___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
Look at spoilers, please... there are errors
It's all becouse i dindn't put some .res files in data folder.
Quote:
Originally Posted by OdessAngel
2d ships are very ugly
I know, but pseudo 3d takes a lot of ram.
GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUUUUYS !!!
I've done such a pretty good job !
v3.0.7.5-Public[02.06.13]
UPDATES:
There are only 8 drones ! (OH GOD, FINALLY !!!)
Enemy ships have now max 8 drones.
I've added portal to ??? map. You can collect tons of x4 ammo and uridium in case of tests, but be carefull, angry protegits will try to stop you ! (hehehe)
I've added new hud like this one in old darkorbit (little paradox :P)
I've added upper maps (4-4 to x-8)
I've changed the map of the star system. It looks like this one from the old client. (Now use M-key to open star system map)
I've added MUCH MORE STABLE PSEUDO 3D LIKE IN DARKORBIT !!! (YAY ! ) - but there is one minus, there are 2x less ships images so rotation will be less smooth.
I've added Cubikon that is working 75%. There may be a few bugs that are related to it.
I've added designs for vengance (there are goliath sprites in shop but click on them and change your veng's design)
From now on you can collect rank points.
And a lot of things were changed to improve stability of this version.
KNOWN BUGS:
Cubikon bug - When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
Mini map bug - If something destroys you, minimap image don't changes.
Sab bug - Damage isn't shown.
Sab bug 2 - Sab absorbs shield two times in a row (with one shot)
Repbot bug - U can create repbot when your hp is full then it shows + 0 hp.
It's all becouse i dindn't put some .res files in data folder.
I know, but pseudo 3d takes a lot of ram.
GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUUUUYS !!!
I've done such a pretty good job !
v3.0.7.5-Public[02.06.13]
UPDATES:
There are only 8 drones ! (OH GOD, FINALLY !!!)
Enemy ships have now max 8 drones.
I've added portal to ??? map. You can collect tons of x4 ammo and uridium in case of tests, but be carefull, angry protegits will try to stop you ! (hehehe)
I've added new hud like this one in old darkorbit (little paradox :P)
I've added upper maps (4-4 to x-8)
I've changed the map of the star system. It looks like this one from the old client. (Now use M-key to open star system map)
I've added MUCH MORE STABLE PSEUDO 3D LIKE IN DARKORBIT !!! (YAY ! ) - but there is one minus, there are 2x less ships images so rotation will be less smooth.
I've added Cubikon that is working 75%. There may be a few bugs that are related to it.
I've added designs for vengance (there are goliath sprites in shop but click on them and change your veng's design)
From now on you can collect rank points.
And a lot of things were changed to improve stability of this version.
KNOWN BUGS:
Cubikon bug - When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
Mini map bug - If something destroys you, minimap image don't changes.
Sab bug - Damage isn't shown.
Sab bug 2 - Sab absorbs shield two times in a row (with one shot)
Cubikon bug - When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
Mini map bug - If something destroys you, minimap image don't changes.
Sab bug - Damage isn't shown.
Sab bug 2 - Sab absorbs shield two times in a row (with one shot)
-This bug should be easy to fix, you just have to add a couple of failsafes.
-Just add the room-start code from minimap to step event
-For the last 2 bugs, you have to re-do a part of the ammo's.
In 30 mins, I think.
I must do some test and fix bug with negative droids numb.
Quote:
Originally Posted by rider735
-This bug should be easy to fix, you just have to add a couple of failsafes.
-Just add the room-start code from minimap to step event
-For the last 2 bugs, you have to re-do a part of the ammo's.
Thanks for help
FAST EDIT:
In case of big lags on ??? just stop collecting boxes until text in right upper corner will disappear. Lags are caused by to much rewards statements info.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
I haven't upload any version yet. You've downloaded uncompleted archive that i've uploaded earlier.
var a,b;
//New way to check damage :D
if other.id=gamer.id then
{
//If other is gamer
if global.ish=1 then {a=0}
else if global.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
else if other.id!=gamer.id then
{
//If other is not gamer
if other.ish=1 then {a=0}
else if other.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
b=a-other.own_shield
if b < 0 then b=0
if other.id=owner.target then {
if gamer.ammo[0,0]=5 and owner.object_index=gamer then
{
if other.own_shield > 0
{
other.own_shield-=a*1.0;}
}
else
if other.own_shield<=0 then {other.own_health-=a;}
else {
other.own_shield-=a*0.9; other.own_health-=((a*0.1)+b);}
ELDMG=round(a*0.05)
if global.eleech=1 and gamer.ammo[0,0]!=5 and owner.object_index=gamer then
{owner.own_health+=ELDMG
if owner.object_index=gamer and damage>0 draw_damage(gamer.x,gamer.y,'+' + string(ELDMG),c_lime);
}
if other.own_shield > a and gamer.ammo[0,0]=5 and owner.object_index=gamer then
if owner.own_shield_bilo < owner.shield_def then
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + string(a),c_aqua);
gamer.own_shield+=round(a)
}
else
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + '0',c_aqua);
}
if a=0 then a='MISS'
if owner.object_index=gamer and damage>0 then draw_damage(other.x,other.y-80,a,c_red);}
collision with ships:
Code:
var a;
//New way to check damage :D
if other.id=gamer.id then
{
//If other is gamer
if global.ish=1 then {a=0}
else if global.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
else if other.id!=gamer.id then
{
//If other is not gamer
if other.ish=1 then {a=0}
else if other.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
b=a-other.own_shield
if b < 0 then b=0
if other.id=owner.target then {
if gamer.ammo[0,0]=5 and owner.object_index=gamer then
{
if other.own_shield > 0
{
other.own_shield-=a*1.0;}
}
else
if other.own_shield<=0 then {other.own_health-=a;}
else {
other.own_shield-=a*0.92; other.own_health-=((a*0.08)+b);}
ELDMG=round(a*0.05)
if global.eleech=1 and gamer.ammo[0,0]!=5 and owner.object_index=gamer then
{owner.own_health+=ELDMG
if owner.object_index=gamer and damage>0 draw_damage(gamer.x,gamer.y,'+' + string(ELDMG),c_lime);
}
if other.own_shield > a and gamer.ammo[0,0]=5 and owner.object_index=gamer then
if owner.own_shield_bilo < owner.shield_def then
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + string(a),c_aqua);
gamer.own_shield+=round(a)
}
else
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + '0',c_aqua);
}
if a=0 then a='MISS'
if owner.object_index=gamer and damage>0 then draw_damage(other.x,other.y-80,a,c_red);}