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[DO Clone] DarkOrbit Remix - Edited by BlueMagic

Discussion on [DO Clone] DarkOrbit Remix - Edited by BlueMagic within the DarkOrbit forum part of the Browsergames category.

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Old 05/28/2013, 15:54   #151
 
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When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
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Old 05/28/2013, 15:55   #152
 
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Change to code that makes protegit explode to:
if distance_to_object(cubikon) <1200 then instance_destroy()
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Old 05/28/2013, 16:09   #153
 
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Guys i really f***ed up ...

I didn't put sounds in the archive -,-
Lol, i won't do anything on early morning ;D
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Old 05/30/2013, 08:24   #154
 
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Good job! This is better than DO 3D Because 3D is very laggy and haven't settings. Please keep updating!
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Old 05/30/2013, 16:59   #155
 
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Quote:
Originally Posted by lolimax1 View Post
Good job! This is better than DO 3D Because 3D is very laggy and haven't settings. Please keep updating!
Thank u very much, i'll try to upload STABLE version as soon as possible.

INFO: 1 design will be in 3d. It musb be in 3d, it's awesome ...
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Old 05/30/2013, 20:04   #156
 
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2d ships are very ugly
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Old 05/30/2013, 20:18   #157
 
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Why there su much Darkorbit Remixes...... i dont like it.
why is there no Collective Thread. :/
greetz phoenix
#closerequest
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Old 05/30/2013, 20:46   #158
 
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Quote:
Originally Posted by .Phoenix~ View Post
Why there su much Darkorbit Remixes...... i dont like it.
why is there no Collective Thread. :/
greetz phoenix
#closerequest
This is not a valid reason to close a thread

Look at spoilers, please... there are errors
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Old 06/02/2013, 10:24   #159
 
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Quote:
Originally Posted by Madatek View Post
This is not a valid reason to close a thread

Look at spoilers, please... there are errors
It's all becouse i dindn't put some .res files in data folder.

Quote:
Originally Posted by OdessAngel View Post
2d ships are very ugly
I know, but pseudo 3d takes a lot of ram.

GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUUUUYS !!!
I've done such a pretty good job !

v3.0.7.5-Public[02.06.13]

UPDATES:
  • There are only 8 drones ! (OH GOD, FINALLY !!!)
  • Enemy ships have now max 8 drones.
  • I've added portal to ??? map. You can collect tons of x4 ammo and uridium in case of tests, but be carefull, angry protegits will try to stop you ! (hehehe)
  • I've added new hud like this one in old darkorbit (little paradox :P)
  • I've added upper maps (4-4 to x-8)
  • I've changed the map of the star system. It looks like this one from the old client. (Now use M-key to open star system map)
  • I've added MUCH MORE STABLE PSEUDO 3D LIKE IN DARKORBIT !!! (YAY ! ) - but there is one minus, there are 2x less ships images so rotation will be less smooth.
  • I've added Cubikon that is working 75%. There may be a few bugs that are related to it.
  • I've added designs for vengance (there are goliath sprites in shop but click on them and change your veng's design)
  • From now on you can collect rank points.
  • And a lot of things were changed to improve stability of this version.

KNOWN BUGS:

  • Cubikon bug - When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
  • Mini map bug - If something destroys you, minimap image don't changes.
  • Sab bug - Damage isn't shown.
  • Sab bug 2 - Sab absorbs shield two times in a row (with one shot)
  • Repbot bug - U can create repbot when your hp is full then it shows + 0 hp.
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Old 06/02/2013, 10:43   #160
 
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Quote:
Originally Posted by poczatki View Post
It's all becouse i dindn't put some .res files in data folder.



I know, but pseudo 3d takes a lot of ram.

GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUUUUYS !!!
I've done such a pretty good job !

v3.0.7.5-Public[02.06.13]

UPDATES:
  • There are only 8 drones ! (OH GOD, FINALLY !!!)
  • Enemy ships have now max 8 drones.
  • I've added portal to ??? map. You can collect tons of x4 ammo and uridium in case of tests, but be carefull, angry protegits will try to stop you ! (hehehe)
  • I've added new hud like this one in old darkorbit (little paradox :P)
  • I've added upper maps (4-4 to x-8)
  • I've changed the map of the star system. It looks like this one from the old client. (Now use M-key to open star system map)
  • I've added MUCH MORE STABLE PSEUDO 3D LIKE IN DARKORBIT !!! (YAY ! ) - but there is one minus, there are 2x less ships images so rotation will be less smooth.
  • I've added Cubikon that is working 75%. There may be a few bugs that are related to it.
  • I've added designs for vengance (there are goliath sprites in shop but click on them and change your veng's design)
  • From now on you can collect rank points.
  • And a lot of things were changed to improve stability of this version.

KNOWN BUGS:

  • Cubikon bug - When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
  • Mini map bug - If something destroys you, minimap image don't changes.
  • Sab bug - Damage isn't shown.
  • Sab bug 2 - Sab absorbs shield two times in a row (with one shot)
When this will be ready and downloadble?
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Old 06/02/2013, 10:53   #161
 
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Quote:
Originally Posted by poczatki View Post
KNOWN BUGS:

  • Cubikon bug - When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
  • Mini map bug - If something destroys you, minimap image don't changes.
  • Sab bug - Damage isn't shown.
  • Sab bug 2 - Sab absorbs shield two times in a row (with one shot)
-This bug should be easy to fix, you just have to add a couple of failsafes.
-Just add the room-start code from minimap to step event
-For the last 2 bugs, you have to re-do a part of the ammo's.
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Old 06/02/2013, 11:02   #162
 
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Quote:
Originally Posted by Madatek View Post
When this will be ready and downloadble?
In 30 mins, I think.
I must do some test and fix bug with negative droids numb.

Quote:
Originally Posted by rider735 View Post
-This bug should be easy to fix, you just have to add a couple of failsafes.
-Just add the room-start code from minimap to step event
-For the last 2 bugs, you have to re-do a part of the ammo's.
Thanks for help

FAST EDIT:

In case of big lags on ??? just stop collecting boxes until text in right upper corner will disappear. Lags are caused by to much rewards statements info.
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Old 06/02/2013, 11:28   #163
 
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Sorry, but it don't work.

Error:

Code:
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:

Trying to draw non-existing background.

___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:

Error in code at line 37:
           draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
                                                                                               ^
at position 94: Division by 0.

___________________________________________
ERROR in
action number 2
of Draw Event
for object background:

Trying to draw non-existing background.

___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:

Error in code at line 37:
           draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
                                                                                               ^
at position 94: Division by 0.

___________________________________________
ERROR in
action number 2
of Draw Event
for object background:

Trying to draw non-existing background.

___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:

Error in code at line 37:
           draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
                                                                                               ^
at position 94: Division by 0.
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Old 06/02/2013, 11:37   #164
 
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Quote:
Originally Posted by synables View Post
Sorry, but it don't work.

Error:
I haven't upload any version yet. You've downloaded uncompleted archive that i've uploaded earlier.
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Old 06/02/2013, 11:42   #165
 
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To fix the sab;
ammo_ship collision with mob:
Code:
var a,b;
//New way to check damage :D
if other.id=gamer.id then 
{
//If other is gamer
if global.ish=1 then {a=0}
else if global.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
else if other.id!=gamer.id then
{
//If other is not gamer
if other.ish=1 then {a=0}
else if other.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}

    b=a-other.own_shield
    if b < 0 then b=0
if other.id=owner.target then {

if gamer.ammo[0,0]=5 and owner.object_index=gamer then
{
if other.own_shield > 0
{
other.own_shield-=a*1.0;}
}
else     
if other.own_shield<=0 then {other.own_health-=a;}
else {
     other.own_shield-=a*0.9; other.own_health-=((a*0.1)+b);}
          
ELDMG=round(a*0.05)        
if global.eleech=1 and gamer.ammo[0,0]!=5 and owner.object_index=gamer then
{owner.own_health+=ELDMG
if owner.object_index=gamer and damage>0 draw_damage(gamer.x,gamer.y,'+' + string(ELDMG),c_lime);
} 


if other.own_shield > a and gamer.ammo[0,0]=5 and owner.object_index=gamer then
if owner.own_shield_bilo < owner.shield_def then
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + string(a),c_aqua);
gamer.own_shield+=round(a)

}

else
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + '0',c_aqua);
}
if a=0 then a='MISS'
if owner.object_index=gamer and damage>0 then draw_damage(other.x,other.y-80,a,c_red);}
collision with ships:
Code:
var a;
//New way to check damage :D
if other.id=gamer.id then 
{
//If other is gamer
if global.ish=1 then {a=0}
else if global.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
else if other.id!=gamer.id then
{
//If other is not gamer
if other.ish=1 then {a=0}
else if other.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
    b=a-other.own_shield
    if b < 0 then b=0
if other.id=owner.target then {

if gamer.ammo[0,0]=5 and owner.object_index=gamer then
{
if other.own_shield > 0
{
other.own_shield-=a*1.0;}
}
else     
if other.own_shield<=0 then {other.own_health-=a;}
else {
     other.own_shield-=a*0.92; other.own_health-=((a*0.08)+b);}
          
ELDMG=round(a*0.05)        
if global.eleech=1 and gamer.ammo[0,0]!=5 and owner.object_index=gamer then
{owner.own_health+=ELDMG
if owner.object_index=gamer and damage>0 draw_damage(gamer.x,gamer.y,'+' + string(ELDMG),c_lime);
} 


if other.own_shield > a and gamer.ammo[0,0]=5 and owner.object_index=gamer then
if owner.own_shield_bilo < owner.shield_def then
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + string(a),c_aqua);
gamer.own_shield+=round(a)

}

else
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + '0',c_aqua);
}
if a=0 then a='MISS'
if owner.object_index=gamer and damage>0 then draw_damage(other.x,other.y-80,a,c_red);}
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