|
You last visited: Today at 16:57
Advertisement
[DO Clone] DarkOrbit Remix - Edited by BlueMagic
Discussion on [DO Clone] DarkOrbit Remix - Edited by BlueMagic within the DarkOrbit forum part of the Browsergames category.
05/28/2013, 15:54
|
#151
|
elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
|
When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
|
|
|
05/28/2013, 15:55
|
#152
|
elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
|
Change to code that makes protegit explode to:
if distance_to_object(cubikon) <1200 then instance_destroy()
|
|
|
05/28/2013, 16:09
|
#153
|
elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
|
Guys i really f***ed up ...
I didn't put sounds in the archive -,-
Lol, i won't do anything on early morning ;D
|
|
|
05/30/2013, 08:24
|
#154
|
elite*gold: 0
Join Date: May 2013
Posts: 147
Received Thanks: 19
|
Good job! This is better than DO 3D Because 3D is very laggy and haven't settings. Please keep updating!
|
|
|
05/30/2013, 16:59
|
#155
|
elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
|
Quote:
Originally Posted by lolimax1
Good job! This is better than DO 3D Because 3D is very laggy and haven't settings. Please keep updating!
|
Thank u very much, i'll try to upload STABLE version as soon as possible.
INFO: 1 design will be in 3d. It musb be in 3d, it's awesome ...
|
|
|
05/30/2013, 20:04
|
#156
|
elite*gold: 0
Join Date: Feb 2013
Posts: 354
Received Thanks: 304
|
2d ships are very ugly
|
|
|
05/30/2013, 20:18
|
#157
|
elite*gold: 4
Join Date: May 2013
Posts: 204
Received Thanks: 24
|
Why there su much Darkorbit Remixes...... i dont like it.
why is there no Collective Thread. :/
greetz phoenix
#closerequest
|
|
|
05/30/2013, 20:46
|
#158
|
elite*gold: 0
Join Date: May 2012
Posts: 1,091
Received Thanks: 834
|
Quote:
Originally Posted by .Phoenix~
Why there su much Darkorbit Remixes...... i dont like it.
why is there no Collective Thread. :/
greetz phoenix
#closerequest
|
This is not a valid reason to close a thread
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
Look at spoilers, please... there are errors
|
|
|
06/02/2013, 10:24
|
#159
|
elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
|
Quote:
Originally Posted by Madatek
This is not a valid reason to close a thread
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_x view+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
Look at spoilers, please... there are errors 
|
It's all becouse i dindn't put some .res files in data folder.
Quote:
Originally Posted by OdessAngel
2d ships are very ugly
|
I know, but pseudo 3d takes a lot of ram.
GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUUUUYS !!!
I've done such a pretty good job !
v3.0.7.5-Public[02.06.13]
UPDATES:
- There are only 8 drones ! (OH GOD, FINALLY !!!)
- Enemy ships have now max 8 drones.
- I've added portal to ??? map. You can collect tons of x4 ammo and uridium in case of tests, but be carefull, angry protegits will try to stop you ! (hehehe)
- I've added new hud like this one in old darkorbit (little paradox :P)
- I've added upper maps (4-4 to x-8)
- I've changed the map of the star system. It looks like this one from the old client. (Now use M-key to open star system map)
- I've added MUCH MORE STABLE PSEUDO 3D LIKE IN DARKORBIT !!! (YAY !
) - but there is one minus, there are 2x less ships images so rotation will be less smooth.
- I've added Cubikon that is working 75%. There may be a few bugs that are related to it.
- I've added designs for vengance (there are goliath sprites in shop but click on them and change your veng's design)
- From now on you can collect rank points.
- And a lot of things were changed to improve stability of this version.
KNOWN BUGS:
- Cubikon bug - When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
- Mini map bug - If something destroys you, minimap image don't changes.
- Sab bug - Damage isn't shown.
- Sab bug 2 - Sab absorbs shield two times in a row (with one shot)
- Repbot bug - U can create repbot when your hp is full then it shows + 0 hp.
|
|
|
06/02/2013, 10:43
|
#160
|
elite*gold: 0
Join Date: May 2012
Posts: 1,091
Received Thanks: 834
|
Quote:
Originally Posted by poczatki
It's all becouse i dindn't put some .res files in data folder.
I know, but pseudo 3d takes a lot of ram.
GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUYS, GUUUUYS !!!
I've done such a pretty good job !
v3.0.7.5-Public[02.06.13]
UPDATES:
- There are only 8 drones ! (OH GOD, FINALLY !!!)
- Enemy ships have now max 8 drones.
- I've added portal to ??? map. You can collect tons of x4 ammo and uridium in case of tests, but be carefull, angry protegits will try to stop you ! (hehehe)
- I've added new hud like this one in old darkorbit (little paradox :P)
- I've added upper maps (4-4 to x-8)
- I've changed the map of the star system. It looks like this one from the old client. (Now use M-key to open star system map)
- I've added MUCH MORE STABLE PSEUDO 3D LIKE IN DARKORBIT !!! (YAY !
) - but there is one minus, there are 2x less ships images so rotation will be less smooth.
- I've added Cubikon that is working 75%. There may be a few bugs that are related to it.
- I've added designs for vengance (there are goliath sprites in shop but click on them and change your veng's design)
- From now on you can collect rank points.
- And a lot of things were changed to improve stability of this version.
KNOWN BUGS:
- Cubikon bug - When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
- Mini map bug - If something destroys you, minimap image don't changes.
- Sab bug - Damage isn't shown.
- Sab bug 2 - Sab absorbs shield two times in a row (with one shot)
|
When this will be ready and downloadble?
|
|
|
06/02/2013, 10:53
|
#161
|
elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
|
Quote:
Originally Posted by poczatki
KNOWN BUGS:
- Cubikon bug - When someone else is shooting cubicon on map, it's possible that prots can immediatly explode.
- Mini map bug - If something destroys you, minimap image don't changes.
- Sab bug - Damage isn't shown.
- Sab bug 2 - Sab absorbs shield two times in a row (with one shot)
|
-This bug should be easy to fix, you just have to add a couple of failsafes.
-Just add the room-start code from minimap to step event
-For the last 2 bugs, you have to re-do a part of the ammo's.
|
|
|
06/02/2013, 11:02
|
#162
|
elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
|
Quote:
Originally Posted by Madatek
When this will be ready and downloadble?
|
In 30 mins, I think.
I must do some test and fix bug with negative droids numb.
Quote:
Originally Posted by rider735
-This bug should be easy to fix, you just have to add a couple of failsafes.
-Just add the room-start code from minimap to step event
-For the last 2 bugs, you have to re-do a part of the ammo's.
|
Thanks for help
FAST EDIT:
In case of big lags on ??? just stop collecting boxes until text in right upper corner will disappear. Lags are caused by to much rewards statements info.
|
|
|
06/02/2013, 11:28
|
#163
|
elite*gold: 0
Join Date: Nov 2012
Posts: 59
Received Thanks: 10
|
Sorry, but it don't work.
Error:
Code:
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
|
|
|
06/02/2013, 11:37
|
#164
|
elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
|
Quote:
Originally Posted by synables
Sorry, but it don't work.
Error:
Code:
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
___________________________________________
ERROR in
action number 2
of Draw Event
for object background:
Trying to draw non-existing background.
___________________________________________
ERROR in
action number 2
of Draw Event
for object minimap:
Error in code at line 37:
draw_healthbar(view_xview+512,view_yview+40,view_xview+619,view_yview+50,own_shield/shield_def*100,c_aqua,c_aqua,c_aqua,0,0,1)
^
at position 94: Division by 0.
|
I haven't upload any version yet. You've downloaded uncompleted archive that i've uploaded earlier.
|
|
|
06/02/2013, 11:42
|
#165
|
elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
|
To fix the sab;
ammo_ship collision with mob:
Code:
var a,b;
//New way to check damage :D
if other.id=gamer.id then
{
//If other is gamer
if global.ish=1 then {a=0}
else if global.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
else if other.id!=gamer.id then
{
//If other is not gamer
if other.ish=1 then {a=0}
else if other.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
b=a-other.own_shield
if b < 0 then b=0
if other.id=owner.target then {
if gamer.ammo[0,0]=5 and owner.object_index=gamer then
{
if other.own_shield > 0
{
other.own_shield-=a*1.0;}
}
else
if other.own_shield<=0 then {other.own_health-=a;}
else {
other.own_shield-=a*0.9; other.own_health-=((a*0.1)+b);}
ELDMG=round(a*0.05)
if global.eleech=1 and gamer.ammo[0,0]!=5 and owner.object_index=gamer then
{owner.own_health+=ELDMG
if owner.object_index=gamer and damage>0 draw_damage(gamer.x,gamer.y,'+' + string(ELDMG),c_lime);
}
if other.own_shield > a and gamer.ammo[0,0]=5 and owner.object_index=gamer then
if owner.own_shield_bilo < owner.shield_def then
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + string(a),c_aqua);
gamer.own_shield+=round(a)
}
else
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + '0',c_aqua);
}
if a=0 then a='MISS'
if owner.object_index=gamer and damage>0 then draw_damage(other.x,other.y-80,a,c_red);}
collision with ships:
Code:
var a;
//New way to check damage :D
if other.id=gamer.id then
{
//If other is gamer
if global.ish=1 then {a=0}
else if global.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
else if other.id!=gamer.id then
{
//If other is not gamer
if other.ish=1 then {a=0}
else if other.ish=0 then {a=round((damage*damage_x)-irandom((damage*damage_x)*0.2))}
}
b=a-other.own_shield
if b < 0 then b=0
if other.id=owner.target then {
if gamer.ammo[0,0]=5 and owner.object_index=gamer then
{
if other.own_shield > 0
{
other.own_shield-=a*1.0;}
}
else
if other.own_shield<=0 then {other.own_health-=a;}
else {
other.own_shield-=a*0.92; other.own_health-=((a*0.08)+b);}
ELDMG=round(a*0.05)
if global.eleech=1 and gamer.ammo[0,0]!=5 and owner.object_index=gamer then
{owner.own_health+=ELDMG
if owner.object_index=gamer and damage>0 draw_damage(gamer.x,gamer.y,'+' + string(ELDMG),c_lime);
}
if other.own_shield > a and gamer.ammo[0,0]=5 and owner.object_index=gamer then
if owner.own_shield_bilo < owner.shield_def then
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + string(a),c_aqua);
gamer.own_shield+=round(a)
}
else
{
//if owner.object_index=gamer and a>0 draw_damage(gamer.x,gamer.y,'+' + '0',c_aqua);
}
if a=0 then a='MISS'
if owner.object_index=gamer and damage>0 then draw_damage(other.x,other.y-80,a,c_red);}
|
|
|
All times are GMT +1. The time now is 16:58.
|
|