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packets VB sacob could use some help^^
Discussion on packets VB sacob could use some help^^ within the Conquer Online 2 forum part of the MMORPGs category.
10/11/2007, 15:12
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#46
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'MakeHex2("1C 00 F2 03 22 22 22 22") & accid & xj1 & xj1 & yj1 & yj1 & xj2 & xj2 &yj2 & yj2 & MakeHex2("8E 00 00 00"))
now for a jumpto function
so xj1 & yj1 = jump to and xj2 & yj2 = jump from right?-if i "lie" to the server and say im at (100(xj2),100(yj2)) and jump to (100(xj1),(101(yj1)) would that work(i know there is a jump limit that will DC if jumped to far,but when reconnected be at the jumped to co-ords?---sorry if its hard to understand or read---
::EDIT::i guess i need to log some packets to see how co-ords are kept,ill get back after some research
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10/11/2007, 16:21
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#47
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start with Java this thing is useless
Edit;
You are talking about teleport right? no it wont work.
And yes you can teleport but that is not the way and I think I will keep it a secret since everytime stuff like this leaks people just abuse it and make it get patched, I am not accusing you of anything but just saying I cant help with teleport.
Edit2: If you really want to set the bars high, start C# and make exactly a bot like sacob but in C#.
Edit3: and lol no I dont want to post the working sacob people can abuse that ALOT if they know how to use it, I know of a way but I don't even play Conquer. I just do programming for fun. RL would be nice if you didn't post either, leechers dont do any good to you 
Let people think whatever they want about you, the first thing they do is look at your posts and like if you had karma /thanks or whatever. from the begining they were all flamming me cause they thought I was a leeching noob, and I don't want to prove ANYTHING to this community. I'm satisfied with knowing myself and who I am and you should do the same. All in short, I'm saying why help people that don't do anything good, just keep all your work to yourself and if someone does something for you, you can return a favor.
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10/11/2007, 16:39
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#48
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ok i got netbean5.5 ,eclipseSDK,JET java deployment or somthing,and the source for the original qoproxy(qonquer released)...well give me some advice on where to start  repair the chat functions?or give me an idea of somthing that i can do to start learning some java
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10/11/2007, 16:42
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#49
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Alright you got the FIRST QOProxy, that will be lots of work, start with seing if you can connect with it to the server, Wich I doubt you can since so much has been added.
You got msn? easier to help like that
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10/11/2007, 17:06
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#50
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Quote:
Originally Posted by Real~Death
so xj1 & yj1 = jump to and xj2 & yj2 = jump from right?-if i "lie" to the server and say im at (100(xj2),100(yj2)) and jump to (100(xj1),(101(yj1)) would that work(i know there is a jump limit that will DC if jumped to far,but when reconnected be at the jumped to co-ords?
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Nope, the server keeps a record of your location to run a check on distance, it doesn't check your co-ords from the client however, so say you were at (140, 130) and sent a packet saying jump from (145, 125) to (135, 135) it would work because you would still be within the range allowed by the server side range check.
And...QOProxy for a start is likely gonna make you never want to look at java again
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10/11/2007, 17:21
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#51
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Quote:
Originally Posted by Some-Guy
Nope, the server keeps a record of your location to run a check on distance, it doesn't check your co-ords from the client however, so say you were at (140, 130) and sent a packet saying jump from (145, 125) to (135, 135) it would work because you would still be within the range allowed by the server side range check.
And...QOProxy for a start is likely gonna make you never want to look at java again 
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He didnt say he was within the range he said the opposite he wasnt in the range and he wanted to "Lie" to the server and in that way "teleport" which isn't possible that way.
And QOProxy may be very messy but he only has to learn about the packet structures first and from there it will be sick easy.
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10/11/2007, 18:36
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#52
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Quote:
Originally Posted by MrGenious
He didnt say he was within the range he said the opposite he wasnt in the range and he wanted to "Lie" to the server and in that way "teleport" which isn't possible that way.
And QOProxy may be very messy but he only has to learn about the packet structures first and from there it will be sick easy.
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I knew what he meant first of all, I said it wouldn't work because the server knows his real co-ords
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10/11/2007, 20:11
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#53
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Quote:
Originally Posted by MrGenious
Alright you got the FIRST QOProxy, that will be lots of work, start with seing if you can connect with it to the server, Wich I doubt you can since so much has been added.
You got msn? easier to help like that 
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i got like 10 OLD proxies,and your right the original QO wont log-in.i know that most are all based off the same source but if you got a link to 1,it would be easier(cus im guessing they might be different from one another and so you know what 1 im working with)
i dont got msn i got
windows messanger
packet struc
0x3E9 Create character
0x3EC Talking message
0x3ED Walking
0x3EE Character info
0x3F0 Item detail
0x3F1 Action
0x3F6 Player/Monster detail
0x3F9 Effect
0x3FB Friend/Enemy detail
0x3FE Attack
0x3FF Team
0x400 Attribute point
0x401 Weapon Prof.
0x402 Team detail
0x403 Item Socket
0x41B Login
0x420 Trading
0x44D Dropped Item detail
0x44F Skill experience
0x450 Skill action start
0x451 Skill action
0x452 Guild
0x454 Mat detail
0x457 Message board
0x7EE NPC detail
0x7F0 NPC talk message
0x7F1 Friend/Enemy detail
0x7F4 Compose Item
might be alittle out dated anistasia answered me with theese when i asked about a certin packet
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10/11/2007, 20:14
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#54
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Quote:
Originally Posted by Some-Guy
And...QOProxy for a start is likely gonna make you never want to look at java again 
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and yeah qoproxy is alot more compicated looking then sacob.sacob is strait-forward,but then again the first time i seen sacob_src i understood nothing,and 4 days i figured out alot
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10/11/2007, 21:17
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#55
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I also got Windows Messenger but lol both go trough emails, so I said wrong I ment what is your email, pm it. And what do you mean is outdated? the packets she gave you?
Packettypes never change, only the bytes within them.
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10/11/2007, 22:34
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#56
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Quote:
Originally Posted by MrGenious
I also got Windows Messenger but lol both go trough emails, so I said wrong I ment what is your email, pm it. And what do you mean is outdated? the packets she gave you?
Packettypes never change, only the bytes within them.
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Not true, packet ID for the first packet received from login server was changed not long back, now they alternate between two
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10/12/2007, 01:04
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#57
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whats the structure of the chat packets?this is #autohunt '
36 00 EC 03 FF FF FF 00 D0 07 00 00 06 06 00 00 00 00 00 00 00 00 00 00 04 09 55 4E 64 65 52 6E 65 54 48 04 41 6C 6C 20 00 09 23 61 75 74 6F 68 75 6E 74 00 00 00
it work with the person who originaly said it but noone else,i cant login right now to make sure but i belive i looked and dident see his accid in it?
::edit::accid 43 40 14 00
35 00 EC 03 FF FF FF 00 D0 07 00 00 6F 06 00 00 00 00 00 00 00 00 00 00 04 08 6D 6F 6F 6E 62 6F 78 31 04 41 6C 6C 20 00 09 23 61 75 74 6F 68 75 6E 74 00 00 00
accid 04 6B 14 00
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10/12/2007, 01:51
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#58
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Quote:
Originally Posted by Real~Death
whats the structure of the chat packets?this is #autohunt '36 00 EC 03 FF FF FF 00 D0 07 00 00 06 06 00 00 00 00 00 00 00 00 00 00 04 09 55 4E 64 65 52 6E 65 54 48 04 41 6C 6C 20 00 09 23 61 75 74 6F 68 75 6E 74 00 00 00
it work with the person who originaly said it but noone else,i cant login right now to make sure but i belive i looked and dident see his accid in it?
::edit::accid 43 40 14 00
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The chat packets use name rather than acc id.
Byte 9 = Chat type
Byte 26 = Len of sender
Byte 27 to len of sender = Sender name
Byte 27 + len of sender = to len
Byte 28 + len of sender TO byte 28 + len of sender + to name len = to name
Byte 29 + len of sender + to len = message len
Byte 30 + len of sender + to len TO byte 30 + len of sender + to len + mesage len = message.
Where Chat type means talk, whisper etc
Len of sender is the len of the person sendings name
Sender name is the name of the person sending
To len is the len of the name of the person you're talking to
To name is the person whom you are talking to
Message len is the len of the message sending
And message is the message being sent
The same can be applied to chat received, the format is the same, but to would change to from and sender would change to person receiving.
EDIT: Example for ya xD
[Packet len] 00 EC 03 FF FF FF 00 [Chat type] 07 00 00 06 06 00 00 00 00 00 00 00 00 00 00 04 [Sender len] [Sender name] [To len] [To name] 00 [Message len] [Message] 00 00 00
EDIT 2:
Forgot to add, that there is a check against your name, so packets you send with others peoples names as the sender will not work, however if you use them to receive you can make funny screen shots that could get co's gms fired
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10/12/2007, 01:56
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#59
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thank you so much,iwould have never got that +K
**** all that needs to be there to trigger the proxy
thanks for the edit
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10/12/2007, 02:06
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#60
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Quote:
Originally Posted by Real~Death
thank you so much,iwould have never got that
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Wait till you get to the player info packet =D (Warning, sarcasm ahead) That's fun (Ok, it's over)
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