now for a jumpto function
so xj1 & yj1 = jump to and xj2 & yj2 = jump from right?-if i "lie" to the server and say im at (100(xj2),100(yj2)) and jump to (100(xj1),(101(yj1)) would that work(i know there is a jump limit that will DC if jumped to far,but when reconnected be at the jumped to co-ords?---sorry if its hard to understand or read---
::EDIT::i guess i need to log some packets to see how co-ords are kept,ill get back after some research
Edit;
You are talking about teleport right? no it wont work.
And yes you can teleport but that is not the way and I think I will keep it a secret since everytime stuff like this leaks people just abuse it and make it get patched, I am not accusing you of anything but just saying I cant help with teleport.
Edit2: If you really want to set the bars high, start C# and make exactly a bot like sacob but in C#.
Edit3: and lol no I dont want to post the working sacob people can abuse that ALOT if they know how to use it, I know of a way but I don't even play Conquer. I just do programming for fun. RL would be nice if you didn't post either, leechers dont do any good to you
Let people think whatever they want about you, the first thing they do is look at your posts and like if you had karma /thanks or whatever. from the begining they were all flamming me cause they thought I was a leeching noob, and I don't want to prove ANYTHING to this community. I'm satisfied with knowing myself and who I am and you should do the same. All in short, I'm saying why help people that don't do anything good, just keep all your work to yourself and if someone does something for you, you can return a favor.
ok i got netbean5.5 ,eclipseSDK,JET java deployment or somthing,and the source for the original qoproxy(qonquer released)...well give me some advice on where to start repair the chat functions?or give me an idea of somthing that i can do to start learning some java
Alright you got the FIRST QOProxy, that will be lots of work, start with seing if you can connect with it to the server, Wich I doubt you can since so much has been added.
so xj1 & yj1 = jump to and xj2 & yj2 = jump from right?-if i "lie" to the server and say im at (100(xj2),100(yj2)) and jump to (100(xj1),(101(yj1)) would that work(i know there is a jump limit that will DC if jumped to far,but when reconnected be at the jumped to co-ords?
Nope, the server keeps a record of your location to run a check on distance, it doesn't check your co-ords from the client however, so say you were at (140, 130) and sent a packet saying jump from (145, 125) to (135, 135) it would work because you would still be within the range allowed by the server side range check.
And...QOProxy for a start is likely gonna make you never want to look at java again
Nope, the server keeps a record of your location to run a check on distance, it doesn't check your co-ords from the client however, so say you were at (140, 130) and sent a packet saying jump from (145, 125) to (135, 135) it would work because you would still be within the range allowed by the server side range check.
And...QOProxy for a start is likely gonna make you never want to look at java again
He didnt say he was within the range he said the opposite he wasnt in the range and he wanted to "Lie" to the server and in that way "teleport" which isn't possible that way.
And QOProxy may be very messy but he only has to learn about the packet structures first and from there it will be sick easy.
He didnt say he was within the range he said the opposite he wasnt in the range and he wanted to "Lie" to the server and in that way "teleport" which isn't possible that way.
And QOProxy may be very messy but he only has to learn about the packet structures first and from there it will be sick easy.
I knew what he meant first of all, I said it wouldn't work because the server knows his real co-ords
Alright you got the FIRST QOProxy, that will be lots of work, start with seing if you can connect with it to the server, Wich I doubt you can since so much has been added.
You got msn? easier to help like that
i got like 10 OLD proxies,and your right the original QO wont log-in.i know that most are all based off the same source but if you got a link to 1,it would be easier(cus im guessing they might be different from one another and so you know what 1 im working with)
i dont got msn i got
windows messanger
And...QOProxy for a start is likely gonna make you never want to look at java again
and yeah qoproxy is alot more compicated looking then sacob.sacob is strait-forward,but then again the first time i seen sacob_src i understood nothing,and 4 days i figured out alot
I also got Windows Messenger but lol both go trough emails, so I said wrong I ment what is your email, pm it. And what do you mean is outdated? the packets she gave you?
Packettypes never change, only the bytes within them.
I also got Windows Messenger but lol both go trough emails, so I said wrong I ment what is your email, pm it. And what do you mean is outdated? the packets she gave you?
Packettypes never change, only the bytes within them.
Not true, packet ID for the first packet received from login server was changed not long back, now they alternate between two
whats the structure of the chat packets?this is #autohunt '36 00 EC 03 FF FF FF 00 D0 07 00 00 06 06 00 00 00 00 00 00 00 00 00 00 04 09 55 4E 64 65 52 6E 65 54 48 04 41 6C 6C 20 00 09 23 61 75 74 6F 68 75 6E 74 00 00 00
it work with the person who originaly said it but noone else,i cant login right now to make sure but i belive i looked and dident see his accid in it?
::edit::accid 43 40 14 00
The chat packets use name rather than acc id.
Byte 9 = Chat type
Byte 26 = Len of sender
Byte 27 to len of sender = Sender name
Byte 27 + len of sender = to len
Byte 28 + len of sender TO byte 28 + len of sender + to name len = to name
Byte 29 + len of sender + to len = message len
Byte 30 + len of sender + to len TO byte 30 + len of sender + to len + mesage len = message.
Where Chat type means talk, whisper etc
Len of sender is the len of the person sendings name
Sender name is the name of the person sending
To len is the len of the name of the person you're talking to
To name is the person whom you are talking to
Message len is the len of the message sending
And message is the message being sent
The same can be applied to chat received, the format is the same, but to would change to from and sender would change to person receiving.
Forgot to add, that there is a check against your name, so packets you send with others peoples names as the sender will not work, however if you use them to receive you can make funny screen shots that could get co's gms fired
All Packets 08/21/2009 - CO2 Private Server - 7 Replies Well people have been asking me on MSN alot what packets represent what
well heres all of them in my lotf source
public enum GuildType : int
{
Join = 1,
Invite = 2,
Quit = 3,
Info = 6,
Allied = 7,
Neutral = 8,
Packets. 07/28/2009 - CO2 Private Server - 14 Replies Im wondering if anyone would be so kind as to teach me how to Update a server, such as hybrids, to a Newer patch, or to an older one(if possible). If you could help it would be great.:handsdown:
sacob 04/07/2008 - CO2 Exploits, Hacks & Tools - 59 Replies SACOB - stand alone conquer online bot
http://img112.imageshack.us/img112/3424/sacobsmal lif1.jpg
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sacob source (filefactory)
this is a no feature version of the stand alone bot
packets 09/14/2007 - Dekaron - 6 Replies By the way if anyone wants to play with packets here is a good site to get started with.
http://sectools.org/packet-crafters.html
and look around the site good stuff. please note I'm not advertising since I don't own or belong to that site, but it is filled with useful tools that I'm sure many can use and appreciate.
Enjoy =D