Looks good except for some cumbersome parts, as the thread per client model, and the PacketCreate(i could be wrong about the name, but you get it :P) creates a buffer of 800 bytes everytime, which is not needed most of the time(ever seen a packet that exceeds 400 - 500 bytes?) so it is quite a resources hog, allocate dynamically in the constructor or however you would do it
What's up with teh random custom src's popping up lol.
I thought I was the first to release this (apart form tanel and andyd), but I've been inactive, so not sure.
Quote:
Originally Posted by HydroFury
I'm about to download it
Got a question tho is it flatfile?
#Edit
NUU Can't download rapidshare being a meany saying only can be downloaded 10 times ;(
No, it's not flatfile, as I mentioned a SQL file =P
So don't pick rapidshare, multiupload gives you a link to multiple mirrors, why not choose another one? =P
Quote:
Originally Posted by Nullable
Looks good except for some cumbersome parts, as the thread per client model, and the PacketCreate(i could be wrong about the name, but you get it :P) creates a buffer of 800 bytes everytime, which is not needed most of the time(ever seen a packet that exceeds 400 - 500 bytes?) so it is quite a resources hog, allocate dynamically in the constructor or however you would do it
I didn't even think of that, thanks =)
Well, I'm working on implementing a new socket system anyway, Ali helps me with it. =) You should check it out when I release the newer version.
The max packet size would probably be either 2048 or 4096 depending on the client buffer size.
Using the status packet you can send as many status changes as you like in the same packet, multiple attacks can be done in one packet, that makes these packets pretty long, multiple string packets aswell making that packet particularly long.
#Request entire clean-up, including my own posts, or a lock so I can make a new thread, whatever the moderator prefers, I'm going 2 post a very big update 2morrow!
[Release] Custom Automatic Restarter for LOTF Source!!! 05/06/2009 - CO2 PServer Guides & Releases - 2 Replies First in General.cs Search for public static void DoStuff()
Above it add this
Now go Some were around line 55 in General.cs and Put this!!!
Now Goto Line 246 in General.cs and Put this!
Hit Thanks if this helped you please
DeathCo's custom lotf source 12/09/2008 - CO2 Private Server - 13 Replies hi guys its me Death from DeathCo and i just felt like sharing my customized lotf source with yall.... hav fun.... Thanks are greatly appreciated