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[Release] TinyMap (DMap converter & loader)
Discussion on [Release] TinyMap (DMap converter & loader) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/06/2011, 01:00
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#16
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Join Date: Mar 2006
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Quote:
Originally Posted by StarBucks
Doesn't Korv's loader do the same thing? Doesn't he convert them to like .smap or something? How does this compare to his?
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This grabs the files out of the .7z archeives, my dmap loader still works with some modifications, you can extract the dmap files and rename them to .7z and the dmap loader will function without a problem, the source is also released here now in my fusion origins release if you wanted to modify it yourself.
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02/06/2011, 01:29
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#17
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Quote:
Originally Posted by Korvacs
This grabs the files out of the .7z archeives, my dmap loader still works with some modifications, you can extract the dmap files and rename them to .7z and the dmap loader will function without a problem, the source is also released here now in my fusion origins release if you wanted to modify it yourself.
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That was the one thing i was grateful for from Fusion. I love your dmap loader, added to the core for my conquer based projects with some minor modifications. Used Kinishi's tested it with my proxy i have been working on and again with basic botting functions , using the dmap loader worked just as good as Korvacs.
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02/06/2011, 02:49
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#18
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Quote:
Originally Posted by ImFlamedCOD
That was the one thing i was grateful for from Fusion. I love your dmap loader, added to the core for my conquer based projects with some minor modifications. Used Kinishi's tested it with my proxy i have been working on and again with basic botting functions , using the dmap loader worked just as good as Korvacs.
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Glad it's working good
Would anybody be interested in me releasing the source as well?
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02/06/2011, 04:09
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#19
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Quote:
Originally Posted by .Kinshi
Glad it's working good
Would anybody be interested in me releasing the source as well?
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I surely would kinshikinz.
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02/06/2011, 15:41
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#20
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Quote:
Originally Posted by .Kinshi
Yeah I think that's the next update I'll work on.
Well this is designed for private servers, so accessibility and height are all I need. Making an image like that would require loading more values, which is not the point of this.
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It's designed for private servers, but it can be usefull to generate a MiniMap or a big map. Anyway, be memory, Sparkie already posted something for that.
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03/15/2011, 04:48
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#21
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Updated:- Added an option to load when the a player enters the map
- Added source code
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03/17/2011, 00:20
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#22
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AWSOME SIR!, just awsome
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03/29/2011, 20:40
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#23
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Wow, super bug fix.
I can't believe I didn't realize this earlier.
I fixed an issue with map ids using the same DMap.
Delete your TinyMap folder and have it convert your DMaps again.
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04/26/2011, 20:49
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#24
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Something needs a bump..
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04/26/2011, 22:39
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#25
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thanks for the source code, now it acctually comes handy
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06/01/2011, 16:48
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#26
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nice work!
now that the source code is released it turns to be alot more easier
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06/09/2011, 14:56
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#27
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Quote:
Originally Posted by CptSky
It's designed for private servers, but it can be usefull to generate a MiniMap or a big map. Anyway, be memory, Sparkie already posted something for that.
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If my memory serves me right Sparkie's program only edited the dmaps.
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12/04/2011, 00:04
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#28
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Join Date: Oct 2009
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Ehm How To Make a Unique Application Because i not like implement this in my source?
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