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An offline Dark Orbit?

Discussion on An offline Dark Orbit? within the DarkOrbit forum part of the Browsergames category.

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Old 05/29/2011, 14:21   #136
 
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In welcher Sprache wird Darkorbit programmiert Flash steht fest aber wird Actionscript 2 oder 3 benutzt oder doch ganz was anderes??
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Old 05/29/2011, 14:23   #137
 
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english.. please
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Old 05/29/2011, 14:27   #138
 
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In which Develop Speak is the game develop. I Know Flash but which kind of Flash Actionscript 3 oder Actionscript 2??
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Old 05/29/2011, 14:42   #139
 
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In another Forum they looked for as3 programmers, so i think as3.

EDIT:
I found something at bigpoint.de, but its german:

Quote:
Hallo,
Wir suchen derzeit Flash-Entwickler, die Spaß daran haben browserbasierte Games zu entwickeln.

Wünschenswert sind:
- mindestens 2 Jahre Erfahrung in Actionscript 3
- Erfahrung im Umgang mit Eclipse/FDT oder/und Flex-Builder
- Teamfähigkeit
- Kreativität

Bitte schickt eure Bewerbung an:
Bigpoint GmbH
z.Hd. Human Resources
Cristoph-Probst-Weg 3
20251 Hamburg
Tel: 040 8814130
Mail:


Wenn Fragen bestehen, könnt ihr euch auch direkt an mich wenden:
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Old 05/29/2011, 14:59   #140
 
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// Flash Player Version Detection
// Detect Client Browser type
// Copyright 2005-2007 Adobe Systems Incorporated. All rights reserved.
The language develop of RunActiveContent is JavaScript:
<script language="javascript">AC_FL_RunContent = 0;</script>
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Old 05/29/2011, 15:06   #141
 
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JavaScript damit kannste keine Games machen das ist eigentlich keine richtige Programmierersprache das ist ne Script sprache
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Old 05/29/2011, 15:12   #142
 
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Code is for RunActiveContent that is use to see wat version of flash player user have ..
If you dont know JavaScript dont blane me...
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Old 05/29/2011, 15:26   #143
 
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I need the Source Files for Idees i will develop my own darkorbit clone i have yet already develop a little bit but i must look yet for the source file to develop the game
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Old 05/29/2011, 15:32   #144
 
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If you want to have the sourcefiles of Do you must buy/crack a swf decompiler and download the *.swf files of DO.
If you know the paths of the swf files you can download it and decompile in 5min. (took me 5min to decompile warpfire)
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Old 05/29/2011, 15:34   #145
 
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Dude to develop somthing you dont need to see source file!
Ideas you will bring it to you the brain!
~deHackerOwnz~ please accept me to your developers team
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Old 05/29/2011, 15:57   #146
 
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but what's about compatibility. A good reason to see it, or?
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Old 05/29/2011, 16:00   #147
 
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Quote:
Originally Posted by deHackerOwnz. View Post
The project right now will not be open source I'm afraid.

It is still being worked on heavily and I can't risk someone just simply taking the code and claiming it as their work. It's happened to me before and I didn't like it one bit, for a developer, it's one of the worst things to ever happen because you can't really prove it was ever your code.

Sorry if I disappointed anyone... The release will be later this evening, I'm just getting all the major bugs sorted out and then it's good to go.

I hope you all enjoy what I have planned for this first release.

To Unitwolf: You sound like you know what you're doing, hit me up on skype:
dehackerownz

I'm always happy to help out budding developers.

~deHackerOwnz~
If what I'm talkin,
If I remember correctly you said that if anyone could
create your own bot would be able to make your project, I have
my own bot, not only is made in Vb if I did not
same in C + + since c + + is better for applications
of that type.

I really knew no one would give you the source code,
because you only think about the benefit, if someone without
any kind of interest designed a code such as
first thing is to share with the world when it is not so
is because there is a compelling reason ($).
If it does open fine, but if I say from the
experience that if someone does though have more errors
sullo that he take all the credit to what alomejor
you did before and that if it's a shame, as being the
deveria first have that right.

Even if my project is about 8 hours, no more ...
And it is working ...

I say here, my intention is not to do it offline if not
my dedicated server or VPN, which I will not have problems
to support over 50 users online, something I an
berificado the support xD
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Old 05/29/2011, 16:00   #148
 
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Quote:
Originally Posted by get-a-life View Post
If you want to have the sourcefiles of Do you must buy/crack a swf decompiler and download the *.swf files of DO.
If you know the paths of the swf files you can download it and decompile in 5min. (took me 5min to decompile warpfire)
was 5 minuten Warpfire hey könntest du mir das pls machen genauerres besprechen wir per pm wennste willst bekommste sogar ne belohnung ^^
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Old 05/29/2011, 16:12   #149
 
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Quote:
Originally Posted by unitwolf View Post
If what I'm talkin,
If I remember correctly you said that if anyone could
create your own bot would be able to make your project, I have
my own bot, not only is made in Vb if I did not
same in C + + since c + + is better for applications
of that type.

I really knew no one would give you the source code,
because you only think about the benefit, if someone without
any kind of interest designed a code such as
first thing is to share with the world when it is not so
is because there is a compelling reason ($).
If it does open fine, but if I say from the
experience that if someone does though have more errors
sullo that he take all the credit to what alomejor
you did before and that if it's a shame, as being the
deveria first have that right.

Even if my project is about 8 hours, no more ...
And it is working ...

I say here, my intention is not to do it offline if not
my dedicated server or VPN, which I will not have problems
to support over 50 users online, something I an
berificado the support xD
will you do it open source for 3rd party modifications?
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Old 05/29/2011, 16:17   #150
 
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Quote:
Originally Posted by Alpha Zero View Post
will you do it open source for 3rd party modifications?
yes

if it works
will be open source
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