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Private Server Info and Support Thread

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Old   #3001
 
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Quote:
Originally Posted by olitis1 View Post
This method isn't the problem of lag in-game since adding some primitive types into a byte array isn't something that takes enough time to produce lag.
It is. Maybe not the array add, but the TCP communication.



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Old   #3002
 
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Quote:
Originally Posted by manulaiko3.0 View Post
It is. Maybe not the array add, but the TCP communication.

what do you suggest me do to avoid this problem?


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Old   #3003
 
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I don't know why the minimap don't works, I have added this on map
Code:
<minimap typeID="91"/>
But it's not working, what do I wrong?
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Old   #3004
 
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hi guys i have an question for all of you first, i can connect my server but the other guys cant can you tell me where the problem is or anyone has an idea share with me pls ty


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Old   #3005
 
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Quote:
Originally Posted by Fastext View Post
hi guys i have an question for all of you first, i can connect my server but the other guys cant can you tell me where the problem is or anyone has an idea share with me pls ty
Get a public IP.
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Old   #3006
 
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Originally Posted by Freshek View Post
Get a public IP.
i already have , even i have an domain too i was told you i have vps
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Old   #3007
 
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^did you opened the ports in your firewall?
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Old   #3008
 
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still cant connect.. more ideas ?
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Old   #3009
 
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More importantly, have you checked maps.php?
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Old   #3010
 
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yes, ip is fine to machine but still cant connect :/
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Old   #3011
 
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@Fastext, are you running a server? I'm using Requiem's, and on the older files I can log in to spacemap just fine, as long as I'm MMO. I didn't test with other companies, though.

Does anyone know how to fix a spacemap.php that is bugged to all living hell? All I can do on the one I'm currently using is move around... lol
I also need a new maps.php, I can only go up to 1-3 with my current one, even though the others are listed when I go to edit it in np++...
Oh, and Adrian187's shop files aren't working, I hear I need to change the user ID in the files and that it's listed in the instructions, but I don't see them.
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Old   #3012
 
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I'm a bit undecided here, I was busy so I was not developing the "Darkorbit Classic" (2006 Game Client) during this time I've been weighing in to make the game available for all of you but I was in doubt of one thing:
How would you like to play it?

Local Host: Basically you could start a server directly from your game so that anyone can join.

Dedicated: you would start the game from a dedicated server that would be available to anyone connecting.

I do not have time to develop both options so please help me decide

PS: the dedicated server would not yet be made for an MMO so do not expect a server that holds more than 150 players in a basic machine
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Old   #3013
 
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anyone who can open a oldclient server old lasers like pvp universe?
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Old   #3014
 
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Hello all friends thx for any help.my old server its ready only need its host but maybe i host in future if i find time because work very hours! i want i say one best very thx for the help
either it is small either it is great I wish everyone to make the server you want after 4 years of work I have made the best package for me and generally to inform for newcomers
he does not want crazy programming simple work! as I said because I have been working for many more hours I wish to everyone Merry Christmas happy New Year!
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Old   #3015
 
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found in client 4.1
This method is nowhere true and in no way caused, but it is most likely a worker. The first time I find this in the code.


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2016, darkorbit, emulator, private, server



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