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[Release] Custom Source - HepX_CO
Discussion on [Release] Custom Source - HepX_CO within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
05/13/2010, 22:55
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#16
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Join Date: Jul 2008
Posts: 259
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Quote:
Originally Posted by Basser
GTFO, where do you see any CoEmu code?
The AuthServer may be inspired by CoEmu, but the thing is, I haven't got CoEmu on my PC, and this is 5165!
You didn't look into the source I guess.
I didn't rewrite CoEmu's source, I wrote an entirely new source.
I hope you didn't look my source, because if you did, you are an idiot.
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Although I do not think this is a rip off of CoEmu, I don't think he should be called an "idiot" considering the really nice source he recently released.
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05/13/2010, 22:59
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#17
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why can't anyone make a **** 5065. i hate ninjas they are effing ****.
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05/13/2010, 23:08
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#18
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Quote:
Originally Posted by copz1337
why can't anyone make a **** 5065. i hate ninjas they are effing ****.
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Instead of complaining acquire the knowledge to make your own source. Then you can make it 5065.
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05/13/2010, 23:10
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#19
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Quote:
Originally Posted by CIRASH
Instead of complaining acquire the knowledge to make your own source. Then you can make it 5065.
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Or, you can shut your mouth and mind your own business.
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05/13/2010, 23:14
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#20
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Join Date: Aug 2006
Posts: 2,464
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Please, stop argueing.
Yeah, I've known Bas for over a year (sadly enough, jk=D ) and if you compare him even two months ago and where he is today, he is progressing in an amazing speed.
People here complain on him, but seriously, look at epvp, noone here takes the time to learn, this is one of a few cases I see people actually wanting to learn in order to make an successfull server (that did not have any coding experience before CO).
I already pointed out some things for Bas, and gave him tips of how to improve things, so stay tuned to his next version
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05/13/2010, 23:48
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#21
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Quote:
Originally Posted by EmmeTheCoder
Please, stop argueing.
Yeah, I've known Bas for over a year (sadly enough, jk=D ) and if you compare him even two months ago and where he is today, he is progressing in an amazing speed.
People here complain on him, but seriously, look at epvp, noone here takes the time to learn, this is one of a few cases I see people actually wanting to learn in order to make an successfull server (that did not have any coding experience before CO).
I already pointed out some things for Bas, and gave him tips of how to improve things, so stay tuned to his next version 
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Thanks, that really does mean something to me.
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05/14/2010, 01:00
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#22
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Id have to say , its an interesting source but it is far from something to brag about. I give you credit is a unique source, but it does have its potential problems. I give you a 5/10 for a job well done , now lets see you take it up a notch.
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05/14/2010, 01:10
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#23
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Join Date: Oct 2007
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Quote:
Originally Posted by ImFlamedCOD
Id have to say , its an interesting source but it is far from something to brag about. I give you credit is a unique source, but it does have its potential problems. I give you a 5/10 for a job well done , now lets see you take it up a notch.
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I've know Bas for well over a year or two.. He's a pretty enthusiastic maniac that's cool to chat with.. However I don't expect such sockets  . But hey, don't worry. We'll work on that.
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05/14/2010, 01:12
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#24
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Join Date: Mar 2006
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Theres definately a number of issues you need to address. Personally i dont like having the Auth communicating with the Game server, there isnt actually any need for it. I noticed that you cant actually use this source at all at the moment, its impossible to login, so you cant really test anything sadly.
This region:
#region Initialize, Keys
In the packetrefer, needs to be removed at some stage, thats going to add significant latency everytime a packet is received, any splitting of any sort should occur in the sockethandler, and you need to do it in as little effort as possible.
All in all, its alright, its good to see that people are trying to create servers from scratch, i think youve got a long way to go yet.
But dont get down hearted by any comments here, my current 4267 source is technically version 5.0 of my original cofusion source (released here under the name cofuture), and ive never actually had more than 4/5 people online on any of my sources, theres always plenty of room for improvement, just remember to draw a line at some point.
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05/14/2010, 01:28
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#25
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Quote:
Originally Posted by Sion~
I've know Bas for well over a year or two.. He's a pretty enthusiastic maniac that's cool to chat with.. However I don't expect such sockets  . But hey, don't worry. We'll work on that.
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Thanks mate. =)
You know, this is the first positive reaction you give me, been waiting for it lol.
And yeh, me and Ali are improving the socket system right now.
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05/14/2010, 05:36
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#26
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What's up with teh random custom src's popping up lol.
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05/14/2010, 05:38
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#27
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Join Date: Apr 2010
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I'm about to download it
Got a question tho is it flatfile?
#Edit
NUU Can't download rapidshare being a meany saying only can be downloaded 10 times ;(
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05/14/2010, 05:42
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#28
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"Set up the database as you had to do at most sources. The SQL file is included."
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05/14/2010, 05:44
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#29
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Quote:
Originally Posted by .Arco
"Set up the database as you had to do at most sources. The SQL file is included."
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It don't matter now i won't let me download it <.<
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05/14/2010, 05:45
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#30
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Join Date: Oct 2009
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Well maybe someone will upload it to another site.
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