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An offline Dark Orbit?

Discussion on An offline Dark Orbit? within the DarkOrbit forum part of the Browsergames category.

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Old 05/29/2011, 11:19   #121
 
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Do not play hard to get, as you can you give us sleepless Cueta
all looking forward to testing the server, I even began to make
my own xD

Greetings
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Old 05/29/2011, 11:45   #122
 
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WTF?!
how did u do that O.o crazy dude
I mean serious i would make my own "server" like this but i am to dumb for that XD
You are ***
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Old 05/29/2011, 12:09   #123
 
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you'll finish when ?
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Old 05/29/2011, 12:47   #124
 
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He said late in the evening...

I pray for opensource
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Old 05/29/2011, 13:13   #125
 
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I'm doing something similar, I'm still collecting
information and data.
I leave here a list of useful programs:
1, Charles - With this progam you can browse the entire page
the dark orbit.
2 The majority of files you have them handy, but
for all who are echos in flash and some others may
Jdownloader use and download it without problems.
3 ° Another useful program is: EtherDetect TCP / IP Packet Sniffer

Well with some basic knowledge you can recreate all
the web or in large part on any PC, the problem is to
When trying to load:

action = internalMapRevolution

Since the only error I get is:
This page Requires AC_RunActiveContent.js
Instead I can browse the entire web atrabes even
interact with some things, (which clone) xD

Not where I take the project to start with this
issue, but even so, it will go get the source code and
all knowledge will be free for this forum.

Greetings to everyone.

And please excuse my bad English, I'm Spanish and our beloved google
tanslator is still a **** xD
If someone knowledgeable in the subject, wants to participate, send me mp, I'll be willing to share and develop the project in common
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Old 05/29/2011, 13:14   #126
 
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Quote:
Originally Posted by Alpha Zero View Post
He said late in the evening...

I pray for opensource
That was aller, if i release the video, but not a link where to download your project to test it xD
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Old 05/29/2011, 13:24   #127
 
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You must copy the AC_RunActiveContent.js to main folder where you got any files from do
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Old 05/29/2011, 13:26   #128
 
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I dont really know what you mean..

but nice man you make a server too. Could you implent TCP/UDP-Support?
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Old 05/29/2011, 13:33   #129
 
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The project right now will not be open source I'm afraid.

It is still being worked on heavily and I can't risk someone just simply taking the code and claiming it as their work. It's happened to me before and I didn't like it one bit, for a developer, it's one of the worst things to ever happen because you can't really prove it was ever your code.

Sorry if I disappointed anyone... The release will be later this evening, I'm just getting all the major bugs sorted out and then it's good to go.

I hope you all enjoy what I have planned for this first release.

To Unitwolf: You sound like you know what you're doing, hit me up on skype:
dehackerownz

I'm always happy to help out budding developers.

~deHackerOwnz~
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Old 05/29/2011, 13:48   #130
 
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well i can understand you.

Could you realise an easy modifikation system?
Possibilities could be e.g. LUA

What about LAN-Support with a TCP/IP-protocol?
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Old 05/29/2011, 13:52   #131
 
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@Alpha reden wir mal deutsch also wird deHacker alles zum Download freigeben??
Versteh nicht alles was die da sagen . . . hoffe auf schnelle rückantwort
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Old 05/29/2011, 13:52   #132
 
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DarkOrbit have an RunActiveContent command inside of spacemap flash.
You need an page wat he have AC_RunActiveContent.js file to send on space map.
if (AC_FL_RunContent == 0)
{
alert("This page requires AC_RunActiveContent.js.");
}
else
{

AC_FL_RunContent( ///////

This you need: function AC_FL_RunContent(){
var ret =
AC_GetArgs
( arguments, ".swf", "movie", "clsid:X"
, "application/x-shockwave-flash"
);
AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}
Where is X you need clsID: d27cdb6e-ae6d-11cf-96b8-444553540000 (Example)
My name is Stanculescu Ionut Andrei.
Skyppe: stanculescu.ionut.andrei
Sorry for english... also translate google is ****..
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Old 05/29/2011, 13:54   #133
 
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Quote:
Originally Posted by deathline4ever View Post
@Alpha reden wir mal deutsch also wird deHacker alles zum Download freigeben??
Versteh nicht alles was die da sagen . . . hoffe auf schnelle rückantwort
Heute abend kommt eine erste Beta zum freien Download.

Leider ist diese Closed-Source und NICHT Netzwerkfähig, was private Server momentan ausschließt. Aber ich bin mir sicher, dass ich dieses Problem umgehen kann.
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Old 05/29/2011, 14:11   #134
 
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Ja Super Beta zum download und Closed Source haha xDD da bin ich besser dran ich crack mir einen decompiler und lade mir selber die fla runter. Also ich habe eh schon länger vor einen Darkorbit Clone naja Clone auch nicht direkt zu programmieren in Flash mit ADobe flash pro cs 5 aber ich brauche noch inspiration habe schon ein bischen programmiert aber weiß nicht was ich alles machen sollt und was am besten wäre deswegen würd ich ja gucken was die gemacht haben.
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Old 05/29/2011, 14:13   #135
 
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@Alpha Zero
Wie willst du das Problem umgehen?
Wenn es nur offline ist, kann man keinen online modus machen.

@DeHackerOwnez
Will you realize it earlier then 16:00?
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