Already thought it would be nice to do a custom client. But, I never found anybody really interested by such a big job It looks promising, although doing something like that, I would have directly used C++.
Good luck, and if you need some help (which I doubt if with both of you working on the idea...), just send me a PM.
it's our own client, there's no set goal, and in fact we may chose to do things very differently than TQ (ie packets), the only thing that's guaranteed to remain the same is the interface/ui, and the model/file support
it's our own client, there's no set goal, and in fact we may chose to do things very differently than TQ (ie packets), the only thing that's guaranteed to remain the same is the interface/ui, and the model/file support
oh cool, is it going to be a private client so only you guys can use it or it will be a public one.
Very cool! I wish you two luck. As mentioned, if you ever need an additional hand, we have your back; though, I don't think you two will need it. It's going to be interesting to see how you two change the client. I do have to ask though, with you two completely recreating the client, is it still in your best interest to recreate the Conquer Online client? At this point, you could actually make your own game, especially if you're going to change the packets and cipher drastically, because that would require an entirely new server as well.
@ Lord, that was already answered. It will remain private.
Very cool! I wish you two luck. As mentioned, if you ever need an additional hand, we have your back; though, I don't think you two will need it. It's going to be interesting to see how you two change the client. I do have to ask though, with you two completely recreating the client, is it still in your best interest to recreate the Conquer Online client? At this point, you could actually make your own game, especially if you're going to change the packets and cipher drastically, because that would require an entirely new server as well.
@ Lord, that was already answered. It will remain private.
think about what you said, and if you would require an entirely new server as well makes sense lol
[...]At this point, you could actually make your own game, especially if you're going to change the packets and cipher drastically, because that would require an entirely new server as well.[...]
Changing the packets doesn't require a new server. You still use the exact same logic, but change a few structures inside the project.
[Release] Conquer loader + custom patcher 04/18/2012 - CO2 PServer Guides & Releases - 3 Replies Warning: this code is not completely finished, needed pieces will be posted under
WORKS ON ALL PATCHES
*What you will need*
A Website
certain directories
http://mywebsite/patchco5165
certain files
update.dat with your server version inside the patch folder on your site
[Alpha] µConquer Most custom server around 03/07/2010 - CO2 PServer Archive - 20 Replies Okay reposing as korvacs needed to delete my whole post for nothing.
µConquer is currntly on Alpha Stage and already hosted on a VPS
We are a fucking unique server. Not much is like realco
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