tried that and gone trough all buttons in keyboard, never saves except on vru and eic it saves after getting destroyed to 1-2 and cant play anymore.
and here is that error what comes when getting destroyed
ERROR in
action number 2
of alarm Event for alarm 3
for object gamer:
Error in code at line 4:
x=base.x
^
at position 13:Unknown variable x
and i got another error when jumped from 1-5 to 4-4:
ERROR in
action number 2
of Step Event
for object droid_obj:
Error in code at line 1:
image_angle=(image_angle
+(sin(degtorad((owner.image_angle + 1) - image_angle))*7));
^
at position 47: Unknown variable image_angle
and then i got this when i tried to ignore that prev. error many times:
ERROR in
action nuber 2
of End Step Event
for object droid_obj:
Error in code at line 24:
{next_x=owner.x+lenghtdir_x(109,direction + 90);
^
at position 20: Unknown variable x
and when trying to ignore this it shows that previous error......
Have any idea about what the * these are?
Ad 1. This is fixed. I've messed up code so it was:
on destroy
if mmo => go to 1_1 on base.x and base.y
if eic => go to 1_2 (im so dumb -,-) on base.x and base.y (but there aren't any base on 1_2 so game shows error)
if vru => go to 1_3 (again -,-) on base.x and base.y (look up)
ad 2, 3, ...
I didn't have them, i'll try to figure them out.
α, β and γ galaxy gate are ready to test !
KNOWN BUGS:
Portals on GG α, GG β and GG γ aren't dissapearing when countdown ends.
Q to raider: Can you tell me where is object responsible for x and y of protocol messages ? (like you destroyed blabla ship, You received shit) ?
The location for protocol and HUD messages are in the first draw event of minimap_obj.
Code:
//Протокол.
draw_set_font(Digits);
draw_set_valign(fa_bottom);
draw_set_halign(fa_center);
if protocol!='' then draw_text(view_xview+400,min(view_yview[0]+view_hport[0] div 4,view_yview[0]-10+string_height(protocol)),protocol);
draw_set_valign(fa_top);
//HUD сообщения состояния.
draw_set_font(HUD_mes_font);
draw_set_halign(fa_center);
draw_set_alpha(HUD_message_alpha);
if HUD_message!='' then draw_text_ol(view_xview+view_wview[0]div 2,view_yview[0]+view_hport[0] div 4,HUD_message,make_color_rgb(225,0,0),c_black);
The location for protocol and HUD messages are in the first draw event of minimap_obj.
Code:
//Протокол.
draw_set_font(Digits);
draw_set_valign(fa_bottom);
draw_set_halign(fa_center);
if protocol!='' then draw_text(view_xview+400,min(view_yview[0]+view_hport[0] div 4,view_yview[0]-10+string_height(protocol)),protocol);
draw_set_valign(fa_top);
//HUD сообщения состояния.
draw_set_font(HUD_mes_font);
draw_set_halign(fa_center);
draw_set_alpha(HUD_message_alpha);
if HUD_message!='' then draw_text_ol(view_xview+view_wview[0]div 2,view_yview[0]+view_hport[0] div 4,HUD_message,make_color_rgb(225,0,0),c_black);
Thank tou very much !
I was serchng for it for such a long time !
You're awesome
Some cool thing that i've to tell you guys
Aliens now spawning around the player on circle with a radius of 3500. (Not on circle with center on map width /2 and map height /2)
I've improved galaxy gates controllers, so from now on portals are hiding, even during the countdown.
And now i can say: GALAXY GATES ARE 100% ready to test !
v3.5.0.0-Public[17.06.13]
VT: Download:
Updates:
- I've added GG α, GG β and GG γ (Until tests ends, GGs will be ALWAYS available)
- I've edited client messages (dev. protocol messages) to appropriate coords.
- Now aliens that are outside the map on GG α, β and γ (and other maps) won't be shown, so be carefull on slow-aliens waves (stay in center of map until all of waves spawns).
- From now on above rank you will see GG rings if one of GGs is finished.
- More info soon.
Known bugs:
- (fixed, will be available in next version) Map name for GG β and GG γ are too long.
- More info soon
Thank tou very much !
I was serchng for it for such a long time !
You're awesome
Some cool thing that i've to tell you guys
Aliens now spawning around the player on circle with a radius of 3500. (Not on circle with center on map width /2 and map height /2)
I've improved galaxy gates controllers, so from now on portals are hiding, even during the countdown.
And now i can say: GALAXY GATES ARE 100% ready to test !
v3.5.0.0-Public[17.06.13]
VT:
Download:
Updates:
- I've added GG α, GG β and GG γ (Until tests ends, GGs will be ALWAYS available)
- I've edited client messages (dev. protocol messages) to appropriate coords.
- Now aliens that are outside the map on GG α, β and γ (and other maps) won't be shown, so be carefull on slow-aliens waves (stay in center of map until all of waves spawns).
- From now on above rank you will see GG rings if one of GGs is finished.
- More info soon.
Known bugs:
- (fixed, will be available in next version) Map name for GG β and GG γ are too long.
- More info soon
I'm your fan number one ! Tested and works (streuners and lordakias ;D)
Just decided to try it, found 2 small bugs;
Drone rotation (Not facing same way as ship)
Pilotsheet shield recovery thingy is below ship instead of above ( Lower the depth)
Just decided to try it, found 2 small bugs;
Drone rotation (Not facing same way as ship)
Pilotsheet shield recovery thingy is below ship instead of above ( Lower the depth)
I really don't know how to thank you for your help !
Ad. drones. It may be caused by slow drones rotation but i'lk try to fix it.
I really don't know how to thank you for your help !
Ad. drones. It may be caused by slow drones rotation but i'lk try to fix it.
Well, thanks to you I found out I was missing something lol.
I forgot to add countdown to my galaxy gates, so currently re-doing my galaxy gate code. (Which btw. is way bigger then your code)
Well, thanks to you I found out I was missing something lol.
I forgot to add countdown to my galaxy gates, so currently re-doing my galaxy gate code. (Which btw. is way bigger then your code)
Maybe we can work together ?
Btw. not lenght of code is important - funcionality is priority