ich habe 8 stunden in meine eigen jail map investiert doch jetzt kommt ein fehler, wo man die map nicht mehr spielen kann.
beim laden der resourcen beendet sich css.
Hier der folgende code der die map erstellt hat:
PHP Code:
** Executing...
** Command: "c:\program files\steam\steamapps\te4l\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\te4l\counter-strike source\cstrike" "C:\Users\Nico\Desktop\CSS-Inet-Site\CSS-Maps\ba_horrorjail\ba_horrorjail.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\te4l\counter-strike source\cstrike\materials
Loading C:\Users\Nico\Desktop\CSS-Inet-Site\CSS-Maps\ba_horrorjail\ba_horrorjail.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\te4l\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_physbox (-1248.00 2272.00 96.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (160.0 1024.0 352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (352.0 1024.0 352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (704.0 1024.0 352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-672.0 1024.0 -232.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-992.0 1024.0 224.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-672.0 1024.0 1160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (73639 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 166 texinfos to 97
Reduced 18 texdatas to 16 (444 bytes to 356)
Writing C:\Users\Nico\Desktop\CSS-Inet-Site\CSS-Maps\ba_horrorjail\ba_horrorjail.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\te4l\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\te4l\counter-strike source\cstrike" "C:\Users\Nico\Desktop\CSS-Inet-Site\CSS-Maps\ba_horrorjail\ba_horrorjail"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\users\nico\desktop\css-inet-site\css-maps\ba_horrorjail\ba_horrorjail.bsp
reading c:\users\nico\desktop\css-inet-site\css-maps\ba_horrorjail\ba_horrorjail.prt
LoadPortals: couldn't read c:\users\nico\desktop\css-inet-site\css-maps\ba_horrorjail\ba_horrorjail.prt
** Executing...
** Command: "c:\program files\steam\steamapps\te4l\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\te4l\counter-strike source\cstrike" "C:\Users\Nico\Desktop\CSS-Inet-Site\CSS-Maps\ba_horrorjail\ba_horrorjail"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\nico\desktop\css-inet-site\css-maps\ba_horrorjail\ba_horrorjail.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.60 seconds)
1885 faces
721670 square feet [103920584.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0645 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 192/8192 2304/98304 ( 2.3%)
brushsides 1158/65536 9264/524288 ( 1.8%)
planes 438/65536 8760/1310720 ( 0.7%)
vertexes 2581/65536 30972/786432 ( 3.9%)
nodes 996/65536 31872/2097152 ( 1.5%)
texinfos 97/12288 6984/884736 ( 0.8%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1885/65536 105560/3670016 ( 2.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 707/65536 39592/3670016 ( 1.1%)
leaves 1024/65536 32768/2097152 ( 1.6%)
leaffaces 2141/65536 4282/131072 ( 3.3%)
leafbrushes 436/65536 872/131072 ( 0.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 11440/512000 45760/2048000 ( 2.2%)
edges 6380/256000 25520/1024000 ( 2.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 122/32768 1220/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1698/65536 3396/131072 ( 2.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6742236/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 24103/393216 ( 6.1%)
LDR ambient table 1024/65536 4096/262144 ( 1.6%)
HDR ambient table 1024/65536 4096/262144 ( 1.6%)
LDR leaf ambient 673/65536 18844/1835008 ( 1.0%)
HDR leaf ambient 1024/65536 28672/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2772 ( 0.0%)
pakfile [variable] 106267/0 ( 0.0%)
physics [variable] 73639/4194304 ( 1.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4853
Writing c:\users\nico\desktop\css-inet-site\css-maps\ba_horrorjail\ba_horrorjail.bsp
12 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Nico\Desktop\CSS-Inet-Site\CSS-Maps\ba_horrorjail\ba_horrorjail.bsp" "c:\program files\steam\steamapps\te4l\counter-strike source\cstrike\maps\ba_horrorjail.bsp"
da steht was mit physic... habe aber keine sachen die etwas mit der physic box zu tun haben, habe alle weggemacht.
und iwas mit solid steht da ?? kp