Hab jetzt ziemlich lange an einer Map gearbeitet und hat auch immer alles funktioniert, jetzt aber hängt sich css immer auf wenn ich meine Map testen will.
Hier mal der Compile:
Code:
** Executing...
** Command: "f:\program files\steam\steamapps\Steamname\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike" "F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike\materials
Loading F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/mg_papierkorp_v2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (2)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 258 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (970779 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3969 texinfos to 2983
Reduced 70 texdatas to 38 (2269 bytes to 810)
Writing F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.bsp
15 seconds elapsed
** Executing...
** Command: "f:\program files\steam\steamapps\Steamname\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike" -fast "F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.bsp
reading f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.prt
4245 portalclusters
16122 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (28)
Optimized: 5326 visible clusters (0.00%)
Total clusters visible: 2536643
Average clusters visible: 597
Building PAS...
Average clusters audible: 613
visdatasize:815644 compressed from 4550640
writing f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.bsp
31 seconds elapsed
** Executing...
** Command: "f:\program files\steam\steamapps\Steamname\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike" "F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.bsp
Setting up ray-trace acceleration structure... Done (1.21 seconds)
19848 faces
42 degenerate faces
10515740 square feet [1514266624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
19806 patches before subdivision
zero area child patch
438414 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (126)
transfers 124766852, max 2106
transfer lists: 951.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.5132 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (48)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (57)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 452/1024 21696/49152 (44.1%)
brushes 2185/8192 26220/98304 (26.7%)
brushsides 16298/65536 130384/524288 (24.9%)
planes 16814/65536 336280/1310720 (25.7%)
vertexes 26269/65536 315228/786432 (40.1%)
nodes 11265/65536 360480/2097152 (17.2%)
texinfos 2983/12288 214776/884736 (24.3%)
texdata 38/2048 1216/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 19848/65536 1111488/3670016 (30.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10281/65536 575736/3670016 (15.7%)
leaves 11718/65536 374976/2097152 (17.9%)
leaffaces 24671/65536 49342/131072 (37.6%)
leafbrushes 5903/65536 11806/131072 ( 9.0%)
areas 20/256 160/2048 ( 7.8%)
surfedges 132723/512000 530892/2048000 (25.9%)
edges 71316/256000 285264/1024000 (27.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 66/32768 792/393216 ( 0.2%)
waterstrips 1329/32768 13290/327680 ( 4.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20904/65536 41808/131072 (31.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11510696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 815644/16777216 ( 4.9%)
entdata [variable] 169281/393216 (43.1%)
LDR ambient table 11718/65536 46872/262144 (17.9%)
HDR ambient table 11718/65536 46872/262144 (17.9%)
LDR leaf ambient 8108/65536 227024/1835008 (12.4%)
HDR leaf ambient 11718/65536 328104/1835008 (17.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 95855/0 ( 0.0%)
physics [variable] 970779/4194304 (23.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 50906
Writing f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.bsp
4 minutes, 0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.bsp" "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike\maps\mg_papierkorp_v2.bsp"
** Executing...
** Command: f:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike" +map "mg_papierkorp_v2"
Hoffe mir kann jemand helfen
lg
//E.:
Habs rausgefunden
Es lag daran das ich ein scheiß parent falsch gesetzt hab -.-






