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[DO Clone] DarkOrbit Remix - Edited by BlueMagic

Discussion on [DO Clone] DarkOrbit Remix - Edited by BlueMagic within the DarkOrbit forum part of the Browsergames category.

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Old 06/13/2013, 11:23   #181
 
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Quote:
Originally Posted by eseseseses View Post
Explain that savng bettr? I dont understand, what home, where and what is tp?
Use "home" key on keyboard on teleport.
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Old 06/13/2013, 12:23   #182
 
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Quote:
Originally Posted by poczatki View Post
Use "home" key on keyboard on teleport.
tried that and gone trough all buttons in keyboard, never saves except on vru and eic it saves after getting destroyed to 1-2 and cant play anymore.

and here is that error what comes when getting destroyed

ERROR in
action number 2
of alarm Event for alarm 3
for object gamer:

Error in code at line 4:
x=base.x
^
at position 13:Unknown variable x

and i got another error when jumped from 1-5 to 4-4:

ERROR in
action number 2
of Step Event
for object droid_obj:

Error in code at line 1:
image_angle=(image_angle
+(sin(degtorad((owner.image_angle + 1) - image_angle))*7));
^

at position 47: Unknown variable image_angle


and then i got this when i tried to ignore that prev. error many times:

ERROR in
action nuber 2
of End Step Event
for object droid_obj:

Error in code at line 24:
{next_x=owner.x+lenghtdir_x(109,direction + 90);
^

at position 20: Unknown variable x

and when trying to ignore this it shows that previous error......

Have any idea about what the * these are?
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Old 06/16/2013, 12:40   #183
 
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Quote:
Originally Posted by eseseseses View Post
Ad 1. This is fixed. I've messed up code so it was:

on destroy

if mmo => go to 1_1 on base.x and base.y
if eic => go to 1_2 (im so dumb -,-) on base.x and base.y (but there aren't any base on 1_2 so game shows error)
if vru => go to 1_3 (again -,-) on base.x and base.y (look up)

ad 2, 3, ...
I didn't have them, i'll try to figure them out.

  • α, β and γ galaxy gate are ready to test !

KNOWN BUGS:

  • Portals on GG α, GG β and GG γ aren't dissapearing when countdown ends.

Q to raider: Can you tell me where is object responsible for x and y of protocol messages ? (like you destroyed blabla ship, You received shit) ?
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Old 06/16/2013, 13:14   #184
 
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Hey i try to download it but the page not open. Help me pls
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Old 06/16/2013, 13:18   #185
 
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Quote:
Originally Posted by NewOcean View Post
Hey i try to download it but the page not open. Help me pls
Click


If that not help restart your Browser and clear Cache
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Old 06/16/2013, 13:59   #186
 
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The location for protocol and HUD messages are in the first draw event of minimap_obj.

Code:
//Протокол.
draw_set_font(Digits);
draw_set_valign(fa_bottom);
draw_set_halign(fa_center);
if protocol!='' then draw_text(view_xview+400,min(view_yview[0]+view_hport[0] div 4,view_yview[0]-10+string_height(protocol)),protocol);
draw_set_valign(fa_top);
//HUD сообщения состояния.
draw_set_font(HUD_mes_font);
draw_set_halign(fa_center);
draw_set_alpha(HUD_message_alpha);
if HUD_message!='' then draw_text_ol(view_xview+view_wview[0]div 2,view_yview[0]+view_hport[0] div 4,HUD_message,make_color_rgb(225,0,0),c_black);
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Old 06/16/2013, 14:26   #187
 
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Quote:
Originally Posted by rider735 View Post
The location for protocol and HUD messages are in the first draw event of minimap_obj.

Code:
//Протокол.
draw_set_font(Digits);
draw_set_valign(fa_bottom);
draw_set_halign(fa_center);
if protocol!='' then draw_text(view_xview+400,min(view_yview[0]+view_hport[0] div 4,view_yview[0]-10+string_height(protocol)),protocol);
draw_set_valign(fa_top);
//HUD сообщения состояния.
draw_set_font(HUD_mes_font);
draw_set_halign(fa_center);
draw_set_alpha(HUD_message_alpha);
if HUD_message!='' then draw_text_ol(view_xview+view_wview[0]div 2,view_yview[0]+view_hport[0] div 4,HUD_message,make_color_rgb(225,0,0),c_black);
Thank tou very much !
I was serchng for it for such a long time !

You're awesome

Some cool thing that i've to tell you guys
  • Aliens now spawning around the player on circle with a radius of 3500. (Not on circle with center on map width /2 and map height /2)
  • I've improved galaxy gates controllers, so from now on portals are hiding, even during the countdown.
  • And now i can say: GALAXY GATES ARE 100% ready to test !

v3.5.0.0-Public[17.06.13]

VT:
Download:

Updates:

- I've added GG α, GG β and GG γ (Until tests ends, GGs will be ALWAYS available)
- I've edited client messages (dev. protocol messages) to appropriate coords.
- Now aliens that are outside the map on GG α, β and γ (and other maps) won't be shown, so be carefull on slow-aliens waves (stay in center of map until all of waves spawns).
- From now on above rank you will see GG rings if one of GGs is finished.
- More info soon.

Known bugs:

- (fixed, will be available in next version) Map name for GG β and GG γ are too long.
- More info soon
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Old 06/17/2013, 09:30   #188
 
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Quote:
Originally Posted by poczatki View Post
Thank tou very much !
I was serchng for it for such a long time !

You're awesome

Some cool thing that i've to tell you guys
  • Aliens now spawning around the player on circle with a radius of 3500. (Not on circle with center on map width /2 and map height /2)
  • I've improved galaxy gates controllers, so from now on portals are hiding, even during the countdown.
  • And now i can say: GALAXY GATES ARE 100% ready to test !

v3.5.0.0-Public[17.06.13]

VT:
Download:

Updates:

- I've added GG α, GG β and GG γ (Until tests ends, GGs will be ALWAYS available)
- I've edited client messages (dev. protocol messages) to appropriate coords.
- Now aliens that are outside the map on GG α, β and γ (and other maps) won't be shown, so be carefull on slow-aliens waves (stay in center of map until all of waves spawns).
- From now on above rank you will see GG rings if one of GGs is finished.
- More info soon.

Known bugs:

- (fixed, will be available in next version) Map name for GG β and GG γ are too long.
- More info soon
I'm your fan number one ! Tested and works (streuners and lordakias ;D)
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Old 06/17/2013, 10:50   #189
 
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Well, Great i like this version.Thank you.
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Old 06/17/2013, 11:53   #190
 
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Just decided to try it, found 2 small bugs;
Drone rotation (Not facing same way as ship)
Pilotsheet shield recovery thingy is below ship instead of above ( Lower the depth)
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Old 06/17/2013, 15:58   #191
 
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it will be cool
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Old 06/17/2013, 17:00   #192
 
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Quote:
Originally Posted by mesutplesina View Post
Well, Great i like this version.Thank you.
Thank you very much !

Quote:
Originally Posted by rider735 View Post
Just decided to try it, found 2 small bugs;
Drone rotation (Not facing same way as ship)
Pilotsheet shield recovery thingy is below ship instead of above ( Lower the depth)
I really don't know how to thank you for your help !
Ad. drones. It may be caused by slow drones rotation but i'lk try to fix it.
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Old 06/17/2013, 18:08   #193
 
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Quote:
Originally Posted by poczatki View Post
Thank you very much !



I really don't know how to thank you for your help !
Ad. drones. It may be caused by slow drones rotation but i'lk try to fix it.

Well, thanks to you I found out I was missing something lol.
I forgot to add countdown to my galaxy gates, so currently re-doing my galaxy gate code. (Which btw. is way bigger then your code)
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Old 06/17/2013, 19:50   #194
 
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Quote:
Originally Posted by rider735 View Post
Well, thanks to you I found out I was missing something lol.
I forgot to add countdown to my galaxy gates, so currently re-doing my galaxy gate code. (Which btw. is way bigger then your code)
Maybe we can work together ?
Btw. not lenght of code is important - funcionality is priority
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Old 06/17/2013, 20:19   #195
 
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Quote:
Originally Posted by poczatki View Post
Maybe we can work together ?
Btw. not lenght of code is important - funcionality is priority
Rider agree this proposition.

Would be nice see Fast uptades, New options. etc. etc.
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