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packets VB sacob could use some help^^

Discussion on packets VB sacob could use some help^^ within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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packets VB sacob could use some help^^

with 3 acounts jailed,i could quit playing this **** game for a while,so im gona start puting some functions back in sacob(not my work,but a great tool-behelit rocks)becausw noone else is gona do it i guess.
0C 00 20 04 01 00 00 00 pushes ok to alow a trade
0C 00 04 F1 0A 00 00 00 after trade acepts the deal

0C 00 FF 03 03 00 00 00 24 C9 14 00 to acept to join a team when asked

2E 00 EC 03 FF FF FF 00 D0 07 00 00 DD 05 00 00 00 00 00 says hi

0C 00 ED 03 F1 96 01 00 00 move right and down
0C 00 ED 03 F1 98 01 00 00 left and down
0C 00 ED 03 F1 82 01 00 00 left and up
0C 00 ED 03 F1 2C 01 00 00 right and up
player id after 03 before F1 (if its needed)

18 00 F2 03 00 00 00 00 00 00 00 00 02 00 63 00 mine

18 00 F2 03 00 00 00 00 00 00 00 00 00 00 5E 00 revive

player id after 03 before 00 (if its needed)


Private Sub mine1_Click()
'18 00 F2 03 00 00 00 00 00 00 00 00 02 00 63 00
gsend (MakeHex2("18 00 F2 03" & txa(timeGetTime, accid)) & accid & MakeHex2("00 00 00 00 0
0 00 00 00") & MakeHex2("02 00 63 00"))
End Sub
this is to mine-is this right?or is there somthing im missing?

here is a few if the packets i got so far.they work if i send them with crack,so i guess they're right.what im looking for is how to drop ore while mining and changing the serverIP adress not a vb pro and am having trouble with the "if" command and somone who can help(answer a few questions about VB)im still ******** around with them so not positive there right yet,or how much of the packet needs to be sent,but ill figure it out
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Old 10/06/2007, 16:18   #2
 
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Quote:
Originally Posted by Real~Death View Post
0C 00 ED 03 F1 96 01 00 00 move right and down
0C 00 ED 03 F1 98 01 00 00 left and down
0C 00 ED 03 F1 82 01 00 00 left and up
0C 00 ED 03 F1 2C 01 00 00 right and up
player id after 03 before F1 (if its needed)
Yes it is needed, especially when you don't change the size...
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Old 10/06/2007, 19:13   #3
 
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Quote:
Originally Posted by high6 View Post
especially when you don't change the size...
could you explain?

also
Private Sub mine1_Click()
'18 00 F2 03 00 00 00 00 00 00 00 00 02 00 63 00
gsend (MakeHex2("18 00 F2 03" & txa(timeGetTime, accid)) & accid & MakeHex2("00 00 00 00 0
0 00 00 00") & MakeHex2("02 00 63 00"))
End Sub

is this even close to the right way to send functions?its sending the string i belive..this is my first time using VB6(well i did a few step by step things but nothing that wassent already there),if i could get 1 thing to work I would be alot easier cus right now im basicly guessing.any help much apricated thanks
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Old 10/06/2007, 20:08   #4
 
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Quote:
Originally Posted by Real~Death View Post
could you explain?

also
Private Sub mine1_Click()
'18 00 F2 03 00 00 00 00 00 00 00 00 02 00 63 00
gsend (MakeHex2("18 00 F2 03" & txa(timeGetTime, accid)) & accid & MakeHex2("00 00 00 00 0
0 00 00 00") & MakeHex2("02 00 63 00"))
End Sub

is this even close to the right way to send functions?its sending the string i belive..this is my first time using VB6(well i did a few step by step things but nothing that wassent already there),if i could get 1 thing to work I would be alot easier cus right now im basicly guessing.any help much apricated thanks
The size of a packet is the first byte, in the case of the packet you're trying to send there, the size is 18 (hex obviously, so it's 24 bytes long in denary).

As for sending, yes that is the way to send packets, in that case makehex2 is converting the data to raw hex (what the server needs it to be), txa is the time part of the packet, accid is obvious really, your characters unique ID.

The packet ID 'F2 03' controls things like jumping, teleporting etc and I guess mining if that's what it's doing there.

Edit: If you don't understand the packets, you might be better off trying to build functions into crack, or a version of qoproxy first, before attempting to fix up a clientless bot, because things are much easier to test and re-test when you can see the effects.

Edit 2: If you're looking at mining, you may want to look at the 'player appeared' packet.

Every time a player OR monster comes into range of your character you'll receive a packet with the ID 'F6 03'.

In this packet you can get: The player/monsters ID from the 5th to 8th bytes, pk points from the 14th byte, length of player/monsters name from the 67th byte, and the name from the 68th to 68 + name length bytes, and the x, y co-ords from the 53rd to 56th bytes, by analysing this packet you can easilly make a auto-dc function and even allow for certain names.
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Old 10/07/2007, 08:55   #5
 
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thanks i wasent even sure if i was sending the functions right,atleast i know im on the right path.You seem to know what your talking about,so the main reson for wanting the sacob to work is basicly to run it with v3n0m and autohunt and autoloot,will that work(basicly able to lvl/hunt with no cpu usage)
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Old 10/07/2007, 11:29   #6
 
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Quote:
Originally Posted by Real~Death View Post
thanks i wasent even sure if i was sending the functions right,atleast i know im on the right path.You seem to know what your talking about,so the main reson for wanting the sacob to work is basicly to run it with v3n0m and autohunt and autoloot,will that work(basicly able to lvl/hunt with no cpu usage)
EDITED:
...I just remembered you were using a clientless bot, so as long as your program is set up the same as the game client is, and configured to connect through venom it should work.

However I would still say your best bet (in the long run) will probably be to learn about the jump (F2 03) packets, the attack/skill packets (FE 03), the item drop/loot packet (4D 04) and the appear packet I mentioned in my last post.

With all that it shouldn't be hard to put a basic auto hunter/looter into either crack or sacob and you then have control over everything (You know how the program is going to act etc and also, when it needs updating there won't be any problems if queen decides to stop work on venom)
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Old 10/07/2007, 17:22   #7
 
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Originally Posted by Some-Guy View Post
EDITED:
...I just remembered you were using a clientless bot, so as long as your program is set up the same as the game client is, and configured to connect through venom it should work.

However I would still say your best bet (in the long run) will probably be to learn about the jump (F2 03) packets, the attack/skill packets (FE 03), the item drop/loot packet (4D 04) and the appear packet I mentioned in my last post.

With all that it shouldn't be hard to put a basic auto hunter/looter into either crack or sacob and you then have control over everything (You know how the program is going to act etc and also, when it needs updating there won't be any problems if queen decides to stop work on venom)
thanks for your help.ive just been wondering if it would work going through venom,it being a clientless bot still amazes me.lol.and yeah im trying to learn everything about the packets as possible.I "quit" playing co a while ago but would still put a acount on to bot for some reason.The game isnt fun anymore but has taken up ALOT of my time in the past few years so now i put adiction to some use and learning some coding and whatever else
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Old 10/07/2007, 23:06   #8
 
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I just hope that Some one does something to the noobs around here (I am one big noob in Programin) inspite of all the leechers and beggers around here. I know that the most active for Noobs Currently are Joek and Queen of Evil. And I urge you to be a noob activist too.
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Old 10/08/2007, 15:13   #9
 
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well 3 days and no luck sof far.Im posting one of my edited src for it to see if someone who knows vb can tell me if im doing anything right and point me in the right direction.Also the origional sacob has a counter.dll file anyone know if that has to do with the sync packet?i belive this src only has the walk,mine and rev buttons programed in (none work btw) any help would be MUCH apricated
Does it log in alright? As for the sync packet, the function requires no extra dlls other than the one containing the timeGetTime function (used in 'txa'), which is already a part of windows.
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Old 10/08/2007, 15:43   #10
 
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Originally Posted by Some-Guy View Post
Does it log in alright? As for the sync packet, the function requires no extra dlls other than the one containing the timeGetTime function (used in 'txa'), which is already a part of windows.
yeah it logs in and sits there i have 1 acount open with CO and one with sacob.he logs in and sits there,but i cant seem to get anything working as of yet.
well my packets might be wrong,im gona check them for a while see if they are correct(i guess i should have already done this)
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Old 10/08/2007, 23:03   #11
 
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Well I have got it to work and I've added bunch of commands and stuff, the thing is this bot doesn't seem to be secure, after walking around with it a bit it got botjailed :/ so I don't know wth. I thought it was supposed to be Botjail secure not the same like bjx.
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Old 10/09/2007, 01:09   #12
 
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If you get botjailed a lot, then there is probably a problem with the bot check reply function, that or you're sending lots of incorrectly formed packets, or possibly trying to force move into a position you can't reach (for example jumping across half a map a few times).
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Old 10/09/2007, 09:39   #13
 
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MrGenious,i guess all of my packets where all off by 1,thanks for help,sad part is mine still wont move.i guess ill start over and see where my problem is,atleas i know somone got it to work,so ima keep trying
::Edit::lmao it works,i wasent watching it with a noobthe coord dident refresh till i dc then reconect,thanks again MrGenious,you showed me i was almost there(but got there with some help from you +k and thanks again)i can walk and sit so far
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Old 10/09/2007, 17:32   #14
 
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Ah yea the x,y cords wont refresh for you since that packet isn't uptodate aswell.
And someguy I figured it would be either the botcheck or that I sent run/walk packets to fast, but nothing was wrong with them anyway just that I spammed them like crazy haha. I tested later on if that was the case and it seems the botcheck works.
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Old 10/09/2007, 18:11   #15
 
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when acepting trades or team invite or team join,do you have to use the targets accid?
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