Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Counter-Strike
You last visited: Today at 22:41

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Source Sdk Fehler

Discussion on Source Sdk Fehler within the Counter-Strike forum part of the Popular Games category.

Reply
 
Old   #1

 
papierkorp's Avatar
 
elite*gold: 170
The Black Market: 187/0/0
Join Date: Sep 2009
Posts: 2,688
Received Thanks: 336
Source Sdk Fehler

Moin,
Hab jetzt ziemlich lange an einer Map gearbeitet und hat auch immer alles funktioniert, jetzt aber hängt sich css immer auf wenn ich meine Map testen will.

Hier mal der Compile:



Code:
** Executing...
** Command: "f:\program files\steam\steamapps\Steamname\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike" "F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike\materials
Loading F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/mg_papierkorp_v2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (2)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 258 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/militia_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/militia_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (970779 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3969 texinfos to 2983
Reduced 70 texdatas to 38 (2269 bytes to 810)
Writing F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.bsp
15 seconds elapsed

** Executing...
** Command: "f:\program files\steam\steamapps\Steamname\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike" -fast "F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2"

Valve Software - vvis.exe (Jul  7 2010)
fastvis = true
2 threads
reading f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.bsp
reading f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.prt
4245 portalclusters
16122 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (28)
Optimized: 5326 visible clusters (0.00%)
Total clusters visible: 2536643
Average clusters visible: 597
Building PAS...
Average clusters audible: 613
visdatasize:815644  compressed from 4550640
writing f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.bsp
31 seconds elapsed

** Executing...
** Command: "f:\program files\steam\steamapps\Steamname\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike" "F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.bsp
Setting up ray-trace acceleration structure... Done (1.21 seconds)
19848 faces
42 degenerate faces
10515740 square feet [1514266624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
19806 patches before subdivision
zero area child patch
438414 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (126)
transfers 124766852, max 2106
transfer lists: 951.9 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (2)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.5132 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (48)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (57)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 452/1024        21696/49152    (44.1%) 
brushes               2185/8192        26220/98304    (26.7%) 
brushsides           16298/65536      130384/524288   (24.9%) 
planes               16814/65536      336280/1310720  (25.7%) 
vertexes             26269/65536      315228/786432   (40.1%) 
nodes                11265/65536      360480/2097152  (17.2%) 
texinfos              2983/12288      214776/884736   (24.3%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                19848/65536     1111488/3670016  (30.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            10281/65536      575736/3670016  (15.7%) 
leaves               11718/65536      374976/2097152  (17.9%) 
leaffaces            24671/65536       49342/131072   (37.6%) 
leafbrushes           5903/65536       11806/131072   ( 9.0%) 
areas                   20/256           160/2048     ( 7.8%) 
surfedges           132723/512000     530892/2048000  (25.9%) 
edges                71316/256000     285264/1024000  (27.9%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata           66/32768         792/393216   ( 0.2%) 
waterstrips           1329/32768       13290/327680   ( 4.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20904/65536       41808/131072   (31.9%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]    11510696/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      815644/16777216 ( 4.9%) 
entdata               [variable]      169281/393216   (43.1%) 
LDR ambient table    11718/65536       46872/262144   (17.9%) 
HDR ambient table    11718/65536       46872/262144   (17.9%) 
LDR leaf ambient      8108/65536      227024/1835008  (12.4%) 
HDR leaf ambient     11718/65536      328104/1835008  (17.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       95855/0        ( 0.0%) 
physics               [variable]      970779/4194304  (23.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 50906
Writing f:\program files\steam\steamapps\Steamname\sourcesdk_content\cstrike\mapsrc\meine\mg_papierkorp_v2.bsp
4 minutes, 0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Steam\SteamApps\Steamname\sourcesdk_content\cstrike\mapsrc\Meine\mg_papierkorp_v2.bsp" "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike\maps\mg_papierkorp_v2.bsp"


** Executing...
** Command: f:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "f:\program files\steam\steamapps\Steamname\counter-strike source\cstrike"  +map "mg_papierkorp_v2"
An der Gameinfo liegt es ziemlich sicher nicht, da ich andere Maps bei der selben Meldung spielen kann.

Hoffe mir kann jemand helfen

lg

//E.:

Habs rausgefunden .
Es lag daran das ich ein scheiß parent falsch gesetzt hab -.-
papierkorp is offline  
Reply


Similar Threads Similar Threads
[v15 Source]Fehler beim Compilen
07/17/2011 - Flyff Private Server - 12 Replies
Guten Tag , Habe folgende Fehler : Diese aber nur in der Neuz und im LoginServer. Wisst da mehr ? Linkungen sind alle richtig gesetzt.
Source sdk Fehler beim spielen von maps!
06/25/2011 - Counter-Strike - 3 Replies
Hi ich habe 8 stunden in meine eigen jail map investiert doch jetzt kommt ein fehler, wo man die map nicht mehr spielen kann. beim laden der resourcen beendet sich css. Hier der folgende code der die map erstellt hat: ** Executing... ** Command: "c:\program files\steam\steamapps\te4l\sourcesdk\bin\orangebox \bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\te4l\counter-strike source\cstrike"...
[SOURCE] Fehler beim Compilieren der 3rd Jobs
06/25/2011 - Flyff Private Server - 5 Replies
Hallo, ich habe ein Problem beim einbinden der 3rd Jobs im Source. VS2003 zeigt mir an das die Klassen nicht definiert sind, wenn ich das richtig verstehe, aber die defineJob ist soweit deklariert das es kein fehler geben sollte. Oder hat das vielleicht einen anderen Grund ? Den Fehler mit der else if habe ich glaube ich behoben, habe die betroffene Zeile auskommentiert.
Flyff Source Fehler
12/21/2010 - Flyff Private Server - 1 Replies
Hallo elitepvpers, ich wollte mit vs 2003 die Source die Sedrika auf elitepvpers releast hatte compilen. Aber immer wenn ich sie compilen will kommen errors .irgendwelche include Dateien fehlen. Könnt ihr mir weiterhelfen? ahja ich habs auch mit vs 2010 getestet.



All times are GMT +1. The time now is 22:43.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.