lately I've seen LordGragen. post about buffs and he was asking for the traps system so I've come up with something like that : //P.S don't Blame me for the coding way I'm less than a beginner
yah the thing is i want them to get from monster, they kill the monster they get the buff 100 sec, making them step on it makes the dungeon a bit easy, so i need to make sure they work as a team they share the buff as a team and give the buff to the person who is doing the most dmg,
but the system you are showing i might use it for teleporting people XD looks cool.
i forgot about that edit.
thats my point pro4never, if we make people step on it then the whole team will get the buff every second and finish the dungeon in few min and there will not be point even putting a time when the buff will end,
my point is, if we make a mini boss who carry the buff and let 1 member only get the buff from the monster it will make the game fun, coz then the team will have to think who to give the buff,
My traps are hidden. ;P They never reach the client as a packet (unless I want them to of course). Anyways, good job. It's nice to see someone developing with tiny maps. It's a very decent map system to say the least.
thats my point pro4never, if we make people step on it then the whole team will get the buff every second and finish the dungeon in few min and there will not be point even putting a time when the buff will end,
my point is, if we make a mini boss who carry the buff and let 1 member only get the buff from the monster it will make the game fun, coz then the team will have to think who to give the buff,
i
I think we have confusion yet again. I'm saying you can handle it any way you want.
Why would the whole team get it? Only spawn the effect to the client when you want the buff available and remove it from their screen the second the trap has been used up.
I think we have confusion yet again. I'm saying you can handle it any way you want.
Why would the whole team get it? Only spawn the effect to the client when you want the buff available and remove it from their screen the second the trap has been used up.
ah i see your point now, yah that's a good idea to.
ah i see your point now, yah that's a good idea to.
You should have the trap move around the map aswell, giving the players only a couple of seconds to get to it before it disappears, then put it on a cooldown.
You should have the trap move around the map aswell, giving the players only a couple of seconds to get to it before it disappears, then put it on a cooldown.
thats a Amazing idea,
for example when they enter the dungeon like 2 min later a message with red names pop up saying
" a damage buff has been summoned in x432 y232) hurry up and get it before it disable in 45sec XD
[ BOT TRAPS ] In Jangan 04/23/2014 - Silkroad Online - 8 Replies Wtf , people gone crazy or what ? why are you doing bot traps in jangan ? there is only few gold bots lvl 80+ . Yesterday i came home high as a cow and gone to bed. i woke up and WTF -20 % ?? I got breakdown lol :D . In future , people , please dont do bot traps in jangan , cause in jangan 98 % = player bots ;) Bye
[Sammeltherad] Mob Traps 01/21/2011 - Minecraft - 11 Replies Hier könnt ihr
- eure mob traps posten (mit bau einleitung)
- gegen seitig mob traps tauschen
- Oder Fragen zu mob traps stellen
Viel Spaß
Mfg
Be able to put infinite traps? 02/06/2009 - RF Online - 0 Replies is there a way to be able to put more traps like 30 , 40 etc on a same spot?
heads aus fish traps 03/28/2008 - Kal Online - 4 Replies hi ist es evl möglich aus fish traps oder so köpfe zu machen und diese dann einsetzen kann beim typen wo man exp für heads bekommt?