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[DO Clone] DarkOrbit Remix - Edited by BlueMagic
Discussion on [DO Clone] DarkOrbit Remix - Edited by BlueMagic within the DarkOrbit forum part of the Browsergames category.
05/25/2013, 22:22
#136
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Guys, i've got all that i want, all graphics, sounds ect.
I just have to sit and think a little bit about what shoud i must do.
Do you have any wishes ?
EDIT: Now i'm working on "HITAC".
Mothership and minions are working peropetly.
Mothership is "screaming" every 15 secs.
There are 2 kind of lasers (Hitac big and Hitac small).
Some things that's not working:
Mothership isn't changing maps.
It's bugging when it arrives to portal.
05/26/2013, 10:49
#137
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Where can I found Phoenix guns HE with every views ? And same for Yamato, Pirahna, Leonov, Defcom, Nostromo ?
05/26/2013, 11:20
#138
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Quote:
Originally Posted by
poczatki
Guys, i've got all that i want, all graphics, sounds ect.
I just have to sit and think a little bit about what shoud i must do.
Do you have any wishes ?
EDIT: Now i'm working on "HITAC".
Mothership and minions are working peropetly.
Mothership is "screaming" every 15 secs.
There are 2 kind of lasers (Hitac big and Hitac small).
Some things that's not working:
Mothership isn't changing maps.
It's bugging when it arrives to portal.
Fixing the not changing maps is rather easy.
if room=map and x= portalx and y=portaly then
{room_goto(next map); x=othersidex; y=othersidey}
05/26/2013, 12:12
#139
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i thought this project was ded
good news to know it is reborning
05/26/2013, 19:29
#140
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Join Date: Feb 2011
Posts: 552
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Quote:
Originally Posted by
rider735
Fixing the not changing maps is rather easy.
if room=map and x= portalx and y=portaly then
{room_goto(next map); x=othersidex; y=othersidey}
I've tired to do this like that. room_goto is only for gamer.
This is the code of step event of Hitac mothership.
Code:
var a,b,c;
a=1024; b=8960; c=14960;
//image_angle=direction;
FMODUpdate();
if room=lv1_3
{
mp_linear_step(c,b,ship_speed,false);
if x=c and y=b
{
object_delete(hitac)
room_instance_add(lv1_4,c,a,hitac);
//x=c; y=a;
}
}
if room=lv1_4
{
mp_linear_step(c,b,ship_speed,false);
if x=c and y=b
{
object_delete(hitac)
room_instance_add(lv1_4,a,a,hitac);
//x=a; y=a;
}
}
if room=lv3_4
{
mp_linear_step(c,a,ship_speed,false);
if x=c and y=a
{
object_delete(hitac)
room_instance_add(lv1_4,a,b,hitac);
//x=a; y=b;
}
}
if room=lv3_3
{
mp_linear_step(a,a,ship_speed,false);
if x=a and y=a
{
object_delete(hitac)
room_instance_add(lv1_4,a,b,hitac);
//x=a; y=b;
}
}
if room=lv2_4
{
mp_linear_step(c,a,ship_speed,false);
if x=c and y=a
{
object_delete(hitac)
room_instance_add(lv1_4,c,b,hitac);
//x=c; y=b;
}
}
if room=lv2_3
{
mp_linear_step(a,b,ship_speed,false);
if x=a and y=b
{
object_delete(hitac)
room_instance_add(lv1_4,c,a,hitac);
//x=c; y=a;
}
}
Quote:
Originally Posted by
Madatek
i thought this project was ded
good news to know it is reborning
It WAS dead but i've got some time to spend it on DO remix
05/26/2013, 19:33
#141
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Join Date: Dec 2007
Posts: 579
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Quote:
Originally Posted by
poczatki
I've tired to do this like that. room_goto is only for gamer.
This is the code of step event of Hitac mothership.
It WAS dead but i've got some time to spend it on DO remix
You could just save the hitac's current hp and shield in a global variable, then delete object in current map and re-create it once gamer is in the next map.
(Just use the with (instance_create(portal.x,portal.y,hitac)) {health=global.hitachealth; shield=global.hitacshield;}
05/26/2013, 20:37
#142
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Quote:
Originally Posted by
rider735
You could just save the hitac's current hp and shield in a global variable, then delete object in current map and re-create it once gamer is in the next map.
(Just use the with (instance_create(portal.x,portal.y,hitac)) {health=global.hitachealth; shield=global.hitacshield;}
This is great idea
I'll try to add it as soon as possible.
But at the moment i've put Hitac on 4-4 and it flying around portals to 2nd galaxy
05/26/2013, 21:10
#143
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This version of DO Remix seems nice! Try to add 4-5 uber map too! It will be nice.
05/27/2013, 09:21
#144
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Okay, so.
I've made 100% working cubicon with prots ect.
Hitac mothership 'll be flying on 4-4 map ind bigger triangle that is made by portals.
Now i'm working on sounds (they're lagging game when are played)
PS: Don't even try to decompile releases becouse i'm using anti-dec
Greetings
FAST EDIT: SOUNDS ARE FINISHED AND WORKING GREAT !
05/27/2013, 09:28
#145
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looking forward 2 it
05/27/2013, 10:09
#146
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Quote:
Originally Posted by
Madatek
looking forward 2 it
I'm going to upload it in 30 mins
Okay guys. Now i'll try to change HUD of DO remix for HUD of old client.
I'm so terribly sorry for such a long delay but i've to make some serious code update so i must postpone uploading this version.
05/27/2013, 14:35
#147
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Quote:
Originally Posted by
poczatki
I'm so terribly sorry for such a long delay but i've to make some serious code update so i must postpone uploading this version.
What kind of code update?
05/27/2013, 14:49
#148
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Quote:
Originally Posted by
rider735
What kind of code update?
I have to add all of the object things on 2nd galaxy, fix debug jumping with star system window and edit protocol messages.
First published version:
VT:
Download:
UPDATES: Added Hitac and Hitac Minions on 4-4.
Added New 'Old Client' hud (not 100% ready)
Fixed sab (not 100% but it's working)
Fixed repbot
Fixed shield regeneration
Added Cubikon (there are some bugs but i don't have any idea how to fix them)
Added Uri,Hon,Exp (in next release i'll change some items currency from cr to uri)
Added level based on exp
05/28/2013, 11:59
#149
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Quote:
Originally Posted by
poczatki
I have to add all of the object things on 2nd galaxy, fix debug jumping with star system window and edit protocol messages.
First published version:
VT:
Download:
UPDATES: Added Hitac and Hitac Minions on 4-4.
Added New 'Old Client' hud (not 100% ready)
Fixed sab (not 100% but it's working)
Fixed repbot
Fixed shield regeneration
Added Cubikon (there are some bugs but i don't have any idea how to fix them)
Added Uri,Hon,Exp (in next release i'll change some items currency from cr to uri)
Added level based on exp
Nice ! I've tested it and it's work great.
05/28/2013, 12:27
#150
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Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
Quote:
Originally Posted by
poczatki
I have to add all of the object things on 2nd galaxy, fix debug jumping with star system window and edit protocol messages.
First published version:
VT:
Download:
UPDATES: Added Hitac and Hitac Minions on 4-4.
Added New 'Old Client' hud (not 100% ready)
Fixed sab (not 100% but it's working)
Fixed repbot
Fixed shield regeneration
Added Cubikon (there are some bugs but i don't have any idea how to fix them)
Added Uri,Hon,Exp (in next release i'll change some items currency from cr to uri)
Added level based on exp
What kind of bugs with cubikon?
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