy swf ships & expansions from orbit reborn client.
|
|
|
08/18/2015, 21:06
|
#2014
|
elite*gold: 0
Join Date: Sep 2014
Posts: 543
Received Thanks: 158
|
How I can connect my server to hostinger? I have a domain...
|
|
|
08/23/2015, 21:13
|
#2015
|
elite*gold: 0
Join Date: Jun 2012
Posts: 5
Received Thanks: 1
|
question, im using chatserver by waka toa just wondering if you can add the command in chat to start spaceball as i dont have a clue how to
|
|
|
08/23/2015, 23:27
|
#2016
|
elite*gold: 0
Join Date: Jun 2015
Posts: 647
Received Thanks: 956
|
Quote:
Originally Posted by Gameruk92
question, im using chatserver by waka toa just wondering if you can add the command in chat to start spaceball as i dont have a clue how to
|
Wat about you coding it yourself????
|
|
|
08/23/2015, 23:53
|
#2017
|
elite*gold: 0
Join Date: Apr 2015
Posts: 246
Received Thanks: 398
|
Quote:
Originally Posted by Gameruk92
question, im using chatserver by waka toa just wondering if you can add the command in chat to start spaceball as i dont have a clue how to
|
Take a look how are coded the other commands like "/users /kick /ban" and with the same structure you can add new ones.
But adding that spaceball command won't be easy because you need to interact with the game emulator.. You've 2 options, or coding your own chat server into the game emulator or connecting both through a socket for example.
Regards.-
|
|
|
08/27/2015, 17:48
|
#2018
|
elite*gold: 0
Join Date: Sep 2014
Posts: 543
Received Thanks: 158
|
I need help putting online a server with skype
my skype: 45the45
|
|
|
08/27/2015, 20:33
|
#2019
|
elite*gold: 0
Join Date: Jun 2015
Posts: 647
Received Thanks: 956
|
Quote:
Originally Posted by 45the45
I need help putting online a server with skype
my skype: 45the45
|
Nobody will help you for putting a noobish server online that you won't be able to code new features. It would be another useless server (Pay 2 Win / A ids). However there are plenty of tutorials of how to get a server online on hamachi or so. Unless you learn how to code you won't be able to get a professional server on.
|
|
|
08/27/2015, 21:27
|
#2020
|
elite*gold: 0
Join Date: Apr 2015
Posts: 246
Received Thanks: 398
|
Quote:
Originally Posted by 45the45
I need help putting online a server with skype
my skype: 45the45
|
Could be better if you post here your questions. Maybe another person has the same problem and can be useful for him too.
Regards.-
|
|
|
08/28/2015, 02:11
|
#2021
|
elite*gold: 0
Join Date: Oct 2013
Posts: 177
Received Thanks: 112
|
darkorbit dev trolling in their code ( you can found it in main.swf at net.bigpoint.darkorbit.main version 4.1)
|
|
|
08/28/2015, 02:16
|
#2022
|
elite*gold: 0
Join Date: Jan 2012
Posts: 1,997
Received Thanks: 3,422
|
Quote:
Originally Posted by SYSTEMEWAR
darkorbit dev trolling in their code ( you can found it in main.swf at net.bigpoint.darkorbit.main )
|
We already know about this
Something even more funny:
@kebap #love #jDRocks
|
|
|
08/28/2015, 13:28
|
#2023
|
elite*gold: 0
Join Date: Feb 2009
Posts: 1,718
Received Thanks: 2,382
|
Quote:
Originally Posted by NoCheatImPGM
We already know about this
Something even more funny:
@kebap #love #jDRocks
|
The funny thing is, "Dennis is geil" is actually called with a packet
|
|
|
08/28/2015, 22:12
|
#2024
|
elite*gold: 0
Join Date: Jun 2012
Posts: 5
Received Thanks: 1
|
Does any one have working galaxy gates and booty boxes i could use please?
|
|
|
09/01/2015, 17:37
|
#2025
|
elite*gold: 2
Join Date: Jun 2012
Posts: 988
Received Thanks: 562
|
what is wrong ?
cant cancel atack
see my clone
maps & portals no work
|
|
|
Similar Threads
|
Private private server :P READ FOR MORE INFO
12/01/2010 - SRO Private Server - 12 Replies
hey guys im wondering if there is anyway to make a real private server like ZSZC or SWSRO or MYSRO but to where i can only play and level a character and as if it was a real private server. but just for me, not like an emulator where im already lvl 90 or 120 or whatever. i mean one where i set the rates and i level. if not then ok u can close this. but i was just wondering.
|
All times are GMT +1. The time now is 22:19.
|
|