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[Release] Elite-CoEmu OpenSource Revesions

Discussion on [Release] Elite-CoEmu OpenSource Revesions within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 05/03/2010, 17:09   #16
 
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Quote:
Originally Posted by sawickas View Post
Npc scriting sucs original coemu npc coding beter
Yahh, I'm not really a fan of coding npcs in sql either but as he said it makes editing them alot easier cause you don't have to recompile all the time.

You could quite easily convert it back to the original npc system. If I get back into coding this summer then I'll be doing that. I'm far too used to/addicted to coemu npc scripting. I'd much rather be able to code a fairly complicated npc in a few min then spend like an hour trying to sort out everything in sql (cause I'm not used to doing them that way).


@ Thread pool: Sorry, I totally didn't read it right either :P
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Old 05/03/2010, 23:54   #17
 
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Yeah like why does my Login server stop working when I open it lol?
This is what it shows when I open it.

Quote:
[Server]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'MySqlHandler, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'MySqlHandler, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at LoginServer.ServerGUI.ServerGUI_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
LoginServer
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Alex/Desktop/CoEmuSource/LoginServer/obj/Debug/LoginServer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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Old 05/04/2010, 08:16   #18
 
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Thread per client has to go IMO, use one thread to keep checking everyones async sockets and queuing up packets for the worker threads to handle.
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Old 05/04/2010, 14:03   #19
 
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Quote:
Yeah like why does my Login server stop working when I open it lol?
This is what it shows when I open it.
Probably has something to do with ur mysql setup because when u first start the login server it will check to see if the accounts tables exists and is readable. So check ur configs and make sure u have the right mysql.data.dll

Here is the mysql.data.dll for the ppl that are having problems launching the server.
Attached Files
File Type: rar MySqlData.rar (114.4 KB, 277 views)
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Old 05/04/2010, 17:18   #20
 
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Quote:
Originally Posted by t_dubble_uu View Post
Probably has something to do with ur mysql setup because when u first start the login server it will check to see if the accounts tables exists and is readable. So check ur configs and make sure u have the right mysql.data.dll

Here is the mysql.data.dll for the ppl that are having problems launching the server.
Well, it still doesn't work. Now it just stops responding though (so, different error). Update: Now I did SVN Update and both of them don't respsond (login server + game server).
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Old 05/05/2010, 19:18   #21
 
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I have finnaly got the server playable and setup a test server. So please help me test my source to find bugs. All you need is a 5095 client and our server.dat which can all be found at
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Old 05/05/2010, 19:25   #22
 
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Quote:
Originally Posted by t_dubble_uu View Post
I have finnaly got the server playable and setup a test server. So please help me test my source to find bugs. All you need is a 5095 client and our server.dat which can all be found at
good job thanks for adding the client i will test it btw you updated your source?
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Old 05/05/2010, 19:45   #23
 
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Yes the source is updated in svn
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Old 05/05/2010, 21:40   #24
 
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i like it says spawning 9316 mobs, but count is at 9315
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Old 05/06/2010, 00:54   #25
 
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Quote:
Originally Posted by TheGuyWithTheCodes View Post
i like it says spawning 9316 mobs, but count is at 9315
LMAO prolly cause one of the mobs was spawned by a guard and was killed

That number in the console is the total spawned at load mobs
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Old 05/06/2010, 21:03   #26
 
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i'll try to work with it too... let's see how good is the source : D
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Old 05/09/2010, 17:25   #27
 
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Revision 66 is now finished here are some notes on what all i have added.

[66]
Added Guilds
Added TradePartners
Added Nobility
Added Terrain Npcs
Added GuildWars
Added Item Socketing
Added Item Composition
Added Item Lock / Unlock
Added Friends / Enemies

Also i have switched back to the old coemu npc system until i complete the new system.
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Old 05/09/2010, 22:24   #28
 
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Now thanks,in coemu npc system wery good do not change it! XD
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Old 05/10/2010, 08:07   #29
 
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I would like the new system more since I won't have to compile everytime I make an npc change.
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Old 05/12/2010, 20:34   #30


 
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Yeah, but not with MySQL scripts tho.
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