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[Release]5018+ Source

Discussion on [Release]5018+ Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[Release]5018+ Source

Hello all, I want to present to you a 5018+ BASE.
It is a base and only a base, it is Hybrid's rev3 upgraded with blowfish and using the dhkeyexchange. I am currently working on my own that is 5065 and I will not update this source for you at all. It is for those of you who would like a 5018 and can update packets. The database is included.
To change the IP to your IP it is in the AuthReceive void in program.cs.
Credits;
InFlamedCOD for releasing the socket system he used.

Me for putting it to use, which I know most of you wouldn't have been able to done so its done for you^^
Attached Files
File Type: rar Conquer Source 5018.rar (9.51 MB, 467 views)
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Old 07/30/2010, 08:24   #2
 
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Good job buddy.
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Old 07/30/2010, 09:22   #3
 
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thanks..... >.<
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Old 07/30/2010, 09:44   #4
 
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thanks man :P good release
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Old 07/30/2010, 10:51   #5
 
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Thanks what i must do for use it ?
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Old 07/30/2010, 17:59   #6
 
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nice source!

anyways I get an error when I compile...

Code:
Unsafe code may only appear if compiling with /unsafe
these are the .cs files I get the errors in...errors in RED:

Conquer Cipher.cs

Code:
unsafe void [COLOR="DarkRed"]Encrypt[/COLOR](byte* In, byte[] Out, int Size);
Client Socket.cs

Code:
public static extern unsafe void* [COLOR="DarkRed"]memcpy[/COLOR](byte[] dest, byte[] src, int size);
Server Socket.cs

Code:
public static extern unsafe void* [COLOR="DarkRed"]memcpy[/COLOR](byte[] dest, byte[] src, int size);
Client Socket.cs

Code:
private unsafe void [COLOR="DarkRed"]AsyncReceive[/COLOR](IAsyncResult res)
Conquer Standard Cipher.cs

Code:
public unsafe void [COLOR="DarkRed"]Encrypt[/COLOR](byte* In, byte[] Out, int Length)
Server Socket.cs

Code:
private unsafe void [COLOR="DarkRed"]AsyncReceive[/COLOR](IAsyncResult res)
those are da 6 errors lol...wit da same error definition...anyways I'm not so good wit 5017 servers but I wuld like to try to fix these errors so I could modify the source .
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Old 07/30/2010, 18:03   #7
 
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Go to project->ConquerServer_Basic properties.
In the build section, check the box marked use unsafe code.
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Old 07/30/2010, 18:10   #8
 
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Quote:
Originally Posted by .Arco View Post
Go to project->ConquerServer_Basic properties.
In the build section, check the box marked use unsafe code.
thanks! dat fixes dat..

anyways new error...when i login it says "logging into game server..." then the client closes and it gives me this error:

Code:
Unable to read beyond the end of the stream.
Server Socket.cs

Code:
this._publicKey = Encoding.ASCII.GetString(reader.ReadBytes(reader.ReadInt32()));
Lol?
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Old 07/30/2010, 18:19   #9
 
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Odd, I just logged in with the source and didn't get any error o.O
I just got into a 5065 client.
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Old 07/30/2010, 18:24   #10


 
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Quote:
Originally Posted by .Arco View Post
Odd, I just logged in with the source and didn't get any error o.O
I just got into a 5065 client.
Look like it's the same error that when I have helped you... I will check the source.
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Old 07/30/2010, 18:25   #11
 
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Quote:
Originally Posted by .Arco View Post
Odd, I just logged in with the source and didn't get any error o.O
I just got into a 5065 client.
well lol...wat u want me to say...I didn't make da source =/. Idk If I'm da only 1 havin problems with this...but I guess I'll wait for answers lol I'm patient
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Old 07/30/2010, 19:04   #12


 
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The code is correct. I have tested the source with a client 5065 and 1075. No bug except for some invalid packets
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Old 07/30/2010, 19:11   #13
 
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Quote:
Originally Posted by CptSky View Post
The code is correct. I have tested the source with a client 5065 and 1075. No bug except for some invalid packets
Yeah, I'm leaving the packet upgrading to those who want to upgrade it to a patch of their choosing.^^
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Old 07/30/2010, 20:33   #14
 
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Quote:
Originally Posted by CptSky View Post
Look like it's the same error that when I have helped you... I will check the source.
It means that the game crypto didn't decrypt right. That only happens when someone connects with a Conquer.exe that has a different game crypto key that the server has to start the game crypto.
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Old 07/30/2010, 20:58   #15
 
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Quote:
Originally Posted by -impulse- View Post
It means that the game crypto didn't decrypt right. That only happens when someone connects with a Conquer.exe that has a different game crypto key that the server has to start the game crypto.
Wrong.
Send a HTTP request to a server.
(Connect to it via e.g. Firefox, or any other internet browser using )
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