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[Release]My source...
Discussion on [Release]My source... within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
05/12/2010, 18:50
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#61
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Thanks
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05/12/2010, 19:13
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#62
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It seems to screw up when rebuilding; it deletes the dlls for ManagedOpenSSL, MySQL.data and NPCDialog as soon as I hit rebuild solution. This started after I made some modifications and tried to rebuild for the 2nd time (1st time works fine) I tried it multiple times (unrar, edit required files, rebuild, login, logout, made modifications, try to build, fails)
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05/12/2010, 19:46
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#63
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Works absolutely fine for me.
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05/12/2010, 19:47
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#64
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Weird, I also tried building other sources and none has this reference deleting problem.
//edit Giving up, cba to copy/paste the files each time I want to build.
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05/12/2010, 21:04
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#65
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EDIT: Dont worrey.
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05/12/2010, 21:07
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#66
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Quote:
Originally Posted by MonstersAbroad
How can I add [PM] on the end of the name ?
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Add [PM] in the database?
//edit I screwed around a some more and it seems that the dlls don't disappear when I press debug instead of build.
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05/12/2010, 21:11
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#67
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Quote:
Originally Posted by MonstersAbroad
How can I add [PM] on the end of the name ?
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Go on to database and open up the "entities" table. There should be a table which is your char name in it. Just add [PM] at the end of your name.
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05/12/2010, 21:26
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#68
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Yeah if you recheck my post I figured it out just I got abit confused :S xD
Thanks anyway
EDIT: I have this command why wont it work ? it is suppose to announce the message I type in ex: @announce Hello everyone!
EDIT2: I got it working.
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05/12/2010, 21:36
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#69
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Quote:
Originally Posted by MonstersAbroad
Yeah if you recheck my post I figured it out just I got abit confused :S xD
Thanks anyway
EDIT: I have this command why wont it work ? it is suppose to announce the message I type in ex: @announce Hello everyone!
here is my command
Code:
case "@announce":
{
GamePackets.Message announce = new GamePackets.Message(Message, "SYSTEM", System.Drawing.Color.Green, GamePackets.Message.Center);
client.Send(announce);
break;
}
Any help would be nice, thanks.
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You're doing it a bit wrong. This for example would work (tested)
Code:
case "announce":
{
client.Send(new Message(Data[1], System.Drawing.Color.White, GamePackets.Message.Center));
break;
}
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05/12/2010, 22:22
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#70
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Please read my editied post.
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05/13/2010, 06:14
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#71
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To be honest i prefer flat file sources this is sorta flat file and SQL so i'm gonna completely make it flat file
Thanks Bud
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05/13/2010, 07:06
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#72
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Just for the sake of curiosity, why do you like flat file better?
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05/13/2010, 17:17
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#73
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I like it both I like NPC's and monsters flatfile but stuff like KO and items and Accounts/Characters in MySQL
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05/13/2010, 20:47
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#74
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Quote:
Originally Posted by .Arco
Just for the sake of curiosity, why do you like flat file better?
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Cause to me MySql is weird in ways
And some times never works with me ;(
So i prefer flatfile ^^
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05/13/2010, 20:58
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#75
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What is wrong with this NPC ?
Code:
#region Leave market
case 11181:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Would you like to leave the Market ? It's free!");
dialog.Option("Yes.", 1);
dialog.Option("No.", 255);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.PreviousMapID == 1002) //Twincity
{
client.Entity.Teleport(1002, 400, 400);
}
if (client.Entity.PreviousMapID == 1020) // Ape mountian
{
client.Entity.Teleport(1020, 567, 576);
}
if (client.Entity.PreviousMapID == 1000) // Desert City
{
client.Entity.Teleport(1000, 500, 650);
}
if (client.Entity.PreviousMapID == 1001) //Mystic castle
{
client.Entity.Teleport(1001, 316, 642);
}
if (client.Entity.PreviousMapID == 1015) //Bird Island
{
client.Entity.Teleport(1015, 723, 573);
}
if (client.Entity.PreviousMapID == 1011) //Phoenix Castle
{
client.Entity.Teleport(1011, 190, 271);
}
else
{
client.Entity.Teleport(1002, 400, 400);
}
}
break;
}
break;
}
#endregion
EDIT:
Every npc I add does not work.
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