Yahh, I'm not really a fan of coding npcs in sql either but as he said it makes editing them alot easier cause you don't have to recompile all the time.
You could quite easily convert it back to the original npc system. If I get back into coding this summer then I'll be doing that. I'm far too used to/addicted to coemu npc scripting. I'd much rather be able to code a fairly complicated npc in a few min then spend like an hour trying to sort out everything in sql (cause I'm not used to doing them that way).
@ Thread pool: Sorry, I totally didn't read it right either :P
Yeah like why does my Login server stop working when I open it lol?
This is what it shows when I open it.
Quote:
[Server]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'MySqlHandler, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'MySqlHandler, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at LoginServer.ServerGUI.ServerGUI_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Yeah like why does my Login server stop working when I open it lol?
This is what it shows when I open it.
Probably has something to do with ur mysql setup because when u first start the login server it will check to see if the accounts tables exists and is readable. So check ur configs and make sure u have the right mysql.data.dll
Here is the mysql.data.dll for the ppl that are having problems launching the server.
Probably has something to do with ur mysql setup because when u first start the login server it will check to see if the accounts tables exists and is readable. So check ur configs and make sure u have the right mysql.data.dll
Here is the mysql.data.dll for the ppl that are having problems launching the server.
Well, it still doesn't work. Now it just stops responding though (so, different error). Update: Now I did SVN Update and both of them don't respsond (login server + game server).
I have finnaly got the server playable and setup a test server. So please help me test my source to find bugs. All you need is a 5095 client and our server.dat which can all be found at
I have finnaly got the server playable and setup a test server. So please help me test my source to find bugs. All you need is a 5095 client and our server.dat which can all be found at
good job thanks for adding the client i will test it btw you updated your source?
[Release] Elite-CoEmu 5095 Source 09/27/2013 - CO2 PServer Guides & Releases - 126 Replies Ok ive decided to release my older modified coemu source because ive remade it and fixed almost everything in it.
Here is some info about this source:
GuildWars = Finished. Talis up scores threw hole gw and the guild with the most at the end wins.
DisCity = Done.
Nobility = Done.
Added a GUI instead of Console.
MultiThreaded to add stability.
Fixed password on First Log, it now reads pw set from register script.
Added Config file to load settings db / ip / ports / number of noble...
[Release] Elite CoEmu (rev 80) with partial Duelist/Companion System 09/12/2013 - CO2 PServer Guides & Releases - 11 Replies Ok so I wrote this thread earlier and apparently closed the tab while raring/uploading the source... my bad.
Basically to save people time I'm releasing my FIRST version of the duelist bots I was coding. This is the worst version I have but it works and doesn't have any massive bugs (for the amount coded). I'm releasing it because I'm re-coding every bot feature and making it more modular/self contained so I can transfer it to the new revision and any other sources in the future. I'm also...
[Release]Website for Elite-CoEmu Source 07/10/2010 - CO2 PServer Guides & Releases - 9 Replies any information u want to know post it and i'll gladly answer it but first please read the readme included with the site if u still have questions feel free to pm me or post in this thread
again please read the readme included with the file befor asking questions
Update:
P.S. this only works with the 5095 part of it right now
ImageShack Album - 1 image of updated website
[Release] 1v1 Pk Event for Elite-CoEmu 06/06/2010 - CO2 PServer Guides & Releases - 14 Replies Here is my first event ive coded. Its a 1 v 1 Pk Event where the winner gets a prize
First add a new .cs file in Structures/features folder and name it what ever u want.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;