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Private Server Info and Support Thread

Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.

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Old 12/17/2014, 15:19   #1276
 
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Good job
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Old 12/17/2014, 21:21   #1277
 
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Hi Guys , How Add Apis and Zeus Drone ?

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Old 12/17/2014, 23:55   #1278
 
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Quote:
Originally Posted by LEJYONER(DS) View Post
Hi Guys , How Add Apis and Zeus Drone ?



All it's based on packets... you need send correct packets.


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Old 12/18/2014, 08:49   #1279
 
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Quote:
Originally Posted by lCulito View Post
Code:
            try
                {
                    Parallel.ForEach(Users, Pair =>
                    {
                        this.Users[Pair.Key].Send("0|n|d|" + userId + "|3/3-5" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/4-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-2" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/3-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "");
                        this.Users[userId].Send("0|n|d|" + Pair.Value.userId + "|3/3-3" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/4-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/3-5" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "");
                    });
                    foreach (var Pair in Users)
                    {
                        if (Pair.Key != userId)
                            this.Users[Pair.Key].Send("0|n|d|" + userId + "|3/3-5" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/4-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/3-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "");
                        this.Users[userId].Send("0|n|d|" + Pair.Value.userId + "|3/3-3" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/4-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/3-5" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "");
                        {
                }
            }
                }
            catch (Exception)
            { }
Pretty good code ... empty brackets are the best
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Old 12/18/2014, 10:46   #1280
 
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Serve closed for ever?
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Old 12/18/2014, 12:35   #1281
 
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Quote:
Originally Posted by lCulito View Post


All it's based on packets... you need send correct packets.


Big Thanks But Where To Paste ?
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Old 12/18/2014, 16:17   #1282
 
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Quote:
Originally Posted by lCulito View Post
Code:
            try
                {
                    Parallel.ForEach(Users, Pair =>
                    {
                        this.Users[Pair.Key].Send("0|n|d|" + userId + "|3/3-5" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/4-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-2" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/3-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "");
                        this.Users[userId].Send("0|n|d|" + Pair.Value.userId + "|3/3-3" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/4-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/3-5" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "");
                    });
                    foreach (var Pair in Users)
                    {
                        if (Pair.Key != userId)
                            this.Users[Pair.Key].Send("0|n|d|" + userId + "|3/3-5" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/4-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/3-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "");
                        this.Users[userId].Send("0|n|d|" + Pair.Value.userId + "|3/3-3" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/4-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/3-5" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "");
                        {
                }
            }
                }
            catch (Exception)
            { }
That code is slow. At least the first packet which is send. Why you do a lookup in the dictionary everytime when you could get a reference to that object only once ?
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Old 12/18/2014, 16:26   #1283


 
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Quote:
Originally Posted by LEJYONER(DS) View Post
Big Thanks But Where To Paste ?
Don't copy&paste if you want a (good) server. Learn coding and stop asking for c&p. It's very annoying.
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Old 12/18/2014, 17:33   #1284
 
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Quote:
Originally Posted by Requi View Post
Don't copy&paste if you want a (good) server. Learn coding and stop asking for c&p. It's very annoying.
Thanks Requi...
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Old 12/18/2014, 21:14   #1285
 
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LEJYONER, i only give you an example of code... i don't meet your code... u need learn to code, thanks for critique the code but isn't my code, i only find the code for help to LEJYONER...
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Old 12/19/2014, 21:05   #1286
 
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Guys, need help. I'm working on abilities for goliath, but I got problem. For example I want that when I play on Solace I have button with ability of solace and when on Diminisher with it ability etc. But how to do that?
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Old 12/19/2014, 21:34   #1287
 
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Quote:
Originally Posted by bazhanyuk View Post
Guys, need help. I'm working on abilities for goliath, but I got problem. For example I want that when I play on Solace I have button with ability of solace and when on Diminisher with it ability etc. But how to do that?
If I remember well the packet was something like
Code:
send("0|A|SD|"+ skillDesign); //skillDesign: [1-5]
Maybe I'm wrong.

See you!
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Old 12/20/2014, 18:42   #1288
 
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Hi,

You know the packets for update attack ( red ships or white ) and packets of map into the group system ??

Best regards
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Old 12/20/2014, 20:50   #1289
 
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anybody know packet for "precision targeter" tech?
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Old 12/21/2014, 10:49   #1290
 
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Hi xD
Who Can help me with client 6.3.1 ^^ ?
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