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Custom Conquer Client - Not that far away :o
Discussion on Custom Conquer Client - Not that far away :o within the Conquer Online 2 forum part of the MMORPGs category.
05/19/2013, 16:32
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#16
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Quote:
Originally Posted by InfamousNoone
A repro?
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Repository, dunno where the extra R came from...
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05/19/2013, 16:43
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#17
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we do have a repo, but you would have to ask Ulti for access, afaik it's staying close source
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05/19/2013, 18:21
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#18
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Fair enough, thanks.
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05/20/2013, 02:15
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#19
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awww shiiiet nice
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05/20/2013, 10:15
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#20
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I hope to see more of this, some videos to show progress would be nice
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05/21/2013, 22:23
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#21
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I assume the answer is still no, but is there any chance of some info on the conquer model format? I'd be interested in doing a little 3rd party mesh viewer just for fun.
Because of it's integral use in such a custom client though I assume it will remain private but figured it's worth asking.
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05/22/2013, 00:51
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#22
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hahaha loved this, i wondered why nobody attempted to do a custom client, i really wish you both good luck
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05/22/2013, 04:23
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#23
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Quote:
Originally Posted by pro4never
I assume the answer is still no, but is there any chance of some info on the conquer model format? I'd be interested in doing a little 3rd party mesh viewer just for fun.
Because of it's integral use in such a custom client though I assume it will remain private but figured it's worth asking.
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Would be nice, I'm interested to do some idea if I can render the models.
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05/22/2013, 07:09
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#24
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1 word: Amazing.
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05/22/2013, 13:17
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#25
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Quote:
Originally Posted by pro4never
I assume the answer is still no, but is there any chance of some info on the conquer model format? I'd be interested in doing a little 3rd party mesh viewer just for fun.
Because of it's integral use in such a custom client though I assume it will remain private but figured it's worth asking.
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I honestly don't see the point in keeping something like that private. Not that I care about it myself though
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05/22/2013, 13:26
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#26
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Quote:
Originally Posted by Smaehtin
I honestly don't see the point in keeping something like that private. Not that I care about it myself though
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It is because of the fact that people will call it their work and seem to forget that they haven't done anything to it.
Trinity's leaked source is an example of that, it happened alot before that and will mostlikely continue like that aswell.
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Ultomato and Hybrid, wish you all the luck you guys need. And it is and always will be up to you guys wether to release or to keep it for yourselves.
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05/22/2013, 13:27
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#27
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Quote:
Originally Posted by pro4never
I assume the answer is still no, but is there any chance of some info on the conquer model format? I'd be interested in doing a little 3rd party mesh viewer just for fun.
Because of it's integral use in such a custom client though I assume it will remain private but figured it's worth asking.
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I have gathered some info after long time studying that, a few months ago. I will search my hard disk and will post here when found.
EDIT: Found some code. Maybe it would be better to post it in a new thread...
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05/23/2013, 01:40
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#28
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C3 Model Information can be found -
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09/25/2013, 15:32
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#29
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.
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09/25/2013, 15:51
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#30
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Once you have a decent beta, will you release a server template for us to play around with the client?
This would take away a lot of restrictions that using the normal client has.
Should this even be called a conquer client?
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