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6th-9th rbs!

Discussion on 6th-9th rbs! within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
elite*gold: 0
Join Date: Jan 2010
Posts: 55
Received Thanks: 7
Cool 6th-9th rbs!

First of all, click THANKS button ! and now, here you are:
PHP Code:
6th Reborn:
#region 6th Reborn
                            
case 12456677:
                                {
                                    if (
Control == 0)
                                    {

                                        
GC.AddSend(Packets.NPCSay("So you feel like getting 6th reborn? Well then you came to the right place. In order to get 6th reborn you need to be level 120 and have 50k cps "));
                                        
GC.AddSend(Packets.NPCLink("Hmm i want to be 6th rb!"1));
                                        
GC.AddSend(Packets.NPCLink("Lemme think about it!"255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());

                                    }
                                    else if (
Control == 1)
                                    {
                                        if (
GC.MyChar.Reborns 6)
                                        {
                                            
GC.AddSend(Packets.NPCSay("Time to get rb so your ready!?"));
                                            
GC.AddSend(Packets.NPCLink("Im ready"2));
                                            
GC.AddSend(Packets.NPCLink("I have changed my mind."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("You are allready 6th reborn, How dare you fool me faggit!"));
                                            
GC.AddSend(Packets.NPCLink("Lmao you got pwned!"255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (
Control == 2)
                                    {
                                        if (
GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                        {
                                            if (
GC.MyChar.Job 10 == 5)
                                            {
                                                if (
GC.MyChar.CPs >= 50000)
                                                {
                                                    
GC.MyChar.CPs -= 50000;
                                                    
GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a super gem its your choice"));
                                                    
GC.AddSend(Packets.NPCLink("Super Gem"30));
                                                    
GC.AddSend(Packets.NPCLink("Bless Rb"31));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    
GC.AddSend(Packets.NPCSay("Gawd dammit u have to get 50k cps first dood!"));
                                                    
GC.AddSend(Packets.NPCLink("I see."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will not be able to help you on your journey"));
                                                
GC.AddSend(Packets.NPCLink("**** that"255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("Your level is not high enough hmm u should keep leveling and u can come back again"));
                                            
GC.AddSend(Packets.NPCLink("I got it. "255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }

                                    else if (
Control == 30 || Control == 31)
                                    {
                                        if (
Control == 30)
                                        {
                                            
GC.MyChar.addBless 0;
                                            
GC.MyChar.SuperGem 1;
                                            
GC.AddSend(Packets.NPCSay("Choose which super gem you want"));
                                            
GC.AddSend(Packets.NPCLink("Super Dragon"43));
                                            
GC.AddSend(Packets.NPCLink("Super Phoenix"33));
                                            
GC.AddSend(Packets.NPCLink("Super Fury"53));
                                            
GC.AddSend(Packets.NPCLink("Super Moon"93));
                                            
GC.AddSend(Packets.NPCLink("Super Rainbow"63));
                                            
GC.AddSend(Packets.NPCLink("Next"64));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        if (
Control == 31)
                                        {
                                            
GC.MyChar.addBless 1;
                                            
GC.MyChar.SuperGem 0;
                                            
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
                                            
GC.AddSend(Packets.NPCLink("Trojan"3));
                                            
GC.AddSend(Packets.NPCLink("Warrior"4));
                                            
GC.AddSend(Packets.NPCLink("Archer"5));
                                            
GC.AddSend(Packets.NPCLink("WaterTaoist"6));
                                            
GC.AddSend(Packets.NPCLink("FireTaoist"7));
                                            
GC.AddSend(Packets.NPCLink("Ninja"8));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (
Control == 64)
                                    {
                                        
GC.AddSend(Packets.NPCLink("Super Kylin"73));
                                        
GC.AddSend(Packets.NPCLink("Super Violet"83));
                                        
GC.AddSend(Packets.NPCLink("Super Glory"153));
                                        
GC.AddSend(Packets.NPCLink("Super Thunder"133));
                                        
GC.AddSend(Packets.NPCLink("Back"30));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control >= 33 && Control <= 153)
                                    {
                                        
byte Gem = (byte)(Control 30);
                                        
GC.MyChar.SuperGem Gem;
                                        
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
                                        
GC.AddSend(Packets.NPCLink("Trojan"3));
                                        
GC.AddSend(Packets.NPCLink("Warrior"4));
                                        
GC.AddSend(Packets.NPCLink("Archer"5));
                                        
GC.AddSend(Packets.NPCLink("WaterTaoist"6));
                                        
GC.AddSend(Packets.NPCLink("FireTaoist"7));
                                        
GC.AddSend(Packets.NPCLink("Ninja"8));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control >= && Control <= 8)
                                    {
                                        if (
GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                        {
                                            if (
GC.MyChar.CPs >= 50000)
                                            {
                                                
GC.MyChar.CPs -= 50000;
                                                if (
GC.MyChar.SuperGem != 0)
                                                {
                                                    
GC.MyChar.AddItem((uint)(700000 GC.MyChar.SuperGem));
                                                }
                                                else if (
GC.MyChar.addBless != 0)
                                                {
                                                    
#region HG
                                                    
if (GC.MyChar.Equips.HeadGear.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.HeadGear.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.HeadGear.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Necklace
                                                    
if (GC.MyChar.Equips.Necklace.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Necklace.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Necklace.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Ring
                                                    
if (GC.MyChar.Equips.Ring.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Ring.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Ring.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region LeftHand
                                                    
if (GC.MyChar.Equips.LeftHand.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.LeftHand.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.LeftHand.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region RightHand
                                                    
if (GC.MyChar.Equips.RightHand.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.RightHand.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.RightHand.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Boots
                                                    
if (GC.MyChar.Equips.Boots.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Boots.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Boots.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Gourd
                                                    
if (GC.MyChar.Equips.Gourd.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Gourd.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Gourd.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Garment
                                                    
if (GC.MyChar.Equips.Garment.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Garment.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Garment.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Fan
                                                    
if (GC.MyChar.Equips.Fan.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Fan.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Fan.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Tower
                                                    
if (GC.MyChar.Equips.Tower.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Tower.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Tower.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Steed
                                                    
if (GC.MyChar.Equips.Steed.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Steed.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Steed.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                
}
                                            
Over:
                                                if (
Control == 3GC.MyChar.RebornCharacter(11);
                                                if (
Control == 4GC.MyChar.RebornCharacter(21);
                                                if (
Control == 5GC.MyChar.RebornCharacter(41);
                                                if (
Control == 6GC.MyChar.RebornCharacter(132);
                                                if (
Control == 7GC.MyChar.RebornCharacter(142);
                                                if (
Control == 8GC.MyChar.RebornCharacter(51);
                                            }
                                        }
                                    }
                                    else if (
Control == 200)
                                    {
                                        
GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall."));
                                        
GC.AddSend(Packets.NPCLink("Okay here is it."201));
                                        
GC.AddSend(Packets.NPCLink("Its too expensive."255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control == 201)
                                    {
                                        if (
GC.MyChar.Reborns 0)
                                        {
                                            if (
GC.MyChar.InventoryContains(10880001))
                                            {
                                                
Game.Item DB null;
                                                foreach (
Game.Item I in GC.MyChar.Inventory)
                                                    if (
I.ID == 1088000)
                                                    { 
DB I; break; }
                                                if (
DB != null)
                                                {
                                                    
int AllAtributes GC.MyChar.Str +
                                                        
GC.MyChar.Agi +
                                                        
GC.MyChar.Spi +
                                                        
GC.MyChar.Vit GC.MyChar.StatPoints;

                                                    
GC.MyChar.Str 550;
                                                    
GC.MyChar.Agi 550;
                                                    
GC.MyChar.Spi 550;
                                                    
GC.MyChar.Vit 500;
                                                    
GC.MyChar.StatPoints = (ushort)(AllAtributes 1);
                                                    
GC.MyChar.CurHP 1;
                                                    
GC.MyChar.RemoveItem(DB);
                                                    
GC.AddSend(Packets.NPCSay("Congratulation you have been reborned dude!."));
                                                    
GC.AddSend(Packets.NPCLink("Thank you."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("You dont have the dragonball..."));
                                                
GC.AddSend(Packets.NPCLink("Ahh."255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }

                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned."));
                                            
GC.AddSend(Packets.NPCLink("Alright."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    break;
                                }
                            
#endregion
7th Reborn:
Code:
#region 7th Reborn
                            
case 895623:
                                {
                                    if (
Control == 0)
                                    {

                                        
GC.AddSend(Packets.NPCSay("So you feel like getting 7th reborn? Well then you came to the right place. In order to get 7th reborn you need to be level 120 and have 500k cps "));
                                        
GC.AddSend(Packets.NPCLink("Hmm i want to be 7th rb!"1));
                                        
GC.AddSend(Packets.NPCLink("Lemme think about it!"255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());

                                    }
                                    else if (
Control == 1)
                                    {
                                        if (
GC.MyChar.Reborns 7)
                                        {
                                            
GC.AddSend(Packets.NPCSay("Time to get rb so your ready!?"));
                                            
GC.AddSend(Packets.NPCLink("Im ready"2));
                                            
GC.AddSend(Packets.NPCLink("I have changed my mind."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("You are allready 7th reborn, How dare you fool me faggit!"));
                                            
GC.AddSend(Packets.NPCLink("Lmao you got pwned!"255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (
Control == 2)
                                    {
                                        if (
GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                        {
                                            if (
GC.MyChar.Job 10 == 5)
                                            {
                                                if (
GC.MyChar.CPs >= 500000)
                                                {
                                                    
GC.MyChar.CPs -= 500000;
                                                    
GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a super gem its your choice"));
                                                    
GC.AddSend(Packets.NPCLink("Super Gem"30));
                                                    
GC.AddSend(Packets.NPCLink("Bless Rb"31));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    
GC.AddSend(Packets.NPCSay("Gawd dammit u have to get 500k cps first dood!"));
                                                    
GC.AddSend(Packets.NPCLink("I see."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will not be able to help you on your journey"));
                                                
GC.AddSend(Packets.NPCLink("**** that"255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("Your level is not high enough hmm u should keep leveling and u can come back again"));
                                            
GC.AddSend(Packets.NPCLink("I got it. "255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }

                                    else if (
Control == 30 || Control == 31)
                                    {
                                        if (
Control == 30)
                                        {
                                            
GC.MyChar.addBless 0;
                                            
GC.MyChar.SuperGem 1;
                                            
GC.AddSend(Packets.NPCSay("Choose which super gem you want"));
                                            
GC.AddSend(Packets.NPCLink("Super Dragon"43));
                                            
GC.AddSend(Packets.NPCLink("Super Phoenix"33));
                                            
GC.AddSend(Packets.NPCLink("Super Fury"53));
                                            
GC.AddSend(Packets.NPCLink("Super Moon"93));
                                            
GC.AddSend(Packets.NPCLink("Super Rainbow"63));
                                            
GC.AddSend(Packets.NPCLink("Next"64));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        if (
Control == 31)
                                        {
                                            
GC.MyChar.addBless 1;
                                            
GC.MyChar.SuperGem 0;
                                            
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
                                            
GC.AddSend(Packets.NPCLink("Trojan"3));
                                            
GC.AddSend(Packets.NPCLink("Warrior"4));
                                            
GC.AddSend(Packets.NPCLink("Archer"5));
                                            
GC.AddSend(Packets.NPCLink("WaterTaoist"6));
                                            
GC.AddSend(Packets.NPCLink("FireTaoist"7));
                                            
GC.AddSend(Packets.NPCLink("Ninja"8));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (
Control == 64)
                                    {
                                        
GC.AddSend(Packets.NPCLink("Super Kylin"73));
                                        
GC.AddSend(Packets.NPCLink("Super Violet"83));
                                        
GC.AddSend(Packets.NPCLink("Super Glory"153));
                                        
GC.AddSend(Packets.NPCLink("Super Thunder"133));
                                        
GC.AddSend(Packets.NPCLink("Back"30));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control >= 33 && Control <= 153)
                                    {
                                        
byte Gem = (byte)(Control 30);
                                        
GC.MyChar.SuperGem Gem;
                                        
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
                                        
GC.AddSend(Packets.NPCLink("Trojan"3));
                                        
GC.AddSend(Packets.NPCLink("Warrior"4));
                                        
GC.AddSend(Packets.NPCLink("Archer"5));
                                        
GC.AddSend(Packets.NPCLink("WaterTaoist"6));
                                        
GC.AddSend(Packets.NPCLink("FireTaoist"7));
                                        
GC.AddSend(Packets.NPCLink("Ninja"8));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control >= && Control <= 8)
                                    {
                                        if (
GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                        {
                                            if (
GC.MyChar.CPs >= 500000)
                                            {
                                                
GC.MyChar.CPs -= 500000;
                                                if (
GC.MyChar.SuperGem != 0)
                                                {
                                                    
GC.MyChar.AddItem((uint)(700000 GC.MyChar.SuperGem));
                                                }
                                                else if (
GC.MyChar.addBless != 0)
                                                {
                                                    
#region HG
                                                    
if (GC.MyChar.Equips.HeadGear.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.HeadGear.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.HeadGear.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Necklace
                                                    
if (GC.MyChar.Equips.Necklace.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Necklace.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Necklace.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Ring
                                                    
if (GC.MyChar.Equips.Ring.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Ring.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Ring.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region LeftHand
                                                    
if (GC.MyChar.Equips.LeftHand.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.LeftHand.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.LeftHand.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region RightHand
                                                    
if (GC.MyChar.Equips.RightHand.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.RightHand.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.RightHand.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Boots
                                                    
if (GC.MyChar.Equips.Boots.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Boots.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Boots.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Gourd
                                                    
if (GC.MyChar.Equips.Gourd.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Gourd.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Gourd.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Garment
                                                    
if (GC.MyChar.Equips.Garment.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Garment.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Garment.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Fan
                                                    
if (GC.MyChar.Equips.Fan.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Fan.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Fan.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Tower
                                                    
if (GC.MyChar.Equips.Tower.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Tower.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Tower.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Steed
                                                    
if (GC.MyChar.Equips.Steed.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Steed.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Steed.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                
}
                                            
Over:
                                                if (
Control == 3GC.MyChar.RebornCharacter(11);
                                                if (
Control == 4GC.MyChar.RebornCharacter(21);
                                                if (
Control == 5GC.MyChar.RebornCharacter(41);
                                                if (
Control == 6GC.MyChar.RebornCharacter(132);
                                                if (
Control == 7GC.MyChar.RebornCharacter(142);
                                                if (
Control == 8GC.MyChar.RebornCharacter(51);
                                            }
                                        }
                                    }
                                    else if (
Control == 200)
                                    {
                                        
GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall."));
                                        
GC.AddSend(Packets.NPCLink("Okay here is it."201));
                                        
GC.AddSend(Packets.NPCLink("Its too expensive."255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control == 201)
                                    {
                                        if (
GC.MyChar.Reborns 0)
                                        {
                                            if (
GC.MyChar.InventoryContains(10880001))
                                            {
                                                
Game.Item DB null;
                                                foreach (
Game.Item I in GC.MyChar.Inventory)
                                                    if (
I.ID == 1088000)
                                                    { 
DB I; break; }
                                                if (
DB != null)
                                                {
                                                    
int AllAtributes GC.MyChar.Str +
                                                        
GC.MyChar.Agi +
                                                        
GC.MyChar.Spi +
                                                        
GC.MyChar.Vit GC.MyChar.StatPoints;

                                                    
GC.MyChar.Str 550;
                                                    
GC.MyChar.Agi 550;
                                                    
GC.MyChar.Spi 550;
                                                    
GC.MyChar.Vit 500;
                                                    
GC.MyChar.StatPoints = (ushort)(AllAtributes 1);
                                                    
GC.MyChar.CurHP 1;
                                                    
GC.MyChar.RemoveItem(DB);
                                                    
GC.AddSend(Packets.NPCSay("Congratulation you have been reborned dude!."));
                                                    
GC.AddSend(Packets.NPCLink("Thank you."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("You dont have the dragonball..."));
                                                
GC.AddSend(Packets.NPCLink("Ahh."255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }

                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned."));
                                            
GC.AddSend(Packets.NPCLink("Alright."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    break;
                                }
                            
#endregion
8th Reborn:
Code:
#region 8th Reborn
                            
case 8895623:
                                {
                                    if (
Control == 0)
                                    {

                                        
GC.AddSend(Packets.NPCSay("So you feel like getting 8th reborn? Well then you came to the right place. In order to get 8th reborn you need to be level 120 and have 500k cps "));
                                        
GC.AddSend(Packets.NPCLink("Hmm i want to be 6th rb!"1));
                                        
GC.AddSend(Packets.NPCLink("Lemme think about it!"255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());

                                    }
                                    else if (
Control == 1)
                                    {
                                        if (
GC.MyChar.Reborns 8)
                                        {
                                            
GC.AddSend(Packets.NPCSay("Time to get rb so your ready!?"));
                                            
GC.AddSend(Packets.NPCLink("Im ready"2));
                                            
GC.AddSend(Packets.NPCLink("I have changed my mind."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("You are allready 8th reborn, How dare you fool me faggit!"));
                                            
GC.AddSend(Packets.NPCLink("Lmao you got pwned!"255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (
Control == 2)
                                    {
                                        if (
GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                        {
                                            if (
GC.MyChar.Job 10 == 5)
                                            {
                                                if (
GC.MyChar.CPs >= 500000)
                                                {
                                                    
GC.MyChar.CPs -= 500000;
                                                    
GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a super gem its your choice"));
                                                    
GC.AddSend(Packets.NPCLink("Super Gem"30));
                                                    
GC.AddSend(Packets.NPCLink("Bless Rb"31));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    
GC.AddSend(Packets.NPCSay("Gawd dammit u have to get 500k cps first dood!"));
                                                    
GC.AddSend(Packets.NPCLink("I see."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will not be able to help you on your journey"));
                                                
GC.AddSend(Packets.NPCLink("**** that"255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("Your level is not high enough hmm u should keep leveling and u can come back again"));
                                            
GC.AddSend(Packets.NPCLink("I got it. "255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }

                                    else if (
Control == 30 || Control == 31)
                                    {
                                        if (
Control == 30)
                                        {
                                            
GC.MyChar.addBless 0;
                                            
GC.MyChar.SuperGem 1;
                                            
GC.AddSend(Packets.NPCSay("Choose which super gem you want"));
                                            
GC.AddSend(Packets.NPCLink("Super Dragon"43));
                                            
GC.AddSend(Packets.NPCLink("Super Phoenix"33));
                                            
GC.AddSend(Packets.NPCLink("Super Fury"53));
                                            
GC.AddSend(Packets.NPCLink("Super Moon"93));
                                            
GC.AddSend(Packets.NPCLink("Super Rainbow"63));
                                            
GC.AddSend(Packets.NPCLink("Next"64));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        if (
Control == 31)
                                        {
                                            
GC.MyChar.addBless 1;
                                            
GC.MyChar.SuperGem 0;
                                            
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
                                            
GC.AddSend(Packets.NPCLink("Trojan"3));
                                            
GC.AddSend(Packets.NPCLink("Warrior"4));
                                            
GC.AddSend(Packets.NPCLink("Archer"5));
                                            
GC.AddSend(Packets.NPCLink("WaterTaoist"6));
                                            
GC.AddSend(Packets.NPCLink("FireTaoist"7));
                                            
GC.AddSend(Packets.NPCLink("Ninja"8));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (
Control == 64)
                                    {
                                        
GC.AddSend(Packets.NPCLink("Super Kylin"73));
                                        
GC.AddSend(Packets.NPCLink("Super Violet"83));
                                        
GC.AddSend(Packets.NPCLink("Super Glory"153));
                                        
GC.AddSend(Packets.NPCLink("Super Thunder"133));
                                        
GC.AddSend(Packets.NPCLink("Back"30));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control >= 33 && Control <= 153)
                                    {
                                        
byte Gem = (byte)(Control 30);
                                        
GC.MyChar.SuperGem Gem;
                                        
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
                                        
GC.AddSend(Packets.NPCLink("Trojan"3));
                                        
GC.AddSend(Packets.NPCLink("Warrior"4));
                                        
GC.AddSend(Packets.NPCLink("Archer"5));
                                        
GC.AddSend(Packets.NPCLink("WaterTaoist"6));
                                        
GC.AddSend(Packets.NPCLink("FireTaoist"7));
                                        
GC.AddSend(Packets.NPCLink("Ninja"8));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control >= && Control <= 8)
                                    {
                                        if (
GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                        {
                                            if (
GC.MyChar.CPs >= 500000)
                                            {
                                                
GC.MyChar.CPs -= 500000;
                                                if (
GC.MyChar.SuperGem != 0)
                                                {
                                                    
GC.MyChar.AddItem((uint)(700000 GC.MyChar.SuperGem));
                                                }
                                                else if (
GC.MyChar.addBless != 0)
                                                {
                                                    
#region HG
                                                    
if (GC.MyChar.Equips.HeadGear.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.HeadGear.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.HeadGear.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Necklace
                                                    
if (GC.MyChar.Equips.Necklace.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Necklace.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Necklace.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Ring
                                                    
if (GC.MyChar.Equips.Ring.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Ring.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Ring.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region LeftHand
                                                    
if (GC.MyChar.Equips.LeftHand.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.LeftHand.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.LeftHand.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region RightHand
                                                    
if (GC.MyChar.Equips.RightHand.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.RightHand.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.RightHand.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Boots
                                                    
if (GC.MyChar.Equips.Boots.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Boots.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Boots.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Gourd
                                                    
if (GC.MyChar.Equips.Gourd.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Gourd.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Gourd.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Garment
                                                    
if (GC.MyChar.Equips.Garment.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Garment.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Garment.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Fan
                                                    
if (GC.MyChar.Equips.Fan.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Fan.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Fan.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Tower
                                                    
if (GC.MyChar.Equips.Tower.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Tower.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Tower.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Steed
                                                    
if (GC.MyChar.Equips.Steed.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Steed.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Steed.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                
}
                                            
Over:
                                                if (
Control == 3GC.MyChar.RebornCharacter(11);
                                                if (
Control == 4GC.MyChar.RebornCharacter(21);
                                                if (
Control == 5GC.MyChar.RebornCharacter(41);
                                                if (
Control == 6GC.MyChar.RebornCharacter(132);
                                                if (
Control == 7GC.MyChar.RebornCharacter(142);
                                                if (
Control == 8GC.MyChar.RebornCharacter(51);
                                            }
                                        }
                                    }
                                    else if (
Control == 200)
                                    {
                                        
GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall."));
                                        
GC.AddSend(Packets.NPCLink("Okay here is it."201));
                                        
GC.AddSend(Packets.NPCLink("Its too expensive."255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control == 201)
                                    {
                                        if (
GC.MyChar.Reborns 0)
                                        {
                                            if (
GC.MyChar.InventoryContains(10880001))
                                            {
                                                
Game.Item DB null;
                                                foreach (
Game.Item I in GC.MyChar.Inventory)
                                                    if (
I.ID == 1088000)
                                                    { 
DB I; break; }
                                                if (
DB != null)
                                                {
                                                    
int AllAtributes GC.MyChar.Str +
                                                        
GC.MyChar.Agi +
                                                        
GC.MyChar.Spi +
                                                        
GC.MyChar.Vit GC.MyChar.StatPoints;

                                                    
GC.MyChar.Str 550;
                                                    
GC.MyChar.Agi 550;
                                                    
GC.MyChar.Spi 550;
                                                    
GC.MyChar.Vit 500;
                                                    
GC.MyChar.StatPoints = (ushort)(AllAtributes 1);
                                                    
GC.MyChar.CurHP 1;
                                                    
GC.MyChar.RemoveItem(DB);
                                                    
GC.AddSend(Packets.NPCSay("Congratulation you have been reborned dude!."));
                                                    
GC.AddSend(Packets.NPCLink("Thank you."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("You dont have the dragonball..."));
                                                
GC.AddSend(Packets.NPCLink("Ahh."255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }

                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned."));
                                            
GC.AddSend(Packets.NPCLink("Alright."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    break;
                                }
                            
#endregion
9th Reborn:
Code:
 
#region 9th Reborn
                            
case 8995623:
                                {
                                    if (
Control == 0)
                                    {

                                        
GC.AddSend(Packets.NPCSay("So you feel like getting 9th reborn? Well then you came to the right place. In order to get 9th reborn you need to be level 120 and have 500k cps "));
                                        
GC.AddSend(Packets.NPCLink("Hmm i want to be 6th rb!"1));
                                        
GC.AddSend(Packets.NPCLink("Lemme think about it!"255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());

                                    }
                                    else if (
Control == 1)
                                    {
                                        if (
GC.MyChar.Reborns 9)
                                        {
                                            
GC.AddSend(Packets.NPCSay("Time to get rb so your ready!?"));
                                            
GC.AddSend(Packets.NPCLink("Im ready"2));
                                            
GC.AddSend(Packets.NPCLink("I have changed my mind."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("You are allready 9th reborn, How dare you fool me faggit!"));
                                            
GC.AddSend(Packets.NPCLink("Lmao you got pwned!"255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (
Control == 2)
                                    {
                                        if (
GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                        {
                                            if (
GC.MyChar.Job 10 == 5)
                                            {
                                                if (
GC.MyChar.CPs >= 500000)
                                                {
                                                    
GC.MyChar.CPs -= 500000;
                                                    
GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a super gem its your choice"));
                                                    
GC.AddSend(Packets.NPCLink("Super Gem"30));
                                                    
GC.AddSend(Packets.NPCLink("Bless Rb"31));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    
GC.AddSend(Packets.NPCSay("Gawd dammit u have to get 500k cps first dood!"));
                                                    
GC.AddSend(Packets.NPCLink("I see."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will not be able to help you on your journey"));
                                                
GC.AddSend(Packets.NPCLink("**** that"255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("Your level is not high enough hmm u should keep leveling and u can come back again"));
                                            
GC.AddSend(Packets.NPCLink("I got it. "255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }

                                    else if (
Control == 30 || Control == 31)
                                    {
                                        if (
Control == 30)
                                        {
                                            
GC.MyChar.addBless 0;
                                            
GC.MyChar.SuperGem 1;
                                            
GC.AddSend(Packets.NPCSay("Choose which super gem you want"));
                                            
GC.AddSend(Packets.NPCLink("Super Dragon"43));
                                            
GC.AddSend(Packets.NPCLink("Super Phoenix"33));
                                            
GC.AddSend(Packets.NPCLink("Super Fury"53));
                                            
GC.AddSend(Packets.NPCLink("Super Moon"93));
                                            
GC.AddSend(Packets.NPCLink("Super Rainbow"63));
                                            
GC.AddSend(Packets.NPCLink("Next"64));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        if (
Control == 31)
                                        {
                                            
GC.MyChar.addBless 1;
                                            
GC.MyChar.SuperGem 0;
                                            
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
                                            
GC.AddSend(Packets.NPCLink("Trojan"3));
                                            
GC.AddSend(Packets.NPCLink("Warrior"4));
                                            
GC.AddSend(Packets.NPCLink("Archer"5));
                                            
GC.AddSend(Packets.NPCLink("WaterTaoist"6));
                                            
GC.AddSend(Packets.NPCLink("FireTaoist"7));
                                            
GC.AddSend(Packets.NPCLink("Ninja"8));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (
Control == 64)
                                    {
                                        
GC.AddSend(Packets.NPCLink("Super Kylin"73));
                                        
GC.AddSend(Packets.NPCLink("Super Violet"83));
                                        
GC.AddSend(Packets.NPCLink("Super Glory"153));
                                        
GC.AddSend(Packets.NPCLink("Super Thunder"133));
                                        
GC.AddSend(Packets.NPCLink("Back"30));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control >= 33 && Control <= 153)
                                    {
                                        
byte Gem = (byte)(Control 30);
                                        
GC.MyChar.SuperGem Gem;
                                        
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
                                        
GC.AddSend(Packets.NPCLink("Trojan"3));
                                        
GC.AddSend(Packets.NPCLink("Warrior"4));
                                        
GC.AddSend(Packets.NPCLink("Archer"5));
                                        
GC.AddSend(Packets.NPCLink("WaterTaoist"6));
                                        
GC.AddSend(Packets.NPCLink("FireTaoist"7));
                                        
GC.AddSend(Packets.NPCLink("Ninja"8));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control >= && Control <= 8)
                                    {
                                        if (
GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                        {
                                            if (
GC.MyChar.CPs >= 500000)
                                            {
                                                
GC.MyChar.CPs -= 500000;
                                                if (
GC.MyChar.SuperGem != 0)
                                                {
                                                    
GC.MyChar.AddItem((uint)(700000 GC.MyChar.SuperGem));
                                                }
                                                else if (
GC.MyChar.addBless != 0)
                                                {
                                                    
#region HG
                                                    
if (GC.MyChar.Equips.HeadGear.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.HeadGear.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.HeadGear.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Necklace
                                                    
if (GC.MyChar.Equips.Necklace.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Necklace.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Necklace.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Ring
                                                    
if (GC.MyChar.Equips.Ring.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Ring.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Ring.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region LeftHand
                                                    
if (GC.MyChar.Equips.LeftHand.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.LeftHand.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.LeftHand.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region RightHand
                                                    
if (GC.MyChar.Equips.RightHand.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.RightHand.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.RightHand.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Boots
                                                    
if (GC.MyChar.Equips.Boots.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Boots.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Boots.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Gourd
                                                    
if (GC.MyChar.Equips.Gourd.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Gourd.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Gourd.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Garment
                                                    
if (GC.MyChar.Equips.Garment.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Garment.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Garment.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Fan
                                                    
if (GC.MyChar.Equips.Fan.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Fan.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Fan.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Tower
                                                    
if (GC.MyChar.Equips.Tower.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Tower.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Tower.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                    #region Steed
                                                    
if (GC.MyChar.Equips.Steed.ID != 0)
                                                    {
                                                        if (
GC.MyChar.Equips.Steed.Bless == 0)
                                                        {
                                                            
GC.MyChar.Equips.Steed.Bless 1;
                                                            goto 
Over;
                                                        }
                                                    }
                                                    
#endregion
                                                
}
                                            
Over:
                                                if (
Control == 3GC.MyChar.RebornCharacter(11);
                                                if (
Control == 4GC.MyChar.RebornCharacter(21);
                                                if (
Control == 5GC.MyChar.RebornCharacter(41);
                                                if (
Control == 6GC.MyChar.RebornCharacter(132);
                                                if (
Control == 7GC.MyChar.RebornCharacter(142);
                                                if (
Control == 8GC.MyChar.RebornCharacter(51);
                                            }
                                        }
                                    }
                                    else if (
Control == 200)
                                    {
                                        
GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall."));
                                        
GC.AddSend(Packets.NPCLink("Okay here is it."201));
                                        
GC.AddSend(Packets.NPCLink("Its too expensive."255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (
Control == 201)
                                    {
                                        if (
GC.MyChar.Reborns 0)
                                        {
                                            if (
GC.MyChar.InventoryContains(10880001))
                                            {
                                                
Game.Item DB null;
                                                foreach (
Game.Item I in GC.MyChar.Inventory)
                                                    if (
I.ID == 1088000)
                                                    { 
DB I; break; }
                                                if (
DB != null)
                                                {
                                                    
int AllAtributes GC.MyChar.Str +
                                                        
GC.MyChar.Agi +
                                                        
GC.MyChar.Spi +
                                                        
GC.MyChar.Vit GC.MyChar.StatPoints;

                                                    
GC.MyChar.Str 550;
                                                    
GC.MyChar.Agi 550;
                                                    
GC.MyChar.Spi 550;
                                                    
GC.MyChar.Vit 500;
                                                    
GC.MyChar.StatPoints = (ushort)(AllAtributes 1);
                                                    
GC.MyChar.CurHP 1;
                                                    
GC.MyChar.RemoveItem(DB);
                                                    
GC.AddSend(Packets.NPCSay("Congratulation you have been reborned dude!."));
                                                    
GC.AddSend(Packets.NPCLink("Thank you."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("You dont have the dragonball..."));
                                                
GC.AddSend(Packets.NPCLink("Ahh."255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }

                                        }
                                        else
                                        {
                                            
GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned."));
                                            
GC.AddSend(Packets.NPCLink("Alright."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    break;
                                }
                            
#endregion 
10th rb in other post :P
Laurynas6 is offline  
Old 08/03/2010, 13:35   #2
 
elite*gold: 0
Join Date: Jan 2010
Posts: 55
Received Thanks: 7
10th rb: 10th Reborn:
#region 10th Reborn
case 8955623:
{
if (Control == 0)
{

GC.AddSend(Packets.NPCSay("So you feel like getting 10th reborn? Well then you came to the right place. In order to get 10th reborn you need to be level 120 and have 500k cps "));
GC.AddSend(Packets.NPCLink("Hmm i want to be 6th rb!", 1));
GC.AddSend(Packets.NPCLink("Lemme think about it!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());

}
else if (Control == 1)
{
if (GC.MyChar.Reborns < 10)
{
GC.AddSend(Packets.NPCSay("Time to get rb so your ready!?"));
GC.AddSend(Packets.NPCLink("Im ready", 2));
GC.AddSend(Packets.NPCLink("I have changed my mind.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You are allready 10th reborn, How dare you fool me faggit!"));
GC.AddSend(Packets.NPCLink("Lmao you got pwned!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 2)
{
if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
{
if (GC.MyChar.Job % 10 == 5)
{
if (GC.MyChar.CPs >= 500000)
{
GC.MyChar.CPs -= 500000;
GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a super gem its your choice"));
GC.AddSend(Packets.NPCLink("Super Gem", 30));
GC.AddSend(Packets.NPCLink("Bless Rb", 31));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Gawd dammit u have to get 500k cps first dood!"));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will not be able to help you on your journey"));
GC.AddSend(Packets.NPCLink("**** that", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("Your level is not high enough hmm u should keep leveling and u can come back again"));
GC.AddSend(Packets.NPCLink("I got it. ", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}

else if (Control == 30 || Control == 31)
{
if (Control == 30)
{
GC.MyChar.addBless = 0;
GC.MyChar.SuperGem = 1;
GC.AddSend(Packets.NPCSay("Choose which super gem you want"));
GC.AddSend(Packets.NPCLink("Super Dragon", 43));
GC.AddSend(Packets.NPCLink("Super Phoenix", 33));
GC.AddSend(Packets.NPCLink("Super Fury", 53));
GC.AddSend(Packets.NPCLink("Super Moon", 93));
GC.AddSend(Packets.NPCLink("Super Rainbow", 63));
GC.AddSend(Packets.NPCLink("Next", 64));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 31)
{
GC.MyChar.addBless = 1;
GC.MyChar.SuperGem = 0;
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
GC.AddSend(Packets.NPCLink("Trojan", 3));
GC.AddSend(Packets.NPCLink("Warrior", 4));
GC.AddSend(Packets.NPCLink("Archer", 5));
GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
GC.AddSend(Packets.NPCLink("FireTaoist", 7));
GC.AddSend(Packets.NPCLink("Ninja", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 64)
{
GC.AddSend(Packets.NPCLink("Super Kylin", 73));
GC.AddSend(Packets.NPCLink("Super Violet", 83));
GC.AddSend(Packets.NPCLink("Super Glory", 153));
GC.AddSend(Packets.NPCLink("Super Thunder", 133));
GC.AddSend(Packets.NPCLink("Back", 30));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control >= 33 && Control <= 153)
{
byte Gem = (byte)(Control - 30);
GC.MyChar.SuperGem = Gem;
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
GC.AddSend(Packets.NPCLink("Trojan", 3));
GC.AddSend(Packets.NPCLink("Warrior", 4));
GC.AddSend(Packets.NPCLink("Archer", 5));
GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
GC.AddSend(Packets.NPCLink("FireTaoist", 7));
GC.AddSend(Packets.NPCLink("Ninja", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control >= 3 && Control <= 8)
{
if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
{
if (GC.MyChar.CPs >= 500000)
{
GC.MyChar.CPs -= 500000;
if (GC.MyChar.SuperGem != 0)
{
GC.MyChar.AddItem((uint)(700000 + GC.MyChar.SuperGem));
}
else if (GC.MyChar.addBless != 0)
{
#region HG
if (GC.MyChar.Equips.HeadGear.ID != 0)
{
if (GC.MyChar.Equips.HeadGear.Bless == 0)
{
GC.MyChar.Equips.HeadGear.Bless = 1;
goto Over;
}
}
#endregion
#region Necklace
if (GC.MyChar.Equips.Necklace.ID != 0)
{
if (GC.MyChar.Equips.Necklace.Bless == 0)
{
GC.MyChar.Equips.Necklace.Bless = 1;
goto Over;
}
}
#endregion
#region Ring
if (GC.MyChar.Equips.Ring.ID != 0)
{
if (GC.MyChar.Equips.Ring.Bless == 0)
{
GC.MyChar.Equips.Ring.Bless = 1;
goto Over;
}
}
#endregion
#region LeftHand
if (GC.MyChar.Equips.LeftHand.ID != 0)
{
if (GC.MyChar.Equips.LeftHand.Bless == 0)
{
GC.MyChar.Equips.LeftHand.Bless = 1;
goto Over;
}
}
#endregion
#region RightHand
if (GC.MyChar.Equips.RightHand.ID != 0)
{
if (GC.MyChar.Equips.RightHand.Bless == 0)
{
GC.MyChar.Equips.RightHand.Bless = 1;
goto Over;
}
}
#endregion
#region Boots
if (GC.MyChar.Equips.Boots.ID != 0)
{
if (GC.MyChar.Equips.Boots.Bless == 0)
{
GC.MyChar.Equips.Boots.Bless = 1;
goto Over;
}
}
#endregion
#region Gourd
if (GC.MyChar.Equips.Gourd.ID != 0)
{
if (GC.MyChar.Equips.Gourd.Bless == 0)
{
GC.MyChar.Equips.Gourd.Bless = 1;
goto Over;
}
}
#endregion
#region Garment
if (GC.MyChar.Equips.Garment.ID != 0)
{
if (GC.MyChar.Equips.Garment.Bless == 0)
{
GC.MyChar.Equips.Garment.Bless = 1;
goto Over;
}
}
#endregion
#region Fan
if (GC.MyChar.Equips.Fan.ID != 0)
{
if (GC.MyChar.Equips.Fan.Bless == 0)
{
GC.MyChar.Equips.Fan.Bless = 1;
goto Over;
}
}
#endregion
#region Tower
if (GC.MyChar.Equips.Tower.ID != 0)
{
if (GC.MyChar.Equips.Tower.Bless == 0)
{
GC.MyChar.Equips.Tower.Bless = 1;
goto Over;
}
}
#endregion
#region Steed
if (GC.MyChar.Equips.Steed.ID != 0)
{
if (GC.MyChar.Equips.Steed.Bless == 0)
{
GC.MyChar.Equips.Steed.Bless = 1;
goto Over;
}
}
#endregion
}
Over:
if (Control == 3) GC.MyChar.RebornCharacter(11);
if (Control == 4) GC.MyChar.RebornCharacter(21);
if (Control == 5) GC.MyChar.RebornCharacter(41);
if (Control == 6) GC.MyChar.RebornCharacter(132);
if (Control == 7) GC.MyChar.RebornCharacter(142);
if (Control == 8) GC.MyChar.RebornCharacter(51);
}
}
}
else if (Control == 200)
{
GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall."));
GC.AddSend(Packets.NPCLink("Okay here is it.", 201));
GC.AddSend(Packets.NPCLink("Its too expensive.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 201)
{
if (GC.MyChar.Reborns > 0)
{
if (GC.MyChar.InventoryContains(1088000, 1))
{
Game.Item DB = null;
foreach (Game.Item I in GC.MyChar.Inventory)
if (I.ID == 1088000)
{ DB = I; break; }
if (DB != null)
{
int AllAtributes = GC.MyChar.Str +
GC.MyChar.Agi +
GC.MyChar.Spi +
GC.MyChar.Vit + GC.MyChar.StatPoints;

GC.MyChar.Str = 550;
GC.MyChar.Agi = 550;
GC.MyChar.Spi = 550;
GC.MyChar.Vit = 500;
GC.MyChar.StatPoints = (ushort)(AllAtributes - 1);
GC.MyChar.CurHP = 1;
GC.MyChar.RemoveItem(DB);
GC.AddSend(Packets.NPCSay("Congratulation you have been reborned dude!."));
GC.AddSend(Packets.NPCLink("Thank you.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You dont have the dragonball..."));
GC.AddSend(Packets.NPCLink("Ahh.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}

}
else
{
GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned."));
GC.AddSend(Packets.NPCLink("Alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
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Old 08/03/2010, 13:36   #3
 
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Have Fun If you need 5th rb just sayit here :P
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Old 08/03/2010, 13:47   #4
 
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Please do correct me if I am wrong.... But you can get 10th reborn with no reborns?!
Also what is point in all these reborns past 2? What do people get for working this hard? Nothing your code is just taken from the reborn NPC already implemented and just changed a small bit.

People if you are going to release something like this then please do release some new skills or weapons or something to make it worth while for the player. I mean this could even be a new class that can only be attained by getting 3rd reborn! This would give a player something to play for.

Also @Laurynas6

#Reported - Triple Posting
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Old 08/03/2010, 15:50   #5
 
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Not REBORN Npc for reborn!!!
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Old 08/03/2010, 17:37   #6
 
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fukc yea i am Laurynas6 and i leeched this thank u and bye bye
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Old 08/03/2010, 18:15   #7
 
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what bad to me is, that is this not one of Deckers releases .... and someone wanted to leech it ...
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Old 08/03/2010, 23:51   #8
 
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you expect to get a thanks for cpy + paste.
and then change from 6-7
7-8
8-9
I could make up to 255 reborns at this way on like 30mins.
and who wants 9 reborns, thats insane.
4-5 is cool, but 9??
:OO
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Old 08/04/2010, 01:26   #9
 
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Quote:
Originally Posted by grillmad View Post
you expect to get a thanks for cpy + paste.
and then change from 6-7
7-8
8-9
I could make up to 255 reborns at this way on like 30mins.
and who wants 9 reborns, thats insane.
4-5 is cool, but 9??
:OO
Yeah like I said earlier 4-5 can be cool but you need some special features that no class has! you need something unique to make the extra reborns worth while. I am currently working on some ideas for extra reborns and will release the scripts when I am finished working.
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Old 08/04/2010, 02:07   #10
 
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Ive got up to 5 with quests, mobs etc.
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Old 08/04/2010, 02:28   #11
 
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If you're going to include other reborns, the you shoudl include new methods, otherwise you're just repeating the RebornCharacter method repeatedly.
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Old 08/04/2010, 05:51   #12
 
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@.Arco I am going to make new methods as well. Calling the Reborncharacter method constantly? I dont like the sound of it. I am basically making 2 new Reborns With new Methods and NPCs and everything else.
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Old 08/04/2010, 19:56   #13
 
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Quote:
Originally Posted by Laurynas6 View Post
Adziunia ~ **** you and shut up.You dont have my acc *****...

To others ~ If you dont like it so, why did you look at this? If ypu dont like this so SHUT THE **** UP! AND DONT REPLY *****
#Reported - Innapropriate Language & Flaming
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Old 08/04/2010, 22:49   #14
 
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Quote:
Originally Posted by Laurynas6 View Post
Adziunia ~ **** you and shut up.You dont have my acc *****...

To others ~ If you dont like it so, why did you look at this? If ypu dont like this so SHUT THE **** UP! AND DONT REPLY *****
Cuz the thread name was a failure.
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