i ditching the chat packets for now,its hell of a lot easier to just program #autohunt/#autoloot(and i added a send button so all i need is the packet for each person(considering i have no current acount active,it seems like a wast of time))so im back at the jump packets
what is 5-8?is it the txa(time get?
like you guys where saying,the server checks to see where your jumping from right?so for me to jump i can only jump like 18 spaces or somthing
so far what do i have correct,or have to do(been ******** with it for hours,so i know something wrong)also not trying to telleport("yet"lol)just trying to jump
im having no luck at all with this,im not sure what im missing here
:edit:with queen gona kill venom,jump and attack packets seem to be on top of the list
:edit:
1C 00 FE 03 2B 46 9A 7E 5B D7 13 00 00 00 00 00 02 00 00 00 00 00 00 00
1C 00 FE 03 3E 33 EE 33 5B D7 13 00 00 00 00 00 02 00 00 00 00 00 00 00
attack packets also have thoes same **** changing numbers?txa or what?
Your problem could be one I found when I messing around with 'crack' (hmm, sounds bad), if you are giving the whole packet to the makehex2() function (Makehex2(Packet stuff here)) then make sure the acc id is in hex (Readable, using asc2hex() if need be, so it would be send makehex2(Packet start & asc2hex(accid) & Packet end))
Example: Send2 MakeHex2("18 00 F2 03 " & txa & asc2hex(accid) & ToCo-ords & " 00 00 00 00 00 00 85 00") 'With 00 00 00 00 as the from co-ordinates because the server doesn't check them (As far as I'm aware)
Your problem could be one I found when I messing around with 'crack' (hmm, sounds bad), if you are giving the whole packet to the makehex2() function (Makehex2(Packet stuff here)) then make sure the acc id is in hex (Readable, using asc2hex() if need be, so it would be send makehex2(Packet start & asc2hex(accid) & Packet end))
Example: Send2 MakeHex2("18 00 F2 03 " & txa & asc2hex(accid) & ToCo-ords & " 00 00 00 00 00 00 85 00") 'With 00 00 00 00 as the from co-ordinates because the server doesn't check them (As far as I'm aware)
thanks i was getting lost tryed for hours couldent get anything to do anything.wasent sure what the problem could be.i seen asc2hex in crack but never had to use it yet,so thanks for that
Not true, packet ID for the first packet received from login server was changed not long back, now they alternate between two
You can add both so it uses both, and ofcourse they can change packettypes they jus gotta reprogram but they don't look for as much work as possible they do the opposite. I was just more like TQ never does it.
You can add both so it uses both, and ofcourse they can change packettypes they jus gotta reprogram but they don't look for as much work as possible they do the opposite. I was just more like TQ never does it.
My proxy was working with both 5 mins after I found that a change had happened, probably the main reason tq don't bother....it's so easy to figure packet ID's, format takes a little longer, just added a 'reply bot' to my proxy which I'll probably expand into stat reading (e.g. you whisper it /money and a password you choose on startup and it replies with the money on the char, so far I have remote commands working with the password and also replying works as of 10 mins ago).
sacob dont have the asc2hex in it i belive,so jumping will have to wait again.how hard would it be to show inventory in one of the list boxes,and any idea of how to go about this
My proxy was working with both 5 mins after I found that a change had happened, probably the main reason tq don't bother....it's so easy to figure packet ID's, format takes a little longer, just added a 'reply bot' to my proxy which I'll probably expand into stat reading (e.g. you whisper it /money and a password you choose on startup and it replies with the money on the char, so far I have remote commands working with the password and also replying works as of 10 mins ago).
I don't even bother with proxy :P I'm working on a C# bot, standalone that is. Putting in the dmaps in with cords and a little dot to locate where you are and everything you could possibly do.
Then after i've completed it I will add remote commands to it.
asc2hex just means string to hex, so you got forexample a name in string you typed in yourself in a textbox and you want to make it hex to go into the playername, so you just add the asc2hex.
I don't even bother with proxy :P I'm working on a C# bot, standalone that is. Putting in the dmaps in with cords and a little dot to locate where you are and everything you could possibly do.
Then after i've completed it I will add remote commands to it.
asc2hex just means string to hex, so you got forexample a name in string you typed in yourself in a textbox and you want to make it hex to go into the playername, so you just add the asc2hex.
here yuh go I even wrote the vb6 function for you Real~Death I know your still struggling with vb
Code:
Function asc2hex$(S$)
Dim I%
For I = 1 To Len(S)
asc2hex = asc2hex + Replace(Format$(Hex$(Asc(Mid$(S, I, 1))), "@@"), " ", "0")
Next I
End Function
usage:-
HS=asc2hex("FTW")
result:-
HS now contains ->465457
OR if u need spaces
Code:
Function asc2hex$(S$)
Dim I%
For I = 1 To Len(S)
asc2hex = asc2hex + Replace(Format$(Hex$(Asc(Mid$(S, I, 1))), "@@"), " ", "0") & " "
Next I
asc2hex = Trim$(asc2hex)
End Function
usage:-
HS=asc2hex("FTW")
result:-
HS now contains ->46 54 57
this jump is going on hold again its almost too much trouble.Ive tryed sending the packets like 10-20 different ways(cus im a noob and still forget "" or somthing that might stop the pack from sending the right way).--gsend (MakeHex2("18 00 F2 03" & txa(timeGetTime, accid)) & asc2hex(accid) & MakeHex2("xj") & MakeHex2("yj") & MakeHex2("00 00 00 00 00 00 85 00"))
--gsend (MakeHex2("18 00 F2 03" & txa(timeGetTime, accid)) & asc2hex(accid) & xj & yj & MakeHex2("00 00 00 00 00 00 85 00"))--along with meny other ways lol,it just dc's me(xj and yj are my change boxes for jump to BTW).also tryed adding xj2 and yj2 for from to still get dced).
So i back to somthing easier ATM xp skill superman-'20 00 FE 03 [txa] [accid] 77 A5 51 BE 1A FB CD 4A 15 00 00 00 B0 2B 21 C2 00 00 00 00-im thing not the right pack??
seems to dc me atm but i might have the wrong packet,so i guess i should recheck first befor saing it dont work..(1C 00 FE 03 12 51 6C 01 F9 D6 10 00 77 A5 68 BA BA E9 30 C3 15 00 00 00 57 5A 21 25--this was in the original full version of sacob as xp skill but,every skill should have a different packet right?let me check my xp packets first anyway thanks everyone for helping me so far too
Your problem could be one I found when I messing around with 'crack' (hmm, sounds bad), if you are giving the whole packet to the makehex2() function (Makehex2(Packet stuff here)) then make sure the acc id is in hex (Readable, using asc2hex() if need be, so it would be send makehex2(Packet start & asc2hex(accid) & Packet end))
Example: Send2 MakeHex2("18 00 F2 03 " & txa & asc2hex(accid) & ToCo-ords & " 00 00 00 00 00 00 85 00") 'With 00 00 00 00 as the from co-ordinates because the server doesn't check them (As far as I'm aware)
just to be sure (jumpto-xy is before jump from-xy)?
(this is from java ofcorse,just here for example)
byte[] b=new byte[28];
b[0]=(byte)(int)0x1c;
b[2]=(byte)(int)0xf2;
b[3]=(byte)(int)0x03;
b[4]=(byte)(jumpid&0xFF);
b[5]=(byte)((jumpid&0xFF00)>>8);
b[6]=(byte)((jumpid&0xFF0000)>>16);
b[7]=(byte)((jumpid&0xFF000000)>>24);
b[8]=(byte)(pid&0xFF);
b[9]=(byte)((pid&0xFF00)>>8);
b[10]=(byte)((pid&0xFF0000)>>16);
b[11]=(byte)((pid&0xFF000000)>>34);
b[12]=(byte)(fx&0xFF);
b[13]=(byte)((fx&0xFF00)>>8);
b[14]=(byte)(fy&0xFF);
b[15]=(byte)((fy&0xFF00)>>8);
b[20]=(byte)(tx&0xFF);
b[21]=(byte)((tx&0xFF00)>>8);
b[22]=(byte)(ty&0xFF);
b[23]=(byte)((ty&0xFF00)>>8);
b[24]=(byte)(int)0x8e;
return b;
just making sure cus when i seen this from-xy is before to-xy i think(f=from t=to)?12.13=fx 14.15=fy 20.21=tx 22.23=ty
::EDIT::also is jumpid the same as txa(timestamp)?
:EDIT::my guess is jumpid(4.5.6.7)is not the same as time stamp
if i have the sacob use a pot(life/health)do i need to use the items uniqueId?cus i tryed just resending packets in crack and it would work?And on almost the same subject,droping items do i need the uniqueId or can i just use 4 byte item and a drop packet?(sorry if the question seems stupid or weak and i prolly could figure it out my self,but i get this **** thing to jump/pot/or drop?!?!?Atleast if i know what im supost to do i should be able to find my **** problem
All Packets 08/21/2009 - CO2 Private Server - 7 Replies Well people have been asking me on MSN alot what packets represent what
well heres all of them in my lotf source
public enum GuildType : int
{
Join = 1,
Invite = 2,
Quit = 3,
Info = 6,
Allied = 7,
Neutral = 8,
Packets. 07/28/2009 - CO2 Private Server - 14 Replies Im wondering if anyone would be so kind as to teach me how to Update a server, such as hybrids, to a Newer patch, or to an older one(if possible). If you could help it would be great.:handsdown:
sacob 04/07/2008 - CO2 Exploits, Hacks & Tools - 59 Replies SACOB - stand alone conquer online bot
http://img112.imageshack.us/img112/3424/sacobsmal lif1.jpg
-------
sacob source (filefactory)
this is a no feature version of the stand alone bot
packets 09/14/2007 - Dekaron - 6 Replies By the way if anyone wants to play with packets here is a good site to get started with.
http://sectools.org/packet-crafters.html
and look around the site good stuff. please note I'm not advertising since I don't own or belong to that site, but it is filled with useful tools that I'm sure many can use and appreciate.
Enjoy =D