Fixed bug with multiple Map Id's using the same DMap
:What?:
TinyMap is a DMap loader and converter for private servers (or any Conquer application) coded in C# (.Net 4.0)
It unzips the DMaps, loads them, combines them with Scene files, and converts into TinyMap format.
TinyMap files load a lot faster than the regular DMaps.
:Why?:
TinyMap is quick and easy to use. If you're still loading the regular DMaps or not loading them at all, this is for you!
:How to use:
Download the file below, it will have a TinyMap.dll file and a 7z.dll file.
Add a reference to only the TinyMap.dll file to your application, but NOT the 7z.dll file or SevenZipSharp.dll file. Put the 7z.dll and SevenZipSharp.dll files with your executable.
Include it in the file where you want to use it.
Code:
using TinyMap;
Then define a new TinyMapServer.
Code:
public static TinyMapServer TMapServer = new TinyMapServer();
To begin loading, change ConquerDirectory to where you installed Conquer.
Make sure it has the ini and map folders in it.
// Options shown are set to their default value
TMapServer = new TinyMapServer()
{
ConquerDirectory = @"C:\Program Files (x86)\Conquer 2.0",
LoadPortals = false, // Adds portals to TinyMaps
Threading = false, // Runs on a different process
ShowOutput = false, // Shows what TinyMaps is doing
ShowErrors = true, // Shows errors that occur
LoadHeight = false, // Adds height to TinyMaps
ExtractDMaps = true // Set to false for older client versions
};
Doesn't Korv's loader do the same thing? Doesn't he convert them to like .smap or something? How does this compare to his?
Well, the new DMaps are zipped into .7z files, thus changing the GameMap.dat file to look for the .7z files, not .DMap files.
Korvac's doesn't support this, so it won't find and convert the new DMaps.
TinyMaps on the other hand, unzips the 7z files for you, loads them, and converts them.
If new maps come out, just delete your "tinymap" folder and the TinyMap server will convert them automagically.
It has more options to what you want to do, and is a lot easier to set up, you don't have to change files and folders around at all.
Plus, I'm updating and adding new features to TinyMaps.
Hmm you should save the accessibility and height values as bits just like in Korvacs' loader, that should make the maps much more smaller in size.
And you should work on converting to a png like this one...
Hmm you should save the accessibility and height values as bits just like in Korvacs' loader, that should make the maps much more smaller in size.
And you should work on converting to a png like this one...
Yeah I think that's the next update I'll work on.
Well this is designed for private servers, so accessibility and height are all I need. Making an image like that would require loading more values, which is not the point of this.
Well this is designed for private servers, so accessibility and height are all I need. Making an image like that would require loading more values, which is not the point of this.
It shouldn't be, this should be pretty useful for a person developing a bot for official CO.
Quote:
Originally Posted by edwardvuong
That would be nice, just putting the .DDS files together then breaking them apart when you're done editing them.
Theirs still scenes which need to be put on the map, such as trees and stuff.
It shouldn't be, this should be pretty useful for a person developing a bot for official CO.
Well what I was getting at is that its not designed to load all those extra stuff.
It checks for accessibility and height, which are the only things you really need for a server, or a bot, or anything like that.
Well since its posted in the PServer Guides & Releases, one wouldn't think its for official CO.
It reads the official DMaps. So really it can be used for any application needing access and height from DMaps. Private servers are just the most prevalent application.
[Release] ZSZC Loader (Edited From lolkop's loader) 10/28/2011 - SRO PServer Guides & Releases - 16 Replies Hello , i have just Edited lolkop's loader for zszc
Screen
http://img825.imageshack.us/img825/4439/918201043 801am.jpg
Download
VirusTotal
[Release] Convert Dmap to PNG 01/13/2011 - CO2 PServer Guides & Releases - 10 Replies Ok i wrote this little program to convert Dmaps to a png file to see what the map looks like.
u can use this how ever you want. But i will be using it for my source execpt i add the scene files to the png and convert it to a .pmap for loading in my source.
Instructions:
Copy and paste gamemap.dat into main folder where ConvertDmap2PNG.exe is
Copy and paste all dmap files into map/map folder.
[RELEASE] DDS converter 08/18/2009 - EO PServer Guides & Releases - 9 Replies Well, because this is a tool, i post it here and not on another section :bandit:
People were complaining they cant open or edit a dds file..
This tool, can convert the dds file to jpg,png,bmp,tga
and it can convert "to" dds :handsdown: