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[DO Clone] DarkOrbit Remix - Edited by BlueMagic
Discussion on [DO Clone] DarkOrbit Remix - Edited by BlueMagic within the DarkOrbit forum part of the Browsergames category.
05/25/2013, 22:22
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#136
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Join Date: Feb 2011
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Guys, i've got all that i want, all graphics, sounds ect.
I just have to sit and think a little bit about what shoud i must do.
Do you have any wishes ?
EDIT: Now i'm working on "HITAC". - Mothership and minions are working peropetly.
- Mothership is "screaming" every 15 secs.
- There are 2 kind of lasers (Hitac big and Hitac small).
Some things that's not working: - Mothership isn't changing maps.
- It's bugging when it arrives to portal.
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05/26/2013, 10:49
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#137
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Join Date: Feb 2013
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Where can I found Phoenix guns HE with every views ? And same for Yamato, Pirahna, Leonov, Defcom, Nostromo ?
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05/26/2013, 11:20
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#138
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elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
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Quote:
Originally Posted by poczatki
Guys, i've got all that i want, all graphics, sounds ect.
I just have to sit and think a little bit about what shoud i must do.
Do you have any wishes ?
EDIT: Now i'm working on "HITAC". - Mothership and minions are working peropetly.
- Mothership is "screaming" every 15 secs.
- There are 2 kind of lasers (Hitac big and Hitac small).
Some things that's not working: - Mothership isn't changing maps.
- It's bugging when it arrives to portal.
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Fixing the not changing maps is rather easy.
if room=map and x= portalx and y=portaly then
{room_goto(next map); x=othersidex; y=othersidey}
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05/26/2013, 12:12
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#139
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elite*gold: 0
Join Date: May 2012
Posts: 1,091
Received Thanks: 834
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i thought this project was ded  good news to know it is reborning
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05/26/2013, 19:29
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#140
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elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
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Quote:
Originally Posted by rider735
Fixing the not changing maps is rather easy.
if room=map and x= portalx and y=portaly then
{room_goto(next map); x=othersidex; y=othersidey}
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I've tired to do this like that. room_goto is only for gamer.
This is the code of step event of Hitac mothership.
Code:
var a,b,c;
a=1024; b=8960; c=14960;
//image_angle=direction;
FMODUpdate();
if room=lv1_3
{
mp_linear_step(c,b,ship_speed,false);
if x=c and y=b
{
object_delete(hitac)
room_instance_add(lv1_4,c,a,hitac);
//x=c; y=a;
}
}
if room=lv1_4
{
mp_linear_step(c,b,ship_speed,false);
if x=c and y=b
{
object_delete(hitac)
room_instance_add(lv1_4,a,a,hitac);
//x=a; y=a;
}
}
if room=lv3_4
{
mp_linear_step(c,a,ship_speed,false);
if x=c and y=a
{
object_delete(hitac)
room_instance_add(lv1_4,a,b,hitac);
//x=a; y=b;
}
}
if room=lv3_3
{
mp_linear_step(a,a,ship_speed,false);
if x=a and y=a
{
object_delete(hitac)
room_instance_add(lv1_4,a,b,hitac);
//x=a; y=b;
}
}
if room=lv2_4
{
mp_linear_step(c,a,ship_speed,false);
if x=c and y=a
{
object_delete(hitac)
room_instance_add(lv1_4,c,b,hitac);
//x=c; y=b;
}
}
if room=lv2_3
{
mp_linear_step(a,b,ship_speed,false);
if x=a and y=b
{
object_delete(hitac)
room_instance_add(lv1_4,c,a,hitac);
//x=c; y=a;
}
}
Quote:
Originally Posted by Madatek
i thought this project was ded  good news to know it is reborning
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It WAS dead but i've got some time to spend it on DO remix
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05/26/2013, 19:33
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#141
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elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
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Quote:
Originally Posted by poczatki
I've tired to do this like that. room_goto is only for gamer.
This is the code of step event of Hitac mothership.
It WAS dead but i've got some time to spend it on DO remix 
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You could just save the hitac's current hp and shield in a global variable, then delete object in current map and re-create it once gamer is in the next map.
(Just use the with (instance_create(portal.x,portal.y,hitac)) {health=global.hitachealth; shield=global.hitacshield;}
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05/26/2013, 20:37
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#142
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Join Date: Feb 2011
Posts: 552
Received Thanks: 801
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Quote:
Originally Posted by rider735
You could just save the hitac's current hp and shield in a global variable, then delete object in current map and re-create it once gamer is in the next map.
(Just use the with (instance_create(portal.x,portal.y,hitac)) {health=global.hitachealth; shield=global.hitacshield;}
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This is great idea  I'll try to add it as soon as possible.
But at the moment i've put Hitac on 4-4 and it flying around portals to 2nd galaxy
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05/26/2013, 21:10
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#143
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Join Date: Apr 2012
Posts: 45
Received Thanks: 20
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This version of DO Remix seems nice! Try to add 4-5 uber map too! It will be nice.
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05/27/2013, 09:21
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#144
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Join Date: Feb 2011
Posts: 552
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Okay, so.
I've made 100% working cubicon with prots ect.
Hitac mothership 'll be flying on 4-4 map ind bigger triangle that is made by portals.
Now i'm working on sounds (they're lagging game when are played)
PS: Don't even try to decompile releases becouse i'm using anti-dec 
Greetings
FAST EDIT: SOUNDS ARE FINISHED AND WORKING GREAT !
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05/27/2013, 09:28
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#145
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Join Date: May 2012
Posts: 1,091
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looking forward 2 it
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05/27/2013, 10:09
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#146
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Join Date: Feb 2011
Posts: 552
Received Thanks: 801
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Quote:
Originally Posted by Madatek
looking forward 2 it 
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I'm going to upload it in 30 mins 
Okay guys. Now i'll try to change HUD of DO remix for HUD of old client.
I'm so terribly sorry for such a long delay but i've to make some serious code update so i must postpone uploading this version.
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05/27/2013, 14:35
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#147
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elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
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Quote:
Originally Posted by poczatki
I'm so terribly sorry for such a long delay but i've to make some serious code update so i must postpone uploading this version.
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What kind of code update?
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05/27/2013, 14:49
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#148
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Join Date: Feb 2011
Posts: 552
Received Thanks: 801
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Quote:
Originally Posted by rider735
What kind of code update?
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I have to add all of the object things on 2nd galaxy, fix debug jumping with star system window and edit protocol messages.
First published version:
VT: 
Download:
UPDATES:- Added Hitac and Hitac Minions on 4-4.
- Added New 'Old Client' hud (not 100% ready)
- Fixed sab (not 100% but it's working)
- Fixed repbot
- Fixed shield regeneration
- Added Cubikon (there are some bugs but i don't have any idea how to fix them)
- Added Uri,Hon,Exp (in next release i'll change some items currency from cr to uri)
- Added level based on exp
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05/28/2013, 11:59
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#149
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elite*gold: 0
Join Date: Sep 2010
Posts: 12
Received Thanks: 2
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Quote:
Originally Posted by poczatki
I have to add all of the object things on 2nd galaxy, fix debug jumping with star system window and edit protocol messages.
First published version:
VT: 
Download:
UPDATES:- Added Hitac and Hitac Minions on 4-4.
- Added New 'Old Client' hud (not 100% ready)
- Fixed sab (not 100% but it's working)
- Fixed repbot
- Fixed shield regeneration
- Added Cubikon (there are some bugs but i don't have any idea how to fix them)
- Added Uri,Hon,Exp (in next release i'll change some items currency from cr to uri)
- Added level based on exp
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Nice ! I've tested it and it's work great.
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05/28/2013, 12:27
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#150
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elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
|
Quote:
Originally Posted by poczatki
I have to add all of the object things on 2nd galaxy, fix debug jumping with star system window and edit protocol messages.
First published version:
VT: 
Download:
UPDATES:- Added Hitac and Hitac Minions on 4-4.
- Added New 'Old Client' hud (not 100% ready)
- Fixed sab (not 100% but it's working)
- Fixed repbot
- Fixed shield regeneration
- Added Cubikon (there are some bugs but i don't have any idea how to fix them)
- Added Uri,Hon,Exp (in next release i'll change some items currency from cr to uri)
- Added level based on exp
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What kind of bugs with cubikon?
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